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authorMattes D <github@xoft.cz>2014-11-15 11:17:05 +0100
committerMattes D <github@xoft.cz>2014-11-15 11:17:05 +0100
commit30fa6a642c309b054e017aa5e07f62ed7c219dc7 (patch)
tree9801d8850425b2be70d6821a98e8e72424fc4401 /src
parentGen refactor: Implemented CompositedHeiGen. (diff)
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Diffstat (limited to '')
-rw-r--r--src/Generating/DungeonRoomsFinisher.cpp25
1 files changed, 15 insertions, 10 deletions
diff --git a/src/Generating/DungeonRoomsFinisher.cpp b/src/Generating/DungeonRoomsFinisher.cpp
index bd45cb2a4..7ab22c2c5 100644
--- a/src/Generating/DungeonRoomsFinisher.cpp
+++ b/src/Generating/DungeonRoomsFinisher.cpp
@@ -78,7 +78,8 @@ protected:
- /** Decodes the position index along the room walls into a proper 2D position for a chest. */
+ /** Decodes the position index along the room walls into a proper 2D position for a chest.
+ The Y coord of the returned vector specifies the chest's meta value*/
Vector3i DecodeChestCoords(int a_PosIdx, int a_SizeX, int a_SizeZ)
{
if (a_PosIdx < a_SizeX)
@@ -293,17 +294,21 @@ cDungeonRoomsFinisher::cStructurePtr cDungeonRoomsFinisher::CreateStructure(int
int ChunkX, ChunkZ;
int RelX = a_OriginX, RelY = 0, RelZ = a_OriginZ;
cChunkDef::AbsoluteToRelative(RelX, RelY, RelZ, ChunkX, ChunkZ);
- /*
- // TODO
- cChunkDef::HeightMap HeightMap;
- m_HeightGen->GenHeightMap(ChunkX, ChunkZ, HeightMap);
- int Height = cChunkDef::GetHeight(HeightMap, RelX, RelZ); // Max room height at {a_OriginX, a_OriginZ}
- Height = Clamp(m_HeightProbability.MapValue(rnd % m_HeightProbability.GetSum()), 10, Height - 5);
- */
- int Height = 62;
+ cChunkDesc::Shape shape;
+ m_ShapeGen->GenShape(ChunkX, ChunkZ, shape);
+ int height = 0;
+ int idx = RelX * 256 + RelZ * 16 * 256;
+ for (int y = 6; y < cChunkDef::Height; y++)
+ {
+ if (shape[idx + y] != 0)
+ {
+ continue;
+ }
+ height = Clamp(m_HeightProbability.MapValue(rnd % m_HeightProbability.GetSum()), 10, y - 5);
+ }
// Create the dungeon room descriptor:
- return cStructurePtr(new cDungeonRoom(a_GridX, a_GridZ, a_OriginX, a_OriginZ, HalfSizeX, HalfSizeZ, Height, m_Noise));
+ return cStructurePtr(new cDungeonRoom(a_GridX, a_GridZ, a_OriginX, a_OriginZ, HalfSizeX, HalfSizeZ, height, m_Noise));
}