diff options
author | Alexander Harkness <bearbin@gmail.com> | 2014-10-11 19:32:21 +0200 |
---|---|---|
committer | Alexander Harkness <bearbin@gmail.com> | 2014-10-11 19:32:21 +0200 |
commit | 93833069a80fe4aec33a95148df39ad40671ddaf (patch) | |
tree | 2e6a335a60e618b5fe456ca8a586a2c5448c8c87 /src/WorldStorage | |
parent | Reverted submodule changes. (diff) | |
parent | Merge pull request #1528 from kjanku1/master (diff) | |
download | cuberite-93833069a80fe4aec33a95148df39ad40671ddaf.tar cuberite-93833069a80fe4aec33a95148df39ad40671ddaf.tar.gz cuberite-93833069a80fe4aec33a95148df39ad40671ddaf.tar.bz2 cuberite-93833069a80fe4aec33a95148df39ad40671ddaf.tar.lz cuberite-93833069a80fe4aec33a95148df39ad40671ddaf.tar.xz cuberite-93833069a80fe4aec33a95148df39ad40671ddaf.tar.zst cuberite-93833069a80fe4aec33a95148df39ad40671ddaf.zip |
Diffstat (limited to '')
-rw-r--r-- | src/WorldStorage/CMakeLists.txt | 2 | ||||
-rw-r--r-- | src/WorldStorage/FastNBT.cpp | 2 | ||||
-rw-r--r-- | src/WorldStorage/FastNBT.h | 12 | ||||
-rw-r--r-- | src/WorldStorage/MapSerializer.cpp | 18 | ||||
-rw-r--r-- | src/WorldStorage/MapSerializer.h | 4 | ||||
-rw-r--r-- | src/WorldStorage/NBTChunkSerializer.cpp | 156 | ||||
-rw-r--r-- | src/WorldStorage/NBTChunkSerializer.h | 4 | ||||
-rw-r--r-- | src/WorldStorage/ScoreboardSerializer.cpp | 20 | ||||
-rw-r--r-- | src/WorldStorage/WSSAnvil.cpp | 704 | ||||
-rw-r--r-- | src/WorldStorage/WSSAnvil.h | 34 | ||||
-rw-r--r-- | src/WorldStorage/WSSCompact.cpp | 1046 | ||||
-rw-r--r-- | src/WorldStorage/WSSCompact.h | 157 | ||||
-rw-r--r-- | src/WorldStorage/WorldStorage.cpp | 50 | ||||
-rw-r--r-- | src/WorldStorage/WorldStorage.h | 43 |
14 files changed, 660 insertions, 1592 deletions
diff --git a/src/WorldStorage/CMakeLists.txt b/src/WorldStorage/CMakeLists.txt index a00ff3b2f..59193db2a 100644 --- a/src/WorldStorage/CMakeLists.txt +++ b/src/WorldStorage/CMakeLists.txt @@ -14,7 +14,6 @@ SET (SRCS ScoreboardSerializer.cpp StatSerializer.cpp WSSAnvil.cpp - WSSCompact.cpp WorldStorage.cpp) SET (HDRS @@ -27,7 +26,6 @@ SET (HDRS ScoreboardSerializer.h StatSerializer.h WSSAnvil.h - WSSCompact.h WorldStorage.h) if(NOT MSVC) diff --git a/src/WorldStorage/FastNBT.cpp b/src/WorldStorage/FastNBT.cpp index c6294b99c..ed8e8bb14 100644 --- a/src/WorldStorage/FastNBT.cpp +++ b/src/WorldStorage/FastNBT.cpp @@ -310,7 +310,7 @@ int cParsedNBT::FindTagByPath(int a_Tag, const AString & a_Path) const { continue; } - Tag = FindChildByName(Tag, a_Path.c_str() + Begin, i - Begin - 1); + Tag = FindChildByName(Tag, a_Path.c_str() + Begin, i - Begin); if (Tag < 0) { return -1; diff --git a/src/WorldStorage/FastNBT.h b/src/WorldStorage/FastNBT.h index 4ef72e379..c6225eacf 100644 --- a/src/WorldStorage/FastNBT.h +++ b/src/WorldStorage/FastNBT.h @@ -76,7 +76,9 @@ public: cFastNBTTag(eTagType a_Type, int a_Parent) : m_Type(a_Type), + m_NameStart(0), m_NameLength(0), + m_DataStart(0), m_DataLength(0), m_Parent(a_Parent), m_PrevSibling(-1), @@ -88,7 +90,9 @@ public: cFastNBTTag(eTagType a_Type, int a_Parent, int a_PrevSibling) : m_Type(a_Type), + m_NameStart(0), m_NameLength(0), + m_DataStart(0), m_DataLength(0), m_Parent(a_Parent), m_PrevSibling(a_PrevSibling), @@ -209,8 +213,8 @@ public: // If your platform produces a compiler error here, you'll need to add code that manually decodes 32-bit floats char Check1[5 - sizeof(float)]; // Fails if sizeof(float) > 4 char Check2[sizeof(float) - 3]; // Fails if sizeof(float) < 4 - UNUSED(Check1); - UNUSED(Check2); + UNUSED_VAR(Check1); + UNUSED_VAR(Check2); Int32 i = GetBEInt(m_Data + m_Tags[(size_t)a_Tag].m_DataStart); float f; @@ -225,8 +229,8 @@ public: // If your platform produces a compiler error here, you'll need to add code that manually decodes 64-bit doubles char Check1[9 - sizeof(double)]; // Fails if sizeof(double) > 8 char Check2[sizeof(double) - 7]; // Fails if sizeof(double) < 8 - UNUSED(Check1); - UNUSED(Check2); + UNUSED_VAR(Check1); + UNUSED_VAR(Check2); ASSERT(m_Tags[(size_t)a_Tag].m_Type == TAG_Double); return NetworkToHostDouble8(m_Data + m_Tags[(size_t)a_Tag].m_DataStart); diff --git a/src/WorldStorage/MapSerializer.cpp b/src/WorldStorage/MapSerializer.cpp index 012fc52f3..4a913c81a 100644 --- a/src/WorldStorage/MapSerializer.cpp +++ b/src/WorldStorage/MapSerializer.cpp @@ -130,14 +130,14 @@ bool cMapSerializer::LoadMapFromNBT(const cParsedNBT & a_NBT) } int CurrLine = a_NBT.FindChildByName(Data, "scale"); - if (CurrLine >= 0) + if ((CurrLine >= 0) && (a_NBT.GetType(CurrLine) == TAG_Byte)) { - unsigned int Scale = a_NBT.GetByte(CurrLine); + unsigned int Scale = (unsigned int)a_NBT.GetByte(CurrLine); m_Map->SetScale(Scale); } CurrLine = a_NBT.FindChildByName(Data, "dimension"); - if (CurrLine >= 0) + if ((CurrLine >= 0) && (a_NBT.GetType(CurrLine) == TAG_Byte)) { eDimension Dimension = (eDimension) a_NBT.GetByte(CurrLine); @@ -149,9 +149,9 @@ bool cMapSerializer::LoadMapFromNBT(const cParsedNBT & a_NBT) } CurrLine = a_NBT.FindChildByName(Data, "width"); - if (CurrLine >= 0) + if ((CurrLine >= 0) && (a_NBT.GetType(CurrLine) == TAG_Short)) { - unsigned int Width = a_NBT.GetShort(CurrLine); + unsigned int Width = (unsigned int)a_NBT.GetShort(CurrLine); if (Width != 128) { return false; @@ -160,9 +160,9 @@ bool cMapSerializer::LoadMapFromNBT(const cParsedNBT & a_NBT) } CurrLine = a_NBT.FindChildByName(Data, "height"); - if (CurrLine >= 0) + if ((CurrLine >= 0) && (a_NBT.GetType(CurrLine) == TAG_Short)) { - unsigned int Height = a_NBT.GetShort(CurrLine); + unsigned int Height = (unsigned int)a_NBT.GetShort(CurrLine); if (Height >= 256) { return false; @@ -171,14 +171,14 @@ bool cMapSerializer::LoadMapFromNBT(const cParsedNBT & a_NBT) } CurrLine = a_NBT.FindChildByName(Data, "xCenter"); - if (CurrLine >= 0) + if ((CurrLine >= 0) && (a_NBT.GetType(CurrLine) == TAG_Int)) { int CenterX = a_NBT.GetInt(CurrLine); m_Map->m_CenterX = CenterX; } CurrLine = a_NBT.FindChildByName(Data, "zCenter"); - if (CurrLine >= 0) + if ((CurrLine >= 0) && (a_NBT.GetType(CurrLine) == TAG_Int)) { int CenterZ = a_NBT.GetInt(CurrLine); m_Map->m_CenterZ = CenterZ; diff --git a/src/WorldStorage/MapSerializer.h b/src/WorldStorage/MapSerializer.h index 4fa40f6f9..e13a75c8f 100644 --- a/src/WorldStorage/MapSerializer.h +++ b/src/WorldStorage/MapSerializer.h @@ -28,10 +28,10 @@ public: cMapSerializer(const AString& a_WorldName, cMap * a_Map); - /** Try to load the scoreboard */ + /** Try to load the map */ bool Load(void); - /** Try to save the scoreboard */ + /** Try to save the map */ bool Save(void); diff --git a/src/WorldStorage/NBTChunkSerializer.cpp b/src/WorldStorage/NBTChunkSerializer.cpp index 4857da1b6..28b9dd042 100644 --- a/src/WorldStorage/NBTChunkSerializer.cpp +++ b/src/WorldStorage/NBTChunkSerializer.cpp @@ -10,6 +10,7 @@ #include "../StringCompression.h" #include "FastNBT.h" +#include "../BlockEntities/BeaconEntity.h" #include "../BlockEntities/ChestEntity.h" #include "../BlockEntities/CommandBlockEntity.h" #include "../BlockEntities/DispenserEntity.h" @@ -80,6 +81,18 @@ void cNBTChunkSerializer::Finish(void) memset(m_BlockLight, 0, sizeof(m_BlockLight)); memset(m_BlockSkyLight, 0, sizeof(m_BlockSkyLight)); } + + // Check if "Entity" and "TileEntities" lists exists. MCEdit requires this. + if (!m_HasHadEntity) + { + m_Writer.BeginList("Entities", TAG_Compound); + m_Writer.EndList(); + } + if (!m_HasHadBlockEntity) + { + m_Writer.BeginList("TileEntities", TAG_Compound); + m_Writer.EndList(); + } } @@ -176,6 +189,23 @@ void cNBTChunkSerializer::AddBasicTileEntity(cBlockEntity * a_Entity, const char +void cNBTChunkSerializer::AddBeaconEntity(cBeaconEntity * a_Entity) +{ + m_Writer.BeginCompound(""); + AddBasicTileEntity(a_Entity, "Beacon"); + m_Writer.AddInt("Levels", a_Entity->GetBeaconLevel()); + m_Writer.AddInt("Primary", (int)a_Entity->GetPrimaryEffect()); + m_Writer.AddInt("Secondary", (int)a_Entity->GetSecondaryEffect()); + m_Writer.BeginList("Items", TAG_Compound); + AddItemGrid(a_Entity->GetContents()); + m_Writer.EndList(); + m_Writer.EndCompound(); +} + + + + + void cNBTChunkSerializer::AddChestEntity(cChestEntity * a_Entity, BLOCKTYPE a_ChestType) { m_Writer.BeginCompound(""); @@ -440,35 +470,35 @@ void cNBTChunkSerializer::AddMonsterEntity(cMonster * a_Monster) const char * EntityClass = NULL; switch (a_Monster->GetMobType()) { - case cMonster::mtBat: EntityClass = "Bat"; break; - case cMonster::mtBlaze: EntityClass = "Blaze"; break; - case cMonster::mtCaveSpider: EntityClass = "CaveSpider"; break; - case cMonster::mtChicken: EntityClass = "Chicken"; break; - case cMonster::mtCow: EntityClass = "Cow"; break; - case cMonster::mtCreeper: EntityClass = "Creeper"; break; - case cMonster::mtEnderDragon: EntityClass = "EnderDragon"; break; - case cMonster::mtEnderman: EntityClass = "Enderman"; break; - case cMonster::mtGhast: EntityClass = "Ghast"; break; - case cMonster::mtGiant: EntityClass = "Giant"; break; - case cMonster::mtHorse: EntityClass = "Horse"; break; - case cMonster::mtIronGolem: EntityClass = "VillagerGolem"; break; - case cMonster::mtMagmaCube: EntityClass = "LavaSlime"; break; - case cMonster::mtMooshroom: EntityClass = "MushroomCow"; break; - case cMonster::mtOcelot: EntityClass = "Ozelot"; break; - case cMonster::mtPig: EntityClass = "Pig"; break; - case cMonster::mtSheep: EntityClass = "Sheep"; break; - case cMonster::mtSilverfish: EntityClass = "Silverfish"; break; - case cMonster::mtSkeleton: EntityClass = "Skeleton"; break; - case cMonster::mtSlime: EntityClass = "Slime"; break; - case cMonster::mtSnowGolem: EntityClass = "SnowMan"; break; - case cMonster::mtSpider: EntityClass = "Spider"; break; - case cMonster::mtSquid: EntityClass = "Squid"; break; - case cMonster::mtVillager: EntityClass = "Villager"; break; - case cMonster::mtWitch: EntityClass = "Witch"; break; - case cMonster::mtWither: EntityClass = "WitherBoss"; break; - case cMonster::mtWolf: EntityClass = "Wolf"; break; - case cMonster::mtZombie: EntityClass = "Zombie"; break; - case cMonster::mtZombiePigman: EntityClass = "PigZombie"; break; + case mtBat: EntityClass = "Bat"; break; + case mtBlaze: EntityClass = "Blaze"; break; + case mtCaveSpider: EntityClass = "CaveSpider"; break; + case mtChicken: EntityClass = "Chicken"; break; + case mtCow: EntityClass = "Cow"; break; + case mtCreeper: EntityClass = "Creeper"; break; + case mtEnderDragon: EntityClass = "EnderDragon"; break; + case mtEnderman: EntityClass = "Enderman"; break; + case mtGhast: EntityClass = "Ghast"; break; + case mtGiant: EntityClass = "Giant"; break; + case mtHorse: EntityClass = "Horse"; break; + case mtIronGolem: EntityClass = "VillagerGolem"; break; + case mtMagmaCube: EntityClass = "LavaSlime"; break; + case mtMooshroom: EntityClass = "MushroomCow"; break; + case mtOcelot: EntityClass = "Ozelot"; break; + case mtPig: EntityClass = "Pig"; break; + case mtSheep: EntityClass = "Sheep"; break; + case mtSilverfish: EntityClass = "Silverfish"; break; + case mtSkeleton: EntityClass = "Skeleton"; break; + case mtSlime: EntityClass = "Slime"; break; + case mtSnowGolem: EntityClass = "SnowMan"; break; + case mtSpider: EntityClass = "Spider"; break; + case mtSquid: EntityClass = "Squid"; break; + case mtVillager: EntityClass = "Villager"; break; + case mtWitch: EntityClass = "Witch"; break; + case mtWither: EntityClass = "WitherBoss"; break; + case mtWolf: EntityClass = "Wolf"; break; + case mtZombie: EntityClass = "Zombie"; break; + case mtZombiePigman: EntityClass = "PigZombie"; break; default: { ASSERT(!"Unhandled monster type"); @@ -486,26 +516,28 @@ void cNBTChunkSerializer::AddMonsterEntity(cMonster * a_Monster) m_Writer.AddFloat("", a_Monster->GetDropChanceBoots()); m_Writer.EndList(); m_Writer.AddByte("CanPickUpLoot", (char)a_Monster->CanPickUpLoot()); + m_Writer.AddString("CustomName", a_Monster->GetCustomName()); + m_Writer.AddByte("CustomNameVisible", (char)a_Monster->IsCustomNameAlwaysVisible()); switch (a_Monster->GetMobType()) { - case cMonster::mtBat: + case mtBat: { m_Writer.AddByte("BatFlags", ((const cBat *)a_Monster)->IsHanging()); break; } - case cMonster::mtCreeper: + case mtCreeper: { m_Writer.AddByte("powered", ((const cCreeper *)a_Monster)->IsCharged()); m_Writer.AddByte("ignited", ((const cCreeper *)a_Monster)->IsBlowing()); break; } - case cMonster::mtEnderman: + case mtEnderman: { m_Writer.AddShort("carried", (Int16)((const cEnderman *)a_Monster)->GetCarriedBlock()); m_Writer.AddShort("carriedData", (Int16)((const cEnderman *)a_Monster)->GetCarriedMeta()); break; } - case cMonster::mtHorse: + case mtHorse: { const cHorse & Horse = *((const cHorse *)a_Monster); m_Writer.AddByte("ChestedHorse", Horse.IsChested()); @@ -518,46 +550,54 @@ void cNBTChunkSerializer::AddMonsterEntity(cMonster * a_Monster) m_Writer.AddByte("Saddle", Horse.IsSaddled()); break; } - case cMonster::mtMagmaCube: + case mtMagmaCube: { m_Writer.AddInt("Size", ((const cMagmaCube *)a_Monster)->GetSize()); break; } - case cMonster::mtSheep: + case mtSheep: { m_Writer.AddByte("Sheared", ((const cSheep *)a_Monster)->IsSheared()); m_Writer.AddByte("Color", ((const cSheep *)a_Monster)->GetFurColor()); break; } - case cMonster::mtSlime: + case mtSlime: { m_Writer.AddInt("Size", ((const cSlime *)a_Monster)->GetSize()); break; } - case cMonster::mtSkeleton: + case mtSkeleton: { m_Writer.AddByte("SkeletonType", (((const cSkeleton *)a_Monster)->IsWither() ? 