diff options
author | Bill Derouin <derouinbill@gmail.com> | 2014-01-09 22:21:46 +0100 |
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committer | Bill Derouin <derouinbill@gmail.com> | 2014-01-09 22:21:46 +0100 |
commit | cee76f1ace49fea1ed3a3ebd6476cca9b799c5b2 (patch) | |
tree | 80d9035725f4996f48237e253a94ce16c3ef8e00 /src | |
parent | Debuggers: Test code for WECUI plugin messaging. (diff) | |
download | cuberite-cee76f1ace49fea1ed3a3ebd6476cca9b799c5b2.tar cuberite-cee76f1ace49fea1ed3a3ebd6476cca9b799c5b2.tar.gz cuberite-cee76f1ace49fea1ed3a3ebd6476cca9b799c5b2.tar.bz2 cuberite-cee76f1ace49fea1ed3a3ebd6476cca9b799c5b2.tar.lz cuberite-cee76f1ace49fea1ed3a3ebd6476cca9b799c5b2.tar.xz cuberite-cee76f1ace49fea1ed3a3ebd6476cca9b799c5b2.tar.zst cuberite-cee76f1ace49fea1ed3a3ebd6476cca9b799c5b2.zip |
Diffstat (limited to '')
-rw-r--r-- | src/Bindings/AllToLua.pkg | 1 | ||||
-rw-r--r-- | src/BiomeDef.cpp | 130 | ||||
-rw-r--r-- | src/BiomeDef.h | 107 | ||||
-rw-r--r-- | src/BlockID.cpp | 100 | ||||
-rw-r--r-- | src/BlockID.h | 3 | ||||
-rw-r--r-- | src/ChunkDef.h | 93 | ||||
-rw-r--r-- | src/Defines.h | 28 | ||||
-rw-r--r-- | src/Globals.h | 1 |
8 files changed, 241 insertions, 222 deletions
diff --git a/src/Bindings/AllToLua.pkg b/src/Bindings/AllToLua.pkg index e9a5ea0c6..f209d6768 100644 --- a/src/Bindings/AllToLua.pkg +++ b/src/Bindings/AllToLua.pkg @@ -14,6 +14,7 @@ typedef unsigned short UInt16; $cfile "../ChunkDef.h" +$cfile "../BiomeDef.h" $cfile "../../lib/inifile/iniFile.h" diff --git a/src/BiomeDef.cpp b/src/BiomeDef.cpp new file mode 100644 index 000000000..06b48e9d0 --- /dev/null +++ b/src/BiomeDef.cpp @@ -0,0 +1,130 @@ + +// BiomeDef.cpp + +// Implements biome helper functions + + + + +EMCSBiome StringToBiome(const AString & a_BiomeString) +{ + // If it is a number, return it: + int res = atoi(a_BiomeString.c_str()); + if ((res != 0) || (a_BiomeString.compare("0") == 0)) + { + // It was a valid number + return (EMCSBiome)res; + } + + // Convert using the built-in map: + static struct { + EMCSBiome m_Biome; + const char * m_String; + } BiomeMap[] = + { + {biOcean, "Ocean"} , + {biPlains, "Plains"}, + {biDesert, "Desert"}, + {biExtremeHills, "ExtremeHills"}, + {biForest, "Forest"}, + {biTaiga, "Taiga"}, + {biSwampland, "Swampland"}, + {biRiver, "River"}, + {biNether, "Hell"}, + {biNether, "Nether"}, + {biEnd, "Sky"}, + {biEnd, "End"}, + {biFrozenOcean, "FrozenOcean"}, + {biFrozenRiver, "FrozenRiver"}, + {biIcePlains, "IcePlains"}, + {biIcePlains, "Tundra"}, + {biIceMountains, "IceMountains"}, + {biMushroomIsland, "MushroomIsland"}, + {biMushroomShore, "MushroomShore"}, + {biBeach, "Beach"}, + {biDesertHills, "DesertHills"}, + {biForestHills, "ForestHills"}, + {biTaigaHills, "TaigaHills"}, + {biExtremeHillsEdge, "ExtremeHillsEdge"}, + {biJungle, "Jungle"}, + {biJungleHills, "JungleHills"}, + + // Release 1.7 biomes: + {biJungleEdge, "JungleEdge"}, + {biDeepOcean, "DeepOcean"}, + {biStoneBeach, "StoneBeach"}, + {biColdBeach, "ColdBeach"}, + {biBirchForest, "BirchForest"}, + {biBirchForestHills, "BirchForestHills"}, + {biRoofedForest, "RoofedForest"}, + {biColdTaiga, "ColdTaiga"}, + {biColdTaigaHills, "ColdTaigaHills"}, + {biMegaTaiga, "MegaTaiga"}, + {biMegaTaigaHills, "MegaTaigaHills"}, + {biExtremeHillsPlus, "ExtremeHillsPlus"}, + {biSavanna, "Savanna"}, + {biSavannaPlateau, "SavannaPlateau"}, + {biMesa, "Mesa"}, + {biMesaPlateauF, "MesaPlateauF"}, + {biMesaPlateau, "MesaPlateau"}, + + // Release 1.7 variants: + {biSunflowerPlains, "SunflowerPlains"}, + {biDesertM, "DesertM"}, + {biExtremeHillsM, "ExtremeHillsM"}, + {biFlowerForest, "FlowerForest"}, + {biTaigaM, "TaigaM"}, + {biSwamplandM, "SwamplandM"}, + {biIcePlainsSpikes, "IcePlainsSpikes"}, + {biJungleM, "JungleM"}, + {biJungleEdgeM, "JungleEdgeM"}, + {biBirchForestM, "BirchForestM"}, + {biBirchForestHillsM, "BirchForestHillsM"}, + {biRoofedForestM, "RoofedForestM"}, + {biColdTaigaM, "ColdTaigaM"}, + {biMegaSpruceTaiga, "MegaSpruceTaiga"}, + {biMegaSpruceTaigaHills, "MegaSpruceTaigaHills"}, + {biExtremeHillsPlusM, "ExtremeHillsPlusM"}, + {biSavannaM, "SavannaM"}, + {biSavannaPlateauM, "SavannaPlateauM"}, + {biMesaBryce, "MesaBryce"}, + {biMesaPlateauFM, "MesaPlateauFM"}, + {biMesaPlateauM, "MesaPlateauM"}, + } ; + + for (size_t i = 0; i < ARRAYCOUNT(BiomeMap); i++) + { + if (NoCaseCompare(BiomeMap[i].m_String, a_BiomeString) == 0) + { + return BiomeMap[i].m_Biome; + } + } // for i - BiomeMap[] + return (EMCSBiome)-1; +} + + + + + +bool IsBiomeNoDownfall(EMCSBiome a_Biome) +{ + switch (a_Biome) + { + case biDesert: + case biDesertHills: + case biDesertM: + case biSavanna: + case biSavannaM: + case biSavannaPlateau: + case biSavannaPlateauM: + case biNether: + case biEnd: + { + return true; + } + default: + { + return false; + } + } +}
\ No newline at end of file diff --git a/src/BiomeDef.h b/src/BiomeDef.h new file mode 100644 index 000000000..e1c29bc00 --- /dev/null +++ b/src/BiomeDef.h @@ -0,0 +1,107 @@ + +// BiomeDef.h + +// Defines relevant information and methods related to biomes + + + + + +#pragma once + + + + + +// tolua_begin +/** Biome IDs +The first batch corresponds to the clientside biomes, used by MineCraft. +BiomeIDs over 255 are used by MCServer internally and are translated to MC biomes before sending them to client +*/ +enum EMCSBiome +{ + biOcean = 0, + biPlains = 1, + biDesert = 2, + biExtremeHills = 3, + biForest = 4, + biTaiga = 5, + biSwampland = 6, + biRiver = 7, + biHell = 8, // same as Nether + biNether = 8, + biSky = 9, // same as biEnd + biEnd = 9, + biFrozenOcean = 10, + biFrozenRiver = 11, + biIcePlains = 12, + biTundra = 12, // same as Ice Plains + biIceMountains = 13, + biMushroomIsland = 14, + biMushroomShore = 15, + biBeach = 16, + biDesertHills = 17, + biForestHills = 18, + biTaigaHills = 