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author | Mattes D <github@xoft.cz> | 2014-10-24 10:13:54 +0200 |
---|---|---|
committer | Mattes D <github@xoft.cz> | 2014-10-24 10:13:54 +0200 |
commit | 2940ced832e506fb1bb2b5292d49b2c7c31afb5b (patch) | |
tree | 9b5c06b80b752eda2cb5dd25d271d50d9eb1dc1f /src | |
parent | Reimplemented cEvent using C++11 primitives. (diff) | |
parent | Merge pull request #1565 from mc-server/MergedIniFile (diff) | |
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Diffstat (limited to '')
39 files changed, 300 insertions, 173 deletions
diff --git a/src/Bindings/AllToLua.pkg b/src/Bindings/AllToLua.pkg index 1bff26b0e..7b78578ee 100644 --- a/src/Bindings/AllToLua.pkg +++ b/src/Bindings/AllToLua.pkg @@ -15,7 +15,7 @@ $cfile "../Vector3.h" $cfile "../ChunkDef.h" $cfile "../BiomeDef.h" -$cfile "../../lib/inifile/iniFile.h" +$cfile "../IniFile.h" $cfile "../OSSupport/File.h" diff --git a/src/Bindings/PluginManager.cpp b/src/Bindings/PluginManager.cpp index e549aefa3..f63578885 100644 --- a/src/Bindings/PluginManager.cpp +++ b/src/Bindings/PluginManager.cpp @@ -9,7 +9,7 @@ #include "../Server.h" #include "../CommandOutput.h" -#include "inifile/iniFile.h" +#include "../IniFile.h" #include "../Entities/Player.h" #define FIND_HOOK(a_HookName) HookMap::iterator Plugins = m_Hooks.find(a_HookName); diff --git a/src/BlockID.cpp b/src/BlockID.cpp index 755c721db..c0f3193bb 100644 --- a/src/BlockID.cpp +++ b/src/BlockID.cpp @@ -4,7 +4,7 @@ #include "Globals.h" #include "BlockID.h" -#include "inifile/iniFile.h" +#include "IniFile.h" #include "Item.h" #include "Mobs/Monster.h" diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt index 9d0e2cede..096fa824d 100644 --- a/src/CMakeLists.txt +++ b/src/CMakeLists.txt @@ -34,6 +34,7 @@ SET (SRCS FastRandom.cpp FurnaceRecipe.cpp Globals.cpp + IniFile.cpp Inventory.cpp Item.cpp ItemGrid.cpp @@ -98,6 +99,7 @@ SET (HDRS ForEachChunkProvider.h FurnaceRecipe.h Globals.h + IniFile.h Inventory.h Item.h ItemGrid.h @@ -320,4 +322,4 @@ endif () if (WIN32) target_link_libraries(${EXECUTABLE} expat tolualib ws2_32.lib Psapi.lib) endif() -target_link_libraries(${EXECUTABLE} luaexpat iniFile jsoncpp polarssl zlib sqlite lua SQLiteCpp) +target_link_libraries(${EXECUTABLE} luaexpat jsoncpp polarssl zlib sqlite lua SQLiteCpp) diff --git a/src/Chunk.cpp b/src/Chunk.cpp index 542b17255..a0224322a 100644 --- a/src/Chunk.cpp +++ b/src/Chunk.cpp @@ -1742,7 +1742,7 @@ void cChunk::SetAreaBiome(int a_MinRelX, int a_MaxRelX, int a_MinRelZ, int a_Max // Re-send the chunk to all clients: for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr) { - m_World->ForceSendChunkTo(m_PosX, m_PosZ, (*itr)); + m_World->ForceSendChunkTo(m_PosX, m_PosZ, cChunkSender::E_CHUNK_PRIORITY_MEDIUM, (*itr)); } // for itr - m_LoadedByClient[] } diff --git a/src/ChunkSender.cpp b/src/ChunkSender.cpp index c94004780..ef2be167b 100644 --- a/src/ChunkSender.cpp +++ b/src/ChunkSender.cpp @@ -91,17 +91,45 @@ void cChunkSender::ChunkReady(int a_ChunkX, int a_ChunkZ) -void cChunkSender::QueueSendChunkTo(int a_ChunkX, int a_ChunkZ, cClientHandle * a_Client) +void cChunkSender::QueueSendChunkTo(int a_ChunkX, int a_ChunkZ, eChunkPriority a_Priority, cClientHandle * a_Client) { ASSERT(a_Client != nullptr); { + sSendChunk Chunk(a_ChunkX, a_ChunkZ, a_Client); + cCSLock Lock(m_CS); - if (std::find(m_SendChunks.begin(), m_SendChunks.end(), sSendChunk(a_ChunkX, a_ChunkZ, a_Client)) != m_SendChunks.end()) + if ( + std::find(m_SendChunksLowPriority.begin(), m_SendChunksLowPriority.end(), Chunk) != m_SendChunksLowPriority.end() || + std::find(m_SendChunksMediumPriority.begin(), m_SendChunksMediumPriority.end(), Chunk) != m_SendChunksMediumPriority.end() || + std::find(m_SendChunksHighPriority.begin(), m_SendChunksHighPriority.end(), Chunk) != m_SendChunksHighPriority.end() + ) { // Already queued, bail out return; } - m_SendChunks.push_back(sSendChunk(a_ChunkX, a_ChunkZ, a_Client)); + + switch (a_Priority) + { + case E_CHUNK_PRIORITY_LOW: + { + m_SendChunksLowPriority.push_back(Chunk); + break; + } + case E_CHUNK_PRIORITY_MEDIUM: + { + m_SendChunksMediumPriority.push_back(Chunk); + break; + } + case E_CHUNK_PRIORITY_HIGH: + { + m_SendChunksHighPriority.push_back(Chunk); + break; + } + default: + { + ASSERT(!"Unknown chunk priority!"); + } + } } m_evtQueue.Set(); } @@ -114,15 +142,33 @@ void cChunkSender::RemoveClient(cClientHandle * a_Client) { { cCSLock Lock(m_CS); - for (sSendChunkList::iterator itr = m_SendChunks.begin(); itr != m_SendChunks.end();) + for (sSendChunkList::iterator itr = m_SendChunksLowPriority.begin(); itr != m_SendChunksLowPriority.end();) { if (itr->m_Client == a_Client) { - itr = m_SendChunks.erase(itr); + itr = m_SendChunksLowPriority.erase(itr); continue; } ++itr; - } // for itr - m_SendChunks[] + } // for itr - m_SendChunksLowPriority[] + for (sSendChunkList::iterator itr = m_SendChunksMediumPriority.begin(); itr != m_SendChunksMediumPriority.end();) + { + if (itr->m_Client == a_Client) + { + itr = m_SendChunksMediumPriority.erase(itr); + continue; + } + ++itr; + } // for itr - m_SendChunksMediumPriority[] + for (sSendChunkList::iterator itr = m_SendChunksHighPriority.begin(); itr != m_SendChunksHighPriority.end();) + { + if (itr->m_Client == a_Client) + { + itr = m_SendChunksHighPriority.erase(itr); + continue; + } + ++itr; + } // for itr - m_SendChunksHighPriority[] m_RemoveCount++; } m_evtQueue.Set(); @@ -138,7 +184,7 @@ void cChunkSender::Execute(void) while (!m_ShouldTerminate) { cCSLock Lock(m_CS); - while (m_ChunksReady.empty() && m_SendChunks.empty()) + while (m_ChunksReady.empty() && m_SendChunksLowPriority.empty() && m_SendChunksHighPriority.empty()) { int RemoveCount = m_RemoveCount; m_RemoveCount = 0; @@ -153,8 +199,17 @@ void cChunkSender::Execute(void) return; } } // while (empty) - - if (!m_ChunksReady.empty()) + + if (!m_SendChunksHighPriority.empty()) + { + // Take one from the queue: + sSendChunk Chunk(m_SendChunksHighPriority.front()); + m_SendChunksHighPriority.pop_front(); + Lock.Unlock(); + + SendChunk(Chunk.m_ChunkX, Chunk.m_ChunkZ, Chunk.m_Client); + } + else if (!m_ChunksReady.empty()) { // Take one from the queue: cChunkCoords Coords(m_ChunksReady.front()); @@ -163,13 +218,22 @@ void cChunkSender::Execute(void) SendChunk(Coords.m_ChunkX, Coords.m_ChunkZ, nullptr); } + else if (!m_SendChunksMediumPriority.empty()) + { + // Take one from the queue: + sSendChunk Chunk(m_SendChunksMediumPriority.front()); + m_SendChunksMediumPriority.pop_front(); + Lock.Unlock(); + + SendChunk(Chunk.m_ChunkX, Chunk.m_ChunkZ, Chunk.m_Client); + } else { // Take one from the queue: - sSendChunk Chunk(m_SendChunks.front()); - m_SendChunks.pop_front(); + sSendChunk Chunk(m_SendChunksLowPriority.front()); + m_SendChunksLowPriority.pop_front(); Lock.Unlock(); - + SendChunk(Chunk.m_ChunkX, Chunk.m_ChunkZ, Chunk.m_Client); } Lock.Lock(); @@ -192,40 +256,37 @@ void cChunkSender::SendChunk(int a_ChunkX, int a_ChunkZ, cClientHandle * a_Clien ASSERT(m_World != nullptr); // Ask the client if it still wants the chunk: - if (a_Client != nullptr) + if ((a_Client != nullptr) && !a_Client->WantsSendChunk(a_ChunkX, a_ChunkZ)) { - if (!a_Client->WantsSendChunk(a_ChunkX, a_ChunkZ)) - { - return; - } + return; } - + // If the chunk has no clients, no need to packetize it: if (!m_World->HasChunkAnyClients(a_ChunkX, a_ChunkZ)) { return; } - + // If the chunk is not valid, do nothing - whoever needs it has queued it for loading / generating if (!m_World->IsChunkValid(a_ChunkX, a_ChunkZ)) { return; } - + // If the chunk is not lighted, queue it for relighting and get notified when it's ready: if (!m_World->IsChunkLighted(a_ChunkX, a_ChunkZ)) { m_World->QueueLightChunk(a_ChunkX, a_ChunkZ, &m_Notify); return; } - + // Query and prepare chunk data: if (!m_World->GetChunkData(a_ChunkX, a_ChunkZ, *this)) { return; } cChunkDataSerializer Data(m_BlockTypes, m_BlockMetas, m_BlockLight, m_BlockSkyLight, m_BiomeMap); - + // Send: if (a_Client == nullptr) { @@ -235,7 +296,7 @@ void cChunkSender::SendChunk(int a_ChunkX, int a_ChunkZ, cClientHandle * a_Clien { a_Client->SendChunkData(a_ChunkX, a_ChunkZ, Data); } - + // Send block-entity packets: for (sBlockCoords::iterator itr = m_BlockEntities.begin(); itr != m_BlockEntities.end(); ++itr) { @@ -249,7 +310,7 @@ void cChunkSender::SendChunk(int a_ChunkX, int a_ChunkZ, cClientHandle * a_Clien } } // for itr - m_Packets[] m_BlockEntities.clear(); - + // TODO: Send entity spawn packets } diff --git a/src/ChunkSender.h b/src/ChunkSender.h index f17029aea..7cd7ddd86 100644 --- a/src/ChunkSender.h +++ b/src/ChunkSender.h @@ -75,6 +75,13 @@ class cChunkSender: public: cChunkSender(void); ~cChunkSender(); + + enum eChunkPriority + { + E_CHUNK_PRIORITY_HIGH = 0, + E_CHUNK_PRIORITY_MEDIUM = 1, + E_CHUNK_PRIORITY_LOW = 2, + }; bool Start(cWorld * a_World); @@ -84,7 +91,7 @@ public: void ChunkReady(int a_ChunkX, int a_ChunkZ); /// Queues a chunk to be sent to a specific client - void QueueSendChunkTo(int a_ChunkX, int a_ChunkZ, cClientHandle * a_Client); + void QueueSendChunkTo(int a_ChunkX, int a_ChunkZ, eChunkPriority a_Priority, cClientHandle * a_Client); /// Removes the a_Client from all waiting chunk send operations void RemoveClient(cClientHandle * a_Client); @@ -136,7 +143,9 @@ protected: cCriticalSection m_CS; cChunkCoordsList m_ChunksReady; - sSendChunkList m_SendChunks; + sSendChunkList m_SendChunksLowPriority; + sSendChunkList m_SendChunksMediumPriority; + sSendChunkList m_SendChunksHighPriority; cEvent m_evtQueue; // Set when anything is added to m_ChunksReady cEvent m_evtRemoved; // Set when removed clients are safe to be deleted int m_RemoveCount; // Number of threads waiting for a client removal (m_evtRemoved needs to be set this many times) diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp index a83561838..faee05450 100644 --- a/src/ClientHandle.cpp +++ b/src/ClientHandle.cpp @@ -405,53 +405,145 @@ void cClientHandle::Authenticate(const AString & a_Name, const AString & a_UUID, -void cClientHandle::StreamChunks(void) +bool cClientHandle::StreamNextChunk(void) { if ((m_State < csAuthenticated) || (m_State >= csDestroying)) { - return; + return true; } - ASSERT(m_Player != nullptr); - int ChunkPosX = FAST_FLOOR_DIV((int)m_Player->GetPosX(), cChunkDef::Width); - int ChunkPosZ = FAST_FLOOR_DIV((int)m_Player->GetPosZ(), cChunkDef::Width); - if ((ChunkPosX == m_LastStreamedChunkX) && (ChunkPosZ == m_LastStreamedChunkZ)) + int ChunkPosX = m_Player->GetChunkX(); + int ChunkPosZ = m_Player->GetChunkZ(); + if ((m_LastStreamedChunkX == ChunkPosX) && (m_LastStreamedChunkZ == ChunkPosZ)) { - // Already streamed for this position - return; + // All chunks are already loaded. Abort loading. + return true; } + + // Get the look vector and normalize it. + Vector3d Position = m_Player->GetEyePosition(); + Vector3d LookVector = m_Player->GetLookVector(); + LookVector.Normalize(); + + // Lock the list + cCSLock Lock(m_CSChunkLists); + + // High priority: Load the chunks that are in the view-direction of the player (with a radius of 3) + for (int Range = 0; Range < m_ViewDistance; Range++) + { + Vector3d Vector = Position + LookVector * cChunkDef::Width * Range; + + // Get the chunk from the x/z coords. + int RangeX, RangeZ = 0; + cChunkDef::BlockToChunk(FloorC(Vector.x), FloorC(Vector.z), RangeX, RangeZ); + + for (size_t X = 0; X < 7; X++) + { + for (size_t Z = 0; Z < 7; Z++) + { + int ChunkX = RangeX + ((X >= 4) ? (3 - X) : X); + int ChunkZ = RangeZ + ((Z >= 4) ? (3 - Z) : Z); + cChunkCoords Coords(ChunkX, ChunkZ); + + // Checks if the chunk is in distance + if ((Diff(ChunkX, ChunkPosX) > m_ViewDistance) || (Diff(ChunkZ, ChunkPosZ) > m_ViewDistance)) + { + continue; + } + + // If the chunk already loading/loaded -> skip + if ( + (std::find(m_ChunksToSend.begin(), m_ChunksToSend.end(), Coords) != m_ChunksToSend.end()) || + (std::find(m_LoadedChunks.begin(), m_LoadedChunks.end(), Coords) != m_LoadedChunks.end()) + ) + { + continue; + } + + // Unloaded chunk found -> Send it to the client. + Lock.Unlock(); + StreamChunk(ChunkX, ChunkZ, ((Range <= 2) ? cChunkSender::E_CHUNK_PRIORITY_HIGH : cChunkSender::E_CHUNK_PRIORITY_MEDIUM)); + return false; + } + } + } + + // Low priority: Add all chunks that are in range. (From the center out to the edge) + for (int d = 0; d <= m_ViewDistance; ++d) // cycle through (square) distance, from nearest to furthest + { + // For each distance add chunks in a hollow square centered around current position: + cChunkCoordsList CurcleChunks; + for (int i = -d; i <= d; ++i) + { + CurcleChunks.push_back(cChunkCoords(ChunkPosX + d, ChunkPosZ + i)); + CurcleChunks.push_back(cChunkCoords(ChunkPosX - d, ChunkPosZ + i)); + } + for (int i = -d + 1; i < d; ++i) + { + CurcleChunks.push_back(cChunkCoords(ChunkPosX + i, ChunkPosZ + d)); + CurcleChunks.push_back(cChunkCoords(ChunkPosX + i, ChunkPosZ - d)); + } + + // For each the CurcleChunks list and send the first unloaded chunk: + for (cChunkCoordsList::iterator itr = CurcleChunks.begin(), end = CurcleChunks.end(); itr != end; ++itr) + { + cChunkCoords Coords = *itr; + + // If the chunk already loading/loaded -> skip + if ( + (std::find(m_ChunksToSend.begin(), m_ChunksToSend.end(), Coords) != m_ChunksToSend.end()) || + (std::find(m_LoadedChunks.begin(), m_LoadedChunks.end(), Coords) != m_LoadedChunks.end()) + ) + { + continue; + } + + // Unloaded chunk found -> Send it to the