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author | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2014-10-19 13:34:05 +0200 |
---|---|---|
committer | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2014-10-19 13:34:05 +0200 |
commit | cc600de51f5946af5d4018b7681f2c11c68662e7 (patch) | |
tree | 73782543b31568c66bba5d1f87ea0ffcbdca2357 /src | |
parent | Use std::thread (diff) | |
parent | cLuaState: cMonster descendants don't push their specific type. (diff) | |
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Diffstat (limited to '')
39 files changed, 260 insertions, 496 deletions
diff --git a/src/Bindings/CMakeLists.txt b/src/Bindings/CMakeLists.txt index 930ee9771..5c56231c6 100644 --- a/src/Bindings/CMakeLists.txt +++ b/src/Bindings/CMakeLists.txt @@ -37,14 +37,12 @@ SET (HDRS set (BINDING_OUTPUTS ${CMAKE_CURRENT_SOURCE_DIR}/Bindings.cpp ${CMAKE_CURRENT_SOURCE_DIR}/Bindings.h - ${CMAKE_CURRENT_SOURCE_DIR}/LuaState_Call.inc ) set(BINDING_DEPENDENCIES tolua ../Bindings/virtual_method_hooks.lua ../Bindings/AllToLua.pkg - ../Bindings/gen_LuaState_Call.lua ../Bindings/LuaFunctions.h ../Bindings/LuaWindow.h ../Bindings/Plugin.h @@ -127,7 +125,6 @@ if (NOT MSVC) endif () set_source_files_properties(${CMAKE_SOURCE_DIR}/src/Bindings/Bindings.cpp PROPERTIES GENERATED TRUE) set_source_files_properties(${CMAKE_SOURCE_DIR}/src/Bindings/Bindings.h PROPERTIES GENERATED TRUE) -set_source_files_properties(${CMAKE_SOURCE_DIR}/src/Bindings/LuaState_Call.inc PROPERTIES GENERATED TRUE) set_source_files_properties(${CMAKE_SOURCE_DIR}/src/Bindings/Bindings.cpp PROPERTIES COMPILE_FLAGS -Wno-error) diff --git a/src/Bindings/LuaState.cpp b/src/Bindings/LuaState.cpp index 85e3f9fc5..2c4d89b01 100644 --- a/src/Bindings/LuaState.cpp +++ b/src/Bindings/LuaState.cpp @@ -16,6 +16,8 @@ extern "C" #include "Bindings.h" #include "ManualBindings.h" #include "DeprecatedBindings.h" +#include "../Entities/Entity.h" +#include "../BlockEntities/BlockEntity.h" // fwd: SQLite/lsqlite3.c extern "C" @@ -520,7 +522,7 @@ void cLuaState::Push(cBlockEntity * a_BlockEntity) { ASSERT(IsValid()); - tolua_pushusertype(m_LuaState, a_BlockEntity, "cBlockEntity"); + tolua_pushusertype(m_LuaState, a_BlockEntity, (a_BlockEntity == nullptr) ? "cBlockEntity" : a_BlockEntity->GetClass()); m_NumCurrentFunctionArgs += 1; } @@ -556,7 +558,16 @@ void cLuaState::Push(cEntity * a_Entity) { ASSERT(IsValid()); - tolua_pushusertype(m_LuaState, a_Entity, "cEntity"); + if (a_Entity->IsMob()) + { + // Don't push specific mob types, as those are not exported in the API: + tolua_pushusertype(m_LuaState, a_Entity, "cMonster"); + } + else + { + // Push the specific class type: + tolua_pushusertype(m_LuaState, a_Entity, (a_Entity == nullptr) ? "cEntity" : a_Entity->GetClass()); + } m_NumCurrentFunctionArgs += 1; } diff --git a/src/Bindings/ManualBindings_RankManager.cpp b/src/Bindings/ManualBindings_RankManager.cpp index 3c58a0a92..66174bf86 100644 --- a/src/Bindings/ManualBindings_RankManager.cpp +++ b/src/Bindings/ManualBindings_RankManager.cpp @@ -34,7 +34,7 @@ static int tolua_cRankManager_AddGroup(lua_State * L) S.GetStackValue(2, GroupName); // Add the group: - cRoot::Get()->GetRankManager().AddGroup(GroupName); + cRoot::Get()->GetRankManager()->AddGroup(GroupName); return 0; } @@ -63,7 +63,7 @@ static int tolua_cRankManager_AddGroupToRank(lua_State * L) S.GetStackValues(2, GroupName, RankName); // Add the group to the rank: - S.Push(cRoot::Get()->GetRankManager().AddGroupToRank(GroupName, RankName)); + S.Push(cRoot::Get()->GetRankManager()->AddGroupToRank(GroupName, RankName)); return 1; } @@ -92,7 +92,7 @@ static int tolua_cRankManager_AddPermissionToGroup(lua_State * L) S.GetStackValues(2, Permission, GroupName); // Add the group to the rank: - S.Push(cRoot::Get()->GetRankManager().AddPermissionToGroup(Permission, GroupName)); + S.Push(cRoot::Get()->GetRankManager()->AddPermissionToGroup(Permission, GroupName)); return 1; } @@ -121,7 +121,7 @@ static int tolua_cRankManager_AddRank(lua_State * L) S.GetStackValues(2, RankName, MsgPrefix, MsgSuffix, MsgNameColorCode); // Add the rank: - cRoot::Get()->GetRankManager().AddRank(RankName, MsgPrefix, MsgSuffix, MsgNameColorCode); + cRoot::Get()->GetRankManager()->AddRank(RankName, MsgPrefix, MsgSuffix, MsgNameColorCode); return 0; } @@ -142,7 +142,7 @@ static int tolua_cRankManager_ClearPlayerRanks(lua_State * L) } // Remove all players: - cRoot::Get()->GetRankManager().ClearPlayerRanks(); + cRoot::Get()->GetRankManager()->ClearPlayerRanks(); return 1; } @@ -166,7 +166,7 @@ static int tolua_cRankManager_GetAllGroups(lua_State * L) } // Get the groups: - AStringVector Groups = cRoot::Get()->GetRankManager().GetAllGroups(); + AStringVector Groups = cRoot::Get()->GetRankManager()->GetAllGroups(); // Push the results: S.Push(Groups); @@ -193,7 +193,7 @@ static int tolua_cRankManager_GetAllPermissions(lua_State * L) } // Get the permissions: - AStringVector Permissions = cRoot::Get()->GetRankManager().GetAllPermissions(); + AStringVector Permissions = cRoot::Get()->GetRankManager()->GetAllPermissions(); // Push the results: S.Push(Permissions); @@ -220,7 +220,7 @@ static int tolua_cRankManager_GetAllPlayerUUIDs(lua_State * L) } // Get the player uuid's: - AStringVector Players = cRoot::Get()->GetRankManager().GetAllPlayerUUIDs(); + AStringVector Players = cRoot::Get()->GetRankManager()->GetAllPlayerUUIDs(); // Push the results: S.Push(Players); @@ -247,7 +247,7 @@ static int tolua_cRankManager_GetAllRanks(lua_State * L) } // Get the ranks: - AStringVector Ranks = cRoot::Get()->GetRankManager().GetAllRanks(); + AStringVector Ranks = cRoot::Get()->GetRankManager()->GetAllRanks(); // Push the results: S.Push(Ranks); @@ -274,7 +274,7 @@ static int tolua_cRankManager_GetDefaultRank(lua_State * L) } // Return the rank name: - S.Push(cRoot::Get()->GetRankManager().GetDefaultRank()); + S.Push(cRoot::Get()->GetRankManager()->GetDefaultRank()); return 1; } @@ -303,7 +303,7 @@ static int