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author | madmaxoft <github@xoft.cz> | 2014-01-25 15:37:00 +0100 |
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committer | madmaxoft <github@xoft.cz> | 2014-01-25 15:37:00 +0100 |
commit | a2dfb2853718cc8bf73b954e5b678c12d93c815c (patch) | |
tree | b793ef13c8793cf4943659d75fcbe10cb4074daf /src/WorldStorage | |
parent | Removed unnecessary define (diff) | |
parent | Comm logging is available in both Debug and Release modes. (diff) | |
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Diffstat (limited to 'src/WorldStorage')
-rw-r--r-- | src/WorldStorage/ScoreboardSerializer.cpp | 8 | ||||
-rw-r--r-- | src/WorldStorage/WSSAnvil.cpp | 9 |
2 files changed, 9 insertions, 8 deletions
diff --git a/src/WorldStorage/ScoreboardSerializer.cpp b/src/WorldStorage/ScoreboardSerializer.cpp index fa094a033..c65e13f98 100644 --- a/src/WorldStorage/ScoreboardSerializer.cpp +++ b/src/WorldStorage/ScoreboardSerializer.cpp @@ -31,16 +31,12 @@ cScoreboardSerializer::cScoreboardSerializer(const AString & a_WorldName, cScore bool cScoreboardSerializer::Load(void) { - cFile File; - if (!File.Open(FILE_IO_PREFIX + m_Path, cFile::fmRead)) + AString Data = cFile::ReadWholeFile(FILE_IO_PREFIX + m_Path); + if (Data.empty()) { return false; } - AString Data; - File.ReadRestOfFile(Data); - File.Close(); - AString Uncompressed; int res = UncompressStringGZIP(Data.data(), Data.size(), Uncompressed); diff --git a/src/WorldStorage/WSSAnvil.cpp b/src/WorldStorage/WSSAnvil.cpp index 8be6372e2..e2a882f65 100644 --- a/src/WorldStorage/WSSAnvil.cpp +++ b/src/WorldStorage/WSSAnvil.cpp @@ -1926,14 +1926,19 @@ bool cWSSAnvil::LoadEntityBaseFromNBT(cEntity & a_Entity, const cParsedNBT & a_N double Speed[3]; if (!LoadDoublesListFromNBT(Speed, 3, a_NBT, a_NBT.FindChildByName(a_TagIdx, "Motion"))) { - return false; + // Provide default speed: + Speed[0] = 0; + Speed[1] = 0; + Speed[2] = 0; } a_Entity.SetSpeed(Speed[0], Speed[1], Speed[2]); double Rotation[3]; if (!LoadDoublesListFromNBT(Rotation, 2, a_NBT, a_NBT.FindChildByName(a_TagIdx, "Rotation"))) { - return false; + // Provide default rotation: + Rotation[0] = 0; + Rotation[1] = 0; } a_Entity.SetYaw(Rotation[0]); a_Entity.SetRoll(Rotation[1]); |