1 : 0)); break; } - case cMonster::mtVillager: + case mtVillager: { m_Writer.AddInt("Profession", ((const cVillager *)a_Monster)->GetVilType()); break; } - case cMonster::mtWither: + case mtWither: { m_Writer.AddInt("Invul", ((const cWither *)a_Monster)->GetWitherInvulnerableTicks()); break; } - case cMonster::mtWolf: + case mtWolf: { - m_Writer.AddString("Owner", ((const cWolf *)a_Monster)->GetOwner()); - m_Writer.AddByte("Sitting", (((const cWolf *)a_Monster)->IsSitting() ? 1 : 0)); - m_Writer.AddByte("Angry", (((const cWolf *)a_Monster)->IsAngry() ? 1 : 0)); - m_Writer.AddInt("CollarColor", ((const cWolf *)a_Monster)->GetCollarColor()); + const cWolf & Wolf = *((cWolf *)a_Monster); + if (!Wolf.GetOwnerName().empty()) + { + m_Writer.AddString("Owner", Wolf.GetOwnerName()); + } + if (!Wolf.GetOwnerUUID().empty()) + { + m_Writer.AddString("OwnerUUID", Wolf.GetOwnerUUID()); + } + m_Writer.AddByte("Sitting", Wolf.IsSitting() ? 1 : 0); + m_Writer.AddByte("Angry", Wolf.IsAngry() ? 1 : 0); + m_Writer.AddByte("CollarColor", (unsigned char)Wolf.GetCollarColor()); break; } - case cMonster::mtZombie: + case mtZombie: { m_Writer.AddByte("IsVillager", (((const cZombie *)a_Monster)->IsVillagerZombie() ? 1 : 0)); m_Writer.AddByte("IsBaby", (((const cZombie *)a_Monster)->IsBaby() ? 1 : 0)); @@ -589,7 +629,6 @@ void cNBTChunkSerializer::AddProjectileEntity(cProjectileEntity * a_Projectile) { m_Writer.BeginCompound(""); AddBasicEntity(a_Projectile, a_Projectile->GetMCAClassName()); - Vector3d Pos = a_Projectile->GetPosition(); m_Writer.AddByte("inGround", a_Projectile->IsInGround() ? 1 : 0); switch (a_Projectile->GetProjectileKind()) @@ -598,9 +637,9 @@ void cNBTChunkSerializer::AddProjectileEntity(cProjectileEntity * a_Projectile) { cArrowEntity * Arrow = (cArrowEntity *)a_Projectile; - m_Writer.AddInt("xTile", (Int16)Arrow->GetBlockHit().x); - m_Writer.AddInt("yTile", (Int16)Arrow->GetBlockHit().y); - m_Writer.AddInt("zTile", (Int16)Arrow->GetBlockHit().z); + m_Writer.AddShort("xTile", (Int16)Arrow->GetBlockHit().x); + m_Writer.AddShort("yTile", (Int16)Arrow->GetBlockHit().y); + m_Writer.AddShort("zTile", (Int16)Arrow->GetBlockHit().z); m_Writer.AddByte("pickup", Arrow->GetPickupState()); m_Writer.AddDouble("damage", Arrow->GetDamageCoeff()); break; @@ -713,7 +752,7 @@ void cNBTChunkSerializer::AddItemFrameEntity(cItemFrame * a_ItemFrame) void cNBTChunkSerializer::AddMinecartChestContents(cMinecartWithChest * a_Minecart) { m_Writer.BeginList("Items", TAG_Compound); - for (int i = 0; i < cMinecartWithChest::NumSlots; i++) + for (int i = 0; i < cMinecartWithChest::ContentsHeight * cMinecartWithChest::ContentsWidth; i++) { const cItem & Item = a_Minecart->GetSlot(i); if (Item.IsEmpty()) @@ -738,6 +777,22 @@ void cNBTChunkSerializer::LightIsValid(bool a_IsLightValid) +void cNBTChunkSerializer::HeightMap(const cChunkDef::HeightMap * a_HeightMap) +{ + for (int RelX = 0; RelX < cChunkDef::Width; RelX++) + { + for (int RelZ = 0; RelZ < cChunkDef::Width; RelZ++) + { + int Height = cChunkDef::GetHeight(*a_HeightMap, RelX, RelZ); + m_VanillaHeightMap[(RelZ << 4) | RelX] = Height; + } + } +} + + + + + void cNBTChunkSerializer::BiomeData(const cChunkDef::BiomeMap * a_BiomeMap) { memcpy(m_Biomes, a_BiomeMap, sizeof(m_Biomes)); @@ -825,6 +880,7 @@ void cNBTChunkSerializer::BlockEntity(cBlockEntity * a_Entity) // Add tile-entity into NBT: switch (a_Entity->GetBlockType()) { + case E_BLOCK_BEACON: AddBeaconEntity ((cBeaconEntity *) a_Entity); break; case E_BLOCK_CHEST: AddChestEntity ((cChestEntity *) a_Entity, a_Entity->GetBlockType()); break; case E_BLOCK_COMMAND_BLOCK: AddCommandBlockEntity((cCommandBlockEntity *)a_Entity); break; case E_BLOCK_DISPENSER: AddDispenserEntity ((cDispenserEntity *) a_Entity); break; diff --git a/src/WorldStorage/NBTChunkSerializer.h b/src/WorldStorage/NBTChunkSerializer.h index 710a06a70..5ffab8cc5 100644 --- a/src/WorldStorage/NBTChunkSerializer.h +++ b/src/WorldStorage/NBTChunkSerializer.h @@ -20,6 +20,7 @@ class cFastNBTWriter; class cEntity; class cBlockEntity; class cBoat; +class cBeaconEntity; class cChestEntity; class cCommandBlockEntity; class cDispenserEntity; @@ -58,6 +59,7 @@ class cNBTChunkSerializer : public: cChunkDef::BiomeMap m_Biomes; unsigned char m_VanillaBiomes[cChunkDef::Width * cChunkDef::Width]; + int m_VanillaHeightMap[cChunkDef::Width * cChunkDef::Width]; bool m_BiomesAreValid; @@ -93,6 +95,7 @@ protected: // Block entities: void AddBasicTileEntity(cBlockEntity * a_Entity, const char * a_EntityTypeID); + void AddBeaconEntity (cBeaconEntity * a_Entity); void AddChestEntity (cChestEntity * a_Entity, BLOCKTYPE a_ChestType); void AddDispenserEntity(cDispenserEntity * a_Entity); void AddDropperEntity (cDropperEntity * a_Entity); @@ -123,6 +126,7 @@ protected: // cChunkDataSeparateCollector overrides: virtual void LightIsValid(bool a_IsLightValid) override; + virtual void HeightMap(const cChunkDef::HeightMap * a_HeightMap) override; virtual void BiomeData(const cChunkDef::BiomeMap * a_BiomeMap) override; virtual void Entity(cEntity * a_Entity) override; virtual void BlockEntity(cBlockEntity * a_Entity) override; diff --git a/src/WorldStorage/ScoreboardSerializer.cpp b/src/WorldStorage/ScoreboardSerializer.cpp index da8236e0d..e30eecf67 100644 --- a/src/WorldStorage/ScoreboardSerializer.cpp +++ b/src/WorldStorage/ScoreboardSerializer.cpp @@ -283,37 +283,37 @@ bool cScoreboardSerializer::LoadScoreboardFromNBT(const cParsedNBT & a_NBT) bool AllowsFriendlyFire = true, CanSeeFriendlyInvisible = false; int CurrLine = a_NBT.FindChildByName(Child, "Name"); - if (CurrLine >= 0) + if ((CurrLine >= 0) && (a_NBT.GetType(CurrLine) == TAG_String)) { - Name = a_NBT.GetInt(CurrLine); + Name = a_NBT.GetString(CurrLine); } CurrLine = a_NBT.FindChildByName(Child, "DisplayName"); - if (CurrLine >= 0) + if ((CurrLine >= 0) && (a_NBT.GetType(CurrLine) == TAG_String)) { - DisplayName = a_NBT.GetInt(CurrLine); + DisplayName = a_NBT.GetString(CurrLine); } CurrLine = a_NBT.FindChildByName(Child, "Prefix"); - if (CurrLine >= 0) + if ((CurrLine >= 0) && (a_NBT.GetType(CurrLine) == TAG_String)) { - Prefix = a_NBT.GetInt(CurrLine); + Prefix = a_NBT.GetString(CurrLine); } CurrLine = a_NBT.FindChildByName(Child, "Suffix"); - if (CurrLine >= 0) + if ((CurrLine >= 0) && (a_NBT.GetType(CurrLine) == TAG_String)) { - Suffix = a_NBT.GetInt(CurrLine); + Suffix = a_NBT.GetString(CurrLine); } CurrLine = a_NBT.FindChildByName(Child, "AllowFriendlyFire"); - if (CurrLine >= 0) + if ((CurrLine >= 0) && (a_NBT.GetType(CurrLine) == TAG_Int)) { AllowsFriendlyFire = (a_NBT.GetInt(CurrLine) != 0); } CurrLine = a_NBT.FindChildByName(Child, "SeeFriendlyInvisibles"); - if (CurrLine >= 0) + if ((CurrLine >= 0) && (a_NBT.GetType(CurrLine) == TAG_Int)) { CanSeeFriendlyInvisible = (a_NBT.GetInt(CurrLine) != 0); } diff --git a/src/WorldStorage/WSSAnvil.cpp b/src/WorldStorage/WSSAnvil.cpp index 71ff3ef99..092b9514c 100644 --- a/src/WorldStorage/WSSAnvil.cpp +++ b/src/WorldStorage/WSSAnvil.cpp @@ -15,7 +15,9 @@ #include "../ItemGrid.h" #include "../StringCompression.h" #include "../SetChunkData.h" +#include "../Root.h" +#include "../BlockEntities/BeaconEntity.h" #include "../BlockEntities/ChestEntity.h" #include "../BlockEntities/CommandBlockEntity.h" #include "../BlockEntities/DispenserEntity.h" @@ -48,6 +50,9 @@ #include "../Entities/HangingEntity.h" #include "../Entities/ItemFrame.h" +#include "../Protocol/MojangAPI.h" +#include "Server.h" + @@ -62,8 +67,17 @@ Since only the header is actually in the memory, this number can be high, but st */ #define MAX_MCA_FILES 32 -/// The maximum size of an inflated chunk; raw chunk data is 192 KiB, allow 64 KiB more of entities -#define CHUNK_INFLATE_MAX 256 KiB +#define LOAD_FAILED(CHX, CHZ) \ + { \ + const int RegionX = FAST_FLOOR_DIV(CHX, 32); \ + const int RegionZ = FAST_FLOOR_DIV(CHZ, 32); \ + LOGERROR("%s (%d): Loading chunk [%d, %d] from file r.%d.%d.mca failed. " \ + "The server will now abort in order to avoid further data loss. " \ + "Please add the reported file and this message to the issue report.", \ + __FUNCTION__, __LINE__, CHX, CHZ, RegionX, RegionZ \ + ); \ + *((volatile int *)0) = 0; /* Crash intentionally */ \ + } @@ -83,10 +97,26 @@ cWSSAnvil::cWSSAnvil(cWorld * a_World, int a_CompressionFactor) : if (!cFile::Exists(fnam)) { cFastNBTWriter Writer; - Writer.BeginCompound(""); - Writer.AddInt("SpawnX", (int)(a_World->GetSpawnX())); - Writer.AddInt("SpawnY", (int)(a_World->GetSpawnY())); - Writer.AddInt("SpawnZ", (int)(a_World->GetSpawnZ())); + Writer.BeginCompound("Data"); + Writer.AddByte("allowCommands", 1); + Writer.AddByte("Difficulty", 2); + Writer.AddByte("hardcore", cRoot::Get()->GetServer()->IsHardcore() ? 1 : 0); + Writer.AddByte("initialized", 1); + Writer.AddByte("MapFeatures", 1); + Writer.AddByte("raining", a_World->IsWeatherRain() ? 1 : 0); + Writer.AddByte("thundering", a_World->IsWeatherStorm() ? 1 : 0); + Writer.AddInt("GameType", (int)a_World->GetGameMode()); + Writer.AddInt("generatorVersion", 1); + Writer.AddInt("SpawnX", (int)a_World->GetSpawnX()); + Writer.AddInt("SpawnY", (int)a_World->GetSpawnY()); + Writer.AddInt("SpawnZ", (int)a_World->GetSpawnZ()); + Writer.AddInt("version", 19133); + Writer.AddLong("DayTime", (Int64)a_World->GetTimeOfDay()); + Writer.AddLong("Time", a_World->GetWorldAge()); + Writer.AddLong("SizeOnDisk", 0); + Writer.AddString("generatorName", "default"); + Writer.AddString("generatorOptions", ""); + Writer.AddString("LevelName", a_World->GetName()); Writer.EndCompound(); Writer.Finish(); @@ -244,29 +274,22 @@ cWSSAnvil::cMCAFile * cWSSAnvil::LoadMCAFile(const cChunkCoords & a_Chunk) bool cWSSAnvil::LoadChunkFromData(const cChunkCoords & a_Chunk, const AString & a_Data) { - // Decompress the data: - char Uncompressed[CHUNK_INFLATE_MAX]; - z_stream strm; - strm.zalloc = (alloc_func)NULL; - strm.zfree = (free_func)NULL; - strm.opaque = NULL; - inflateInit(&strm); - strm.next_out = (Bytef *)Uncompressed; - strm.avail_out = sizeof(Uncompressed); - strm.next_in = (Bytef *)a_Data.data(); - strm.avail_in = (uInt)a_Data.size(); - int res = inflate(&strm, Z_FINISH); - inflateEnd(&strm); - if (res != Z_STREAM_END) + // Uncompress the data: + AString Uncompressed; + int res = InflateString(a_Data.data(), a_Data.size(), Uncompressed); + if (res != Z_OK) { + LOGWARNING("Uncompressing chunk [%d, %d] failed: %d", a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ, res); + LOAD_FAILED(a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ); return false; } // Parse the NBT data: - cParsedNBT NBT(Uncompressed, strm.total_out); + cParsedNBT NBT(Uncompressed.data(), Uncompressed.size()); if (!NBT.IsValid()) { // NBT Parsing failed + LOAD_FAILED(a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ); return false; } @@ -313,11 +336,19 @@ bool cWSSAnvil::LoadChunkFromNBT(const cChunkCoords & a_Chunk, const cParsedNBT int Level = a_NBT.FindChildByName(0, "Level"); if (Level < 0) { + LOAD_FAILED(a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ); return false; } int Sections = a_NBT.FindChildByName(Level, "Sections"); - if ((Sections < 0) || (a_NBT.GetType(Sections) != TAG_List) || (a_NBT.GetChildrenType(Sections) != TAG_Compound)) + if ((Sections < 0) || (a_NBT.GetType(Sections) != TAG_List)) + { + LOAD_FAILED(a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ); + return false; + } + eTagType SectionsType = a_NBT.GetChildrenType(Sections); + if ((SectionsType != TAG_Compound) && (SectionsType != TAG_End)) { + LOAD_FAILED(a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ); return false; } for (int Child = a_NBT.GetFirstChild(Sections); Child >= 0; Child = a_NBT.GetNextSibling(Child)) @@ -392,7 +423,7 @@ bool cWSSAnvil::LoadChunkFromNBT(const cChunkCoords & a_Chunk, const cParsedNBT } // for y //*/ - m_World->QueueSetChunkData(cSetChunkDataPtr(new cSetChunkData( + cSetChunkDataPtr SetChunkData(new cSetChunkData( a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ, BlockTypes, MetaData, IsLightValid ? BlockLight : NULL, @@ -400,7 +431,8 @@ bool cWSSAnvil::LoadChunkFromNBT(const cChunkCoords & a_Chunk, const cParsedNBT NULL, Biomes, Entities, BlockEntities, false - ))); + )); + m_World->QueueSetChunkData(SetChunkData); return true; } @@ -425,6 +457,7 @@ bool cWSSAnvil::SaveChunkToNBT(const cChunkCoords & a_Chunk, cFastNBTWriter & a_ a_Writer.BeginCompound("Level"); a_Writer.AddInt("xPos", a_Chunk.m_ChunkX); a_Writer.AddInt("zPos", a_Chunk.m_ChunkZ); + cNBTChunkSerializer Serializer(a_Writer); if (!m_World->GetChunkData(a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ, Serializer)) { @@ -439,7 +472,10 @@ bool cWSSAnvil::SaveChunkToNBT(const cChunkCoords & a_Chunk, cFastNBTWriter & a_ a_Writer.AddByteArray("Biomes", (const char *)(Serializer.m_VanillaBiomes), ARRAYCOUNT(Serializer.m_VanillaBiomes)); a_Writer.AddIntArray ("MCSBiomes", (const int *)(Serializer.m_Biomes), ARRAYCOUNT(Serializer.m_Biomes)); } - + + // Save heightmap (Vanilla require this): + a_Writer.AddIntArray("HeightMap", (const int *)Serializer.m_VanillaHeightMap, ARRAYCOUNT(Serializer.m_VanillaHeightMap)); + // Save blockdata: a_Writer.BeginList("Sections", TAG_Compound); size_t SliceSizeBlock = cChunkDef::Width * cChunkDef::Width * 16; @@ -470,6 +506,9 @@ bool cWSSAnvil::SaveChunkToNBT(const cChunkCoords & a_Chunk, cFastNBTWriter & a_ { a_Writer.AddByte("MCSIsLightValid", 1); } + + // Save the world age to the chunk data. Required by vanilla and mcedit. + a_Writer.AddLong("LastUpdate", m_World->GetWorldAge()); // Store the flag that the chunk has all the ores, trees, dungeons etc. MCS chunks are always complete. a_Writer.AddByte("TerrainPopulated", 1); @@ -577,60 +616,28 @@ void cWSSAnvil::LoadBlockEntitiesFromNBT(cBlockEntityList & a_BlockEntities, con { continue; } - int sID = a_NBT.FindChildByName(Child, "id"); - if (sID < 0) + + // Get the BlockEntity's position + int x, y, z; + if (!GetBlockEntityNBTPos(a_NBT, Child, x, y, z) || (y < 0) || (y >= cChunkDef::Height)) { + LOGWARNING("Bad block entity, missing the coords. Will be ignored."); continue; } - if (strncmp(a_NBT.GetData(sID), "Chest", a_NBT.GetDataLength(sID)) == 0) - { - LoadChestFromNBT(a_BlockEntities, a_NBT, Child, E_BLOCK_CHEST); - } - else if (strncmp(a_NBT.GetData(sID), "Control", a_NBT.GetDataLength(sID)) == 0) - { - LoadCommandBlockFromNBT(a_BlockEntities, a_NBT, Child); - } - else if (strncmp(a_NBT.GetData(sID), "Dropper", a_NBT.GetDataLength(sID)) == 0) - { - LoadDropperFromNBT(a_BlockEntities, a_NBT, Child); - } - else if (strncmp(a_NBT.GetData(sID), "FlowerPot", a_NBT.GetDataLength(sID)) == 0) + int RelX = x, RelY = y, RelZ = z, ChunkX, ChunkZ; + cChunkDef::AbsoluteToRelative(RelX, RelY, RelZ, ChunkX, ChunkZ); + + // Load the proper BlockEntity type based on the block type: + BLOCKTYPE BlockType = cChunkDef::GetBlock(a_BlockTypes, RelX, RelY, RelZ); + NIBBLETYPE BlockMeta = cChunkDef::GetNibble(a_BlockMetas, RelX, RelY, RelZ); + std::auto_ptr<cBlockEntity> be(LoadBlockEntityFromNBT(a_NBT, Child, x, y, z, BlockType, BlockMeta)); + if (be.get() == NULL) { - LoadFlowerPotFromNBT(a_BlockEntities, a_NBT, Child); - } - else if (strncmp(a_NBT.GetData(sID), "Furnace", a_NBT.GetDataLength(sID)) == 0) - { - LoadFurnaceFromNBT(a_BlockEntities, a_NBT, Child, a_BlockTypes, a_BlockMetas); - } - else if (strncmp(a_NBT.GetData(sID), "Hopper", a_NBT.GetDataLength(sID)) == 0) - { - LoadHopperFromNBT(a_BlockEntities, a_NBT, Child); - } - else if (strncmp(a_NBT.GetData(sID), "Music", a_NBT.GetDataLength(sID)) == 0) - { - LoadNoteFromNBT(a_BlockEntities, a_NBT, Child); - } - else if (strncmp(a_NBT.GetData(sID), "RecordPlayer", a_NBT.GetDataLength(sID)) == 0) - { - LoadJukeboxFromNBT(a_BlockEntities, a_NBT, Child); - } - else if (strncmp(a_NBT.GetData(sID), "Sign", a_NBT.GetDataLength(sID)) == 0) - { - LoadSignFromNBT(a_BlockEntities, a_NBT, Child); - } - else if (strncmp(a_NBT.GetData(sID), "Skull", a_NBT.GetDataLength(sID)) == 0) - { - LoadMobHeadFromNBT(a_BlockEntities, a_NBT, Child); - } - else if (strncmp(a_NBT.GetData(sID), "Trap", a_NBT.GetDataLength(sID)) == 0) - { - LoadDispenserFromNBT(a_BlockEntities, a_NBT, Child); - } - else if (strncmp(a_NBT.GetData(sID), "TrappedChest", a_NBT.GetDataLength(sID)) == 0) - { - LoadChestFromNBT(a_BlockEntities, a_NBT, Child, E_BLOCK_TRAPPED_CHEST); + continue; } - // TODO: Other block entities + + // Add the BlockEntity to the loaded data: + a_BlockEntities.push_back(be.release()); } // for Child - tag children } @@ -638,6 +645,54 @@ void cWSSAnvil::LoadBlockEntitiesFromNBT(cBlockEntityList & a_BlockEntities, con +cBlockEntity * cWSSAnvil::LoadBlockEntityFromNBT(const cParsedNBT & a_NBT, int a_Tag, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) +{ + ASSERT((a_BlockY >= 0) && (a_BlockY < cChunkDef::Height)); + + // Load the specific BlockEntity type: + switch (a_BlockType) + { + // Specific entity loaders: + case E_BLOCK_BEACON: return LoadBeaconFromNBT (a_NBT, a_Tag, a_BlockX, a_BlockY, a_BlockZ); + case E_BLOCK_CHEST: return LoadChestFromNBT (a_NBT, a_Tag, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_CHEST); + case E_BLOCK_COMMAND_BLOCK: return LoadCommandBlockFromNBT(a_NBT, a_Tag, a_BlockX, a_BlockY, a_BlockZ); + case E_BLOCK_DISPENSER: return LoadDispenserFromNBT (a_NBT, a_Tag, a_BlockX, a_BlockY, a_BlockZ); + case E_BLOCK_DROPPER: return LoadDropperFromNBT (a_NBT, a_Tag, a_BlockX, a_BlockY, a_BlockZ); + case E_BLOCK_FLOWER_POT: return LoadFlowerPotFromNBT (a_NBT, a_Tag, a_BlockX, a_BlockY, a_BlockZ); + case E_BLOCK_FURNACE: return LoadFurnaceFromNBT (a_NBT, a_Tag, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_FURNACE, a_BlockMeta); + case E_BLOCK_HEAD: return LoadMobHeadFromNBT (a_NBT, a_Tag, a_BlockX, a_BlockY, a_BlockZ); + case E_BLOCK_HOPPER: return LoadHopperFromNBT (a_NBT, a_Tag, a_BlockX, a_BlockY, a_BlockZ); + case E_BLOCK_JUKEBOX: return LoadJukeboxFromNBT (a_NBT, a_Tag, a_BlockX, a_BlockY, a_BlockZ); + case E_BLOCK_LIT_FURNACE: return LoadFurnaceFromNBT (a_NBT, a_Tag, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_LIT_FURNACE, a_BlockMeta); + case E_BLOCK_NOTE_BLOCK: return LoadNoteBlockFromNBT (a_NBT, a_Tag, a_BlockX, a_BlockY, a_BlockZ); + case E_BLOCK_SIGN_POST: return LoadSignFromNBT (a_NBT, a_Tag, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_SIGN_POST); + case E_BLOCK_TRAPPED_CHEST: return LoadChestFromNBT (a_NBT, a_Tag, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_TRAPPED_CHEST); + case E_BLOCK_WALLSIGN: return LoadSignFromNBT (a_NBT, a_Tag, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_WALLSIGN); + + // Blocktypes that have block entities but don't load their contents from disk: + case E_BLOCK_ENDER_CHEST: return NULL; + } + + // All the other blocktypes should have no entities assigned to them. Report an error: + // Get the "id" tag: + int TagID = a_NBT.FindChildByName(a_Tag, "id"); + AString TypeName("<unknown>"); + if (TagID >= 0) + { + TypeName.assign(a_NBT.GetData(TagID), (size_t)a_NBT.GetDataLength(TagID)); + } + LOGINFO("WorldLoader(%s): Block entity mismatch: block type %s (%d), type \"%s\", at {%d, %d, %d}; the entity will be lost.", + m_World->GetName().c_str(), + ItemTypeToString(a_BlockType).c_str(), a_BlockType, TypeName.c_str(), + a_BlockX, a_BlockY, a_BlockZ + ); + return NULL; +} + + + + + bool cWSSAnvil::LoadItemFromNBT(cItem & a_Item, const cParsedNBT & a_NBT, int a_TagIdx) { int Type = a_NBT.FindChildByName(a_TagIdx, "id"); @@ -648,7 +703,6 @@ bool cWSSAnvil::LoadItemFromNBT(cItem & a_Item, const cParsedNBT & a_NBT, int a_ a_Item.m_ItemType = a_NBT.GetShort(Type); if (a_Item.m_ItemType < 0) { - LOGD("Encountered an item with negative type (%d). Replacing with an empty item.", a_NBT.GetShort(Type)); a_Item.Empty(); return true; } @@ -746,81 +800,194 @@ void cWSSAnvil::LoadItemGridFromNBT(cItemGrid & a_ItemGrid, const cParsedNBT & a -void cWSSAnvil::LoadChestFromNBT(cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx, BLOCKTYPE a_ChestType) +bool cWSSAnvil::CheckBlockEntityType(const cParsedNBT & a_NBT, int a_TagIdx, const char * a_ExpectedType) { - ASSERT(a_NBT.GetType(a_TagIdx) == TAG_Compound); - int x, y, z; - if (!GetBlockEntityNBTPos(a_NBT, a_TagIdx, x, y, z)) + // Check if the given tag is a compound: + if (a_NBT.GetType(a_TagIdx) != TAG_Compound) { - return; + return false; } + + // Get the "id" tag: + int TagID = a_NBT.FindChildByName(a_TagIdx, "id"); + if (TagID < 0) + { + return false; + } + + // Compare the value: + if (strncmp(a_NBT.GetData(TagID), a_ExpectedType, (size_t)a_NBT.GetDataLength(TagID)) == 0) + { + return true; + } + LOGWARNING("Block entity type mismatch: exp \"%s\", got \"%s\".", + a_ExpectedType, + AString(a_NBT.GetData(TagID), (size_t)a_NBT.GetDataLength(TagID)).c_str() + ); + return false; +} + + + + + +cBlockEntity * cWSSAnvil::LoadBeaconFromNBT(const cParsedNBT & a_NBT, int a_TagIdx, int a_BlockX, int a_BlockY, int a_BlockZ) +{ + // Check if the data has a proper type: + if (!CheckBlockEntityType(a_NBT, a_TagIdx, "Beacon")) + { + return NULL; + } + + std::auto_ptr<cBeaconEntity> Beacon(new cBeaconEntity(a_BlockX, a_BlockY, a_BlockZ, m_World)); + + int CurrentLine = a_NBT.FindChildByName(a_TagIdx, "Levels"); + if (CurrentLine >= 0) + { + Beacon->SetBeaconLevel((char)a_NBT.GetInt(CurrentLine)); + } + + CurrentLine = a_NBT.FindChildByName(a_TagIdx, "Primary"); + if (CurrentLine >= 0) + { + Beacon->SetPrimaryEffect((cEntityEffect::eType)a_NBT.GetInt(CurrentLine)); + } + + CurrentLine = a_NBT.FindChildByName(a_TagIdx, "Secondary"); + if (CurrentLine >= 0) + { + Beacon->SetSecondaryEffect((cEntityEffect::eType)a_NBT.GetInt(CurrentLine)); + } + + // We are better than mojang, we load/save the beacon inventory! + int Items = a_NBT.FindChildByName(a_TagIdx, "Items"); + if ((Items >= 0) && (a_NBT.GetType(Items) == TAG_List)) + { + LoadItemGridFromNBT(Beacon->GetContents(), a_NBT, Items); + } + + return Beacon.release(); +} + + + + + +cBlockEntity * cWSSAnvil::LoadChestFromNBT(const cParsedNBT & a_NBT, int a_TagIdx, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_ChestBlockType) +{ + // Check if the data has a proper type: + // TODO: Does vanilla use "TrappedChest" or not? MCWiki says no, but previous code says yes + // Ref.: http://minecraft.gamepedia.com/Trapped_Chest + // https://github.com/mc-server/MCServer/blob/d0551e2e0a98a28f31a88d489d17b408e4a7d38d/src/WorldStorage/WSSAnvil.cpp#L637 + if (!CheckBlockEntityType(a_NBT, a_TagIdx, "Chest") && !CheckBlockEntityType(a_NBT, a_TagIdx, "TrappedChest")) + { + return NULL; + } + int Items = a_NBT.FindChildByName(a_TagIdx, "Items"); if ((Items < 0) || (a_NBT.GetType(Items) != TAG_List)) { - return; // Make it an empty chest - the chunk loader will provide an empty cChestEntity for this + return NULL; // Make it an empty chest - the chunk loader will provide an empty cChestEntity for this } - std::auto_ptr<cChestEntity> Chest(new cChestEntity(x, y, z, m_World, a_ChestType)); + std::auto_ptr<cChestEntity> Chest(new cChestEntity(a_BlockX, a_BlockY, a_BlockZ, m_World, a_ChestBlockType)); LoadItemGridFromNBT(Chest->GetContents(), a_NBT, Items); - a_BlockEntities.push_back(Chest.release()); + return Chest.release(); } -void cWSSAnvil::LoadDispenserFromNBT(cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx) +cBlockEntity * cWSSAnvil::LoadCommandBlockFromNBT(const cParsedNBT & a_NBT, int a_TagIdx, int a_BlockX, int a_BlockY, int a_BlockZ) { - ASSERT(a_NBT.GetType(a_TagIdx) == TAG_Compound); - int x, y, z; - if (!GetBlockEntityNBTPos(a_NBT, a_TagIdx, x, y, z)) + // Check if the data has a proper type: + if (!CheckBlockEntityType(a_NBT, a_TagIdx, "Control")) { - return; + return NULL; + } + + std::auto_ptr<cCommandBlockEntity> CmdBlock(new cCommandBlockEntity(a_BlockX, a_BlockY, a_BlockZ, m_World)); + + int currentLine = a_NBT.FindChildByName(a_TagIdx, "Command"); + if (currentLine >= 0) + { + CmdBlock->SetCommand(a_NBT.GetString(currentLine)); } + + currentLine = a_NBT.FindChildByName(a_TagIdx, "SuccessCount"); + if (currentLine >= 0) + { + CmdBlock->SetResult(a_NBT.GetInt(currentLine)); + } + + currentLine = a_NBT.FindChildByName(a_TagIdx, "LastOutput"); + if (currentLine >= 0) + { + CmdBlock->SetLastOutput(a_NBT.GetString(currentLine)); + } + + // TODO 2014-01-18 xdot: Figure out what TrackOutput is and parse it. + + return CmdBlock.release(); +} + + + + + +cBlockEntity * cWSSAnvil::LoadDispenserFromNBT(const cParsedNBT & a_NBT, int a_TagIdx, int a_BlockX, int a_BlockY, int a_BlockZ) +{ + // Check if the data has a proper type: + if (!CheckBlockEntityType(a_NBT, a_TagIdx, "Trap")) + { + return NULL; + } + int Items = a_NBT.FindChildByName(a_TagIdx, "Items"); if ((Items < 0) || (a_NBT.GetType(Items) != TAG_List)) { - return; // Make it an empty dispenser - the chunk loader will provide an empty cDispenserEntity for this + return NULL; // Make it an empty dispenser - the chunk loader will provide an empty cDispenserEntity for this } - std::auto_ptr<cDispenserEntity> Dispenser(new cDispenserEntity(x, y, z, m_World)); + std::auto_ptr<cDispenserEntity> Dispenser(new cDispenserEntity(a_BlockX, a_BlockY, a_BlockZ, m_World)); LoadItemGridFromNBT(Dispenser->GetContents(), a_NBT, Items); - a_BlockEntities.push_back(Dispenser.release()); + return Dispenser.release(); } -void cWSSAnvil::LoadDropperFromNBT(cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx) +cBlockEntity * cWSSAnvil::LoadDropperFromNBT(const cParsedNBT & a_NBT, int a_TagIdx, int a_BlockX, int a_BlockY, int a_BlockZ) { - ASSERT(a_NBT.GetType(a_TagIdx) == TAG_Compound); - int x, y, z; - if (!GetBlockEntityNBTPos(a_NBT, a_TagIdx, x, y, z)) + // Check if the data has a proper type: + if (!CheckBlockEntityType(a_NBT, a_TagIdx, "Dropper")) { - return; + return NULL; } + int Items = a_NBT.FindChildByName(a_TagIdx, "Items"); if ((Items < 0) || (a_NBT.GetType(Items) != TAG_List)) { - return; // Make it an empty dropper - the chunk loader will provide an empty cDropperEntity for this + return NULL; // Make it an empty dropper - the chunk loader will provide an empty cDropperEntity for this } - std::auto_ptr<cDropperEntity> Dropper(new cDropperEntity(x, y, z, m_World)); + std::auto_ptr<cDropperEntity> Dropper(new cDropperEntity(a_BlockX, a_BlockY, a_BlockZ, m_World)); LoadItemGridFromNBT(Dropper->GetContents(), a_NBT, Items); - a_BlockEntities.push_back(Dropper.release()); + return Dropper.release(); } -void cWSSAnvil::LoadFlowerPotFromNBT(cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx) +cBlockEntity * cWSSAnvil::LoadFlowerPotFromNBT(const cParsedNBT & a_NBT, int a_TagIdx, int a_BlockX, int a_BlockY, int a_BlockZ) { - ASSERT(a_NBT.GetType(a_TagIdx) == TAG_Compound); - int x, y, z; - if (!GetBlockEntityNBTPos(a_NBT, a_TagIdx, x, y, z)) + // Check if the data has a proper type: + if (!CheckBlockEntityType(a_NBT, a_TagIdx, "FlowerPot")) { - return; + return NULL; } - std::auto_ptr<cFlowerPotEntity> FlowerPot(new cFlowerPotEntity(x, y, z, m_World)); + + std::auto_ptr<cFlowerPotEntity> FlowerPot(new cFlowerPotEntity(a_BlockX, a_BlockY, a_BlockZ, m_World)); short ItemType = 0, ItemData = 0; int currentLine = a_NBT.FindChildByName(a_TagIdx, "Item"); @@ -836,37 +1003,28 @@ void cWSSAnvil::LoadFlowerPotFromNBT(cBlockEntityList & a_BlockEntities, const c } FlowerPot->SetItem(cItem(ItemType, 1, ItemData)); - a_BlockEntities.push_back(FlowerPot.release()); + return FlowerPot.release(); } -void cWSSAnvil::LoadFurnaceFromNBT(cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx, BLOCKTYPE * a_BlockTypes, NIBBLETYPE * a_BlockMetas) +cBlockEntity * cWSSAnvil::LoadFurnaceFromNBT(const cParsedNBT & a_NBT, int a_TagIdx, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) { - ASSERT(a_NBT.GetType(a_TagIdx) == TAG_Compound); - int x, y, z; - if (!GetBlockEntityNBTPos(a_NBT, a_TagIdx, x, y, z)) + // Check if the data has a proper type: + if (!CheckBlockEntityType(a_NBT, a_TagIdx, "Furnace")) { - return; + return NULL; } + int Items = a_NBT.FindChildByName(a_TagIdx, "Items"); if ((Items < 0) || (a_NBT.GetType(Items) != TAG_List)) { - return; // Make it an empty furnace - the chunk loader will provide an empty cFurnaceEntity for this + return NULL; // Make it an empty furnace - the chunk loader will provide an empty cFurnaceEntity for this } - // Convert coords to relative: - int RelX = x; - int RelZ = z; - int ChunkX, ChunkZ; - cChunkDef::AbsoluteToRelative(RelX, y, RelZ, ChunkX, ChunkZ); - - // Create the furnace entity, with proper BlockType and BlockMeta info: - BLOCKTYPE BlockType = cChunkDef::GetBlock(a_BlockTypes, RelX, y, RelZ); - NIBBLETYPE BlockMeta = cChunkDef::GetNibble(a_BlockMetas, RelX, y, RelZ); - std::auto_ptr<cFurnaceEntity> Furnace(new cFurnaceEntity(x, y, z, BlockType, BlockMeta, m_World)); + std::auto_ptr<cFurnaceEntity> Furnace(new cFurnaceEntity(a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta, m_World)); // Load slots: for (int Child = a_NBT.GetFirstChild(Items); Child != -1; Child = a_NBT.GetNextSibling(Child)) @@ -903,184 +1061,147 @@ void cWSSAnvil::LoadFurnaceFromNBT(cBlockEntityList & a_BlockEntities, const cPa // Restart cooking: Furnace->ContinueCooking(); - a_BlockEntities.push_back(Furnace.release()); + return Furnace.release(); } -void cWSSAnvil::LoadHopperFromNBT(cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx) +cBlockEntity * cWSSAnvil::LoadHopperFromNBT(const cParsedNBT & a_NBT, int a_TagIdx, int a_BlockX, int a_BlockY, int a_BlockZ) { - ASSERT(a_NBT.GetType(a_TagIdx) == TAG_Compound); - int x, y, z; - if (!GetBlockEntityNBTPos(a_NBT, a_TagIdx, x, y, z)) + // Check if the data has a proper type: + if (!CheckBlockEntityType(a_NBT, a_TagIdx, "Hopper")) { - return; + return NULL; } + int Items = a_NBT.FindChildByName(a_TagIdx, "Items"); if ((Items < 0) || (a_NBT.GetType(Items) != TAG_List)) { - return; // Make it an empty hopper - the chunk loader will provide an empty cHopperEntity for this + return NULL; // Make it an empty hopper - the chunk loader will provide an empty cHopperEntity for this } - std::auto_ptr<cHopperEntity> Hopper(new cHopperEntity(x, y, z, m_World)); + std::auto_ptr<cHopperEntity> Hopper(new cHopperEntity(a_BlockX, a_BlockY, a_BlockZ, m_World)); LoadItemGridFromNBT(Hopper->GetContents(), a_NBT, Items); - a_BlockEntities.push_back(Hopper.release()); + return Hopper.release(); } -void cWSSAnvil::LoadJukeboxFromNBT(cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx) +cBlockEntity * cWSSAnvil::LoadJukeboxFromNBT(const cParsedNBT & a_NBT, int a_TagIdx, int a_BlockX, int a_BlockY, int a_BlockZ) { - ASSERT(a_NBT.GetType(a_TagIdx) == TAG_Compound); - int x, y, z; - if (!GetBlockEntityNBTPos(a_NBT, a_TagIdx, x, y, z)) + // Check if the data has a proper type: + if (!CheckBlockEntityType(a_NBT, a_TagIdx, "RecordPlayer")) { - return; + return NULL; } - std::auto_ptr<cJukeboxEntity> Jukebox(new cJukeboxEntity(x, y, z, m_World)); + + std::auto_ptr<cJukeboxEntity> Jukebox(new cJukeboxEntity(a_BlockX, a_BlockY, a_BlockZ, m_World)); int Record = a_NBT.FindChildByName(a_TagIdx, "Record"); if (Record >= 0) { Jukebox->SetRecord(a_NBT.GetInt(Record)); } - a_BlockEntities.push_back(Jukebox.release()); + return Jukebox.release(); } -void cWSSAnvil::LoadNoteFromNBT(cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx) +cBlockEntity * cWSSAnvil::LoadMobHeadFromNBT(const cParsedNBT & a_NBT, int a_TagIdx, int a_BlockX, int a_BlockY, int a_BlockZ) { - ASSERT(a_NBT.GetType(a_TagIdx) == TAG_Compound); - int x, y, z; - if (!GetBlockEntityNBTPos(a_NBT, a_TagIdx, x, y, z)) - { - return; - } - std::auto_ptr<cNoteEntity> Note(new cNoteEntity(x, y, z, m_World)); - int note = a_NBT.FindChildByName(a_TagIdx, "note"); - if (note >= 0) + // Check if the data has a proper type: + if (!CheckBlockEntityType(a_NBT, a_TagIdx, "Skull")) { - Note->SetPitch(a_NBT.GetByte(note)); + return NULL; } - a_BlockEntities.push_back(Note.release()); -} - + std::auto_ptr<cMobHeadEntity> MobHead(new cMobHeadEntity(a_BlockX, a_BlockY, a_BlockZ, m_World)); - - -void cWSSAnvil::LoadSignFromNBT(cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx) -{ - ASSERT(a_NBT.GetType(a_TagIdx) == TAG_Compound); - int x, y, z; - if (!GetBlockEntityNBTPos(a_NBT, a_TagIdx, x, y, z)) - { - return; - } - std::auto_ptr<cSignEntity> Sign(new cSignEntity(E_BLOCK_SIGN_POST, x, y, z, m_World)); - - int currentLine = a_NBT.FindChildByName(a_TagIdx, "Text1"); - if (currentLine >= 0) - { - Sign->SetLine(0, a_NBT.GetString(currentLine)); - } - - currentLine = a_NBT.FindChildByName(a_TagIdx, "Text2"); + int currentLine = a_NBT.FindChildByName(a_TagIdx, "SkullType"); if (currentLine >= 0) { - Sign->SetLine(1, a_NBT.GetString(currentLine)); + MobHead->SetType(static_cast<eMobHeadType>(a_NBT.GetByte(currentLine))); } - currentLine = a_NBT.FindChildByName(a_TagIdx, "Text3"); + currentLine = a_NBT.FindChildByName(a_TagIdx, "Rot"); if (currentLine >= 0) { - Sign->SetLine(2, a_NBT.GetString(currentLine)); + MobHead->SetRotation(static_cast<eMobHeadRotation>(a_NBT.GetByte(currentLine))); } - currentLine = a_NBT.FindChildByName(a_TagIdx, "Text4"); + currentLine = a_NBT.FindChildByName(a_TagIdx, "ExtraType"); if (currentLine >= 0) { - Sign->SetLine(3, a_NBT.GetString(currentLine)); + MobHead->SetOwner(a_NBT.GetString(currentLine)); } - a_BlockEntities.push_back(Sign.release()); + return MobHead.release(); } -void cWSSAnvil::LoadMobHeadFromNBT(cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx) +cBlockEntity * cWSSAnvil::LoadNoteBlockFromNBT(const cParsedNBT & a_NBT, int a_TagIdx, int a_BlockX, int a_BlockY, int a_BlockZ) { - ASSERT(a_NBT.GetType(a_TagIdx) == TAG_Compound); - int x, y, z; - if (!GetBlockEntityNBTPos(a_NBT, a_TagIdx, x, y, z)) + // Check if the data has a proper type: + if (!CheckBlockEntityType(a_NBT, a_TagIdx, "Music")) { - return; - } - std::auto_ptr<cMobHeadEntity> MobHead(new cMobHeadEntity(x, y, z, m_World)); - - int currentLine = a_NBT.FindChildByName(a_TagIdx, "SkullType"); - if (currentLine >= 0) - { - MobHead->SetType(static_cast<eMobHeadType>(a_NBT.GetByte(currentLine))); - } - - currentLine = a_NBT.FindChildByName(a_TagIdx, "Rot"); - if (currentLine >= 0) - { - MobHead->SetRotation(static_cast<eMobHeadRotation>(a_NBT.GetByte(currentLine))); + return NULL; } - currentLine = a_NBT.FindChildByName(a_TagIdx, "ExtraType"); - if (currentLine >= 0) + std::auto_ptr<cNoteEntity> NoteBlock(new cNoteEntity(a_BlockX, a_BlockY, a_BlockZ, m_World)); + int note = a_NBT.FindChildByName(a_TagIdx, "note"); + if (note >= 0) { - MobHead->SetOwner(a_NBT.GetString(currentLine)); + NoteBlock->SetPitch(a_NBT.GetByte(note)); } - - a_BlockEntities.push_back(MobHead.release()); + return NoteBlock.release(); } -void cWSSAnvil::LoadCommandBlockFromNBT(cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx) +cBlockEntity * cWSSAnvil::LoadSignFromNBT(const cParsedNBT & a_NBT, int a_TagIdx, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType) { - ASSERT(a_NBT.GetType(a_TagIdx) == TAG_Compound); - int x, y, z; - if (!GetBlockEntityNBTPos(a_NBT, a_TagIdx, x, y, z)) + // Check if the data has a proper type: + if (!CheckBlockEntityType(a_NBT, a_TagIdx, "Sign")) { - return; + return NULL; } - std::auto_ptr<cCommandBlockEntity> CmdBlock(new cCommandBlockEntity(x, y, z, m_World)); - int currentLine = a_NBT.FindChildByName(a_TagIdx, "Command"); + std::auto_ptr<cSignEntity> Sign(new cSignEntity(a_BlockType, a_BlockX, a_BlockY, a_BlockZ, m_World)); + + int currentLine = a_NBT.FindChildByName(a_TagIdx, "Text1"); if (currentLine >= 0) { - CmdBlock->SetCommand(a_NBT.GetString(currentLine)); + Sign->SetLine(0, a_NBT.GetString(currentLine)); } - currentLine = a_NBT.FindChildByName(a_TagIdx, "SuccessCount"); + currentLine = a_NBT.FindChildByName(a_TagIdx, "Text2"); if (currentLine >= 0) { - CmdBlock->SetResult(a_NBT.GetInt(currentLine)); + Sign->SetLine(1, a_NBT.GetString(currentLine)); } - currentLine = a_NBT.FindChildByName(a_TagIdx, "LastOutput"); + currentLine = a_NBT.FindChildByName(a_TagIdx, "Text3"); if (currentLine >= 0) { - CmdBlock->SetLastOutput(a_NBT.GetString(currentLine)); + Sign->SetLine(2, a_NBT.GetString(currentLine)); } - // TODO 2014-01-18 xdot: Figure out what TrackOutput is and parse it. + currentLine = a_NBT.FindChildByName(a_TagIdx, "Text4"); + if (currentLine >= 0) + { + Sign->SetLine(3, a_NBT.GetString(currentLine)); + } - a_BlockEntities.push_back(CmdBlock.release()); + return Sign.release(); } @@ -1543,7 +1664,7 @@ void cWSSAnvil::LoadHangingFromNBT(cHangingEntity & a_Hanging, const cParsedNBT if (Direction > 0) { Direction = (int)a_NBT.GetByte(Direction); - if ((Direction < 0) || (Direction > 5)) + if ((Direction < 2) || (Direction > 5)) { a_Hanging.SetDirection(BLOCK_FACE_NORTH); } @@ -1631,7 +1752,7 @@ void cWSSAnvil::LoadArrowFromNBT(cEntityList & a_Entities, const cParsedNBT & a_ // Load pickup state: int PickupIdx = a_NBT.FindChildByName(a_TagIdx, "pickup"); - if (PickupIdx > 0) + if ((PickupIdx > 0) && (a_NBT.GetType(PickupIdx) == TAG_Byte)) { Arrow->SetPickupState((cArrowEntity::ePickupState)a_NBT.GetByte(PickupIdx)); } @@ -1639,7 +1760,7 @@ void cWSSAnvil::LoadArrowFromNBT(cEntityList & a_Entities, const cParsedNBT & a_ { // Try the older "player" tag: int PlayerIdx = a_NBT.FindChildByName(a_TagIdx, "player"); - if (PlayerIdx > 0) + if ((PlayerIdx > 