19, + biExtremeHillsEdge = 20, + biJungle = 21, + biJungleHills = 22, + + // Release 1.7 biomes: + biJungleEdge = 23, + biDeepOcean = 24, + biStoneBeach = 25, + biColdBeach = 26, + biBirchForest = 27, + biBirchForestHills = 28, + biRoofedForest = 29, + biColdTaiga = 30, + biColdTaigaHills = 31, + biMegaTaiga = 32, + biMegaTaigaHills = 33, + biExtremeHillsPlus = 34, + biSavanna = 35, + biSavannaPlateau = 36, + biMesa = 37, + biMesaPlateauF = 38, + biMesaPlateau = 39, + + // Automatically capture the maximum consecutive biome value into biMaxBiome: + biNumBiomes, // True number of biomes, since they are zero-based + biMaxBiome = biNumBiomes - 1, // The maximum biome value + + // Add this number to the biomes to get the variant + biVariant = 128, + + // Release 1.7 biome variants: + biSunflowerPlains = 129, + biDesertM = 130, + biExtremeHillsM = 131, + biFlowerForest = 132, + biTaigaM = 133, + biSwamplandM = 134, + biIcePlainsSpikes = 140, + biJungleM = 149, + biJungleEdgeM = 151, + biBirchForestM = 155, + biBirchForestHillsM = 156, + biRoofedForestM = 157, + biColdTaigaM = 158, + biMegaSpruceTaiga = 160, + biMegaSpruceTaigaHills = 161, + biExtremeHillsPlusM = 162, + biSavannaM = 163, + biSavannaPlateauM = 164, + biMesaBryce = 165, + biMesaPlateauFM = 166, + biMesaPlateauM = 167, +} ; + +/// Translates a biome string to biome enum. Takes either a number or a biome alias (built-in). Returns -1 on failure. +extern EMCSBiome StringToBiome(const AString & a_BiomeString); + +/// Returns true if the biome has no downfall - deserts and savannas +extern bool IsBiomeNoDownfall(EMCSBiome a_Biome); + + +// tolua_end
\ No newline at end of file diff --git a/src/BlockID.cpp b/src/BlockID.cpp index 05d4c6595..b609af571 100644 --- a/src/BlockID.cpp +++ b/src/BlockID.cpp @@ -267,106 +267,6 @@ AString ItemToFullString(const cItem & a_Item) -EMCSBiome StringToBiome(const AString & a_BiomeString) -{ - // If it is a number, return it: - int res = atoi(a_BiomeString.c_str()); - if ((res != 0) || (a_BiomeString.compare("0") == 0)) - { - // It was a valid number - return (EMCSBiome)res; - } - - // Convert using the built-in map: - static struct { - EMCSBiome m_Biome; - const char * m_String; - } BiomeMap[] = - { - {biOcean, "Ocean"} , - {biPlains, "Plains"}, - {biDesert, "Desert"}, - {biExtremeHills, "ExtremeHills"}, - {biForest, "Forest"}, - {biTaiga, "Taiga"}, - {biSwampland, "Swampland"}, - {biRiver, "River"}, - {biNether, "Hell"}, - {biNether, "Nether"}, - {biEnd, "Sky"}, - {biEnd, "End"}, - {biFrozenOcean, "FrozenOcean"}, - {biFrozenRiver, "FrozenRiver"}, - {biIcePlains, "IcePlains"}, - {biIcePlains, "Tundra"}, - {biIceMountains, "IceMountains"}, - {biMushroomIsland, "MushroomIsland"}, - {biMushroomShore, "MushroomShore"}, - {biBeach, "Beach"}, - {biDesertHills, "DesertHills"}, - {biForestHills, "ForestHills"}, - {biTaigaHills, "TaigaHills"}, - {biExtremeHillsEdge, "ExtremeHillsEdge"}, - {biJungle, "Jungle"}, - {biJungleHills, "JungleHills"}, - - // Release 