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author | Alexander Harkness <bearbin@gmail.com> | 2013-11-24 15:19:41 +0100 |
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committer | Alexander Harkness <bearbin@gmail.com> | 2013-11-24 15:19:41 +0100 |
commit | 675b4aa878f16291ce33fced48a2bc7425f635ae (patch) | |
tree | 409914df27a98f65adf866da669429c4de141b6f /src/WorldStorage/NBTChunkSerializer.cpp | |
parent | LineBlockTracer: Using the coord-based block faces. (diff) | |
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Diffstat (limited to 'src/WorldStorage/NBTChunkSerializer.cpp')
-rw-r--r-- | src/WorldStorage/NBTChunkSerializer.cpp | 533 |
1 files changed, 533 insertions, 0 deletions
diff --git a/src/WorldStorage/NBTChunkSerializer.cpp b/src/WorldStorage/NBTChunkSerializer.cpp new file mode 100644 index 000000000..c9013b1b3 --- /dev/null +++ b/src/WorldStorage/NBTChunkSerializer.cpp @@ -0,0 +1,533 @@ + +// NBTChunkSerializer.cpp + + +#include "Globals.h" +#include "NBTChunkSerializer.h" +#include "../BlockID.h" +#include "../BlockEntities/ChestEntity.h" +#include "../BlockEntities/DispenserEntity.h" +#include "../BlockEntities/DropperEntity.h" +#include "../BlockEntities/FurnaceEntity.h" +#include "../BlockEntities/HopperEntity.h" +#include "../BlockEntities/JukeboxEntity.h" +#include "../BlockEntities/NoteEntity.h" +#include "../BlockEntities/SignEntity.h" +#include "../ItemGrid.h" +#include "../StringCompression.h" +#include "../Entities/Entity.h" +#include "FastNBT.h" +#include "../Entities/FallingBlock.h" +#include "../Entities/Boat.h" +#include "../Entities/Minecart.h" +#include "../Mobs/Monster.h" +#include "../Entities/Pickup.h" +#include "../Entities/ProjectileEntity.h" + + + + + +cNBTChunkSerializer::cNBTChunkSerializer(cFastNBTWriter & a_Writer) : + m_BiomesAreValid(false), + m_Writer(a_Writer), + m_IsTagOpen(false), + m_HasHadEntity(false), + m_HasHadBlockEntity(false), + m_IsLightValid(false) +{ +} + + + + + +void cNBTChunkSerializer::Finish(void) +{ + if (m_IsTagOpen) + { + m_Writer.EndList(); + } + + // If light not valid, reset it to all zeroes: + if (!m_IsLightValid) + { + memset(m_BlockLight, 0, sizeof(m_BlockLight)); + memset(m_BlockSkyLight, 0, sizeof(m_BlockSkyLight)); + } +} + + + + + +void cNBTChunkSerializer::AddItem(const cItem & a_Item, int a_Slot, const AString & a_CompoundName) +{ + m_Writer.BeginCompound(a_CompoundName); + m_Writer.AddShort("id", (short)(a_Item.m_ItemType)); + m_Writer.AddShort("Damage", a_Item.m_ItemDamage); + m_Writer.AddByte ("Count", a_Item.m_ItemCount); + if (a_Slot >= 0) + { + m_Writer.AddByte ("Slot", (unsigned char)a_Slot); + } + + // Write the enchantments: + if (!a_Item.m_Enchantments.IsEmpty()) + { + const char * TagName = (a_Item.m_ItemType == E_ITEM_BOOK) ? "StoredEnchantments" : "ench"; + m_Writer.BeginCompound("tag"); + a_Item.m_Enchantments.WriteToNBTCompound(m_Writer, TagName); + m_Writer.EndCompound(); + } + + m_Writer.EndCompound(); +} + + + + + +void cNBTChunkSerializer::AddItemGrid(const cItemGrid & a_Grid, int a_BeginSlotNum) +{ + int NumSlots = a_Grid.GetNumSlots(); + for (int i = 0; i < NumSlots; i++) + { + const cItem & Item = a_Grid.GetSlot(i); + if (Item.IsEmpty()) + { + continue; + } + AddItem(Item, i + a_BeginSlotNum); + } // for i - chest slots[] +} + + + + + +void cNBTChunkSerializer::AddBasicTileEntity(cBlockEntity * a_Entity, const char * a_EntityTypeID) +{ + m_Writer.AddInt ("x", a_Entity->GetPosX()); + m_Writer.AddInt ("y", a_Entity->GetPosY()); + m_Writer.AddInt ("z", a_Entity->GetPosZ()); + m_Writer.AddString("id", a_EntityTypeID); +} + + + + + +void cNBTChunkSerializer::AddChestEntity(cChestEntity * a_Entity) +{ + m_Writer.BeginCompound(""); + AddBasicTileEntity(a_Entity, "Chest"); + m_Writer.BeginList("Items", TAG_Compound); + AddItemGrid(a_Entity->GetContents()); + m_Writer.EndList(); + m_Writer.EndCompound(); +} + + + + + +void cNBTChunkSerializer::AddDispenserEntity(cDispenserEntity * a_Entity) +{ + m_Writer.BeginCompound(""); + AddBasicTileEntity(a_Entity, "Trap"); + m_Writer.BeginList("Items", TAG_Compound); + AddItemGrid(a_Entity->GetContents()); + m_Writer.EndList(); + m_Writer.EndCompound(); +} + + + + + +void cNBTChunkSerializer::AddDropperEntity(cDropperEntity * a_Entity) +{ + m_Writer.BeginCompound(""); + AddBasicTileEntity(a_Entity, "Dropper"); + m_Writer.BeginList("Items", TAG_Compound); + AddItemGrid(a_Entity->GetContents()); + m_Writer.EndList(); + m_Writer.EndCompound(); +} + + + + + +void cNBTChunkSerializer::AddFurnaceEntity(cFurnaceEntity * a_Furnace) +{ + m_Writer.BeginCompound(""); + AddBasicTileEntity(a_Furnace, "Furnace"); + m_Writer.BeginList("Items", TAG_Compound); + AddItemGrid(a_Furnace->GetContents()); + m_Writer.EndList(); + m_Writer.AddShort("BurnTime", a_Furnace->GetFuelBurnTimeLeft()); + m_Writer.AddShort("CookTime", a_Furnace->GetTimeCooked()); + m_Writer.EndCompound(); +} + + + + + +void cNBTChunkSerializer::AddHopperEntity(cHopperEntity * a_Entity) +{ + m_Writer.BeginCompound(""); + AddBasicTileEntity(a_Entity, "Hopper"); + m_Writer.BeginList("Items", TAG_Compound); + AddItemGrid(a_Entity->GetContents()); + m_Writer.EndList(); + m_Writer.EndCompound(); +} + + + + + +void cNBTChunkSerializer::AddJukeboxEntity(cJukeboxEntity * a_Jukebox) +{ + m_Writer.BeginCompound(""); + AddBasicTileEntity(a_Jukebox, "RecordPlayer"); + m_Writer.AddInt("Record", a_Jukebox->GetRecord()); + m_Writer.EndCompound(); +} + + + + + +void cNBTChunkSerializer::AddNoteEntity(cNoteEntity * a_Note) +{ + m_Writer.BeginCompound(""); + AddBasicTileEntity(a_Note, "Music"); + m_Writer.AddByte("note", a_Note->GetPitch()); + m_Writer.EndCompound(); +} + + + + + +void cNBTChunkSerializer::AddSignEntity(cSignEntity * a_Sign) +{ + m_Writer.BeginCompound(""); + AddBasicTileEntity(a_Sign, "Sign"); + m_Writer.AddString("Text1", a_Sign->GetLine(0)); + m_Writer.AddString("Text2", a_Sign->GetLine(1)); + m_Writer.AddString("Text3", a_Sign->GetLine(2)); + m_Writer.AddString("Text4", a_Sign->GetLine(3)); + m_Writer.EndCompound(); +} + + + + + +void cNBTChunkSerializer::AddBasicEntity(cEntity * a_Entity, const AString & a_ClassName) +{ + m_Writer.AddString("id", a_ClassName); + m_Writer.BeginList("Pos", TAG_Double); + m_Writer.AddDouble("", a_Entity->GetPosX()); + m_Writer.AddDouble("", a_Entity->GetPosY()); + m_Writer.AddDouble("", a_Entity->GetPosZ()); + m_Writer.EndList(); + m_Writer.BeginList("Motion", TAG_Double); + m_Writer.AddDouble("", a_Entity->GetSpeedX()); + m_Writer.AddDouble("", a_Entity->GetSpeedY()); + m_Writer.AddDouble("", a_Entity->GetSpeedZ()); + m_Writer.EndList(); + m_Writer.BeginList("Rotation", TAG_Double); + m_Writer.AddDouble("", a_Entity->GetRotation()); + m_Writer.AddDouble("", a_Entity->GetPitch()); + m_Writer.EndList(); +} + + + + + +void cNBTChunkSerializer::AddBoatEntity(cBoat * a_Boat) +{ + m_Writer.BeginCompound(""); + AddBasicEntity(a_Boat, "Boat"); + m_Writer.EndCompound(); +} + + + + + +void