0) && (a_NBT.GetType(PlayerIdx) == TAG_Byte)) { Arrow->SetPickupState((a_NBT.GetByte(PlayerIdx) == 0) ? cArrowEntity::psNoPickup : cArrowEntity::psInSurvivalOrCreative); } @@ -1647,7 +1768,7 @@ void cWSSAnvil::LoadArrowFromNBT(cEntityList & a_Entities, const cParsedNBT & a_ // Load damage: int DamageIdx = a_NBT.FindChildByName(a_TagIdx, "damage"); - if (DamageIdx > 0) + if ((DamageIdx > 0) && (a_NBT.GetType(DamageIdx) == TAG_Double)) { Arrow->SetDamageCoeff(a_NBT.GetDouble(DamageIdx)); } @@ -1658,7 +1779,24 @@ void cWSSAnvil::LoadArrowFromNBT(cEntityList & a_Entities, const cParsedNBT & a_ int InBlockZIdx = a_NBT.FindChildByName(a_TagIdx, "zTile"); if ((InBlockXIdx > 0) && (InBlockYIdx > 0) && (InBlockZIdx > 0)) { - Arrow->SetBlockHit(Vector3i(a_NBT.GetInt(InBlockXIdx), a_NBT.GetInt(InBlockYIdx), a_NBT.GetInt(InBlockZIdx))); + if (a_NBT.GetType(InBlockXIdx) == a_NBT.GetType(InBlockYIdx) == a_NBT.GetType(InBlockZIdx)) + { + switch (a_NBT.GetType(InBlockXIdx)) + { + case TAG_Int: + { + // Old MCS code used this, keep reading it for compatibility reasons: + Arrow->SetBlockHit(Vector3i(a_NBT.GetInt(InBlockXIdx), a_NBT.GetInt(InBlockYIdx), a_NBT.GetInt(InBlockZIdx))); + break; + } + case TAG_Short: + { + // Vanilla uses this + Arrow->SetBlockHit(Vector3i((int)a_NBT.GetShort(InBlockXIdx), (int)a_NBT.GetShort(InBlockYIdx), (int)a_NBT.GetShort(InBlockZIdx))); + break; + } + } + } } // Store the new arrow in the entities list: @@ -2363,24 +2501,17 @@ void cWSSAnvil::LoadWolfFromNBT(cEntityList & a_Entities, const cParsedNBT & a_N { return; } - int OwnerIdx = a_NBT.FindChildByName(a_TagIdx, "Owner"); - if (OwnerIdx > 0) - { - AString OwnerName = a_NBT.GetString(OwnerIdx); - if (OwnerName != "") - { - Monster->SetOwner(OwnerName); - Monster->SetIsTame(true); - } - } + + LoadWolfOwner(*Monster.get(), a_NBT, a_TagIdx); + int SittingIdx = a_NBT.FindChildByName(a_TagIdx, "Sitting"); - if (SittingIdx > 0) + if ((SittingIdx > 0) && (a_NBT.GetType(SittingIdx) == TAG_Byte)) { bool Sitting = ((a_NBT.GetByte(SittingIdx) == 1) ? true : false); Monster->SetIsSitting(Sitting); } int AngryIdx = a_NBT.FindChildByName(a_TagIdx, "Angry"); - if (AngryIdx > 0) + if ((AngryIdx > 0) && (a_NBT.GetType(AngryIdx) == TAG_Byte)) { bool Angry = ((a_NBT.GetByte(AngryIdx) == 1) ? true : false); Monster->SetIsAngry(Angry); @@ -2388,8 +2519,22 @@ void cWSSAnvil::LoadWolfFromNBT(cEntityList & a_Entities, const cParsedNBT & a_N int CollarColorIdx = a_NBT.FindChildByName(a_TagIdx, "CollarColor"); if (CollarColorIdx > 0) { - int CollarColor = a_NBT.GetInt(CollarColorIdx); - Monster->SetCollarColor(CollarColor); + switch (a_NBT.GetType(CollarColorIdx)) + { + case TAG_Byte: + { + // Vanilla uses this + unsigned char CollarColor = a_NBT.GetByte(CollarColorIdx); + Monster->SetCollarColor(CollarColor); + break; + } + case TAG_Int: + { + // Old MCS code used this, keep reading it for compatibility reasons: + Monster->SetCollarColor(a_NBT.GetInt(CollarColorIdx)); + break; + } + } } a_Entities.push_back(Monster.release()); } @@ -2444,6 +2589,64 @@ void cWSSAnvil::LoadPigZombieFromNBT(cEntityList & a_Entities, const cParsedNBT +void cWSSAnvil::LoadWolfOwner(cWolf & a_Wolf, const cParsedNBT & a_NBT, int a_TagIdx) +{ + // Load the owner information. OwnerUUID or Owner may be specified, possibly both: + AString OwnerUUID, OwnerName; + int OwnerUUIDIdx = a_NBT.FindChildByName(a_TagIdx, "OwnerUUID"); + if (OwnerUUIDIdx > 0) + { + OwnerUUID = a_NBT.GetString(OwnerUUIDIdx); + } + int OwnerIdx = a_NBT.FindChildByName(a_TagIdx, "Owner"); + if (OwnerIdx > 0) + { + OwnerName = a_NBT.GetString(OwnerIdx); + } + if (OwnerName.empty() && OwnerUUID.empty()) + { + // There is no owner, bail out: + return; + } + + // Convert name to UUID, if needed: + if (OwnerUUID.empty()) + { + // This wolf has only playername stored (pre-1.7.6), look up the UUID + // The lookup is blocking, but we're running in a separate thread, so it's ok + OwnerUUID = cRoot::Get()->GetMojangAPI().GetUUIDFromPlayerName(OwnerName); + if (OwnerUUID.empty()) + { + // Not a known player, un-tame the wolf by bailing out + return; + } + } + else + { + // Normalize the UUID: + OwnerUUID = cMojangAPI::MakeUUIDShort(OwnerUUID); + } + + // Convert UUID to name, if needed: + if (OwnerName.empty()) + { + // The lookup is blocking, but we're running in a separate thread, so it's ok + OwnerName = cRoot::Get()->GetMojangAPI().GetPlayerNameFromUUID(OwnerUUID); + if (OwnerName.empty()) + { + // Not a known player, un-tame the wolf by bailing out + return; + } + } + + a_Wolf.SetOwner(OwnerName, OwnerUUID); + a_Wolf.SetIsTame(true); +} + + + + + bool cWSSAnvil::LoadEntityBaseFromNBT(cEntity & a_Entity, const cParsedNBT & a_NBT, int a_TagIdx) { double Pos[3]; @@ -2504,6 +2707,19 @@ bool cWSSAnvil::LoadMonsterBaseFromNBT(cMonster & a_Monster, const cParsedNBT & a_Monster.SetCanPickUpLoot(CanPickUpLoot); } + int CustomNameTag = a_NBT.FindChildByName(a_TagIdx, "CustomName"); + if ((CustomNameTag > 0) && (a_NBT.GetType(CustomNameTag) == TAG_String)) + { + a_Monster.SetCustomName(a_NBT.GetString(CustomNameTag)); + } + + int CustomNameVisibleTag = a_NBT.FindChildByName(a_TagIdx, "CustomNameVisible"); + if ((CustomNameVisibleTag > 0) && (a_NBT.GetType(CustomNameVisibleTag) == TAG_Byte)) + { + bool CustomNameVisible = (a_NBT.GetByte(CustomNameVisibleTag) == 1); + a_Monster.SetCustomNameAlwaysVisible(CustomNameVisible); + } + return true; } @@ -2675,30 +2891,42 @@ bool cWSSAnvil::cMCAFile::GetChunkData(const cChunkCoords & a_Chunk, AString & a } unsigned ChunkLocation = ntohl(m_Header[LocalX + 32 * LocalZ]); unsigned ChunkOffset = ChunkLocation >> 8; + if (ChunkOffset < 2) + { + return false; + } m_File.Seek((int)ChunkOffset * 4096); int ChunkSize = 0; if (m_File.Read(&ChunkSize, 4) != 4) { + LOAD_FAILED(a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ); return false; } ChunkSize = ntohl((u_long)ChunkSize); char CompressionType = 0; if (m_File.Read(&CompressionType, 1) != 1) { + LOAD_FAILED(a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ); return false; } if (CompressionType != 2) { // Chunk is in an unknown compression + LOAD_FAILED(a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ); return false; } ChunkSize--; // HACK: This depends on the internal knowledge that AString's data() function returns the internal buffer directly a_Data.assign(ChunkSize, '\0'); - return (m_File.Read((void *)a_Data.data(), ChunkSize) == ChunkSize); + if (m_File.Read((void *)a_Data.data(), ChunkSize) == ChunkSize) + { + return true; + } + LOAD_FAILED(a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ); + return false; } @@ -2753,7 +2981,13 @@ bool cWSSAnvil::cMCAFile::SetChunkData(const cChunkCoords & a_Chunk, const AStri // Store the header: ChunkSize = ((u_long)a_Data.size() + MCA_CHUNK_HEADER_LENGTH + 4095) / 4096; // Round data size *up* to nearest 4KB sector, make it a sector number - ASSERT(ChunkSize < 256); + if (ChunkSize > 255) + { + LOGWARNING("Cannot save chunk [%d, %d], the data is too large (%u KiB, maximum is 1024 KiB). Remove some entities and retry.", + a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ, (unsigned)(ChunkSize * 4) + ); + return false; + } m_Header[LocalX + 32 * LocalZ] = htonl((ChunkSector << 8) | ChunkSize); if (m_File.Seek(0) < 0) { diff --git a/src/WorldStorage/WSSAnvil.h b/src/WorldStorage/WSSAnvil.h index 9f8714404..591ec6757 100644 --- a/src/WorldStorage/WSSAnvil.h +++ b/src/WorldStorage/WSSAnvil.h @@ -21,6 +21,7 @@ class cItemGrid; class cProjectileEntity; class cHangingEntity; +class cWolf; @@ -124,6 +125,10 @@ protected: /// Loads the chunk's BlockEntities from NBT data (a_Tag is the Level\\TileEntities list tag; may be -1) void LoadBlockEntitiesFromNBT(cBlockEntityList & a_BlockEntitites, const cParsedNBT & a_NBT, int a_Tag, BLOCKTYPE * a_BlockTypes, NIBBLETYPE * a_BlockMetas); + /** Loads the data for a block entity from the specified NBT tag. + Returns the loaded block entity, or NULL upon failure. */ + cBlockEntity * LoadBlockEntityFromNBT(const cParsedNBT & a_NBT, int a_Tag, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta); + /// Loads a cItem contents from the specified NBT tag; returns true if successful. Doesn't load the Slot tag bool LoadItemFromNBT(cItem & a_Item, const cParsedNBT & a_NBT, int a_TagIdx); @@ -133,17 +138,21 @@ protected: */ void LoadItemGridFromNBT(cItemGrid & a_ItemGrid, const cParsedNBT & a_NBT, int a_ItemsTagIdx, int s_SlotOffset = 0); - void LoadChestFromNBT (cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx, BLOCKTYPE a_ChestType); - void LoadDispenserFromNBT (cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx); - void LoadDropperFromNBT (cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx); - void LoadFlowerPotFromNBT (cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx); - void LoadFurnaceFromNBT (cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx, BLOCKTYPE * a_BlockTypes, NIBBLETYPE * a_BlockMetas); - void LoadHopperFromNBT (cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx); - void LoadJukeboxFromNBT (cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx); - void LoadNoteFromNBT (cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx); - void LoadSignFromNBT (cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx); - void LoadMobHeadFromNBT (cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx); - void LoadCommandBlockFromNBT(cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx); + /** Returns true iff the "id" child tag inside the specified tag equals the specified expected type. */ + bool CheckBlockEntityType(const cParsedNBT & a_NBT, int a_TagIdx, const char * a_ExpectedType); + + cBlockEntity * LoadBeaconFromNBT (const cParsedNBT & a_NBT, int a_TagIdx, int a_BlockX, int a_BlockY, int a_BlockZ); + cBlockEntity * LoadChestFromNBT (const cParsedNBT & a_NBT, int a_TagIdx, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_ChestBlockType); + cBlockEntity * LoadCommandBlockFromNBT(const cParsedNBT & a_NBT, int a_TagIdx, int a_BlockX, int a_BlockY, int a_BlockZ); + cBlockEntity * LoadDispenserFromNBT (const cParsedNBT & a_NBT, int a_TagIdx, int a_BlockX, int a_BlockY, int a_BlockZ); + cBlockEntity * LoadDropperFromNBT (const cParsedNBT & a_NBT, int a_TagIdx, int a_BlockX, int a_BlockY, int a_BlockZ); + cBlockEntity * LoadFlowerPotFromNBT (const cParsedNBT & a_NBT, int a_TagIdx, int a_BlockX, int a_BlockY, int a_BlockZ); + cBlockEntity * LoadFurnaceFromNBT (const cParsedNBT & a_NBT, int a_TagIdx, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta); + cBlockEntity * LoadHopperFromNBT (const cParsedNBT & a_NBT, int a_TagIdx, int a_BlockX, int a_BlockY, int a_BlockZ); + cBlockEntity * LoadJukeboxFromNBT (const cParsedNBT & a_NBT, int a_TagIdx, int a_BlockX, int a_BlockY, int a_BlockZ); + cBlockEntity * LoadMobHeadFromNBT (const cParsedNBT & a_NBT, int a_TagIdx, int a_BlockX, int a_BlockY, int a_BlockZ); + cBlockEntity * LoadNoteBlockFromNBT (const cParsedNBT & a_NBT, int a_TagIdx, int a_BlockX, int a_BlockY, int a_BlockZ); + cBlockEntity * LoadSignFromNBT (const cParsedNBT & a_NBT, int a_TagIdx, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_SignBlockType); void LoadEntityFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_EntityTagIdx, const char * a_IDTag, size_t a_IDTagLength); @@ -200,6 +209,9 @@ protected: void LoadZombieFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx); void LoadPigZombieFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx); + /** Loads the wolf's owner information from the NBT into the specified wolf entity. */ + void LoadWolfOwner(cWolf & a_Wolf, const cParsedNBT & a_NBT, int a_TagIdx); + /// Loads entity common data from the NBT compound; returns true if successful bool LoadEntityBaseFromNBT(cEntity & a_Entity, const cParsedNBT & a_NBT, int a_TagIdx); diff --git a/src/WorldStorage/WSSCompact.cpp b/src/WorldStorage/WSSCompact.cpp deleted file mode 100644 index ee47047a0..000000000 --- a/src/WorldStorage/WSSCompact.cpp +++ /dev/null @@ -1,1046 +0,0 @@ - -// WSSCompact.cpp - -// Interfaces to the cWSSCompact class representing the "compact" storage schema (PAK-files) - -#include "Globals.h" -#include "WSSCompact.h" -#include "../World.h" -#include "zlib/zlib.h" -#include "json/json.h" -#include "../StringCompression.h" -#include "../BlockEntities/ChestEntity.h" -#include "../BlockEntities/CommandBlockEntity.h" -#include "../BlockEntities/DispenserEntity.h" -#include "../BlockEntities/FlowerPotEntity.h" -#include "../BlockEntities/FurnaceEntity.h" -#include "../BlockEntities/JukeboxEntity.h" -#include "../BlockEntities/MobHeadEntity.h" -#include "../BlockEntities/NoteEntity.h" -#include "../BlockEntities/SignEntity.h" -#include "../SetChunkData.h" - - - - - -#pragma pack(push, 1) -/// The chunk header, as stored in the file: -struct cWSSCompact::sChunkHeader -{ - int m_ChunkX; - int m_ChunkZ; - int m_CompressedSize; - int m_UncompressedSize; -} ; -#pragma pack(pop) - - - - - -/// The maximum number of PAK files that are cached -const size_t MAX_PAK_FILES = 16; - -/// The maximum number of unsaved chunks before the cPAKFile saves them to disk -const int MAX_DIRTY_CHUNKS = 16; - - - - - -//////////////////////////////////////////////////////////////////////////////// -// cJsonChunkSerializer: - -cJsonChunkSerializer::cJsonChunkSerializer(void) : - m_HasJsonData(false) -{ -} - - - - - -void cJsonChunkSerializer::Entity(cEntity * a_Entity) -{ - // TODO: a_Entity->SaveToJson(m_Root); -} - - - - - -void cJsonChunkSerializer::BlockEntity(cBlockEntity * a_BlockEntity) -{ - const char * SaveInto = NULL; - switch (a_BlockEntity->GetBlockType()) - { - case E_BLOCK_CHEST: SaveInto = "Chests"; break; - case E_BLOCK_DISPENSER: SaveInto = "Dispensers"; break; - case E_BLOCK_DROPPER: SaveInto = "Droppers"; break; - case E_BLOCK_FLOWER_POT: SaveInto = "FlowerPots"; break; - case E_BLOCK_FURNACE: SaveInto = "Furnaces"; break; - case E_BLOCK_SIGN_POST: SaveInto = "Signs"; break; - case E_BLOCK_WALLSIGN: SaveInto = "Signs"; break; - case E_BLOCK_NOTE_BLOCK: SaveInto = "Notes"; break; - case E_BLOCK_JUKEBOX: SaveInto = "Jukeboxes"; break; - case E_BLOCK_COMMAND_BLOCK: SaveInto = "CommandBlocks"; break; - case E_BLOCK_HEAD: SaveInto = "MobHeads"; break; - - default: - { - ASSERT(!"Unhandled blocktype in BlockEntities list while saving to JSON"); - break; - } - } // switch (BlockEntity->GetBlockType()) - if (SaveInto == NULL) - { - return; - } - - Json::Value val; - a_BlockEntity->SaveToJson(val); - m_Root[SaveInto].append(val); - m_HasJsonData = true; -} - - - - - -void cJsonChunkSerializer::LightIsValid(bool a_IsLightValid) -{ - if (a_IsLightValid) - { - m_Root["IsLightValid"] = true; - m_HasJsonData = true; - } -} - - - - - -//////////////////////////////////////////////////////////////////////////////// -// cWSSCompact: - -cWSSCompact::~cWSSCompact() -{ - for (cPAKFiles::iterator itr = m_PAKFiles.begin(); itr != m_PAKFiles.end(); ++itr) - { - delete *itr; - } -} - - - - - -bool cWSSCompact::LoadChunk(const cChunkCoords & a_Chunk) -{ - AString ChunkData; - int UncompressedSize = 0; - if (!GetChunkData(a_Chunk, UncompressedSize, ChunkData)) - { - // The reason for failure is already printed in GetChunkData() - return false; - } - - return LoadChunkFromData(a_Chunk, UncompressedSize, ChunkData, m_World); -} - - - - - -bool cWSSCompact::SaveChunk(const cChunkCoords & a_Chunk) -{ - cCSLock Lock(m_CS); - - cPAKFile * f = LoadPAKFile(a_Chunk); - if (f == NULL) - { - // For some reason we couldn't locate the file - LOG("Cannot locate a proper PAK file for chunk [%d, %d]", a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ); - return false; - } - return f->SaveChunk(a_Chunk, m_World); -} - - - - - -cWSSCompact::cPAKFile * cWSSCompact::LoadPAKFile(const cChunkCoords & a_Chunk) -{ - // ASSUMES that m_CS has been locked - - // We need to retain this weird conversion code, because some edge chunks are in the wrong PAK file - const int LayerX = FAST_FLOOR_DIV(a_Chunk.m_ChunkX, 32); - const int LayerZ = FAST_FLOOR_DIV(a_Chunk.m_ChunkZ, 32); - - // Is it already cached? - for (cPAKFiles::iterator itr = m_PAKFiles.begin(); itr != m_PAKFiles.end(); ++itr) - { - if (((*itr) != NULL) && ((*itr)->GetLayerX() == LayerX) && ((*itr)->GetLayerZ() == LayerZ)) - { - // Move the file to front and return it: - cPAKFile * f = *itr; - if (itr != m_PAKFiles.begin()) - { - m_PAKFiles.erase(itr); - m_PAKFiles.push_front(f); - } - return f; - } - } - - // Load it anew: - AString FileName; - Printf(FileName, "%s/X%i_Z%i.pak", m_World->GetName().c_str(), LayerX, LayerZ); - cPAKFile * f = new cPAKFile(FileName, LayerX, LayerZ, m_CompressionFactor); - if (f == NULL) - { - return NULL; - } - m_PAKFiles.push_front(f); - - // If there are too many PAK files cached, delete the last one used: - if (m_PAKFiles.size() > MAX_PAK_FILES) - { - delete m_PAKFiles.back(); - m_PAKFiles.pop_back(); - } - return f; -} - - - - - -bool cWSSCompact::GetChunkData(const cChunkCoords & a_Chunk, int & a_UncompressedSize, AString & a_Data) -{ - cCSLock Lock(m_CS); - cPAKFile * f = LoadPAKFile(a_Chunk); - if (f == NULL) - { - return false; - } - return f->GetChunkData(a_Chunk, a_UncompressedSize, a_Data); -} - - - - - -/* -// TODO: Rewrite saving to use the same principles as loading -bool cWSSCompact::SetChunkData(const cChunkCoords & a_Chunk, int a_UncompressedSize, const AString & a_Data) -{ - cCSLock Lock(m_CS); - cPAKFile * f = LoadPAKFile(a_Chunk); - if (f == NULL) - { - return false; - } - return f->SetChunkData(a_Chunk, a_UncompressedSize, a_Data); -} -*/ - - - - - -bool cWSSCompact::EraseChunkData(const cChunkCoords & a_Chunk) -{ - cCSLock Lock(m_CS); - cPAKFile * f = LoadPAKFile(a_Chunk); - if (f == NULL) - { - return false; - } - return f->EraseChunkData(a_Chunk); -} - - - - - -void cWSSCompact::LoadEntitiesFromJson(Json::Value & a_Value, cEntityList & a_Entities, cBlockEntityList & a_BlockEntities, cWorld * a_World) -{ - // Load chests: - Json::Value AllChests = a_Value.get("Chests", Json::nullValue); - if (!AllChests.empty()) - { - for (Json::Value::iterator itr = AllChests.begin(); itr != AllChests.end(); ++itr) - { - std::auto_ptr<cChestEntity> ChestEntity(new cChestEntity(0, 0, 0, a_World, E_BLOCK_CHEST)); - if (!ChestEntity->LoadFromJson(*itr)) - { - LOGWARNING("ERROR READING CHEST FROM JSON!"); - } - else - { - a_BlockEntities.push_back(ChestEntity.release()); - } - } // for itr - AllChests[] - } - - // Load dispensers: - Json::Value AllDispensers = a_Value.get("Dispensers", Json::nullValue); - for (Json::Value::iterator itr = AllDispensers.begin(); itr != AllDispensers.end(); ++itr) - { - std::auto_ptr<cDispenserEntity> DispenserEntity(new cDispenserEntity(0, 0, 0, a_World)); - if (!DispenserEntity->LoadFromJson(*itr)) - { - LOGWARNING("ERROR READING DISPENSER FROM JSON!"); - } - else - { - a_BlockEntities.push_back(DispenserEntity.release()); - } - } // for itr - AllDispensers[] - - // Load Flowerpots: - Json::Value AllFlowerPots = a_Value.get("FlowerPots", Json::nullValue); - for (Json::Value::iterator itr = AllFlowerPots.begin(); itr != AllFlowerPots.end(); ++itr) - { - std::auto_ptr<cFlowerPotEntity> FlowerPotEntity(new cFlowerPotEntity(0, 0, 0, a_World)); - if (!FlowerPotEntity->LoadFromJson(*itr)) - { - LOGWARNING("ERROR READING FLOWERPOT FROM JSON!"); - } - else - { - a_BlockEntities.push_back(FlowerPotEntity.release()); - } - } // for itr - AllFlowerPots[] - - // Load furnaces: - Json::Value AllFurnaces = a_Value.get("Furnaces", Json::nullValue); - for (Json::Value::iterator itr = AllFurnaces.begin(); itr != AllFurnaces.end(); ++itr) - { - // TODO: The block type and meta aren't correct, there's no way to get them here - std::auto_ptr<cFurnaceEntity> FurnaceEntity(new cFurnaceEntity(0, 0, 0, E_BLOCK_FURNACE, 0, a_World)); - if (!FurnaceEntity->LoadFromJson(*itr)) - { - LOGWARNING("ERROR READING FURNACE FROM JSON!"); - } - else - { - a_BlockEntities.push_back(FurnaceEntity.release()); - } - } // for itr - AllFurnaces[] - - // Load signs: - Json::Value AllSigns = a_Value.get("Signs", Json::nullValue); - for (Json::Value::iterator itr = AllSigns.begin(); itr != AllSigns.end(); ++itr) - { - std::auto_ptr<cSignEntity> SignEntity(new cSignEntity(E_BLOCK_SIGN_POST, 0, 0, 0, a_World)); - if (!SignEntity->LoadFromJson(*itr)) - { - LOGWARNING("ERROR READING SIGN FROM JSON!"); - } - else - { - a_BlockEntities.push_back(SignEntity.release()); - } - } // for itr - AllSigns[] - - // Load note blocks: - Json::Value AllNotes = a_Value.get("Notes", Json::nullValue); - for (Json::Value::iterator itr = AllNotes.begin(); itr != AllNotes.end(); ++itr) - { - std::auto_ptr<cNoteEntity> NoteEntity(new cNoteEntity(0, 0, 0, a_World)); - if (!NoteEntity->LoadFromJson(*itr)) - { - LOGWARNING("ERROR READING NOTE BLOCK FROM JSON!"); - } - else - { - a_BlockEntities.push_back(NoteEntity.release()); - } - } // for itr - AllNotes[] - - // Load jukeboxes: - Json::Value AllJukeboxes = a_Value.get("Jukeboxes", Json::nullValue); - for (Json::Value::iterator itr = AllJukeboxes.begin(); itr != AllJukeboxes.end(); ++itr) - { - std::auto_ptr<cJukeboxEntity> JukeboxEntity(new cJukeboxEntity(0, 0, 0, a_World)); - if (!JukeboxEntity->LoadFromJson(*itr)) - { - LOGWARNING("ERROR READING JUKEBOX FROM JSON!"); - } - else - { - a_BlockEntities.push_back(JukeboxEntity.release()); - } - } // for itr - AllJukeboxes[] - - // Load command blocks: - Json::Value AllCommandBlocks = a_Value.get("CommandBlocks", Json::nullValue); - for (Json::Value::iterator itr = AllCommandBlocks.begin(); itr != AllCommandBlocks.end(); ++itr) - { - std::auto_ptr<cCommandBlockEntity> CommandBlockEntity(new cCommandBlockEntity(0, 0, 0, a_World)); - if (!CommandBlockEntity->LoadFromJson(*itr)) - { - LOGWARNING("ERROR READING COMMAND BLOCK FROM JSON!"); - } - else - { - a_BlockEntities.push_back(CommandBlockEntity.release()); - } - } // for itr - AllCommandBlocks[] - - // Load mob heads: - Json::Value AllMobHeads = a_Value.get("MobHeads", Json::nullValue); - for (Json::Value::iterator itr = AllMobHeads.begin(); itr != AllMobHeads.end(); ++itr) - { - std::auto_ptr<cMobHeadEntity> MobHeadEntity(new cMobHeadEntity(0, 0, 0, a_World)); - if (!MobHeadEntity->LoadFromJson(*itr)) - { - LOGWARNING("ERROR READING MOB HEAD FROM JSON!"); - } - else - { - a_BlockEntities.push_back(MobHeadEntity.release()); - } - } // for itr - AllMobHeads[] -} - - - - - -//////////////////////////////////////////////////////////////////////////////// -// cWSSCompact::cPAKFile - -#define READ(Var) \ - if (f.Read(&Var, sizeof(Var)) != sizeof(Var)) \ - { \ - LOGERROR("ERROR READING %s FROM FILE %s (line %d); file offset %d", #Var, m_FileName.c_str(), __LINE__, f.Tell()); \ - return; \ - } - -cWSSCompact::cPAKFile::cPAKFile(const AString & a_FileName, int a_LayerX, int a_LayerZ, int a_CompressionFactor) : - m_FileName(a_FileName), - m_CompressionFactor(a_CompressionFactor), - m_LayerX(a_LayerX), - m_LayerZ(a_LayerZ), - m_NumDirty(0), - m_ChunkVersion( CHUNK_VERSION), // Init with latest version - m_PakVersion( PAK_VERSION) -{ - cFile f; - if (!f.Open(m_FileName, cFile::fmRead)) - { - return; - } - - // Read headers: - READ(m_PakVersion); - if (m_PakVersion != 1) - { - LOGERROR("File \"%s\" is in an unknown pak format (%d)", m_FileName.c_str(), m_PakVersion); - return; - } - - READ(m_ChunkVersion); - switch (m_ChunkVersion) - { - case 1: - { - m_ChunkSize.Set(16, 128, 16); - break; - } - case 2: - case 3: - { - m_ChunkSize.Set(16, 256, 16); - break; - } - default: - { - LOGERROR("File \"%s\" is in an unknown chunk format (%d)", m_FileName.c_str(), m_ChunkVersion); - return; - } - }; - - short NumChunks = 0; - READ(NumChunks); - - // Read chunk headers: - for (int i = 0; i < NumChunks; i++) - { - sChunkHeader * Header = new sChunkHeader; - - // Here we do not use the READ macro, as it does not free the resources - // allocated with new in case of error. - if (f.Read(Header, sizeof(*Header)) != sizeof(*Header)) - { - LOGERROR("ERROR READING %s FROM FILE %s (line %d); file offset %d", "Header", m_FileName.c_str(), __LINE__, f.Tell()); - delete Header; - Header = NULL; - return; - } - m_ChunkHeaders.push_back(Header); - } // for i - chunk headers - - // Read chunk data: - if (f.ReadRestOfFile(m_DataContents) == -1) - { - LOGERROR("Cannot read file \"%s\" contents", m_FileName.c_str()); - return; - } - - if (m_ChunkVersion == 1) // Convert chunks to version 2 - { - UpdateChunk1To2(); - } -#if AXIS_ORDER == AXIS_ORDER_XZY - if (m_ChunkVersion == 2) // Convert chunks to version 3 - { - UpdateChunk2To3(); - } -#endif -} - - - - - -cWSSCompact::cPAKFile::~cPAKFile() -{ - if (m_NumDirty > 0) - { - SynchronizeFile(); - } - for (sChunkHeaders::iterator itr = m_ChunkHeaders.begin(); itr != m_ChunkHeaders.end(); ++itr) - { - delete *itr; - } -} - - - - - -bool cWSSCompact::cPAKFile::GetChunkData(const cChunkCoords & a_Chunk, int & a_UncompressedSize, AString & a_Data) -{ - int ChunkX = a_Chunk.m_ChunkX; - int ChunkZ = a_Chunk.m_ChunkZ; - sChunkHeader * Header = NULL; - int Offset = 0; - for (sChunkHeaders::iterator itr = m_ChunkHeaders.begin(); itr != m_ChunkHeaders.end(); ++itr) - { - if (((*itr)->m_ChunkX == ChunkX) && ((*itr)->m_ChunkZ == ChunkZ)) - { - Header = *itr; - break; - } - Offset += (*itr)->m_CompressedSize; - } - if ((Header == NULL) || (Offset + Header->m_CompressedSize > (int)m_DataContents.size())) - { - // Chunk not found / data invalid - return false; - } - - a_UncompressedSize = Header->m_UncompressedSize; - a_Data.assign(m_DataContents, Offset, Header->m_CompressedSize); - return true; -} - - - - - -bool cWSSCompact::cPAKFile::SaveChunk(const cChunkCoords & a_Chunk, cWorld * a_World) -{ - if (!SaveChunkToData(a_Chunk, a_World)) - { - return false; - } - if (m_NumDirty > MAX_DIRTY_CHUNKS) - { - SynchronizeFile(); - } - return true; -} - - - - - -void cWSSCompact::cPAKFile::UpdateChunk1To2() -{ - int Offset = 0; - AString NewDataContents; - int ChunksConverted = 0; - for (sChunkHeaders::iterator itr = m_ChunkHeaders.begin(); itr != m_ChunkHeaders.end(); ++itr) - { - sChunkHeader * Header = *itr; - - if (ChunksConverted % 32 == 0) - { - LOGINFO("Updating \"%s\" version 1 to version 2: " SIZE_T_FMT " %%", m_FileName.c_str(), (ChunksConverted * 100) / m_ChunkHeaders.size()); - } - ChunksConverted++; - - AString Data; - int UncompressedSize = Header->m_UncompressedSize; - Data.assign(m_DataContents, Offset, Header->m_CompressedSize); - Offset += Header->m_CompressedSize; - - // Crude data integrity check: - int ExpectedSize = (16*128*16)*2 + (16*128*16)/2; // For version 1 - if (UncompressedSize < ExpectedSize) - { - LOGWARNING("Chunk [%d, %d] has too short decompressed data (%d bytes out of %d needed), erasing", - Header->m_ChunkX, Header->m_ChunkZ, - UncompressedSize, ExpectedSize - ); - Offset += Header->m_CompressedSize; - continue; - } - - // Decompress the data: - AString UncompressedData; - { - int errorcode = UncompressString(Data.data(), Data.size(), UncompressedData, (size_t)UncompressedSize); - if (errorcode != Z_OK) - { - LOGERROR("Error %d decompressing data for chunk [%d, %d]", - errorcode, - Header->m_ChunkX, Header->m_ChunkZ - ); - Offset += Header->m_CompressedSize; - continue; - } - } - - if (UncompressedSize != (int)UncompressedData.size()) - { - LOGWARNING("Uncompressed data size differs (exp %d bytes, got " SIZE_T_FMT ") for chunk [%d, %d]", - UncompressedSize, UncompressedData.size(), - Header->m_ChunkX, Header->m_ChunkZ - ); - Offset += Header->m_CompressedSize; - continue; - } - - - // Old version is 128 blocks high with YZX axis order - char ConvertedData[cChunkDef::BlockDataSize]; - int Index = 0; - unsigned int InChunkOffset = 0; - for (int x = 0; x < 16; ++x) for (int z = 0; z < 16; ++z) - { - for (int y = 0; y < 128; ++y) - { - ConvertedData[Index++] = UncompressedData[y + z * 128 + x * 128 * 16 + InChunkOffset]; - } - // Add 128 empty blocks after an old y column - memset(ConvertedData + Index, E_BLOCK_AIR, 128); - Index += 128; - } - InChunkOffset += (16 * 128 * 16); - for (int x = 0; x < 16; ++x) for (int z = 0; z < 16; ++z) // Metadata - { - for (int y = 0; y < 64; ++y) - { - ConvertedData[Index++] = UncompressedData[y + z * 64 + x * 64 * 16 + InChunkOffset]; - } - memset(ConvertedData + Index, 0, 64); - Index += 64; - } - InChunkOffset += (16 * 128 * 16) / 2; - for (int x = 0; x < 16; ++x) for (int z = 0; z < 16; ++z) // Block light - { - for (int y = 0; y < 64; ++y) - { - ConvertedData[Index++] = UncompressedData[y + z * 64 + x * 64 * 16 + InChunkOffset]; - } - memset(ConvertedData + Index, 0, 64); - Index += 64; - } - InChunkOffset += (16*128*16)/2; - for (int x = 0; x < 16; ++x) for (int z = 0; z < 16; ++z) // Sky light - { - for (int y = 0; y < 64; ++y) - { - ConvertedData[Index++] = UncompressedData[y + z * 64 + x * 64 * 16 + InChunkOffset]; - } - memset(ConvertedData + Index, 0, 64); - Index += 64; - } - InChunkOffset += (16 * 128 * 16) / 2; - - AString Converted(ConvertedData, ARRAYCOUNT(ConvertedData)); - - // Add JSON data afterwards - if (UncompressedData.size() > InChunkOffset) - { - Converted.append( UncompressedData.begin() + InChunkOffset, UncompressedData.end()); - } - - // Re-compress data - AString CompressedData; - { - int errorcode = CompressString(Converted.data(), Converted.size(), CompressedData, m_CompressionFactor); - if (errorcode != Z_OK) - { - LOGERROR("Error %d compressing data for chunk [%d, %d]", - errorcode, - Header->m_ChunkX, Header->m_ChunkZ - ); - continue; - } - } - - // Save into file's cache - Header->m_UncompressedSize = (int)Converted.size(); - Header->m_CompressedSize = (int)CompressedData.size(); - NewDataContents.append(CompressedData); - } - - // Done converting - m_DataContents = NewDataContents; - m_ChunkVersion = 2; - SynchronizeFile(); - - LOGINFO("Updated \"%s\" version 1 to version 2", m_FileName.c_str()); -} - - - - - -void cWSSCompact::cPAKFile::UpdateChunk2To3() -{ - int Offset = 0; - AString NewDataContents; - int ChunksConverted = 0; - for (sChunkHeaders::iterator itr = m_ChunkHeaders.begin(); itr != m_ChunkHeaders.end(); ++itr) - { - sChunkHeader * Header = *itr; - - if (ChunksConverted % 32 == 0) - { - LOGINFO("Updating \"%s\" version 2 to version 3: " SIZE_T_FMT " %%", m_FileName.c_str(), (ChunksConverted * 100) / m_ChunkHeaders.size()); - } - ChunksConverted++; - - AString Data; - int UncompressedSize = Header->m_UncompressedSize; - Data.assign(m_DataContents, Offset, Header->m_CompressedSize); - Offset += Header->m_CompressedSize; - - // Crude data integrity check: - const int ExpectedSize = (16 * 256 * 16) * 2 + (16 * 256 * 16) / 2; // For version 2 - if (UncompressedSize < ExpectedSize) - { - LOGWARNING("Chunk [%d, %d] has too short decompressed data (%d bytes out of %d needed), erasing", - Header->m_ChunkX, Header->m_ChunkZ, - UncompressedSize, ExpectedSize - ); - Offset += Header->m_CompressedSize; - continue; - } - - // Decompress the data: - AString UncompressedData; - { - int errorcode = UncompressString(Data.data(), Data.size(), UncompressedData, (size_t)UncompressedSize); - if (errorcode != Z_OK) - { - LOGERROR("Error %d decompressing data for chunk [%d, %d]", - errorcode, - Header->m_ChunkX, Header->m_ChunkZ - ); - Offset += Header->m_CompressedSize; - continue; - } - } - - if (UncompressedSize != (int)UncompressedData.size()) - { - LOGWARNING("Uncompressed data size differs (exp %d bytes, got " SIZE_T_FMT ") for chunk [%d, %d]", - UncompressedSize, UncompressedData.size(), - Header->m_ChunkX, Header->m_ChunkZ - ); - Offset += Header->m_CompressedSize; - continue; - } - - char ConvertedData[ExpectedSize]; - memset(ConvertedData, 0, ExpectedSize); - - // Cannot use cChunk::MakeIndex because it might change again????????? - // For compatibility, use what we know is current - #define MAKE_3_INDEX( x, y, z) ( x + (z * 16) + (y * 16 * 16)) - - unsigned int InChunkOffset = 0; - for (int x = 0; x < 16; ++x) for (int z = 0; z < 16; ++z) for (int y = 0; y < 256; ++y) // YZX Loop order is important, in 1.1 Y was first then Z then X - { - ConvertedData[ MAKE_3_INDEX(x, y, z) ] = UncompressedData[InChunkOffset]; - ++InChunkOffset; - } // for y, z, x - - - unsigned int index2 = 0; - for (int x = 0; x < 16; ++x) for (int z = 0; z < 16; ++z) for (int y = 0; y < 256; ++y) - { - ConvertedData[ InChunkOffset + MAKE_3_INDEX(x, y, z)/2 ] |= ( (UncompressedData[ InChunkOffset + index2/2 ] >> ((index2&1)*4)) & 0x0f) << ((x&1)*4); - ++index2; - } - InChunkOffset += index2 / 2; - index2 = 0; - - for (int x = 0; x < 16; ++x) for (int z = 0; z < 16; ++z) for (int y = 0; y < 256; ++y) - { - ConvertedData[ InChunkOffset + MAKE_3_INDEX(x, y, z)/2 ] |= ( (UncompressedData[ InChunkOffset + index2/2 ] >> ((index2&1)*4)) & 0x0f) << ((x&1)*4); - ++index2; - } - InChunkOffset += index2 / 2; - index2 = 0; - - for (int x = 0; x < 16; ++x) for (int z = 0; z < 16; ++z) for (int y = 0; y < 256; ++y) - { - ConvertedData[ InChunkOffset + MAKE_3_INDEX(x, y, z)/2 ] |= ( (UncompressedData[ InChunkOffset + index2/2 ] >> ((index2&1)*4)) & 0x0f) << ((x&1)*4); - ++index2; - } - InChunkOffset += index2 / 2; - - AString Converted(ConvertedData, ExpectedSize); - - // Add JSON data afterwards - if (UncompressedData.size() > InChunkOffset) - { - Converted.append( UncompressedData.begin() + InChunkOffset, UncompressedData.end()); - } - - // Re-compress data - AString CompressedData; - { - int errorcode = CompressString(Converted.data(), Converted.size(), CompressedData, m_CompressionFactor); - if (errorcode != Z_OK) - { - LOGERROR("Error %d compressing data for chunk [%d, %d]", - errorcode, - Header->m_ChunkX, Header->m_ChunkZ - ); - continue; - } - } - - // Save into file's cache - Header->m_UncompressedSize = (int)Converted.size(); - Header->m_CompressedSize = (int)CompressedData.size(); - NewDataContents.append(CompressedData); - } - - // Done converting - m_DataContents = NewDataContents; - m_ChunkVersion = 3; - SynchronizeFile(); - - LOGINFO("Updated \"%s\" version 2 to version 3", m_FileName.c_str()); -} - - - - - -bool cWSSCompact::LoadChunkFromData(const cChunkCoords & a_Chunk, int a_UncompressedSize, const AString & a_Data, cWorld * a_World) -{ - // Crude data integrity check: - if (a_UncompressedSize < cChunkDef::BlockDataSize) - { - LOGWARNING("Chunk [%d, %d] has too short decompressed data (%d bytes out of %d needed), erasing", - a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ, - a_UncompressedSize, cChunkDef::BlockDataSize - ); - EraseChunkData(a_Chunk); - return false; - } - - // Decompress the data: - AString UncompressedData; - int errorcode = UncompressString(a_Data.data(), a_Data.size(), UncompressedData, (size_t)a_UncompressedSize); - if (errorcode != Z_OK) - { - LOGERROR("Error %d decompressing data for chunk [%d, %d]", - errorcode, - a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ - ); - return false; - } - - if (a_UncompressedSize != (int)UncompressedData.size()) - { - LOGWARNING("Uncompressed data size differs (exp %d bytes, got " SIZE_T_FMT ") for chunk [%d, %d]", - a_UncompressedSize, UncompressedData.size(), - a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ - ); - return false; - } - - cEntityList Entities; - cBlockEntityList BlockEntities; - bool IsLightValid = false; - - if (a_UncompressedSize > cChunkDef::BlockDataSize) - { - Json::Value root; // will contain the root value after parsing. - Json::Reader reader; - if (!reader.parse( UncompressedData.data() + cChunkDef::BlockDataSize, root, false)) - { - LOGERROR("Failed to parse trailing JSON in chunk [%d, %d]!", - a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ - ); - } - else - { - LoadEntitiesFromJson(root, Entities, BlockEntities, a_World); - IsLightValid = root.get("IsLightValid", false).asBool(); - } - } - - BLOCKTYPE * BlockData = (BLOCKTYPE *)UncompressedData.data(); - NIBBLETYPE * MetaData = (NIBBLETYPE *)(BlockData + MetaOffset); - NIBBLETYPE * BlockLight = (NIBBLETYPE *)(BlockData + LightOffset); - NIBBLETYPE * SkyLight = (NIBBLETYPE *)(BlockData + SkyLightOffset); - - a_World->QueueSetChunkData(cSetChunkDataPtr(new cSetChunkData( - a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ, - BlockData, MetaData, - IsLightValid ? BlockLight : NULL, - IsLightValid ? SkyLight : NULL, - NULL, NULL, - Entities, BlockEntities, - false - ))); - - return true; -} - - - - - -bool cWSSCompact::cPAKFile::EraseChunkData(const cChunkCoords & a_Chunk) -{ - int ChunkX = a_Chunk.m_ChunkX; - int ChunkZ = a_Chunk.m_ChunkZ; - int Offset = 0; - for (sChunkHeaders::iterator itr = m_ChunkHeaders.begin(); itr != m_ChunkHeaders.end(); ++itr) - { - if (((*itr)->m_ChunkX == ChunkX) && ((*itr)->m_ChunkZ == ChunkZ)) - { - m_DataContents.erase(Offset, (*itr)->m_CompressedSize); - delete *itr; - itr = m_ChunkHeaders.erase(itr); - return true; - } - Offset += (*itr)->m_CompressedSize; - } - - return false; -} - - - - - -bool cWSSCompact::cPAKFile::SaveChunkToData(const cChunkCoords & a_Chunk, cWorld * a_World) -{ - // Serialize the chunk: - cJsonChunkSerializer Serializer; - if (!a_World->GetChunkData(a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ, Serializer)) - { - // Chunk not valid - LOG("cWSSCompact: Trying to save chunk [%d, %d, %d] that has no data, ignoring request.", a_Chunk.m_ChunkX, a_Chunk.m_ChunkY, a_Chunk.m_ChunkZ); - return false; - } - - AString Data; - Data.assign((const char *)Serializer.GetBlockData(), cChunkDef::BlockDataSize); - if (Serializer.HasJsonData()) - { - AString JsonData; - Json::StyledWriter writer; - JsonData = writer.write(Serializer.GetRoot()); - Data.append(JsonData); - } - - // Compress the data: - AString CompressedData; - int errorcode = CompressString(Data.data(), Data.size(), CompressedData, m_CompressionFactor); - if (errorcode != Z_OK) - { - LOGERROR("Error %i compressing data for chunk [%d, %d, %d]", errorcode, a_Chunk.m_ChunkX, a_Chunk.m_ChunkY, a_Chunk.m_ChunkZ); - return false; - } - - // Erase any existing data for the chunk: - EraseChunkData(a_Chunk); - - // Save the header: - sChunkHeader * Header = new sChunkHeader; - if (Header == NULL) - { - LOGWARNING("Cannot create a new chunk header to save chunk [%d, %d, %d]", a_Chunk.m_ChunkX, a_Chunk.m_ChunkY, a_Chunk.m_ChunkZ); - return false; - } - Header->m_CompressedSize = (int)CompressedData.size(); - Header->m_ChunkX = a_Chunk.m_ChunkX; - Header->m_ChunkZ = a_Chunk.m_ChunkZ; - Header->m_UncompressedSize = (int)Data.size(); - m_ChunkHeaders.push_back(Header); - - m_DataContents.append(CompressedData.data(), CompressedData.size()); - - m_NumDirty++; - return true; -} - - - - - -#define WRITE(Var) \ - if (f.Write(&Var, sizeof(Var)) != sizeof(Var)) \ - { \ - LOGERROR("cWSSCompact: ERROR writing %s to file \"%s\" (line %d); file offset %d", #Var, m_FileName.c_str(), __LINE__, f.Tell()); \ - return; \ - } - -void cWSSCompact::cPAKFile::SynchronizeFile(void) -{ - cFile f; - if (!f.Open(m_FileName, cFile::fmWrite)) - { - LOGERROR("Cannot open PAK file \"%s\" for writing", m_FileName.c_str()); - return; - } - - WRITE(m_PakVersion); - WRITE(m_ChunkVersion); - short NumChunks = (short)m_ChunkHeaders.size(); - WRITE(NumChunks); - for (sChunkHeaders::iterator itr = m_ChunkHeaders.begin(); itr != m_ChunkHeaders.end(); ++itr) - { - WRITE(**itr); - } - if (f.Write(m_DataContents.data(), m_DataContents.size()) != (int)m_DataContents.size()) - { - LOGERROR("cWSSCompact: ERROR writing chunk contents to file \"%s\" (line %d); file offset %d", m_FileName.c_str(), __LINE__, f.Tell()); - return; - } - m_NumDirty = 0; -} - - - - diff --git a/src/WorldStorage/WSSCompact.h b/src/WorldStorage/WSSCompact.h deleted file mode 100644 index 83e9cb49f..000000000 --- a/src/WorldStorage/WSSCompact.h +++ /dev/null @@ -1,157 +0,0 @@ - -// WSSCompact.h - -// Interfaces to the cWSSCompact class representing the "Compact" storage schema (PAK-files) - - - - - -#pragma once -#ifndef WSSCOMPACT_H_INCLUDED -#define WSSCOMPACT_H_INCLUDED - -#include "WorldStorage.h" -#include "../Vector3.h" -#include "json/json.h" -#include "ChunkDataCallback.h" - - - - - -/// Helper class for serializing a chunk into Json -class cJsonChunkSerializer : - public cChunkDataArrayCollector -{ -public: - - cJsonChunkSerializer(void); - - Json::Value & GetRoot (void) {return m_Root; } - BLOCKTYPE * GetBlockData(void) {return (BLOCKTYPE *)m_BlockData; } - bool HasJsonData (void) const {return m_HasJsonData; } - -protected: - - // NOTE: block data is serialized into inherited cChunkDataCollector's m_BlockData[] array - - // Entities and BlockEntities are serialized to Json - Json::Value m_Root; - bool m_HasJsonData; - - // cChunkDataCollector overrides: - virtual void Entity (cEntity * a_Entity) override; - virtual void BlockEntity (cBlockEntity * a_Entity) override; - virtual void LightIsValid (bool a_IsLightValid) override; -} ; - - - - - -class cWSSCompact : - public cWSSchema -{ -public: - cWSSCompact(cWorld * a_World, int a_CompressionFactor) : cWSSchema(a_World), m_CompressionFactor(a_CompressionFactor) {} - virtual ~cWSSCompact(); - -protected: - - enum - { - // Offsets to individual components in the joined blockdata array - MetaOffset = cChunkDef::NumBlocks, - LightOffset = MetaOffset + cChunkDef::NumBlocks / 2, - SkyLightOffset = LightOffset + cChunkDef::NumBlocks / 2, - } ; - - struct sChunkHeader; - typedef std::vector<sChunkHeader *> sChunkHeaders; - - /// Implements a cache for a single PAK file; implements lazy-write in order to be able to write multiple chunks fast - class cPAKFile - { - public: - - cPAKFile(const AString & a_FileName, int a_LayerX, int a_LayerZ, int a_CompressionFactor); - ~cPAKFile(); - - bool GetChunkData(const cChunkCoords & a_Chunk, int & a_UncompressedSize, AString & a_Data); - bool SetChunkData(const cChunkCoords & a_Chunk, int a_UncompressedSize, const AString & a_Data); - bool EraseChunkData(const cChunkCoords & a_Chunk); - - bool SaveChunk(const cChunkCoords & a_Chunk, cWorld * a_World); - - int GetLayerX(void) const {return m_LayerX; } - int GetLayerZ(void) const {return m_LayerZ; } - - static const int PAK_VERSION = 1; -#if AXIS_ORDER == AXIS_ORDER_XZY - static const int CHUNK_VERSION = 3; -#elif AXIS_ORDER == AXIS_ORDER_YZX - static const int CHUNK_VERSION = 2; -#endif - protected: - - AString m_FileName; - int m_CompressionFactor; - int m_LayerX; - int m_LayerZ; - - sChunkHeaders m_ChunkHeaders; - AString m_DataContents; // Data contents of the file, cached - - int m_NumDirty; // Number of chunks that were written into m_DataContents but not into the file - - Vector3i m_ChunkSize; // Is related to m_ChunkVersion - char m_ChunkVersion; - char m_PakVersion; - - bool SaveChunkToData(const cChunkCoords & a_Chunk, cWorld * a_World); // Saves the chunk to m_DataContents, updates headers and m_NumDirty - void SynchronizeFile(void); // Writes m_DataContents along with the headers to file, resets m_NumDirty - - void UpdateChunk1To2(void); // Height from 128 to 256 - void UpdateChunk2To3(void); // Axis order from YZX to XZY - } ; - - typedef std::list<cPAKFile *> cPAKFiles; - - cCriticalSection m_CS; - cPAKFiles m_PAKFiles; // A MRU cache of PAK files - - int m_CompressionFactor; - - /// Loads the correct PAK file either from cache or from disk, manages the m_PAKFiles cache - cPAKFile * LoadPAKFile(const cChunkCoords & a_Chunk); - - /// Gets chunk data from the correct file; locks CS as needed - bool GetChunkData(const cChunkCoords & a_Chunk, int & a_UncompressedSize, AString & a_Data); - - /// Sets chunk data to the correct file; locks CS as needed - bool SetChunkData(const cChunkCoords & a_Chunk, int a_UncompressedSize, const AString & a_Data); - - /// Erases chunk data from the correct file; locks CS as needed - bool EraseChunkData(const cChunkCoords & a_Chunk); - - /// Loads the chunk from the data (no locking needed) - bool LoadChunkFromData(const cChunkCoords & a_Chunk, int a_UncompressedSize, const AString & a_Data, cWorld * a_World); - - void LoadEntitiesFromJson(Json::Value & a_Value, cEntityList & a_Entities, cBlockEntityList & a_BlockEntities, cWorld * a_World); - - // cWSSchema overrides: - virtual bool LoadChunk(const cChunkCoords & a_Chunk) override; - virtual bool SaveChunk(const cChunkCoords & a_Chunk) override; - virtual const AString GetName(void) const override {return "compact"; } -} ; - - - - - -#endif // WSSCOMPACT_H_INCLUDED - - - - diff --git a/src/WorldStorage/WorldStorage.cpp b/src/WorldStorage/WorldStorage.cpp index 707e8f929..c611bfd90 100644 --- a/src/WorldStorage/WorldStorage.cpp +++ b/src/WorldStorage/WorldStorage.cpp @@ -7,7 +7,6 @@ #include "Globals.h" #include "WorldStorage.h" -#include "WSSCompact.h" #include "WSSAnvil.h" #include "../World.h" #include "../Generating/ChunkGenerator.h" @@ -141,9 +140,11 @@ size_t cWorldStorage::GetSaveQueueLength(void) -void cWorldStorage::QueueLoadChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ, bool a_Generate) +void cWorldStorage::QueueLoadChunk(int a_ChunkX, int a_ChunkZ) { - m_LoadQueue.EnqueueItem(sChunkLoad(a_ChunkX, a_ChunkY, a_ChunkZ, a_Generate)); + ASSERT(m_World->IsChunkQueued(a_ChunkX, a_ChunkZ)); + + m_LoadQueue.EnqueueItem(cChunkCoords(a_ChunkX, a_ChunkZ)); m_Event.Set(); } @@ -151,9 +152,11 @@ void cWorldStorage::QueueLoadChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ, boo -void cWorldStorage::QueueSaveChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ) +void cWorldStorage::QueueSaveChunk(int a_ChunkX, int a_ChunkZ) { - m_SaveQueue.EnqueueItemIfNotPresent(cChunkCoords(a_ChunkX, a_ChunkY, a_ChunkZ)); + ASSERT(m_World->IsChunkValid(a_ChunkX, a_ChunkZ)); + + m_SaveQueue.EnqueueItemIfNotPresent(cChunkCoords(a_ChunkX, a_ChunkZ)); m_Event.Set(); } @@ -161,9 +164,9 @@ void cWorldStorage::QueueSaveChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ) -void cWorldStorage::UnqueueLoad(int a_ChunkX, int a_ChunkY, int a_ChunkZ) +void cWorldStorage::UnqueueLoad(int a_ChunkX, int a_ChunkZ) { - m_LoadQueue.Remove(sChunkLoad(a_ChunkX, a_ChunkY, a_ChunkZ, true)); + m_LoadQueue.Remove(cChunkCoords(a_ChunkX, a_ChunkZ)); } @@ -183,7 +186,6 @@ void cWorldStorage::InitSchemas(int a_StorageCompressionFactor) { // The first schema added is considered the default m_Schemas.push_back(new cWSSAnvil (m_World, a_StorageCompressionFactor)); - m_Schemas.push_back(new cWSSCompact (m_World, a_StorageCompressionFactor)); m_Schemas.push_back(new cWSSForgetful(m_World)); // Add new schemas here @@ -242,22 +244,14 @@ void cWorldStorage::Execute(void) bool cWorldStorage::LoadOneChunk(void) { - sChunkLoad ToLoad(0, 0, 0, false); + cChunkCoords ToLoad(0, 0); bool ShouldLoad = m_LoadQueue.TryDequeueItem(ToLoad); - if (ShouldLoad && !LoadChunk(ToLoad.m_ChunkX, ToLoad.m_ChunkY, ToLoad.m_ChunkZ)) + + if (ShouldLoad) { - if (ToLoad.m_Generate) - { - // The chunk couldn't be loaded, generate it: - m_World->GetGenerator().QueueGenerateChunk(ToLoad.m_ChunkX, ToLoad.m_ChunkY, ToLoad.m_ChunkZ); - } - else - { - // TODO: Notify the world that the load has failed: - // m_World->ChunkLoadFailed(ToLoad.m_ChunkX, ToLoad.m_ChunkY, ToLoad.m_ChunkZ); - } + return LoadChunk(ToLoad.m_ChunkX, ToLoad.m_ChunkZ); } - return ShouldLoad; + return false; } @@ -266,7 +260,7 @@ bool cWorldStorage::LoadOneChunk(void) bool cWorldStorage::SaveOneChunk(void) { - cChunkCoords ToSave(0, 0, 0); + cChunkCoords ToSave(0, 0); bool ShouldSave = m_SaveQueue.TryDequeueItem(ToSave); if (ShouldSave && m_World->IsChunkValid(ToSave.m_ChunkX, ToSave.m_ChunkZ)) { @@ -283,15 +277,11 @@ bool cWorldStorage::SaveOneChunk(void) -bool cWorldStorage::LoadChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ) +bool cWorldStorage::LoadChunk(int a_ChunkX, int a_ChunkZ) { - if (m_World->IsChunkValid(a_ChunkX, a_ChunkZ)) - { - // Already loaded (can happen, since the queue is async) - return true; - } + ASSERT(m_World->IsChunkQueued(a_ChunkX, a_ChunkZ)); - cChunkCoords Coords(a_ChunkX, a_ChunkY, a_ChunkZ); + cChunkCoords Coords(a_ChunkX, a_ChunkZ); // First try the schema that is used for saving if (m_SaveSchema->LoadChunk(Coords)) @@ -309,7 +299,7 @@ bool cWorldStorage::LoadChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ) } // Notify the chunk owner that the chunk failed to load (sets cChunk::m_HasLoadFailed to true): - m_World->ChunkLoadFailed(a_ChunkX, a_ChunkY, a_ChunkZ); + m_World->ChunkLoadFailed(a_ChunkX, a_ChunkZ); return false; } diff --git a/src/WorldStorage/WorldStorage.h b/src/WorldStorage/WorldStorage.h index 978a5b5d1..fc7e9f84c 100644 --- a/src/WorldStorage/WorldStorage.h +++ b/src/WorldStorage/WorldStorage.h @@ -64,13 +64,10 @@ public: cWorldStorage(void); ~cWorldStorage(); - void QueueLoadChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ, bool a_Generate); // Queues the chunk for loading; if not loaded, the chunk will be generated if a_Generate is true - void QueueSaveChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ); + void QueueLoadChunk(int a_ChunkX, int a_ChunkZ); + void QueueSaveChunk(int a_ChunkX, int a_ChunkZ); - /// Loads the chunk specified; returns true on success, false on failure - bool LoadChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ); - - void UnqueueLoad(int a_ChunkX, int a_ChunkY, int a_ChunkZ); + void UnqueueLoad(int a_ChunkX, int a_ChunkZ); void UnqueueSave(const cChunkCoords & a_Chunk); bool Start(cWorld * a_World, const AString & a_StorageSchemaName, int a_StorageCompressionFactor); // Hide the cIsThread's Start() method, we need to provide args @@ -84,38 +81,10 @@ public: protected: - struct sChunkLoad - { - int m_ChunkX; - int m_ChunkY; - int m_ChunkZ; - bool m_Generate; // If true, the chunk will be generated if it cannot be loaded - - sChunkLoad(int a_ChunkX, int a_ChunkY, int a_ChunkZ, bool a_Generate) : m_ChunkX(a_ChunkX), m_ChunkY(a_ChunkY), m_ChunkZ(a_ChunkZ), m_Generate(a_Generate) {} - - bool operator==(const sChunkLoad other) const - { - return this->m_ChunkX == other.m_ChunkX && - this->m_ChunkY == other.m_ChunkY && - this->m_ChunkZ == other.m_ChunkZ; - } - } ; - - struct FuncTable - { - static void Delete(sChunkLoad) {} - static void Combine(sChunkLoad & a_orig, const sChunkLoad a_new) - { - a_orig.m_Generate |= a_new.m_Generate; - } - }; - - typedef cQueue<sChunkLoad, FuncTable> sChunkLoadQueue; - cWorld * m_World; AString m_StorageSchemaName; - sChunkLoadQueue m_LoadQueue; + cChunkCoordsQueue m_LoadQueue; cChunkCoordsQueue m_SaveQueue; /// All the storage schemas (all used for loading) @@ -123,7 +92,11 @@ protected: /// The one storage schema used for saving cWSSchema * m_SaveSchema; + + /// Loads the chunk specified; returns true on success, false on failure + bool LoadChunk(int a_ChunkX, int a_ChunkZ); + void InitSchemas(int a_StorageCompressionFactor); virtual void Execute(void) override; |