1.7 biomes: - {biJungleEdge, "JungleEdge"}, - {biDeepOcean, "DeepOcean"}, - {biStoneBeach, "StoneBeach"}, - {biColdBeach, "ColdBeach"}, - {biBirchForest, "BirchForest"}, - {biBirchForestHills, "BirchForestHills"}, - {biRoofedForest, "RoofedForest"}, - {biColdTaiga, "ColdTaiga"}, - {biColdTaigaHills, "ColdTaigaHills"}, - {biMegaTaiga, "MegaTaiga"}, - {biMegaTaigaHills, "MegaTaigaHills"}, - {biExtremeHillsPlus, "ExtremeHillsPlus"}, - {biSavanna, "Savanna"}, - {biSavannaPlateau, "SavannaPlateau"}, - {biMesa, "Mesa"}, - {biMesaPlateauF, "MesaPlateauF"}, - {biMesaPlateau, "MesaPlateau"}, - - // Release 1.7 variants: - {biSunflowerPlains, "SunflowerPlains"}, - {biDesertM, "DesertM"}, - {biExtremeHillsM, "ExtremeHillsM"}, - {biFlowerForest, "FlowerForest"}, - {biTaigaM, "TaigaM"}, - {biSwamplandM, "SwamplandM"}, - {biIcePlainsSpikes, "IcePlainsSpikes"}, - {biJungleM, "JungleM"}, - {biJungleEdgeM, "JungleEdgeM"}, - {biBirchForestM, "BirchForestM"}, - {biBirchForestHillsM, "BirchForestHillsM"}, - {biRoofedForestM, "RoofedForestM"}, - {biColdTaigaM, "ColdTaigaM"}, - {biMegaSpruceTaiga, "MegaSpruceTaiga"}, - {biMegaSpruceTaigaHills, "MegaSpruceTaigaHills"}, - {biExtremeHillsPlusM, "ExtremeHillsPlusM"}, - {biSavannaM, "SavannaM"}, - {biSavannaPlateauM, "SavannaPlateauM"}, - {biMesaBryce, "MesaBryce"}, - {biMesaPlateauFM, "MesaPlateauFM"}, - {biMesaPlateauM, "MesaPlateauM"}, - } ; - - for (size_t i = 0; i < ARRAYCOUNT(BiomeMap); i++) - { - if (NoCaseCompare(BiomeMap[i].m_String, a_BiomeString) == 0) - { - return BiomeMap[i].m_Biome; - } - } // for i - BiomeMap[] - return (EMCSBiome)-1; -} - - - - - int StringToMobType(const AString & a_MobString) { static struct { diff --git a/src/BlockID.h b/src/BlockID.h index 288719ccf..899336fa6 100644 --- a/src/BlockID.h +++ b/src/BlockID.h @@ -876,9 +876,6 @@ extern AString ItemTypeToString(short a_ItemType); /// Translates a full item into a fully-specified string (including meta and count). If the ItemType is not recognized, the ItemType number is output into the string. extern AString ItemToFullString(const cItem & a_Item); -/// Translates a biome string to biome enum. Takes either a number or a biome alias (built-in). Returns -1 on failure. -extern EMCSBiome StringToBiome(const AString & a_BiomeString); - /// Translates a mob string ("ocelot") to mobtype (E_ENTITY_TYPE_OCELOT) extern int StringToMobType(const AString & a_MobString); diff --git a/src/ChunkDef.h b/src/ChunkDef.h index 7d727a4d4..442c9633d 100644 --- a/src/ChunkDef.h +++ b/src/ChunkDef.h @@ -38,6 +38,8 @@ class cBlockEntity; typedef std::list<cEntity *> cEntityList; typedef std::list<cBlockEntity *> cBlockEntityList; +enum EMCSBiome; + @@ -57,97 +59,6 @@ typedef unsigned char HEIGHTTYPE; - - -// tolua_begin -/** Biome IDs -The first batch corresponds to the clientside biomes, used by