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author | STRWarrior <STRWarrior@users.noreply.github.com> | 2014-08-30 22:42:38 +0200 |
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committer | STRWarrior <STRWarrior@users.noreply.github.com> | 2014-08-30 22:42:38 +0200 |
commit | 9f321e29cf50c5cdd828fa1bbce1de2f0cbbc58e (patch) | |
tree | a6ad2990fdaff104c3663a8655be26ad55dc1ccc /src/WorldStorage/NBTChunkSerializer.cpp | |
parent | WSSAnvil: Removed leftover debugging code. (diff) | |
parent | Fixed style. (diff) | |
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Diffstat (limited to 'src/WorldStorage/NBTChunkSerializer.cpp')
-rw-r--r-- | src/WorldStorage/NBTChunkSerializer.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/src/WorldStorage/NBTChunkSerializer.cpp b/src/WorldStorage/NBTChunkSerializer.cpp index e435a1b1f..68e541eba 100644 --- a/src/WorldStorage/NBTChunkSerializer.cpp +++ b/src/WorldStorage/NBTChunkSerializer.cpp @@ -615,7 +615,6 @@ void cNBTChunkSerializer::AddProjectileEntity(cProjectileEntity * a_Projectile) { m_Writer.BeginCompound(""); AddBasicEntity(a_Projectile, a_Projectile->GetMCAClassName()); - Vector3d Pos = a_Projectile->GetPosition(); m_Writer.AddByte("inGround", a_Projectile->IsInGround() ? 1 : 0); switch (a_Projectile->GetProjectileKind()) |