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author | STRWarrior <niels.breuker@hotmail.nl> | 2013-12-15 15:11:59 +0100 |
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committer | STRWarrior <niels.breuker@hotmail.nl> | 2013-12-15 15:11:59 +0100 |
commit | ffb5a69a9e1e531cb8effc72d2a2ad0a459981e3 (patch) | |
tree | f5781bbf67e56ba1bc91ec213812524addbc2e6a /src | |
parent | Exported Set and Get functions to Lua. (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/ClientHandle.cpp | 20 | ||||
-rw-r--r-- | src/ClientHandle.h | 2 | ||||
-rw-r--r-- | src/Protocol/Protocol17x.cpp | 20 |
3 files changed, 23 insertions, 19 deletions
diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp index 68c511d7c..d585eccf1 100644 --- a/src/ClientHandle.cpp +++ b/src/ClientHandle.cpp @@ -490,24 +490,10 @@ void cClientHandle::HandleCreativeInventory(short a_SlotNum, const cItem & a_Hel -void cClientHandle::HandlePlayerAbilities(int Flags, float FlyingSpeed, float WalkingSpeed) +void cClientHandle::HandlePlayerAbilities(bool a_CanFly, bool a_IsFlying, float FlyingSpeed, float WalkingSpeed) { - if ((Flags & 2) != 0) - { - m_Player->SetFlying(true); - } - else - { - m_Player->SetFlying(false); - } - if ((Flags & 4) != 0) - { - m_Player->SetCanFly(true); - } - else - { - m_Player->SetCanFly(false); - } + m_Player->SetCanFly(a_CanFly); + m_Player->SetFlying(a_IsFlying); } diff --git a/src/ClientHandle.h b/src/ClientHandle.h index 51068a319..147a5b2b3 100644 --- a/src/ClientHandle.h +++ b/src/ClientHandle.h @@ -176,7 +176,7 @@ public: void HandleKeepAlive (int a_KeepAliveID); void HandleLeftClick (int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, char a_Status); void HandlePing (void); - void HandlePlayerAbilities (int Flags, float FlyingSpeed, float WalkingSpeed); + void HandlePlayerAbilities (bool a_CanFly, bool a_IsFlying, float FlyingSpeed, float WalkingSpeed); void HandlePlayerLook (float a_Rotation, float a_Pitch, bool a_IsOnGround); void HandlePlayerMoveLook (double a_PosX, double a_PosY, double a_PosZ, double a_Stance, float a_Rotation, float a_Pitch, bool a_IsOnGround); // While m_bPositionConfirmed (normal gameplay) void HandlePlayerPos (double a_PosX, double a_PosY, double a_PosZ, double a_Stance, bool a_IsOnGround); diff --git a/src/Protocol/Protocol17x.cpp b/src/Protocol/Protocol17x.cpp index 9b2b19026..edf7d2529 100644 --- a/src/Protocol/Protocol17x.cpp +++ b/src/Protocol/Protocol17x.cpp @@ -1286,7 +1286,25 @@ void cProtocol172::HandlePacketPlayerAbilities(cByteBuffer & a_ByteBuffer) HANDLE_READ(a_ByteBuffer, ReadByte, Byte, Flags); HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, FlyingSpeed); HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, WalkingSpeed); - m_Client->HandlePlayerAbilities(Flags, FlyingSpeed, WalkingSpeed); + + bool IsFlying, CanFly; + if ((Flags & 2) != 0) + { + IsFlying = true; + } + else + { + IsFlying = false; + } + if ((Flags & 4) != 0) + { + CanFly = true; + } + else + { + CanFly = false; + } + m_Client->HandlePlayerAbilities(CanFly, IsFlying, FlyingSpeed, WalkingSpeed); } |