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author | Gargaj <gargaj@conspiracy.hu> | 2015-12-10 20:41:51 +0100 |
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committer | Benjamin Mintz <bmintz@users.noreply.github.com> | 2015-12-11 01:06:36 +0100 |
commit | 56e7329f297cd8852e344bfebc5761fd4183ed79 (patch) | |
tree | 38ec9cffbf8d55580741dadbbef13d60c7312c91 /src | |
parent | Put the entire compile.sh script in a code block for security (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Entities/Floater.cpp | 2 | ||||
-rw-r--r-- | src/WorldStorage/NBTChunkSerializer.cpp | 1 |
2 files changed, 2 insertions, 1 deletions
diff --git a/src/Entities/Floater.cpp b/src/Entities/Floater.cpp index 29d59e6c4..0b96f12df 100644 --- a/src/Entities/Floater.cpp +++ b/src/Entities/Floater.cpp @@ -155,7 +155,7 @@ void cFloater::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) } m_CountDownTime--; - if (m_World->GetHeight(POSX_TOINT, POSY_TOINT) == POSZ_TOINT) + if (m_World->GetHeight(POSX_TOINT, POSZ_TOINT) == POSY_TOINT) { if (m_World->IsWeatherWet() && m_World->GetTickRandomNumber(3) == 0) // 25% chance of an extra countdown when being rained on. { diff --git a/src/WorldStorage/NBTChunkSerializer.cpp b/src/WorldStorage/NBTChunkSerializer.cpp index 855fcea09..b0451e427 100644 --- a/src/WorldStorage/NBTChunkSerializer.cpp +++ b/src/WorldStorage/NBTChunkSerializer.cpp @@ -922,6 +922,7 @@ void cNBTChunkSerializer::Entity(cEntity * a_Entity) case cEntity::etItemFrame: AddItemFrameEntity (reinterpret_cast<cItemFrame *> (a_Entity)); break; case cEntity::etPainting: AddPaintingEntity (reinterpret_cast<cPainting *> (a_Entity)); break; case cEntity::etPlayer: return; // Players aren't saved into the world + case cEntity::etFloater: return; // Floaters aren't saved either default: { ASSERT(!"Unhandled entity type is being saved"); |