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author | Howaner <franzi.moos@googlemail.com> | 2014-05-07 12:30:30 +0200 |
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committer | Howaner <franzi.moos@googlemail.com> | 2014-05-07 12:30:30 +0200 |
commit | d6cb6e0423fe38478c69f5d249882a01d727f0ed (patch) | |
tree | 5058b8901bc482a1711f537618a04be5791c6994 /src/WorldStorage | |
parent | Rename CanRepairWithItem to CanRepairWithRawMaterial and rename Size() to Count() (diff) | |
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Diffstat (limited to 'src/WorldStorage')
-rw-r--r-- | src/WorldStorage/NBTChunkSerializer.cpp | 37 | ||||
-rw-r--r-- | src/WorldStorage/WSSAnvil.cpp | 34 |
2 files changed, 59 insertions, 12 deletions
diff --git a/src/WorldStorage/NBTChunkSerializer.cpp b/src/WorldStorage/NBTChunkSerializer.cpp index fd356c7de..b696a8f69 100644 --- a/src/WorldStorage/NBTChunkSerializer.cpp +++ b/src/WorldStorage/NBTChunkSerializer.cpp @@ -88,23 +88,48 @@ void cNBTChunkSerializer::Finish(void) void cNBTChunkSerializer::AddItem(const cItem & a_Item, int a_Slot, const AString & a_CompoundName) { m_Writer.BeginCompound(a_CompoundName); - m_Writer.AddShort("id", (short)(a_Item.m_ItemType)); - m_Writer.AddShort("Damage", a_Item.m_ItemDamage); - m_Writer.AddByte ("Count", a_Item.m_ItemCount); + m_Writer.AddShort("id", (short)(a_Item.m_ItemType)); + m_Writer.AddShort("Damage", a_Item.m_ItemDamage); + m_Writer.AddByte ("Count", a_Item.m_ItemCount); if (a_Slot >= 0) { m_Writer.AddByte ("Slot", (unsigned char)a_Slot); } - // Write the enchantments: - if (!a_Item.m_Enchantments.IsEmpty() || ((a_Item.m_ItemType == E_ITEM_FIREWORK_ROCKET) || (a_Item.m_ItemType == E_ITEM_FIREWORK_STAR))) + // Write the tag compound (for enchantment, firework, custom name and repair cost): + if ( + (!a_Item.m_Enchantments.IsEmpty()) || + ((a_Item.m_ItemType == E_ITEM_FIREWORK_ROCKET) || (a_Item.m_ItemType == E_ITEM_FIREWORK_STAR)) || + (a_Item.m_RepairCost > 0) || + (a_Item.m_CustomName != "") || + (a_Item.m_Lore != "") + ) { m_Writer.BeginCompound("tag"); + if (a_Item.m_RepairCost > 0) + { + m_Writer.AddInt("RepairCost", (Int32)a_Item.m_RepairCost); + } + + if ((a_Item.m_CustomName != "") || (a_Item.m_Lore != "")) + { + m_Writer.BeginCompound("display"); + if (a_Item.m_CustomName != "") + { + m_Writer.AddString("Name", a_Item.m_CustomName); + } + if (a_Item.m_Lore != "") + { + m_Writer.AddString("Lore", a_Item.m_Lore); + } + m_Writer.EndCompound(); + } + if ((a_Item.m_ItemType == E_ITEM_FIREWORK_ROCKET) || (a_Item.m_ItemType == E_ITEM_FIREWORK_STAR)) { cFireworkItem::WriteToNBTCompound(a_Item.m_FireworkItem, m_Writer, (ENUM_ITEM_ID)a_Item.m_ItemType); } - + if (!a_Item.m_Enchantments.IsEmpty()) { const char * TagName = (a_Item.m_ItemType == E_ITEM_BOOK) ? "StoredEnchantments" : "ench"; diff --git a/src/WorldStorage/WSSAnvil.cpp b/src/WorldStorage/WSSAnvil.cpp index f33178173..b1c6238ab 100644 --- a/src/WorldStorage/WSSAnvil.cpp +++ b/src/WorldStorage/WSSAnvil.cpp @@ -645,18 +645,16 @@ bool cWSSAnvil::LoadItemFromNBT(cItem & a_Item, const cParsedNBT & a_NBT, int a_ } int Damage = a_NBT.FindChildByName(a_TagIdx, "Damage"); - if ((Damage < 0) || (a_NBT.GetType(Damage) != TAG_Short)) + if ((Damage > 0) && (a_NBT.GetType(Damage) == TAG_Short)) { - return false; + a_Item.m_ItemDamage = a_NBT.GetShort(Damage); } - a_Item.m_ItemDamage = a_NBT.GetShort(Damage); int Count = a_NBT.FindChildByName(a_TagIdx, "Count"); - if ((Count < 0) || (a_NBT.GetType(Count) != TAG_Byte)) + if ((Count > 0) && (a_NBT.GetType(Count) == TAG_Byte)) { - return false; + a_Item.m_ItemCount = a_NBT.GetByte(Count); } - a_Item.m_ItemCount = a_NBT.GetByte(Count); // Find the "tag" tag, used for enchantments and other extra data int TagTag = a_NBT.FindChildByName(a_TagIdx, "tag"); @@ -666,6 +664,29 @@ bool cWSSAnvil::LoadItemFromNBT(cItem & a_Item, const cParsedNBT & a_NBT, int a_ return true; } + // Load repair cost: + int RepairCost = a_NBT.FindChildByName(TagTag, "RepairCost"); + if ((RepairCost > 0) && (a_NBT.GetType(RepairCost) == TAG_Int)) + { + a_Item.m_RepairCost = (UInt16)a_NBT.GetInt(RepairCost); + } + + // Load display name: + int DisplayTag = a_NBT.FindChildByName(TagTag, "display"); + if (DisplayTag > 0) + { + int DisplayName = a_NBT.FindChildByName(DisplayTag, "Name"); + if ((DisplayName > 0) && (a_NBT.GetType(DisplayName) == TAG_String)) + { + a_Item.m_CustomName = a_NBT.GetString(DisplayName); + } + int Lore = a_NBT.FindChildByName(DisplayTag, "Lore"); + if ((Lore > 0) && (a_NBT.GetType(Lore) == TAG_String)) + { + a_Item.m_Lore = a_NBT.GetString(Lore); + } + } + // Load enchantments: const char * EnchName = (a_Item.m_ItemType == E_ITEM_BOOK) ? "StoredEnchantments" : "ench"; int EnchTag = a_NBT.FindChildByName(TagTag, EnchName); @@ -674,6 +695,7 @@ bool cWSSAnvil::LoadItemFromNBT(cItem & a_Item, const cParsedNBT & a_NBT, int a_ EnchantmentSerializer::ParseFromNBT(a_Item.m_Enchantments, a_NBT, EnchTag); } + // Load firework data: int FireworksTag = a_NBT.FindChildByName(TagTag, ((a_Item.m_ItemType == E_ITEM_FIREWORK_STAR) ? "Fireworks" : "Explosion")); if (EnchTag > 0) { |