tolua_cRankManager_GetGroupPermissions(lua_State * L) S.GetStackValue(2, GroupName); // Get the permissions: - AStringVector Permissions = cRoot::Get()->GetRankManager().GetGroupPermissions(GroupName); + AStringVector Permissions = cRoot::Get()->GetRankManager()->GetGroupPermissions(GroupName); // Push the results: S.Push(Permissions); @@ -335,7 +335,7 @@ static int tolua_cRankManager_GetPlayerGroups(lua_State * L) S.GetStackValue(2, PlayerUUID); // Get the groups: - AStringVector Groups = cRoot::Get()->GetRankManager().GetPlayerGroups(PlayerUUID); + AStringVector Groups = cRoot::Get()->GetRankManager()->GetPlayerGroups(PlayerUUID); // Push the results: S.Push(Groups); @@ -368,7 +368,7 @@ static int tolua_cRankManager_GetPlayerMsgVisuals(lua_State * L) // Get the permissions: AString MsgPrefix, MsgSuffix, MsgNameColorCode; - if (!cRoot::Get()->GetRankManager().GetPlayerMsgVisuals(PlayerUUID, MsgPrefix, MsgSuffix, MsgNameColorCode)) + if (!cRoot::Get()->GetRankManager()->GetPlayerMsgVisuals(PlayerUUID, MsgPrefix, MsgSuffix, MsgNameColorCode)) { return 0; } @@ -405,7 +405,7 @@ static int tolua_cRankManager_GetPlayerPermissions(lua_State * L) S.GetStackValue(2, PlayerUUID); // Get the permissions: - AStringVector Permissions = cRoot::Get()->GetRankManager().GetPlayerPermissions(PlayerUUID); + AStringVector Permissions = cRoot::Get()->GetRankManager()->GetPlayerPermissions(PlayerUUID); // Push the results: S.Push(Permissions); @@ -437,7 +437,7 @@ static int tolua_cRankManager_GetPlayerRankName(lua_State * L) S.GetStackValue(2, PlayerUUID); // Get the rank name: - AString RankName = cRoot::Get()->GetRankManager().GetPlayerRankName(PlayerUUID); + AString RankName = cRoot::Get()->GetRankManager()->GetPlayerRankName(PlayerUUID); // Push the result: S.Push(RankName); @@ -469,7 +469,7 @@ static int tolua_cRankManager_GetPlayerName(lua_State * L) S.GetStackValue(2, PlayerUUID); // Get the player name: - AString PlayerName = cRoot::Get()->GetRankManager().GetPlayerName(PlayerUUID); + AString PlayerName = cRoot::Get()->GetRankManager()->GetPlayerName(PlayerUUID); // Push the result: S.Push(PlayerName); @@ -501,7 +501,7 @@ static int tolua_cRankManager_GetRankGroups(lua_State * L) S.GetStackValue(2, RankName); // Get the groups: - AStringVector Groups = cRoot::Get()->GetRankManager().GetRankGroups(RankName); + AStringVector Groups = cRoot::Get()->GetRankManager()->GetRankGroups(RankName); // Push the results: S.Push(Groups); @@ -533,7 +533,7 @@ static int tolua_cRankManager_GetRankPermissions(lua_State * L) S.GetStackValue(2, RankName); // Get the permissions: - AStringVector Permissions = cRoot::Get()->GetRankManager().GetRankPermissions(RankName); + AStringVector Permissions = cRoot::Get()->GetRankManager()->GetRankPermissions(RankName); // Push the results: S.Push(Permissions); @@ -566,7 +566,7 @@ static int tolua_cRankManager_GetRankVisuals(lua_State * L) // Get the visuals: AString MsgPrefix, MsgSuffix, MsgNameColorCode; - if (!cRoot::Get()->GetRankManager().GetRankVisuals(RankName, MsgPrefix, MsgSuffix, MsgNameColorCode)) + if (!cRoot::Get()->GetRankManager()->GetRankVisuals(RankName, MsgPrefix, MsgSuffix, MsgNameColorCode)) { // No such rank, return nothing: return 0; @@ -604,7 +604,7 @@ static int tolua_cRankManager_GroupExists(lua_State * L) S.GetStackValue(2, GroupName); // Get the response: - bool res = cRoot::Get()->GetRankManager().GroupExists(GroupName); + bool res = cRoot::Get()->GetRankManager()->GroupExists(GroupName); // Push the result: S.Push(res); @@ -636,7 +636,7 @@ static int tolua_cRankManager_IsGroupInRank(lua_State * L) S.GetStackValues(2, GroupName, RankName); // Get the response: - bool res = cRoot::Get()->GetRankManager().IsGroupInRank(GroupName, RankName); + bool res = cRoot::Get()->GetRankManager()->IsGroupInRank(GroupName, RankName); // Push the result: S.Push(res); @@ -668,7 +668,7 @@ static int tolua_cRankManager_IsPermissionInGroup(lua_State * L) S.GetStackValues(2, Permission, GroupName); // Get the response: - bool res = cRoot::Get()->GetRankManager().IsPermissionInGroup(Permission, GroupName); + bool res = cRoot::Get()->GetRankManager()->IsPermissionInGroup(Permission, GroupName); // Push the result: S.Push(res); @@ -700,7 +700,7 @@ static int tolua_cRankManager_IsPlayerRankSet(lua_State * L) S.GetStackValue(2, PlayerUUID); // Get the response: - bool res = cRoot::Get()->GetRankManager().IsPlayerRankSet(PlayerUUID); + bool res = cRoot::Get()->GetRankManager()->IsPlayerRankSet(PlayerUUID); // Push the result: S.Push(res); @@ -732,7 +732,7 @@ static int tolua_cRankManager_RankExists(lua_State * L) S.GetStackValue(2, RankName); // Get the response: - bool res = cRoot::Get()->GetRankManager().RankExists(RankName); + bool res = cRoot::Get()->GetRankManager()->RankExists(RankName); // Push the result: S.Push(res); @@ -764,7 +764,7 @@ static int tolua_cRankManager_RemoveGroup(lua_State * L) S.GetStackValue(2, GroupName); // Remove the group: - cRoot::Get()->GetRankManager().RemoveGroup(GroupName); + cRoot::Get()->GetRankManager()->RemoveGroup(GroupName); return 0; } @@ -793,7 +793,7 @@ static int tolua_cRankManager_RemoveGroupFromRank(lua_State * L) S.GetStackValues(2, GroupName, RankName); // Remove the group: - cRoot::Get()->GetRankManager().RemoveGroupFromRank(GroupName, RankName); + cRoot::Get()->GetRankManager()->RemoveGroupFromRank(GroupName, RankName); return 0; } @@ -822,7 +822,7 @@ static int tolua_cRankManager_RemovePermissionFromGroup(lua_State * L) S.GetStackValues(2, Permission, GroupName); // Remove the group: - cRoot::Get()->GetRankManager().RemovePermissionFromGroup(Permission, GroupName); + cRoot::Get()->GetRankManager()->RemovePermissionFromGroup(Permission, GroupName); return 0; } @@ -851,7 +851,7 @@ static int tolua_cRankManager_RemovePlayerRank(lua_State * L) S.GetStackValue(2, PlayerUUID); // Remove the player's rank: - cRoot::Get()->GetRankManager().RemovePlayerRank(PlayerUUID); + cRoot::Get()->GetRankManager()->RemovePlayerRank(PlayerUUID); return 0; } @@ -881,7 +881,7 @@ static int tolua_cRankManager_RemoveRank(lua_State * L) S.GetStackValues(2, RankName, ReplacementRankName); // Remove the rank: - cRoot::Get()->GetRankManager().RemoveRank(RankName, ReplacementRankName); + cRoot::Get()->GetRankManager()->RemoveRank(RankName, ReplacementRankName); return 0; } @@ -910,7 +910,7 @@ static int tolua_cRankManager_RenameGroup(lua_State * L) S.GetStackValues(2, OldName, NewName); // Remove the group: - bool res = cRoot::Get()->GetRankManager().RenameGroup(OldName, NewName); + bool res = cRoot::Get()->GetRankManager()->RenameGroup(OldName, NewName); // Push the result: S.Push(res); @@ -942,7 +942,7 @@ static int tolua_cRankManager_RenameRank(lua_State * L) S.GetStackValues(2, OldName, NewName); // Remove the rank: - bool res = cRoot::Get()->GetRankManager().RenameRank(OldName, NewName); + bool res = cRoot::Get()->GetRankManager()->RenameRank(OldName, NewName); // Push the result: S.Push(res); @@ -974,7 +974,7 @@ static int tolua_cRankManager_SetDefaultRank(lua_State * L) S.GetStackValue(2, RankName); // Set the rank, return the result: - S.Push(cRoot::Get()->GetRankManager().SetDefaultRank(RankName)); + S.Push(cRoot::Get()->GetRankManager()->SetDefaultRank(RankName)); return 1; } @@ -1003,7 +1003,7 @@ static int tolua_cRankManager_SetPlayerRank(lua_State * L) S.GetStackValues(2, PlayerUUID, PlayerName, RankName); // Set the rank: - cRoot::Get()->GetRankManager().SetPlayerRank(PlayerUUID, PlayerName, RankName); + cRoot::Get()->GetRankManager()->SetPlayerRank(PlayerUUID, PlayerName, RankName); return 0; } @@ -1032,7 +1032,7 @@ static int tolua_cRankManager_SetRankVisuals(lua_State * L) S.GetStackValues(2, RankName, MsgPrefix, MsgSuffix, MsgNameColorCode); // Set the visuals: - cRoot::Get()->GetRankManager().SetRankVisuals(RankName, MsgPrefix, MsgSuffix, MsgNameColorCode); + cRoot::Get()->GetRankManager()->SetRankVisuals(RankName, MsgPrefix, MsgSuffix, MsgNameColorCode); return 0; } diff --git a/src/Bindings/gen_LuaState_Call.lua b/src/Bindings/gen_LuaState_Call.lua deleted file mode 100644 index 7f62573c7..000000000 --- a/src/Bindings/gen_LuaState_Call.lua +++ /dev/null @@ -1,224 +0,0 @@ - --- gen_LuaState_Call.lua - --- Generates the cLuaState::Call() function templates that are included from LuaState.h - ---[[ -The cLuaState::Call() family of functions provides a template-based system for calling any Lua function -either by name or by reference with almost any number of parameters and return values. This is done by -providing a number of overloads of the same name with variable number of template-type parameters. To -separate the arguments from the return values, a special type of cLuaState::cRet is used. ---]] - - - - -print("Generating LuaState_Call.inc . . .") - - - - --- List of combinations (# params, # returns) to generate: -local Combinations = -{ - -- no return values: - {0, 0}, - {1, 0}, - {2, 0}, - {3, 0}, - {4, 0}, - - -- 1 return value: - {0, 1}, - {1, 1}, - {2, 1}, - {3, 1}, - {4, 1}, - {5, 1}, - {6, 1}, - {7, 1}, - {8, 1}, - {9, 1}, - {10, 1}, - - -- 2 return values: - {0, 2}, - {1, 2}, - {2, 2}, - {3, 2}, - {4, 2}, - {5, 2}, - {6, 2}, - {7, 2}, - {8, 2}, - {9, 2}, - - -- Special combinations: - {5, 5}, - {7, 3}, - {8, 3}, - {9, 5}, -} - - - - ---- Writes a single overloaded function definition for the specified number of params and returns into f ---[[ -The format for the generated function is this: -/** Call the specified 3-param 2-return Lua function: -Returns true if call succeeded, false if there was an error. */ -template <typename FnT, typename ParamT1, typename ParamT2, typename ParamT3, typename RetT1, typename RetT2> -bool Call(FnT a_Function, ParamT1 a_Param1, ParamT2 a_Param2, ParamT3 a_Param3, const cLuaState::cRet & a_RetMark, RetT1 & a_Ret1, RetT2 & a_Ret2) -{ - UNUSED(a_RetMark); - if (!PushFunction(a_Function)) - { - return false; - } - Push(a_Param1); - Push(a_Param2); - Push(a_Param3); - if (!CallFunction(2)) - { - return false; - } - GetStackValue(-2, a_Ret1); - GetStackValue(-1, a_Ret2); - lua_pop(m_LuaState, 2); - return true; -} -Note especially the negative numbers in GetStackValue() calls. ---]] -local function WriteOverload(f, a_NumParams, a_NumReturns) - -- Write the function doxy-comments: - f:write("/** Call the specified ", a_NumParams, "-param ", a_NumReturns, "-return Lua function:\n") - f:write("Returns true if call succeeded, false if there was an error. */\n") - - -- Write the template <...> line: - f:write("template <typename FnT") - for i = 1, a_NumParams do - f:write(", typename ParamT", i) - end - if (a_NumReturns > 0) then - for i = 1, a_NumReturns do - f:write(", typename RetT", i) - end - end - f:write(">\n") - - -- Write the function signature: - f:write("bool Call(") - f:write("const FnT & a_Function") - for i = 1, a_NumParams do - f:write(", ParamT", i, " a_Param", i) - end - if (a_NumReturns > 0) then - f:write(", const cLuaState::cRet & a_RetMark") - for i = 1, a_NumReturns do - f:write(", RetT", i, " & a_Ret", i) - end - end - f:write(")\n") - - -- Common code: - f:write("{\n") - if (a_NumReturns > 0) then - f:write("\tUNUSED(a_RetMark);\n") - end - f:write("\tif (!PushFunction(a_Function))\n") - f:write("\t{\n") - f:write("\t\treturn false;\n") - f:write("\t}\n") - - -- Push the params: - for i = 1, a_NumParams do - f:write("\tPush(a_Param", i, ");\n") - end - - -- Call the function: - f:write("\tif (!CallFunction(", a_NumReturns, "))\n") - f:write("\t{\n") - f:write("\t\treturn false;\n") - f:write("\t}\n") - - -- Get the return values: - for i = 1, a_NumReturns do - f:write("\tGetStackValue(", -1 - a_NumReturns + i, ", a_Ret", i, ");\n") - end - - -- Pop the returns off the stack, if needed: - if (a_NumReturns > 0) then - f:write("\tlua_pop(m_LuaState, ", a_NumReturns, ");\n") - end - - -- Everything ok: - f:write("\treturn true;\n") - f:write("}\n") - - -- Separate from the next function: - f:write("\n\n\n\n\n") -end - - - - - -local f = assert(io.open("LuaState_Call.inc", "w")) - --- Write file header: -f:write([[ -// LuaState_Call.inc - -// This file is auto-generated by gen_LuaState_Call.lua -// Make changes to the generator instead of to this file! - -// This file contains the various overloads for the cLuaState::Call() function -// Each overload handles a different number of parameters / return values -]]) -f:write("\n\n\n\n\n") - --- Write out a template function for each overload: -for _, combination in ipairs(Combinations) do - WriteOverload(f, combination[1], combination[2]) -end - --- Generate the cLuaState::GetStackValues() multi-param templates: -for i = 2, 6 do - f:write("/** Reads ", i, " consecutive values off the stack */\ntemplate <\n") - - -- Write the template function header: - local txt = {} - for idx = 1, i do - table.insert(txt, "\ttypename ArgT" .. idx) - end - f:write(table.concat(txt, ",\n")) - - -- Write the argument declarations: - txt = {} - f:write("\n>\nvoid GetStackValues(\n\tint a_BeginPos,\n") - for idx = 1, i do - table.insert(txt, "\tArgT" .. idx .. " & Arg" .. idx) - end - f:write(table.concat(txt, ",\n")) - - -- Write the function body: - f:write("\n)\n{\n") - for idx = 1, i do - f:write("\tGetStackValue(a_BeginPos + ", idx - 1, ", Arg", idx, ");\n") - end - f:write("}\n\n\n\n\n\n") -end - --- Close the generated file -f:close() - - - - - -print("LuaState_Call.inc generated.") - - - - diff --git a/src/Bindings/virtual_method_hooks.lua b/src/Bindings/virtual_method_hooks.lua index 8ad30bf78..a52728ff8 100644 --- a/src/Bindings/virtual_method_hooks.lua +++ b/src/Bindings/virtual_method_hooks.lua @@ -7,16 +7,6 @@ local default_private_access = false --- Code generators used by the build --- Note that these are not exactly needed for the bindings, but rather we --- misuse tolua's Lua engine to process files for us -dofile("gen_LuaState_Call.lua") - - - - - - local access = {public = 0, protected = 1, private = 2} function preparse_hook(p) diff --git a/src/BlockEntities/BeaconEntity.h b/src/BlockEntities/BeaconEntity.h index 8c2dad254..d1db3a68f 100644 --- a/src/BlockEntities/BeaconEntity.h +++ b/src/BlockEntities/BeaconEntity.h @@ -32,6 +32,8 @@ class cBeaconEntity : public: // tolua_end + BLOCKENTITY_PROTODEF(cBeaconEntity); + cBeaconEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World); // cBlockEntity overrides: diff --git a/src/BlockEntities/BlockEntity.h b/src/BlockEntities/BlockEntity.h index 54ab40f3e..b04d20340 100644 --- a/src/BlockEntities/BlockEntity.h +++ b/src/BlockEntities/BlockEntity.h @@ -5,6 +5,28 @@ +/** Place this macro in the declaration of each cBlockEntity descendant. */ +#define BLOCKENTITY_PROTODEF(classname) \ + virtual bool IsA(const char * a_ClassName) const override \ + { \ + return ((strcmp(a_ClassName, #classname) == 0) || super::IsA(a_ClassName)); \ + } \ + virtual const char * GetClass(void) const override \ + { \ + return #classname; \ + } \ + static const char * GetClassStatic(void) \ + { \ + return #classname; \ + } \ + virtual const char * GetParentClass(void) const override \ + { \ + return super::GetClass(); \ + } + + + + namespace Json { @@ -55,6 +77,15 @@ public: { return "cBlockEntity"; } + + /** Returns true if the object is the specified class, or its descendant. */ + virtual bool IsA(const char * a_ClassName) const { return (strcmp(a_ClassName, "cBlockEntity") == 0); } + + /** Returns the name of the tompost class (the most descendant). Used for Lua bindings to push the correct object type. */ + virtual const char * GetClass(void) const { return GetClassStatic(); } + + /** Returns the name of the parent class, or empty string if no parent class. */ + virtual const char * GetParentClass(void) const { return ""; } // tolua_begin diff --git a/src/BlockEntities/BlockEntityWithItems.h b/src/BlockEntities/BlockEntityWithItems.h index 00173cbcb..cb7bc2fb4 100644 --- a/src/BlockEntities/BlockEntityWithItems.h +++ b/src/BlockEntities/BlockEntityWithItems.h @@ -25,10 +25,12 @@ class cBlockEntityWithItems : public cBlockEntityWindowOwner { typedef cBlockEntity super; - + public: // tolua_end + BLOCKENTITY_PROTODEF(cBlockEntityWithItems); + cBlockEntityWithItems( BLOCKTYPE a_BlockType, // Type of the block that the entity represents int a_BlockX, int a_BlockY, int a_BlockZ, // Position of the block entity diff --git a/src/BlockEntities/ChestEntity.h b/src/BlockEntities/ChestEntity.h index af5d851a8..09fffb923 100644 --- a/src/BlockEntities/ChestEntity.h +++ b/src/BlockEntities/ChestEntity.h @@ -33,13 +33,13 @@ public: // tolua_end + BLOCKENTITY_PROTODEF(cChestEntity); + /** Constructor used for normal operation */ cChestEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World, BLOCKTYPE a_Type); virtual ~cChestEntity(); - static const char * GetClassStatic(void) { return "cChestEntity"; } - // cBlockEntity overrides: virtual void SendTo(cClientHandle & a_Client) override; virtual void UsedBy(cPlayer * a_Player) override; diff --git a/src/BlockEntities/CommandBlockEntity.h b/src/BlockEntities/CommandBlockEntity.h index 939f38610..217390293 100644 --- a/src/BlockEntities/CommandBlockEntity.h +++ b/src/BlockEntities/CommandBlockEntity.h @@ -36,6 +36,8 @@ public: // tolua_end + BLOCKENTITY_PROTODEF(cCommandBlockEntity); + /// Creates a new empty command block entity cCommandBlockEntity(int a_X, int a_Y, int a_Z, cWorld * a_World); diff --git a/src/BlockEntities/DispenserEntity.h b/src/BlockEntities/DispenserEntity.h index b33d08342..5ba87b716 100644 --- a/src/BlockEntities/DispenserEntity.h +++ b/src/BlockEntities/DispenserEntity.h @@ -17,11 +17,11 @@ public: // tolua_end + BLOCKENTITY_PROTODEF(cDispenserEntity); + /** Constructor used for normal operation */ cDispenserEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World); - static const char * GetClassStatic(void) { return "cDispenserEntity"; } - // tolua_begin /** Spawns a projectile of the given kind in front of the dispenser with the specified speed. */ diff --git a/src/BlockEntities/DropSpenserEntity.h b/src/BlockEntities/DropSpenserEntity.h index 23f0ae89a..f77a28c28 