client. + Lock.Unlock(); + StreamChunk(Coords.m_ChunkX, Coords.m_ChunkZ, cChunkSender::E_CHUNK_PRIORITY_LOW); + return false; + } + } + + // All chunks are loaded -> Sets the last loaded chunk coordinates to current coordinates m_LastStreamedChunkX = ChunkPosX; m_LastStreamedChunkZ = ChunkPosZ; - - LOGD("Streaming chunks centered on [%d, %d], view distance %d", ChunkPosX, ChunkPosZ, m_ViewDistance); - - cWorld * World = m_Player->GetWorld(); - ASSERT(World != nullptr); + return true; +} - // Remove all loaded chunks that are no longer in range; deferred to out-of-CS: - cChunkCoordsList RemoveChunks; + + + + +void cClientHandle::UnloadOutOfRangeChunks(void) +{ + int ChunkPosX = FAST_FLOOR_DIV((int)m_Player->GetPosX(), cChunkDef::Width); + int ChunkPosZ = FAST_FLOOR_DIV((int)m_Player->GetPosZ(), cChunkDef::Width); + + cChunkCoordsList ChunksToRemove; { cCSLock Lock(m_CSChunkLists); for (cChunkCoordsList::iterator itr = m_LoadedChunks.begin(); itr != m_LoadedChunks.end();) { - int RelX = (*itr).m_ChunkX - ChunkPosX; - int RelZ = (*itr).m_ChunkZ - ChunkPosZ; - if ((RelX > m_ViewDistance) || (RelX < -m_ViewDistance) || (RelZ > m_ViewDistance) || (RelZ < -m_ViewDistance)) + int DiffX = Diff((*itr).m_ChunkX, ChunkPosX); + int DiffZ = Diff((*itr).m_ChunkZ, ChunkPosZ); + if ((DiffX > m_ViewDistance) || (DiffZ > m_ViewDistance)) { - RemoveChunks.push_back(*itr); + ChunksToRemove.push_back(*itr); itr = m_LoadedChunks.erase(itr); } else { ++itr; } - } // for itr - m_LoadedChunks[] + } + for (cChunkCoordsList::iterator itr = m_ChunksToSend.begin(); itr != m_ChunksToSend.end();) { - int RelX = (*itr).m_ChunkX - ChunkPosX; - int RelZ = (*itr).m_ChunkZ - ChunkPosZ; - if ((RelX > m_ViewDistance) || (RelX < -m_ViewDistance) || (RelZ > m_ViewDistance) || (RelZ < -m_ViewDistance)) + int DiffX = Diff((*itr).m_ChunkX, ChunkPosX); + int DiffZ = Diff((*itr).m_ChunkZ, ChunkPosZ); + if ((DiffX > m_ViewDistance) || (DiffZ > m_ViewDistance)) { itr = m_ChunksToSend.erase(itr); } @@ -459,52 +551,21 @@ void cClientHandle::StreamChunks(void) { ++itr; } - } // for itr - m_ChunksToSend[] + } } - for (cChunkCoordsList::iterator itr = RemoveChunks.begin(); itr != RemoveChunks.end(); ++itr) + + for (cChunkCoordsList::iterator itr = ChunksToRemove.begin(); itr != ChunksToRemove.end(); ++itr) { - World->RemoveChunkClient(itr->m_ChunkX, itr->m_ChunkZ, this); + m_Player->GetWorld()->RemoveChunkClient(itr->m_ChunkX, itr->m_ChunkZ, this); m_Protocol->SendUnloadChunk(itr->m_ChunkX, itr->m_ChunkZ); - } // for itr - RemoveChunks[] - - // Add all chunks that are in range and not yet in m_LoadedChunks: - // Queue these smartly - from the center out to the edge - for (int d = 0; d <= m_ViewDistance; ++d) // cycle through (square) distance, from nearest to furthest - { - // For each distance add chunks in a hollow square centered around current position: - for (int i = -d; i <= d; ++i) - { - StreamChunk(ChunkPosX + d, ChunkPosZ + i); - StreamChunk(ChunkPosX - d, ChunkPosZ + i); - } // for i - for (int i = -d + 1; i < d; ++i) - { - StreamChunk(ChunkPosX + i, ChunkPosZ + d); - StreamChunk(ChunkPosX + i, ChunkPosZ - d); - } // for i - } // for d - - // Touch chunks GENERATEDISTANCE ahead to let them generate: - for (int d = m_ViewDistance + 1; d <= m_ViewDistance + GENERATEDISTANCE; ++d) // cycle through (square) distance, from nearest to furthest - { - // For each distance touch chunks in a hollow square centered around current position: - for (int i = -d; i <= d; ++i) - { - World->TouchChunk(ChunkPosX + d, ChunkPosZ + i); - World->TouchChunk(ChunkPosX - d, ChunkPosZ + i); - } // for i - for (int i = -d + 1; i < d; ++i) - { - World->TouchChunk(ChunkPosX + i, ChunkPosZ + d); - World->TouchChunk(ChunkPosX + i, ChunkPosZ - d); - } // for i - } // for d + } } -void cClientHandle::StreamChunk(int a_ChunkX, int a_ChunkZ) + +void cClientHandle::StreamChunk(int a_ChunkX, int a_ChunkZ, cChunkSender::eChunkPriority a_Priority) { if (m_State >= csDestroying) { @@ -522,7 +583,7 @@ void cClientHandle::StreamChunk(int a_ChunkX, int a_ChunkZ) m_LoadedChunks.push_back(cChunkCoords(a_ChunkX, a_ChunkZ)); m_ChunksToSend.push_back(cChunkCoords(a_ChunkX, a_ChunkZ)); } - World->SendChunkTo(a_ChunkX, a_ChunkZ, this); + World->SendChunkTo(a_ChunkX, a_ChunkZ, a_Priority, this); } } @@ -545,7 +606,7 @@ void cClientHandle::RemoveFromAllChunks() m_LoadedChunks.clear(); m_ChunksToSend.clear(); m_SentChunks.clear(); - + // Also reset the LastStreamedChunk coords to bogus coords, // so that all chunks are streamed in