MineCraft. -BiomeIDs over 255 are used by MCServer internally and are translated to MC biomes before sending them to client -*/ -enum EMCSBiome -{ - biOcean = 0, - biPlains = 1, - biDesert = 2, - biExtremeHills = 3, - biForest = 4, - biTaiga = 5, - biSwampland = 6, - biRiver = 7, - biHell = 8, // same as Nether - biNether = 8, - biSky = 9, // same as biEnd - biEnd = 9, - biFrozenOcean = 10, - biFrozenRiver = 11, - biIcePlains = 12, - biTundra = 12, // same as Ice Plains - biIceMountains = 13, - biMushroomIsland = 14, - biMushroomShore = 15, - biBeach = 16, - biDesertHills = 17, - biForestHills = 18, - biTaigaHills = 19, - biExtremeHillsEdge = 20, - biJungle = 21, - biJungleHills = 22, - - // Release 1.7 biomes: - biJungleEdge = 23, - biDeepOcean = 24, - biStoneBeach = 25, - biColdBeach = 26, - biBirchForest = 27, - biBirchForestHills = 28, - biRoofedForest = 29, - biColdTaiga = 30, - biColdTaigaHills = 31, - biMegaTaiga = 32, - biMegaTaigaHills = 33, - biExtremeHillsPlus = 34, - biSavanna = 35, - biSavannaPlateau = 36, - biMesa = 37, - biMesaPlateauF = 38, - biMesaPlateau = 39, - - // Automatically capture the maximum consecutive biome value into biMaxBiome: - biNumBiomes, // True number of biomes, since they are zero-based - biMaxBiome = biNumBiomes - 1, // The maximum biome value - - // Add this number to the biomes to get the variant - biVariant = 128, - - // Release 1.7 biome variants: - biSunflowerPlains = 129, - biDesertM = 130, - biExtremeHillsM = 131, - biFlowerForest = 132, - biTaigaM = 133, - biSwamplandM = 134, - biIcePlainsSpikes = 140, - biJungleM = 149, - biJungleEdgeM = 151, - biBirchForestM = 155, - biBirchForestHillsM = 156, - biRoofedForestM = 157, - biColdTaigaM = 158, - biMegaSpruceTaiga = 160, - biMegaSpruceTaigaHills = 161, - biExtremeHillsPlusM = 162, - biSavannaM = 163, - biSavannaPlateauM = 164, - biMesaBryce = 165, - biMesaPlateauFM = 166, - biMesaPlateauM = 167, -} ; - -// tolua_end - - - - /// Constants used throughout the code, useful typedefs and utility functions class cChunkDef { diff --git a/src/Defines.h b/src/Defines.h index 534802d55..c75effa44 100644 --- a/src/Defines.h +++ b/src/Defines.h @@ -563,34 +563,6 @@ namespace ItemCategory } } - - - - -/// Returns true if the biome has no downfall - deserts and savannas -inline bool IsBiomeNoDownfall(EMCSBiome a_Biome) -{ - switch (a_Biome) - { - case biDesert: - case biDesertHills: - case biDesertM: - case biSavanna: - case biSavannaM: - case biSavannaPlateau: - case biSavannaPlateauM: - case biNether: - case biEnd: - { - return true; - } - default: - { - return false; - } - } -} - // tolua_end diff --git a/src/Globals.h b/src/Globals.h index f886ba2d0..d2080b8eb 100644 --- a/src/Globals.h +++ b/src/Globals.h @@ -233,6 +233,7 @@ public: // Common headers (part 2, with macros): #include "ChunkDef.h" +#include "BiomeDef.h" #include "BlockID.h" #include "Entities/Effects.h" |