100644 --- a/src/BlockEntities/DropSpenserEntity.h +++ b/src/BlockEntities/DropSpenserEntity.h @@ -45,11 +45,11 @@ public: // tolua_end + BLOCKENTITY_PROTODEF(cDropSpenserEntity); + cDropSpenserEntity(BLOCKTYPE a_BlockType, int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World); virtual ~cDropSpenserEntity(); - static const char * GetClassStatic(void) { return "cDropSpenserEntity"; } - // cBlockEntity overrides: virtual bool Tick(float a_Dt, cChunk & a_Chunk) override; virtual void SendTo(cClientHandle & a_Client) override; diff --git a/src/BlockEntities/DropperEntity.h b/src/BlockEntities/DropperEntity.h index 8e07bc6f8..91adf660f 100644 --- a/src/BlockEntities/DropperEntity.h +++ b/src/BlockEntities/DropperEntity.h @@ -25,11 +25,11 @@ public: // tolua_end + BLOCKENTITY_PROTODEF(cDropperEntity); + /// Constructor used for normal operation cDropperEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World); - static const char * GetClassStatic(void) { return "cDropperEntity"; } - protected: // cDropSpenserEntity overrides: virtual void DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum) override; diff --git a/src/BlockEntities/EnderChestEntity.h b/src/BlockEntities/EnderChestEntity.h index 2719eb5e4..17abd880a 100644 --- a/src/BlockEntities/EnderChestEntity.h +++ b/src/BlockEntities/EnderChestEntity.h @@ -18,11 +18,11 @@ class cEnderChestEntity : public: // tolua_end + BLOCKENTITY_PROTODEF(cEnderChestEntity); + cEnderChestEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World); virtual ~cEnderChestEntity(); - static const char * GetClassStatic(void) { return "cEnderChestEntity"; } - // cBlockEntity overrides: virtual void UsedBy(cPlayer * a_Player) override; virtual void SendTo(cClientHandle & a_Client) override { UNUSED(a_Client); } diff --git a/src/BlockEntities/FlowerPotEntity.h b/src/BlockEntities/FlowerPotEntity.h index b68d3b118..5b86621f5 100644 --- a/src/BlockEntities/FlowerPotEntity.h +++ b/src/BlockEntities/FlowerPotEntity.h @@ -36,6 +36,8 @@ public: // tolua_end + BLOCKENTITY_PROTODEF(cFlowerPotEntity); + /** Creates a new flowerpot entity at the specified block coords. a_World may be NULL */ cFlowerPotEntity(int a_BlocX, int a_BlockY, int a_BlockZ, cWorld * a_World); @@ -59,8 +61,6 @@ public: static bool IsFlower(short m_ItemType, short m_ItemData); - static const char * GetClassStatic(void) { return "cFlowerPotEntity"; } - private: cItem m_Item; diff --git a/src/BlockEntities/FurnaceEntity.cpp b/src/BlockEntities/FurnaceEntity.cpp index 4452fc00a..284ac7de9 100644 --- a/src/BlockEntities/FurnaceEntity.cpp +++ b/src/BlockEntities/FurnaceEntity.cpp @@ -5,6 +5,7 @@ #include "../UI/Window.h" #include "../Entities/Player.h" #include "../Root.h" +#include "../Chunk.h" @@ -13,8 +14,9 @@ enum { - PROGRESSBAR_SMELTING = 0, - PROGRESSBAR_FUEL = 1, + PROGRESSBAR_FUEL = 0, + PROGRESSBAR_SMELTING = 2, + PROGRESSBAR_SMELTING_CONFIRM = 3, } ; @@ -22,17 +24,15 @@ enum cFurnaceEntity::cFurnaceEntity(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, cWorld * a_World) : - super(E_BLOCK_FURNACE, a_BlockX, a_BlockY, a_BlockZ, ContentsWidth, ContentsHeight, a_World), - m_BlockType(a_BlockType), + super(a_BlockType, a_BlockX, a_BlockY, a_BlockZ, ContentsWidth, ContentsHeight, a_World), m_BlockMeta(a_BlockMeta), m_CurrentRecipe(NULL), - m_IsCooking((a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ) == E_BLOCK_LIT_FURNACE)), + m_IsDestroyed(false), + m_IsCooking(a_BlockType == E_BLOCK_LIT_FURNACE), m_NeedCookTime(0), m_TimeCooked(0), m_FuelBurnTime(0), - m_TimeBurned(0), - m_LastProgressFuel(0), - m_LastProgressCook(0) + m_TimeBurned(0) { m_Contents.AddListener(*this); } @@ -57,27 +57,28 @@ cFurnaceEntity::~cFurnaceEntity() void cFurnaceEntity::UsedBy(cPlayer * a_Player) { - if (GetWindow() == NULL) + cWindow * Window = GetWindow(); + if (Window == nullptr) { OpenWindow(new cFurnaceWindow(m_PosX, m_PosY, m_PosZ, this)); + Window = GetWindow(); } - cWindow * Window = GetWindow(); - if (Window != NULL) + + if (Window != nullptr) { if (a_Player->GetWindow() != Window) { a_Player->OpenWindow(Window); - BroadcastProgress(PROGRESSBAR_FUEL, (short)m_LastProgressFuel); - BroadcastProgress(PROGRESSBAR_SMELTING, (short)m_LastProgressCook); } } + + UpdateProgressBars(true); } -/// Restarts cooking. Used after the furnace is loaded from storage to set up the internal variables so that cooking continues, if it was active. Returns true if cooking. bool cFurnaceEntity::ContinueCooking(void) { UpdateInput(); @@ -92,14 +93,16 @@ bool cFurnaceEntity::ContinueCooking(void) bool cFurnaceEntity::Tick(float a_Dt, cChunk & a_Chunk) { UNUSED(a_Dt); - UNUSED(a_Chunk); + if (m_FuelBurnTime <= 0) { - // No fuel is burning, reset progressbars and bail out - if ((m_LastProgressCook > 0) || (m_LastProgressFuel > 0)) - { - UpdateProgressBars(); - } + // If a furnace is out of fuel, the progress bar reverses at twice the speed of cooking. + m_TimeCooked = std::max((m_TimeCooked - 2), 0); + + // Reset progressbars, block type, and bail out + m_BlockType = E_BLOCK_FURNACE; + a_Chunk.FastSetBlock(GetRelX(), m_PosY, GetRelZ(), E_BLOCK_FURNACE, m_BlockMeta); + UpdateProgressBars(); return false; } @@ -139,12 +142,12 @@ void cFurnaceEntity::SendTo(cClientHandle & a_Client) -void cFurnaceEntity::BroadcastProgress(int a_ProgressbarID, short a_Value) +void cFurnaceEntity::BroadcastProgress(short a_ProgressbarID, short a_Value) { cWindow * Window = GetWindow(); if (Window != NULL) { - Window->BroadcastProgress(a_ProgressbarID, a_Value); + Window->SetProperty(a_ProgressbarID, a_Value); } } @@ -152,7 +155,6 @@ void cFurnaceEntity::BroadcastProgress(int a_ProgressbarID, short a_Value) -/// One item finished cooking void cFurnaceEntity::FinishOne() { m_TimeCooked = 0; @@ -166,8 +168,6 @@ void cFurnaceEntity::FinishOne() m_Contents.ChangeSlotCount(fsOutput, m_CurrentRecipe->Out->m_ItemCount); } m_Contents.ChangeSlotCount(fsInput, -m_CurrentRecipe->In->m_ItemCount); - - UpdateIsCooking(); } @@ -181,8 +181,7 @@ void