subsequent StreamChunks() call (FS #407) m_LastStreamedChunkX = 0x7fffffff; @@ -1871,10 +1932,11 @@ void cClientHandle::RemoveFromWorld(void) { m_Protocol->SendUnloadChunk(itr->m_ChunkX, itr->m_ChunkZ); } // for itr - Chunks[] - + // Here, we set last streamed values to bogus ones so everything is resent m_LastStreamedChunkX = 0x7fffffff; m_LastStreamedChunkZ = 0x7fffffff; + m_HasSentPlayerChunk = false; } @@ -1920,7 +1982,7 @@ void cClientHandle::Tick(float a_Dt) { return; } - + // If the chunk the player's in was just sent, spawn the player: if (m_HasSentPlayerChunk && (m_State == csDownloadingWorld)) { @@ -1941,6 +2003,26 @@ void cClientHandle::Tick(float a_Dt) } } + if ((m_State >= csAuthenticated) && (m_State < csDestroying)) + { + // Stream 4 chunks per tick + for (int i = 0; i < 4; i++) + { + // Stream the next chunk + if (StreamNextChunk()) + { + // Streaming finished. All chunks are loaded. + break; + } + } + + // Unload all chunks that are out of the view distance (all 5 seconds) + if ((m_Player->GetWorld()->GetWorldAge() % 100) == 0) + { + UnloadOutOfRangeChunks(); + } + } + // Handle block break animation: if (m_BlockDigAnimStage > -1) { @@ -1977,7 +2059,7 @@ void cClientHandle::ServerTick(float a_Dt) if (m_State == csAuthenticated) { - StreamChunks(); + StreamNextChunk(); // Remove the client handle from the server, it will be ticked from its cPlayer object from now on cRoot::Get()->GetServer()->ClientMovedToWorld(this); @@ -2765,18 +2847,8 @@ void cClientHandle::SetUsername( const AString & a_Username) void cClientHandle::SetViewDistance(int a_ViewDistance) { - if (a_ViewDistance < MIN_VIEW_DISTANCE) - { - a_ViewDistance = MIN_VIEW_DISTANCE; - } - if (a_ViewDistance > MAX_VIEW_DISTANCE) - { - a_ViewDistance = MAX_VIEW_DISTANCE; - } - m_ViewDistance = a_ViewDistance; - - // Need to re-stream chunks for the change to become apparent: - StreamChunks(); + m_ViewDistance = Clamp(a_ViewDistance, MIN_VIEW_DISTANCE, MAX_VIEW_DISTANCE); + LOGD("Setted %s's view distance to %i", GetUsername().c_str(), m_ViewDistance); } diff --git a/src/ClientHandle.h b/src/ClientHandle.h index 80cf16963..082ed2fcc 100644 --- a/src/ClientHandle.h +++ b/src/ClientHandle.h @@ -21,6 +21,7 @@ #include "Enchantments.h" #include "UI/SlotArea.h" #include "json/json.h" +#include "ChunkSender.h" @@ -113,7 +114,11 @@ public: /** Authenticates the specified user, called by cAuthenticator */ void Authenticate(const AString & a_Name, const AString & a_UUID, const Json::Value & a_Properties); - void StreamChunks(void); + /** This function sends a new unloaded chunk to the player. Returns true if all chunks are loaded. */ + bool StreamNextChunk(); + + /** Remove all loaded chunks that are no longer in range */ + void UnloadOutOfRangeChunks(void); // Removes the client from all chunks. Used when switching worlds or destroying the player void RemoveFromAllChunks(void); @@ -359,7 +364,7 @@ private: cPlayer * m_Player; bool m_HasSentDC; ///< True if a D/C packet has been sent in either direction - + // Chunk position when the last StreamChunks() was called; used to avoid re-streaming while in the same chunk int m_LastStreamedChunkX; int m_LastStreamedChunkZ; @@ -445,7 +450,7 @@ private: bool CheckBlockInteractionsRate(void); /** Adds a single chunk to be streamed to the client; used by StreamChunks() */ - void StreamChunk(int a_ChunkX, int a_ChunkZ); + void StreamChunk(int a_ChunkX, int a_ChunkZ, cChunkSender::eChunkPriority a_Priority); /** Handles the DIG_STARTED dig packet: */ void HandleBlockDigStarted (int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, BLOCKTYPE a_OldBlock, NIBBLETYPE a_OldMeta); diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp index 790147fd3..5c18d8f96 100644 --- a/src/Entities/Player.cpp +++ b/src/Entities/Player.cpp @@ -20,7 +20,7 @@ #include "../WorldStorage/StatSerializer.h" #include "../CompositeChat.h" -#include "inifile/iniFile.h" +#include "../IniFile.h" #include "json/json.h" // 6000 ticks or 5 minutes @@ -235,7 +235,6 @@ void cPlayer::Tick(float a_Dt, cChunk & a_Chunk) CanMove = false; TeleportToCoords(m_LastPos.x, m_LastPos.y, m_LastPos.z); } - m_ClientHandle->StreamChunks(); } if (CanMove) diff --git a/src/Generating/BioGen.cpp b/src/Generating/BioGen.cpp index d86d44bbc..203faff56 100644 --- a/src/Generating/BioGen.cpp +++ b/src/Generating/BioGen.cpp @@ -5,7 +5,7 @@ #include "Globals.h" #include "BioGen.h" -#include "inifile/iniFile.h" +#include "../IniFile.h" #include "../LinearUpscale.h" diff --git a/src/Generating/CMakeLists.txt b/src/Generating/CMakeLists.txt index 33d622b42..cd3d5a9f3 100644 --- a/src/Generating/CMakeLists.txt +++ b/src/Generating/CMakeLists.txt @@ -65,5 +65,5 @@ SET (HDRS if(NOT MSVC) add_library(Generating ${SRCS} ${HDRS}) - target_link_libraries(Generating OSSupport iniFile Blocks) + target_link_libraries(Generating OSSupport Blocks) endif() diff --git a/src/Generating/ChunkGenerator.cpp b/src/Generating/ChunkGenerator.cpp index 1eecd6e51..92e1bb31d 100644 --- a/src/Generating/ChunkGenerator.cpp +++ b/src/Generating/ChunkGenerator.cpp @@ -2,7 +2,7 @@ #include "Globals.h" #include "ChunkGenerator.h" -#include "inifile/iniFile.h" +#include "../IniFile.h" #include "ChunkDesc.h" #include "ComposableGenerator.h" #include "Noise3DGenerator.h" diff --git a/src/Generating/CompoGen.cpp b/src/Generating/CompoGen.cpp index 2c88f23f1..29b831dfd 100644 --- a/src/Generating/CompoGen.cpp +++ b/src/Generating/CompoGen.cpp @@ -12,7 +12,7 @@ #include "../BlockID.h" #include "../Item.h" #include "../LinearUpscale.h" -#include "inifile/iniFile.h" +#include "../IniFile.h" diff --git a/src/Generating/ComposableGenerator.cpp b/src/Generating/ComposableGenerator.cpp index 9a52588d5..169821050 100644 --- a/src/Generating/ComposableGenerator.cpp +++ b/src/Generating/ComposableGenerator.cpp @@ -7,7 +7,7 @@ #include "ComposableGenerator.h" #include "../World.h" -#include "inifile/iniFile.h" +#include "../IniFile.h" #include "../Root.h" // Individual composed algorithms: diff --git a/src/Generating/DistortedHeightmap.cpp b/src/Generating/DistortedHeightmap.cpp index e6849fadf..aac1d2bf3 100644 --- a/src/Generating/DistortedHeightmap.cpp +++ b/src/Generating/DistortedHeightmap.cpp @@ -7,7 +7,7 @@ #include "DistortedHeightmap.h" #include "../OSSupport/File.h" -#include "inifile/iniFile.h" +#include "../IniFile.h" #include "../LinearUpscale.h" diff --git a/src/Generating/EndGen.cpp b/src/Generating/EndGen.cpp index c94cd1eff..0111d2fa3 100644 --- a/src/Generating/EndGen.cpp +++ b/src/Generating/EndGen.cpp @@ -5,7 +5,7 @@ #include "Globals.h" #include "EndGen.h" -#include "inifile/iniFile.h" +#include "../IniFile.h" #include "../LinearUpscale.h" diff --git a/src/Generating/FinishGen.cpp b/src/Generating/FinishGen.cpp index 96e3dc26b..0564789dc 100644 --- a/src/Generating/FinishGen.cpp +++ b/src/Generating/FinishGen.cpp @@ -15,7 +15,7 @@ #include "../Simulator/FluidSimulator.h" // for cFluidSimulator::CanWashAway() #include "../Simulator/FireSimulator.h" #include "../World.h" -#include "inifile/iniFile.h" +#include "../IniFile.h" diff --git a/src/Generating/HeiGen.cpp b/src/Generating/HeiGen.cpp index acfefaefc..a0b8770f5 100644 --- a/src/Generating/HeiGen.cpp +++ b/src/Generating/HeiGen.cpp @@ -6,7 +6,7 @@ #include "Globals.h" #include "HeiGen.h" #include "../LinearUpscale.h" -#include "inifile/iniFile.h" +#include "../IniFile.h" #include "DistortedHeightmap.h" #include "EndGen.h" #include "Noise3DGenerator.h" diff --git a/src/Generating/Noise3DGenerator.cpp b/src/Generating/Noise3DGenerator.cpp index c3ca30384..5a4cb44cf 100644 --- a/src/Generating/Noise3DGenerator.cpp +++ b/src/Generating/Noise3DGenerator.cpp @@ -6,7 +6,7 @@ #include "Globals.h" #include "Noise3DGenerator.h" #include "../OSSupport/File.h" -#include "inifile/iniFile.h" +#include "../IniFile.h" #include "../LinearInterpolation.h" #include "../LinearUpscale.h" diff --git a/src/Generating/Prefabs/CMakeLists.txt b/src/Generating/Prefabs/CMakeLists.txt index 2c62aa73d..68f6491c4 100644 --- a/src/Generating/Prefabs/CMakeLists.txt +++ b/src/Generating/Prefabs/CMakeLists.txt @@ -29,5 +29,5 @@ SET (HDRS if(NOT MSVC) add_library(Generating_Prefabs ${SRCS} ${HDRS}) - target_link_libraries(Generating_Prefabs OSSupport iniFile Blocks) + target_link_libraries(Generating_Prefabs OSSupport Blocks) endif() diff --git a/src/HTTPServer/HTTPServer.h b/src/HTTPServer/HTTPServer.h index 522b7da62..73d4cbdd0 100644 --- a/src/HTTPServer/HTTPServer.h +++ b/src/HTTPServer/HTTPServer.h @@ -11,7 +11,7 @@ #include "../OSSupport/ListenThread.h" #include "../OSSupport/SocketThreads.h" -#include "inifile/iniFile.h" +#include "../IniFile.h" #include "PolarSSL++/RsaPrivateKey.h" #include "PolarSSL++/CryptoKey.h" #include "PolarSSL++/X509Cert.h" diff --git a/lib/inifile/iniFile.cpp b/src/IniFile.cpp index 7cfe7661f..a666a4ff8 100644 --- a/lib/inifile/iniFile.cpp +++ b/src/IniFile.cpp @@ -24,7 +24,7 @@ #include <ctype.h> // Local Includes -#include "iniFile.h" +#include "IniFile.h" #if defined(WIN32) #define iniEOL endl @@ -32,10 +32,6 @@ #define iniEOL '\r' << endl #endif -#ifndef _WIN32 - #define sscanf_s(buffer, stringbuffer, ...) (sscanf(buffer, stringbuffer, __VA_ARGS__)) -#endif - using namespace std; @@ -465,20 +461,6 @@ bool cIniFile::SetValueF(const AString & a_KeyName, const AString & a_ValueName, -bool cIniFile::SetValueV(const AString & a_KeyName, const AString & a_ValueName, const char * a_Format, ...) -{ - va_list args; - va_start(args, a_Format); - AString Data; - AppendVPrintf(Data, a_Format, args); - va_end(args); - return SetValue(a_KeyName, a_ValueName, Data); -} - - - - - AString cIniFile::GetValue(const int keyID, const int valueID, const AString & defValue) const { if ((keyID < (int)keys.size()) && (valueID < (int)keys[keyID].names.size())) diff --git a/lib/inifile/iniFile.h b/src/IniFile.h index 33229bff0..3f704551f 100644 --- a/lib/inifile/iniFile.h +++ b/src/IniFile.h @@ -154,12 +154,6 @@ public: } bool SetValueF(const AString & a_KeyName, const AString & a_ValueName, const double a_Value, const bool a_CreateIfNotExists = true); - // tolua_end - - bool SetValueV( const AString & a_KeyName, const AString & a_ValueName, const char * a_Format, ...); - - // tolua_begin - // Deletes specified value. // Returns true if value existed and deleted, false otherwise. bool DeleteValueByID(const int keyID, const int valueID); diff --git a/src/MonsterConfig.cpp b/src/MonsterConfig.cpp index a15e413ba..ae2cbbc6b 100644 --- a/src/MonsterConfig.cpp +++ b/src/MonsterConfig.cpp @@ -3,7 +3,7 @@ #include "MonsterConfig.h" #include "Mobs/Monster.h" -#include "inifile/iniFile.h" +#include "IniFile.h" diff --git a/src/OSSupport/CMakeLists.txt b/src/OSSupport/CMakeLists.txt index 429949c59..c3eabeef6 100644 --- a/src/OSSupport/CMakeLists.txt +++ b/src/OSSupport/CMakeLists.txt @@ -39,6 +39,10 @@ if(NOT MSVC) add_library(OSSupport ${SRCS} ${HDRS}) if(UNIX) - target_link_libraries(OSSupport pthread rt) + if(NOT APPLE) + target_link_libraries(OSSupport rt) + endif() + + target_link_libraries(OSSupport pthread) endif() endif() diff --git a/src/Protocol/Authenticator.cpp b/src/Protocol/Authenticator.cpp index 984000795..c9e4296a2 100644 --- a/src/Protocol/Authenticator.cpp +++ b/src/Protocol/Authenticator.cpp @@ -7,7 +7,7 @@ #include "../Server.h" #include "../ClientHandle.h" -#include "inifile/iniFile.h" +#include "../IniFile.h" #include "json/json.h" #include "PolarSSL++/BlockingSslClientSocket.h" diff --git a/src/Protocol/MojangAPI.cpp b/src/Protocol/MojangAPI.cpp index dd0d62af5..67f513e44 100644 --- a/src/Protocol/MojangAPI.cpp +++ b/src/Protocol/MojangAPI.cpp @@ -7,7 +7,7 @@ #include "MojangAPI.h" #include "SQLiteCpp/Database.h" #include "SQLiteCpp/Statement.h" -#include "inifile/iniFile.h" +#include "../IniFile.h" #include "json/json.h" #include "PolarSSL++/BlockingSslClientSocket.h" #include "../RankManager.h" diff --git a/src/Protocol/Protocol17x.cpp b/src/Protocol/Protocol17x.cpp index f33d37b30..1d108ce9c 100644 --- a/src/Protocol/Protocol17x.cpp +++ b/src/Protocol/Protocol17x.cpp @@ -1901,6 +1901,7 @@ void cProtocol172::HandlePacketClientSettings(cByteBuffer & a_ByteBuffer) HANDLE_READ(a_ByteBuffer, ReadByte, Byte, ShowCape); m_Client->SetLocale(Locale); + m_Client->SetViewDistance(ViewDistance); // TODO: Do anything with the other values. } diff --git a/src/Protocol/Protocol18x.cpp b/src/Protocol/Protocol18x.cpp index 8445e8f26..8170a494f 100644 --- a/src/Protocol/Protocol18x.cpp +++ b/src/Protocol/Protocol18x.cpp @@ -2160,6 +2160,7 @@ void cProtocol180::HandlePacketClientSettings(cByteBuffer & a_ByteBuffer) HANDLE_READ(a_ByteBuffer, ReadChar, char, SkinFlags); m_Client->SetLocale(Locale); + m_Client->SetViewDistance(ViewDistance); // TODO: Handle other values } diff --git a/src/RCONServer.cpp b/src/RCONServer.cpp index df027c91f..49ca4fc61 100644 --- a/src/RCONServer.cpp +++ b/src/RCONServer.cpp @@ -4,7 +4,7 @@ // Implements the cRCONServer class representing the RCON server #include "Globals.h" -#include "inifile/iniFile.h" +#include "IniFile.h" #include "RCONServer.h" #include "Server.h" #include "Root.h" diff --git a/src/RankManager.cpp b/src/RankManager.cpp index 3778f5d64..451de88e7 100644 --- a/src/RankManager.cpp +++ b/src/RankManager.cpp @@ -5,7 +5,7 @@ #include "Globals.h" #include "RankManager.h" -#include "inifile/iniFile.h" +#include "IniFile.h" #include "Protocol/MojangAPI.h" #include "ClientHandle.h" diff --git a/src/Root.cpp b/src/Root.cpp index 