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author | Mattes D <github@xoft.cz> | 2013-12-17 20:15:07 +0100 |
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committer | Mattes D <github@xoft.cz> | 2013-12-17 20:15:07 +0100 |
commit | 3a32a1e9027143b431f85496fac14352f7efc669 (patch) | |
tree | de9c27662756ac4fb7b9b74ef5f7df44a53b4e9a /src | |
parent | Merge pull request #438 from mc-server/Boats (diff) | |
parent | Fixed naming and initialization. (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Items/ItemBucket.h | 120 |
1 files changed, 81 insertions, 39 deletions
diff --git a/src/Items/ItemBucket.h b/src/Items/ItemBucket.h index fa3d48da1..c9a632580 100644 --- a/src/Items/ItemBucket.h +++ b/src/Items/ItemBucket.h @@ -5,6 +5,7 @@ #include "../World.h" #include "../Simulator/FluidSimulator.h" #include "../Blocks/BlockHandler.h" +#include "../LineBlockTracer.h" @@ -39,61 +40,54 @@ public: bool ScoopUpFluid(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace) { - if (a_BlockFace < 0) + if (a_BlockFace > 0) { return false; } - AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace); - BLOCKTYPE ClickedBlock; - NIBBLETYPE ClickedMeta; - a_World->GetBlockTypeMeta(a_BlockX, a_BlockY, a_BlockZ, ClickedBlock, ClickedMeta); - LOGD("Bucket Clicked BlockType %d, meta %d", ClickedBlock, ClickedMeta); - if (ClickedMeta != 0) + + Vector3i BlockPos; + if (!GetBlockFromTrace(a_World, a_Player, BlockPos)) + { + return false; // Nothing in range. + } + + if (a_World->GetBlockMeta(BlockPos.x, BlockPos.y, BlockPos.z) != 0) { // Not a source block return false; } - - if (a_Player->GetGameMode() == gmCreative) + + BLOCKTYPE Block = a_World->GetBlock(BlockPos.x, BlockPos.y, BlockPos.z); + ENUM_ITEM_ID NewItem; + + if (IsBlockWater(Block)) { - // In creative mode don't modify the inventory, just remove the fluid: - a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0); - return true; + NewItem = E_ITEM_WATER_BUCKET; } - - ENUM_ITEM_ID NewItem = E_ITEM_EMPTY; - switch (ClickedBlock) + else if (IsBlockLava(Block)) { - case E_BLOCK_WATER: - case E_BLOCK_STATIONARY_WATER: - { - NewItem = E_ITEM_WATER_BUCKET; - break; - } - case E_BLOCK_LAVA: - case E_BLOCK_STATIONARY_LAVA: - { - NewItem = E_ITEM_LAVA_BUCKET; - break; - } - - default: return false; + NewItem = E_ITEM_LAVA_BUCKET; } - - // Remove the bucket from the inventory - if (!a_Player->GetInventory().RemoveOneEquippedItem()) + else { - LOG("Clicked with an empty bucket, but cannot remove one from the inventory? WTF?"); - ASSERT(!"Inventory bucket mismatch"); - return true; + return false; } - // Give new bucket, filled with fluid: - cItem Item(NewItem, 1); - a_Player->GetInventory().AddItem(Item, true, true); + // Give new bucket, filled with fluid when the gamemode is not creative: + if (!a_Player->IsGameModeCreative()) + { + // Remove the bucket from the inventory + if (!a_Player->GetInventory().RemoveOneEquippedItem()) + { + LOG("Clicked with an empty bucket, but cannot remove one from the inventory? WTF?"); + ASSERT(!"Inventory bucket mismatch"); + return true; + } + a_Player->GetInventory().AddItem(cItem(NewItem), true, true); + } // Remove water / lava block - a_Player->GetWorld()->SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0); + a_Player->GetWorld()->SetBlock(BlockPos.x, BlockPos.y, BlockPos.z, E_BLOCK_AIR, 0); return true; } @@ -157,4 +151,52 @@ public: return true; } + + bool GetBlockFromTrace(cWorld * a_World, cPlayer * a_Player, Vector3i & BlockPos) + { + class cCallbacks : + public cBlockTracer::cCallbacks + { + public: + Vector3i m_Pos; + bool m_HasHitFluid; + + + cCallbacks(void) : + m_HasHitFluid(false) + { + } + + virtual bool OnNextBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, char a_EntryFace) override + { + if (a_BlockMeta != 0) // Even if it was a water block it would not be a source. + { + return false; + } + if (IsBlockWater(a_BlockType) || IsBlockLava(a_BlockType)) + { + m_HasHitFluid = true; + m_Pos.Set(a_BlockX, a_BlockY, a_BlockZ); + return true; + } + return false; + } + } Callbacks; + + cLineBlockTracer Tracer(*a_World, Callbacks); + Vector3d Start(a_Player->GetEyePosition() + a_Player->GetLookVector()); + Vector3d End(a_Player->GetEyePosition() + a_Player->GetLookVector() * 5); + + Tracer.Trace(Start.x, Start.y, Start.z, End.x, End.y, End.z); + + if (!Callbacks.m_HasHitFluid) + { + return false; + } + + + BlockPos.Set(Callbacks.m_Pos.x, Callbacks.m_Pos.y, Callbacks.m_Pos.z); + return true; + } + }; |