cFurnaceEntity::BurnNewFuel(void) if (NewTime == 0) { // The item in the fuel slot is not suitable - m_FuelBurnTime = 0; - m_TimeBurned = 0; + SetBurnTimes(0, 0); SetIsCooking(false); return; } @@ -194,8 +193,7 @@ void cFurnaceEntity::BurnNewFuel(void) } // Burn one new fuel: - m_FuelBurnTime = NewTime; - m_TimeBurned = 0; + SetBurnTimes(NewTime, 0); SetIsCooking(true); if (m_Contents.GetSlot(fsFuel).m_ItemType == E_ITEM_LAVA_BUCKET) { @@ -214,33 +212,19 @@ void cFurnaceEntity::BurnNewFuel(void) void cFurnaceEntity::OnSlotChanged(cItemGrid * a_ItemGrid, int a_SlotNum) { super::OnSlotChanged(a_ItemGrid, a_SlotNum); - - if (m_World == NULL) + + if (m_IsDestroyed) { - // The furnace isn't initialized yet, do no processing return; } ASSERT(a_ItemGrid == &m_Contents); switch (a_SlotNum) { - case fsInput: - { - UpdateInput(); - break; - } - - case fsFuel: - { - UpdateFuel(); - break; - } - - case fsOutput: - { - UpdateOutput(); - break; - } + case fsInput: UpdateInput(); break; + case fsFuel: UpdateFuel(); break; + case fsOutput: UpdateOutput(); break; + default: ASSERT(!"Invalid furnace slot update!"); break; } } @@ -249,7 +233,6 @@ void cFurnaceEntity::OnSlotChanged(cItemGrid * a_ItemGrid, int a_SlotNum) -/// Updates the current recipe, based on the current input void cFurnaceEntity::UpdateInput(void) { if (!m_Contents.GetSlot(fsInput).IsEqual(m_LastInput)) @@ -263,8 +246,8 @@ void cFurnaceEntity::UpdateInput(void) m_CurrentRecipe = FR->GetRecipeFrom(m_Contents.GetSlot(fsInput)); if (!CanCookInputToOutput()) { - // This input cannot be cooked - m_NeedCookTime = 0; + // This input cannot be cooked, reset cook counter immediately + SetCookTimes(0, 0); SetIsCooking(false); } else @@ -284,7 +267,6 @@ void cFurnaceEntity::UpdateInput(void) -/// Called when the fuel slot changes or when the fuel is spent, burns another piece of fuel if appropriate void cFurnaceEntity::UpdateFuel(void) { if (m_FuelBurnTime > m_TimeBurned) @@ -301,14 +283,12 @@ void cFurnaceEntity::UpdateFuel(void) -/// Called when the output slot changes; starts burning if space became available void cFurnaceEntity::UpdateOutput(void) { if (!CanCookInputToOutput()) { // Cannot cook anymore: - m_TimeCooked = 0; - m_NeedCookTime = 0; + SetCookTimes(0, 0); SetIsCooking(false); return; } @@ -324,30 +304,6 @@ void cFurnaceEntity::UpdateOutput(void) -/// Updates the m_IsCooking, based on the input slot, output slot and m_FuelBurnTime / m_TimeBurned -void cFurnaceEntity::UpdateIsCooking(void) -{ - if ( - !CanCookInputToOutput() || // Cannot cook this - (m_FuelBurnTime <= 0) || // No fuel - (m_TimeBurned >= m_FuelBurnTime) // Fuel burnt out - ) - { - // Reset everything - SetIsCooking(false); - m_TimeCooked = 0; - m_NeedCookTime = 0; - return; - } - - SetIsCooking(true); -} - - - - - -/// Returns true if the input can be cooked into output and the item counts allow for another cooking operation bool cFurnaceEntity::CanCookInputToOutput(void) const { if (m_CurrentRecipe == NULL) @@ -382,25 +338,20 @@ bool cFurnaceEntity::CanCookInputToOutput(void) const -/// Broadcasts progressbar updates, if needed -void cFurnaceEntity::UpdateProgressBars(void) +void cFurnaceEntity::UpdateProgressBars(bool a_ForceUpdate) { // In order to preserve bandwidth, an update is sent only every 10th tick - // That's why the comparisons use the division by eight - - int CurFuel = (m_FuelBurnTime > 0) ? (200 - 200 * m_TimeBurned / m_FuelBurnTime) : 0; - if ((CurFuel / 8) != (m_LastProgressFuel / 8)) + if (!a_ForceUpdate && (m_World->GetWorldAge() % 10 != 0)) { - BroadcastProgress(PROGRESSBAR_FUEL, (short)CurFuel); - m_LastProgressFuel = CurFuel; + return; } - int CurCook = (m_NeedCookTime > 0) ? (200 * m_TimeCooked / m_NeedCookTime) : 0; - if ((CurCook / 8) != (m_LastProgressCook / 8)) - { - BroadcastProgress(PROGRESSBAR_SMELTING, (short)CurCook); - m_LastProgressCook = CurCook; - } + int CurFuel = (m_FuelBurnTime > 0) ? 200 - (200 * m_TimeBurned / m_FuelBurnTime) : 0; + BroadcastProgress(PROGRESSBAR_FUEL, static_cast<short>(CurFuel)); + + int CurCook = (m_NeedCookTime > 0) ? (200 * m_TimeCooked / m_NeedCookTime) : 0; + BroadcastProgress(PROGRESSBAR_SMELTING_CONFIRM, 200); // Post 1.8, Mojang requires a random packet with an ID of three and value of 200. Wat. Wat. Wat. + BroadcastProgress(PROGRESSBAR_SMELTING, static_cast<short>(CurCook)); } @@ -413,11 +364,14 @@ void cFurnaceEntity::SetIsCooking(bool a_IsCooking) { return; } - m_IsCooking = a_IsCooking; - - // Light or extinguish the furnace: - m_World->FastSetBlock(m_PosX, m_PosY, m_PosZ, m_IsCooking ? E_BLOCK_LIT_FURNACE : E_BLOCK_FURNACE, m_BlockMeta); + + // Only light the furnace as it is extinguished only when the fuel runs out, not when cooking stops - handled in this::Tick() + if (m_IsCooking) + { + m_BlockType = E_BLOCK_LIT_FURNACE; + m_World->FastSetBlock(m_PosX, m_PosY, m_PosZ, E_BLOCK_LIT_FURNACE, m_BlockMeta); + } } diff --git a/src/BlockEntities/FurnaceEntity.h b/src/BlockEntities/FurnaceEntity.h index ed3317af6..8e48810ba 100644 --- a/src/BlockEntities/FurnaceEntity.h +++ b/src/BlockEntities/FurnaceEntity.h @@ -38,114 +38,128 @@ public: // tolua_end - /// Constructor used for normal operation + BLOCKENTITY_PROTODEF(cFurnaceEntity); + + /** Constructor used for normal operation */ cFurnaceEntity(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, cWorld * a_World); virtual ~cFurnaceEntity(); - static const char * GetClassStatic() { return "cFurnaceEntity"; } - // cBlockEntity overrides: virtual void SendTo(cClientHandle & a_Client) override; virtual bool Tick(float a_Dt, cChunk & a_Chunk) override; virtual void UsedBy(cPlayer * a_Player) override; + virtual void Destroy() override + { + m_IsDestroyed = true; + super::Destroy(); + } - /// Restarts cooking. Used after the furnace is loaded from storage to set up the internal variables so that cooking continues, if it was active. Returns true if cooking. + /** Restarts cooking + Used after the furnace is loaded from storage to set up the internal variables so that