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authormadmaxoft <github@xoft.cz>2014-09-23 22:22:38 +0200
committermadmaxoft <github@xoft.cz>2014-09-23 22:22:38 +0200
commit8d9dfc5d1a090f163f927484a43baaad49052f31 (patch)
tree7829c803684adccfb9915e95debdba36082992b7 /src/WorldStorage/WSSAnvil.cpp
parentFixed compiler warnings in 1.8 protocol. (diff)
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Diffstat (limited to 'src/WorldStorage/WSSAnvil.cpp')
-rw-r--r--src/WorldStorage/WSSAnvil.cpp20
1 files changed, 17 insertions, 3 deletions
diff --git a/src/WorldStorage/WSSAnvil.cpp b/src/WorldStorage/WSSAnvil.cpp
index e132a0c26..be526e74e 100644
--- a/src/WorldStorage/WSSAnvil.cpp
+++ b/src/WorldStorage/WSSAnvil.cpp
@@ -2476,10 +2476,24 @@ void cWSSAnvil::LoadWolfFromNBT(cEntityList & a_Entities, const cParsedNBT & a_N
Monster->SetIsAngry(Angry);
}
int CollarColorIdx = a_NBT.FindChildByName(a_TagIdx, "CollarColor");
- if ((CollarColorIdx > 0) && (a_NBT.GetType(CollarColorIdx) == TAG_Int))
+ if (CollarColorIdx > 0)
{
- int CollarColor = a_NBT.GetInt(CollarColorIdx);
- Monster->SetCollarColor(CollarColor);
+ switch (a_NBT.GetType(CollarColorIdx))
+ {
+ case TAG_Byte:
+ {
+ // Vanilla uses this
+ unsigned char CollarColor = a_NBT.GetByte(CollarColorIdx);
+ Monster->SetCollarColor(CollarColor);
+ break;
+ }
+ case TAG_Int:
+ {
+ // Old MCS code used this, keep reading it for compatibility reasons:
+ Monster->SetCollarColor(a_NBT.GetInt(CollarColorIdx));
+ break;
+ }
+ }
}
a_Entities.push_back(Monster.release());
}