cNBTChunkSerializer::AddFallingBlockEntity(cFallingBlock * a_FallingBlock) +{ + m_Writer.BeginCompound(""); + AddBasicEntity(a_FallingBlock, "FallingSand"); + m_Writer.AddInt("TileID", a_FallingBlock->GetBlockType()); + m_Writer.AddByte("Data", a_FallingBlock->GetBlockMeta()); + m_Writer.AddByte("Time", 1); // Unused in MCServer, Vanilla said to need nonzero + m_Writer.AddByte("DropItem", 1); + m_Writer.AddByte("HurtEntities", a_FallingBlock->GetBlockType() == E_BLOCK_ANVIL); + m_Writer.EndCompound(); +} + + + + + +void cNBTChunkSerializer::AddMinecartEntity(cMinecart * a_Minecart) +{ + const char * EntityClass = NULL; + switch (a_Minecart->GetPayload()) + { + case cMinecart::mpNone: EntityClass = "MinecartRideable"; break; + case cMinecart::mpChest: EntityClass = "MinecartChest"; break; + case cMinecart::mpFurnace: EntityClass = "MinecartFurnace"; break; + case cMinecart::mpTNT: EntityClass = "MinecartTNT"; break; + case cMinecart::mpHopper: EntityClass = "MinecartHopper"; break; + default: + { + ASSERT(!"Unhandled minecart payload type"); + return; + } + } // switch (payload) + + m_Writer.BeginCompound(""); + AddBasicEntity(a_Minecart, EntityClass); + switch (a_Minecart->GetPayload()) + { + case cMinecart::mpChest: + { + // Add chest contents into the Items tag: + AddMinecartChestContents((cMinecartWithChest *)a_Minecart); + break; + } + + case cMinecart::mpFurnace: + { + // TODO: Add "Push" and "Fuel" tags + break; + } + } // switch (Payload) + m_Writer.EndCompound(); +} + + + + + +void cNBTChunkSerializer::AddMonsterEntity(cMonster * a_Monster) +{ + // TODO +} + + + + + +void cNBTChunkSerializer::AddPickupEntity(cPickup * a_Pickup) +{ + m_Writer.BeginCompound(""); + AddBasicEntity(a_Pickup, "Item"); + AddItem(a_Pickup->GetItem(), -1, "Item"); + m_Writer.AddShort("Health", a_Pickup->GetHealth()); + m_Writer.AddShort("Age", a_Pickup->GetAge()); + m_Writer.EndCompound(); +} + + + + + +void cNBTChunkSerializer::AddProjectileEntity(cProjectileEntity * a_Projectile) +{ + m_Writer.BeginCompound(""); + AddBasicEntity(a_Projectile, a_Projectile->GetMCAClassName()); + Vector3d Pos = a_Projectile->GetPosition(); + m_Writer.AddShort("xTile", (Int16)floor(Pos.x)); + m_Writer.AddShort("yTile", (Int16)floor(Pos.y)); + m_Writer.AddShort("zTile", (Int16)floor(Pos.z)); + m_Writer.AddShort("inTile", 0); // TODO: Query the block type + m_Writer.AddShort("shake", 0); // TODO: Any shake? + m_Writer.AddByte ("inGround", a_Projectile->IsInGround() ? 1 : 0); + + switch (a_Projectile->GetProjectileKind()) + { + case cProjectileEntity::pkArrow: + { + m_Writer.AddByte("inData", 0); // TODO: Query the block meta (is it needed?) + m_Writer.AddByte("pickup", ((cArrowEntity *)a_Projectile)->GetPickupState()); + m_Writer.AddDouble("damage", ((cArrowEntity *)a_Projectile)->GetDamageCoeff()); + break; + } + case cProjectileEntity::pkGhastFireball: + { + m_Writer.AddInt("ExplosionPower", 1); + // fall-through: + } + case cProjectileEntity::pkFireCharge: + case cProjectileEntity::pkWitherSkull: + case cProjectileEntity::pkEnderPearl: + { + m_Writer.BeginList("Motion", TAG_Double); + m_Writer.AddDouble("", a_Projectile->GetSpeedX()); + m_Writer.AddDouble("", a_Projectile->GetSpeedY()); + m_Writer.AddDouble("", a_Projectile->GetSpeedZ()); + m_Writer.EndList(); + break; + } + default: + { + ASSERT(!"Unsaved projectile entity!"); + } + } // switch (ProjectileKind) + cEntity * Creator = a_Projectile->GetCreator(); + if (Creator != NULL) + { + if (Creator->GetEntityType() == cEntity::etPlayer) + { + m_Writer.AddString("ownerName", ((cPlayer *)Creator)->GetName()); + } + } + m_Writer.EndCompound(); +} + + + + + +void cNBTChunkSerializer::AddMinecartChestContents(cMinecartWithChest * a_Minecart) +{ + m_Writer.BeginList("Items", TAG_Compound); + for (int i = 0; i < cMinecartWithChest::NumSlots; i++) + { + const cItem & Item = a_Minecart->GetSlot(i); + if (Item.IsEmpty()) + { + continue; + } + AddItem(Item, i); + } + m_Writer.EndList(); +} + + + + + +bool cNBTChunkSerializer::LightIsValid(bool a_IsLightValid) +{ + m_IsLightValid = a_IsLightValid; + return a_IsLightValid; // We want lighting only if it's valid, otherwise don't bother +} + + + + + +void cNBTChunkSerializer::BiomeData(const cChunkDef::BiomeMap * a_BiomeMap) +{ + memcpy(m_Biomes, a_BiomeMap, sizeof(m_Biomes)); + for (int i = 0; i < ARRAYCOUNT(m_Biomes); i++) + { + if ((*a_BiomeMap)[i] < 255) + { + // Normal MC biome, copy as-is: + m_VanillaBiomes[i] = (unsigned char)((*a_BiomeMap)[i]); + } + else + { + // TODO: MCS-specific biome, need to map to some basic MC biome: + ASSERT(!"Unimplemented MCS-specific biome"); + return; + } + } // for i - m_BiomeMap[] + m_BiomesAreValid = true; +} + + + + + +void cNBTChunkSerializer::Entity(cEntity * a_Entity) +{ + // Add entity into NBT: + if (m_IsTagOpen) + { + if (!m_HasHadEntity) + { + m_Writer.EndList(); + m_Writer.BeginList("Entities", TAG_Compound); + } + } + else + { + m_Writer.BeginList("Entities", TAG_Compound); + } + m_IsTagOpen = true; + m_HasHadEntity = true; + + switch (a_Entity->GetEntityType()) + { + case cEntity::etBoat: AddBoatEntity ((cBoat *) a_Entity); break; + case cEntity::etFallingBlock: AddFallingBlockEntity((cFallingBlock *) a_Entity); break; + case cEntity::etMinecart: AddMinecartEntity ((cMinecart *) a_Entity); break; + case cEntity::etMonster: AddMonsterEntity ((cMonster *) a_Entity); break; + case cEntity::etPickup: AddPickupEntity ((cPickup *) a_Entity); break; + case cEntity::etProjectile: AddProjectileEntity ((cProjectileEntity *)a_Entity); break; + case cEntity::etPlayer: return; // Players aren't saved into the world + default: + { + ASSERT(!"Unhandled entity type is being saved"); + break; + } + } +} + + + + + +void cNBTChunkSerializer::BlockEntity(cBlockEntity * a_Entity) +{ + if (m_IsTagOpen) + { + if (!m_HasHadBlockEntity) + { + m_Writer.EndList(); + m_Writer.BeginList("TileEntities", TAG_Compound); + } + } + else + { + m_Writer.BeginList("TileEntities", TAG_Compound); + } + m_IsTagOpen = true; + + // Add tile-entity into NBT: + switch (a_Entity->GetBlockType()) + { + case E_BLOCK_CHEST: AddChestEntity ((cChestEntity *) a_Entity); break; + case E_BLOCK_DISPENSER: AddDispenserEntity ((cDispenserEntity *) a_Entity); break; + case E_BLOCK_DROPPER: AddDropperEntity ((cDropperEntity *) a_Entity); break; + case E_BLOCK_FURNACE: AddFurnaceEntity ((cFurnaceEntity *) a_Entity); break; + case E_BLOCK_HOPPER: AddHopperEntity ((cHopperEntity *) a_Entity); break; + case E_BLOCK_SIGN_POST: + case E_BLOCK_WALLSIGN: AddSignEntity ((cSignEntity *) a_Entity); break; + case E_BLOCK_NOTE_BLOCK: AddNoteEntity ((cNoteEntity *) a_Entity); break; + case E_BLOCK_JUKEBOX: AddJukeboxEntity ((cJukeboxEntity *) a_Entity); break; + default: + { + ASSERT(!"Unhandled block entity saved into Anvil"); + } + } + m_HasHadBlockEntity = true; +} + + + + |