cooking continues, if it was active + Returns true if cooking */ bool ContinueCooking(void); - - void ResetCookTimer(); // tolua_begin - /// Returns the item in the input slot + /** Returns the item in the input slot */ const cItem & GetInputSlot(void) const { return GetSlot(fsInput); } - /// Returns the item in the fuel slot + /** Returns the item in the fuel slot */ const cItem & GetFuelSlot(void) const { return GetSlot(fsFuel); } - /// Returns the item in the output slot + /** Returns the item in the output slot */ const cItem & GetOutputSlot(void) const { return GetSlot(fsOutput); } - /// Sets the item in the input slot + /** Sets the item in the input slot */ void SetInputSlot(const cItem & a_Item) { SetSlot(fsInput, a_Item); } - /// Sets the item in the fuel slot + /** Sets the item in the fuel slot */ void SetFuelSlot(const cItem & a_Item) { SetSlot(fsFuel, a_Item); } - /// Sets the item in the output slot + /** Sets the item in the output slot */ void SetOutputSlot(const cItem & a_Item) { SetSlot(fsOutput, a_Item); } - /// Returns the time that the current item has been cooking, in ticks - int GetTimeCooked(void) const {return m_TimeCooked; } + /** Returns the time that the current item has been cooking, in ticks */ + int GetTimeCooked(void) const { return m_TimeCooked; } - /// Returns the time until the current item finishes cooking, in ticks + /** Returns the time until the current item finishes cooking, in ticks */ int GetCookTimeLeft(void) const { return m_NeedCookTime - m_TimeCooked; } - /// Returns the time until the current fuel is depleted, in ticks - int GetFuelBurnTimeLeft(void) const {return m_FuelBurnTime - m_TimeBurned; } + /** Returns the time until the current fuel is depleted, in ticks */ + int GetFuelBurnTimeLeft(void) const { return m_FuelBurnTime - m_TimeBurned; } - /// Returns true if there's time left before the current fuel is depleted + /** Returns true if there's time left before the current fuel is depleted */ bool HasFuelTimeLeft(void) const { return (GetFuelBurnTimeLeft() > 0); } // tolua_end - void SetBurnTimes(int a_FuelBurnTime, int a_TimeBurned) {m_FuelBurnTime = a_FuelBurnTime; m_TimeBurned = a_TimeBurned; } - void SetCookTimes(int a_NeedCookTime, int a_TimeCooked) {m_NeedCookTime = a_NeedCookTime; m_TimeCooked = a_TimeCooked; } + void SetBurnTimes(int a_FuelBurnTime, int a_TimeBurned) + { + m_FuelBurnTime = a_FuelBurnTime; + m_TimeBurned = a_TimeBurned; + } + + void SetCookTimes(int a_NeedCookTime, int a_TimeCooked) + { + m_NeedCookTime = a_NeedCookTime; + m_TimeCooked = a_TimeCooked; + } protected: - - /// Block type of the block currently represented by this entity (changes when furnace lights up) - BLOCKTYPE m_BlockType; - /// Block meta of the block currently represented by this entity + /** Block meta of the block currently represented by this entity */ NIBBLETYPE m_BlockMeta; - /// The recipe for the current input slot + /** The recipe for the current input slot */ const cFurnaceRecipe::cRecipe * m_CurrentRecipe; - /// The item that is being smelted + /** The item that is being smelted */ cItem m_LastInput; + + /** Set to true when the furnace entity has been destroyed to prevent the block being set again */ + bool m_IsDestroyed; - bool m_IsCooking; ///< Set to true if the furnace is cooking an item - - // All timers are in ticks - int m_NeedCookTime; ///< Amount of time needed to fully cook current item - int m_TimeCooked; ///< Amount of time that the current item has been cooking - int m_FuelBurnTime; ///< Amount of time that the current fuel can burn (in total); zero if no fuel burning - int m_TimeBurned; ///< Amount of time that the current fuel has been burning - - int m_LastProgressFuel; ///< Last value sent as the progress for the fuel - int m_LastProgressCook; ///< Last value sent as the progress for the cooking + /** Set to true if the furnace is cooking an item */ + bool m_IsCooking; + /** Amount of ticks needed to fully cook current item */ + int m_NeedCookTime; + + /** Amount of ticks that the current item has been cooking */ + int m_TimeCooked; + + /** Amount of ticks that the current fuel can burn (in total); zero if no fuel burning */ + int m_FuelBurnTime; + + /** Amount of ticks that the current fuel has been burning */ + int m_TimeBurned; - /// Sends the specified progressbar value to all clients of the window - void BroadcastProgress(int a_ProgressbarID, short a_Value); + /** Sends the specified progressbar value to all clients of the window */ + void BroadcastProgress(short a_ProgressbarID, short a_Value); - /// One item finished cooking + /** One item finished cooking */ void FinishOne(); - /// Starts burning a new fuel, if possible + /** Starts burning a new fuel, if possible */ void BurnNewFuel(void); - /// Updates the recipe, based on the current input + /** Updates the recipe, based on the current input */ void UpdateInput(void); - /// Called when the fuel slot changes or when the fuel is spent, burns another piece of fuel if appropriate + /** Called when the fuel slot changes or when the fuel is spent, burns another piece of fuel if appropriate */ void UpdateFuel(void); - /// Called when the output slot changes + /** Called when the output slot changes */ void UpdateOutput(void); - /// Updates the m_IsCooking, based on the input slot, output slot and m_FuelBurnTime / m_TimeBurned - void UpdateIsCooking(void); - - /// Returns true if the input can be cooked into output and the item counts allow for another cooking operation + /** Returns true if the input can be cooked into output and the item counts allow for another cooking operation */ bool CanCookInputToOutput(void) const; - /// Broadcasts progressbar updates, if needed - void UpdateProgressBars(void); + /** Broadcasts progressbar updates, if needed */ + void UpdateProgressBars(bool a_ForceUpdate = false); - /// Sets the m_IsCooking variable, updates the furnace block type based on the value + /** Sets the m_IsCooking variable, updates the furnace block type based on the