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author | STRWarrior <niels.breuker@hotmail.nl> | 2013-12-20 19:49:30 +0100 |
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committer | STRWarrior <niels.breuker@hotmail.nl> | 2013-12-20 19:49:30 +0100 |
commit | 6afe6b792825bf7c930ef6c3c8f436bc6ecacf9a (patch) | |
tree | ab18a893f46b0d191cf74b2e66ef78890f87ec2a /src | |
parent | Fish now actualy jumps to the player instead of a few block bellow them. (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Items/ItemFishingRod.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Items/ItemFishingRod.h b/src/Items/ItemFishingRod.h index d23ad7fee..8d02b4cb5 100644 --- a/src/Items/ItemFishingRod.h +++ b/src/Items/ItemFishingRod.h @@ -69,7 +69,7 @@ public: } else { - cFloater * Floater = new cFloater(a_Player->GetPosX(), a_Player->GetStance(), a_Player->GetPosZ(), a_Player->GetLookVector() * 7, a_Player->GetUniqueID()); + cFloater * Floater = new cFloater(a_Player->GetPosX(), a_Player->GetStance(), a_Player->GetPosZ(), a_Player->GetLookVector() * 15, a_Player->GetUniqueID()); Floater->Initialize(a_World); a_Player->SetIsFishing(true, Floater->GetUniqueID()); } |