6a91ec238..24c1a4cc8 100644 --- a/src/Root.cpp +++ b/src/Root.cpp @@ -19,11 +19,10 @@ #include "OSSupport/Timer.h" #include "LoggerListeners.h" #include "BuildInfo.h" - -#include "inifile/iniFile.h" +#include "IniFile.h" #ifdef _WIN32 - #include "conio.h" + #include <conio.h> #include <psapi.h> #elif defined(__linux__) #include <fstream> diff --git a/src/Server.cpp b/src/Server.cpp index 5085d4c94..bbb5ecff3 100644 --- a/src/Server.cpp +++ b/src/Server.cpp @@ -22,7 +22,7 @@ #include "MersenneTwister.h" -#include "inifile/iniFile.h" +#include "IniFile.h" #include "Vector3.h" #include <fstream> diff --git a/src/Simulator/IncrementalRedstoneSimulator.inc b/src/Simulator/IncrementalRedstoneSimulator.inc index 200fc0971..2d03584e2 100644 --- a/src/Simulator/IncrementalRedstoneSimulator.inc +++ b/src/Simulator/IncrementalRedstoneSimulator.inc @@ -2001,7 +2001,6 @@ bool cIncrementalRedstoneSimulator<ChunkType, WorldType, GetHandlerCompileTime, // Check if western(left) neighbor is a powered on repeater who is facing us if (m_Chunk->UnboundedRelGetBlock(a_RelBlockX - 1, a_RelBlockY, a_RelBlockZ, Block, OtherRepeaterDir) && (Block == E_BLOCK_REDSTONE_REPEATER_ON)) { - NIBBLETYPE OtherRepeaterDir = m_Chunk->GetMeta(a_RelBlockX -1, a_RelBlockY, a_RelBlockZ) & 0x3; if ((OtherRepeaterDir & 0x03) == 0x1) { return true; diff --git a/src/Simulator/SandSimulator.cpp b/src/Simulator/SandSimulator.cpp index 073518b31..dfbd3e458 100644 --- a/src/Simulator/SandSimulator.cpp +++ b/src/Simulator/SandSimulator.cpp @@ -7,7 +7,7 @@ #include "../Defines.h" #include "../Entities/FallingBlock.h" #include "../Chunk.h" -#include "inifile/iniFile.h" +#include "../IniFile.h" diff --git a/src/WebAdmin.h b/src/WebAdmin.h index 94b95dbcf..a85fb1f0c 100644 --- a/src/WebAdmin.h +++ b/src/WebAdmin.h @@ -7,7 +7,7 @@ #include "OSSupport/Socket.h" #include "Bindings/LuaState.h" -#include "inifile/iniFile.h" +#include "IniFile.h" #include "HTTPServer/HTTPServer.h" #include "HTTPServer/HTTPFormParser.h" diff --git a/src/World.cpp b/src/World.cpp index ff333ad2a..2e079d447 100644 --- a/src/World.cpp +++ b/src/World.cpp @@ -8,7 +8,7 @@ #include "Server.h" #include "Item.h" #include "Root.h" -#include "inifile/iniFile.h" +#include "IniFile.h" #include "ChunkMap.h" #include "Generating/ChunkDesc.h" #include "OSSupport/Timer.h" @@ -2857,19 +2857,19 @@ void cWorld::RemoveClientFromChunks(cClientHandle * a_Client) -void cWorld::SendChunkTo(int a_ChunkX, int a_ChunkZ, cClientHandle * a_Client) +void cWorld::SendChunkTo(int a_ChunkX, int a_ChunkZ, cChunkSender::eChunkPriority a_Priority, cClientHandle * a_Client) { - m_ChunkSender.QueueSendChunkTo(a_ChunkX, a_ChunkZ, a_Client); + m_ChunkSender.QueueSendChunkTo(a_ChunkX, a_ChunkZ, a_Priority, a_Client); } -void cWorld::ForceSendChunkTo(int a_ChunkX, int a_ChunkZ, cClientHandle * a_Client) +void cWorld::ForceSendChunkTo(int a_ChunkX, int a_ChunkZ, cChunkSender::eChunkPriority a_Priority, cClientHandle * a_Client) { a_Client->AddWantedChunk(a_ChunkX, a_ChunkZ); - m_ChunkSender.QueueSendChunkTo(a_ChunkX, a_ChunkZ, a_Client); + m_ChunkSender.QueueSendChunkTo(a_ChunkX, a_ChunkZ, a_Priority, a_Client); } @@ -3498,7 +3498,6 @@ void cWorld::AddQueuedPlayers(void) cClientHandle * Client = (*itr)->GetClientHandle(); if (Client != nullptr) { - Client->StreamChunks(); Client->SendPlayerMoveLook(); Client->SendHealth(); Client->SendWholeInventory(*(*itr)->GetWindow()); diff --git a/src/World.h b/src/World.h index d5f1994a5..ec6dcadde 100644 --- a/src/World.h +++ b/src/World.h @@ -359,12 +359,12 @@ public: /** Sends the chunk to the client specified, if the client doesn't have the chunk yet. If chunk not valid, the request is postponed (ChunkSender will send that chunk when it becomes valid + lighted). */ - void SendChunkTo(int a_ChunkX, int a_ChunkZ, cClientHandle * a_Client); + void SendChunkTo(int a_ChunkX, int a_ChunkZ, cChunkSender::eChunkPriority a_Priority, cClientHandle * a_Client); /** Sends the chunk to the client specified, even if the client already has the chunk. If the chunk's not valid, the request is postponed (ChunkSender will send that chunk when it becomes valid + lighted). */ - void ForceSendChunkTo(int a_ChunkX, int a_ChunkZ, cClientHandle * a_Client); - + void ForceSendChunkTo(int a_ChunkX, int a_ChunkZ, cChunkSender::eChunkPriority a_Priority, cClientHandle * a_Client); + /** Removes client from ChunkSender's queue of chunks to be sent */ void RemoveClientFromChunkSender(cClientHandle * a_Client); |