value */ void SetIsCooking(bool a_IsCooking); // cItemGrid::cListener overrides: diff --git a/src/BlockEntities/HopperEntity.h b/src/BlockEntities/HopperEntity.h index 5d06581c2..7070bbad3 100644 --- a/src/BlockEntities/HopperEntity.h +++ b/src/BlockEntities/HopperEntity.h @@ -31,6 +31,8 @@ public: // tolua_end + BLOCKENTITY_PROTODEF(cHopperEntity); + /// Constructor used for normal operation cHopperEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World); @@ -40,8 +42,6 @@ public: */ bool GetOutputBlockPos(NIBBLETYPE a_BlockMeta, int & a_OutputX, int & a_OutputY, int & a_OutputZ); - static const char * GetClassStatic(void) { return "cHopperEntity"; } - protected: Int64 m_LastMoveItemsInTick; diff --git a/src/BlockEntities/JukeboxEntity.h b/src/BlockEntities/JukeboxEntity.h index 49d2faa89..7a69d6499 100644 --- a/src/BlockEntities/JukeboxEntity.h +++ b/src/BlockEntities/JukeboxEntity.h @@ -26,6 +26,8 @@ public: // tolua_end + BLOCKENTITY_PROTODEF(cJukeboxEntity); + cJukeboxEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World); virtual ~cJukeboxEntity(); @@ -51,8 +53,6 @@ public: // tolua_end - static const char * GetClassStatic(void) { return "cJukeboxEntity"; } - virtual void UsedBy(cPlayer * a_Player) override; virtual void SendTo(cClientHandle &) override {} diff --git a/src/BlockEntities/MobHeadEntity.h b/src/BlockEntities/MobHeadEntity.h index fcdeaa8a6..7f69bc5ad 100644 --- a/src/BlockEntities/MobHeadEntity.h +++ b/src/BlockEntities/MobHeadEntity.h @@ -34,6 +34,8 @@ public: // tolua_end + BLOCKENTITY_PROTODEF(cMobHeadEntity); + /** Creates a new mob head entity at the specified block coords. a_World may be NULL */ cMobHeadEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World); @@ -62,8 +64,6 @@ public: virtual void UsedBy(cPlayer * a_Player) override; virtual void SendTo(cClientHandle & a_Client) override; - static const char * GetClassStatic(void) { return "cMobHeadEntity"; } - private: eMobHeadType m_Type; diff --git a/src/BlockEntities/NoteEntity.h b/src/BlockEntities/NoteEntity.h index d1ffa126a..74dbde046 100644 --- a/src/BlockEntities/NoteEntity.h +++ b/src/BlockEntities/NoteEntity.h @@ -40,6 +40,8 @@ public: // tolua_end + BLOCKENTITY_PROTODEF(cNoteEntity); + /// Creates a new note entity. a_World may be NULL cNoteEntity(int a_X, int a_Y, int a_Z, cWorld * a_World); virtual ~cNoteEntity() {} @@ -64,8 +66,6 @@ public: } } - static const char * GetClassStatic(void) { return "cNoteEntity"; } - private: char m_Pitch; } ; // tolua_export diff --git a/src/BlockEntities/SignEntity.h b/src/BlockEntities/SignEntity.h index 53c43b758..be13c7a32 100644 --- a/src/BlockEntities/SignEntity.h +++ b/src/BlockEntities/SignEntity.h @@ -34,6 +34,8 @@ public: // tolua_end + BLOCKENTITY_PROTODEF(cSignEntity); + /// Creates a new empty sign entity at the specified block coords and block type (wall or standing). a_World may be NULL cSignEntity(BLOCKTYPE a_BlockType, int a_X, int a_Y, int a_Z, cWorld * a_World); @@ -53,8 +55,6 @@ public: virtual void UsedBy(cPlayer * a_Player) override; virtual void SendTo(cClientHandle & a_Client) override; - static const char * GetClassStatic(void) { return "cSignEntity"; } - private: AString m_Line[4]; diff --git a/src/Chunk.cpp b/src/Chunk.cpp index 84da1fe12..d03e0bf21 100644 --- a/src/Chunk.cpp +++ b/src/Chunk.cpp @@ -333,7 +333,7 @@ void cChunk::SetAllData(cSetChunkData & a_SetChunkData) { BLOCKTYPE EntityBlockType = (*itr)->GetBlockType(); BLOCKTYPE WorldBlockType = GetBlock((*itr)->GetRelX(), (*itr)->GetPosY(), (*itr)->GetRelZ()); - ASSERT(EntityBlockType == WorldBlockType); + ASSERT(WorldBlockType == EntityBlockType); } // for itr - m_BlockEntities #endif // _DEBUG diff --git a/src/Chunk.h b/src/Chunk.h index 42ec6f209..c50be263f 100644 --- a/src/Chunk.h +++ b/src/Chunk.h @@ -33,7 +33,7 @@ class cChunkMap; class cBeaconEntity; class cBoundingBox; class cChestEntity; -class cCHunkDataCallback; +class cChunkDataCallback; class cCommandBlockEntity; class cDispenserEntity; class cFurnaceEntity; diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp index f244e8fea..f15d845ef 100644 --- a/src/ClientHandle.cpp +++ b/src/ClientHandle.cpp @@ -2736,7 +2736,7 @@ void cClientHandle::SendWindowOpen(const cWindow & a_Window) -void cClientHandle::SendWindowProperty(const cWindow & a_Window, int a_Property, int a_Value) +void cClientHandle::SendWindowProperty(const cWindow & a_Window, short a_Property, short a_Value) { m_Protocol->SendWindowProperty(a_Window, a_Property, a_Value); } diff --git a/src/ClientHandle.h b/src/ClientHandle.h index 1fc915280..9733ff32d 100644 --- a/src/ClientHandle.h +++ b/src/ClientHandle.h @@ -204,7 +204,7 @@ public: void SendWholeInventory (const cWindow & a_Window); void SendWindowClose (const cWindow & a_Window); void SendWindowOpen (const cWindow & a_Window); - void SendWindowProperty (const cWindow & a_Window, int a_Property, int a_Value); + void SendWindowProperty (const cWindow & a_Window, short a_Property, short a_Value); // tolua_begin const AString & GetUsername(void) const; diff --git a/src/Entities/Entity.h b/src/Entities/Entity.h index f0577aba2..07754791d 100644 --- a/src/Entities/Entity.h +++ b/src/Entities/Entity.h @@ -172,13 +172,13 @@ public: /// Returns true if the entity is of the specified class or a subclass (cPawn's IsA("cEntity") returns true) virtual bool IsA(const char * a_ClassName) const; - /// Returns the topmost class name for the object - virtual const char * GetClass(void) const; - - // Returns the class name of this class + /** Returns the class name of this class */ static const char * GetClassStatic(void); - /// Returns the topmost class's parent class name for the object. cEntity returns an empty string (no parent). + /** Returns the topmost class name for the object */ + virtual const char * GetClass(void) const; + + /** Returns the topmost class's parent class name for the object. cEntity returns an empty string (no parent). */ virtual const char * GetParentClass(void) const; cWorld * GetWorld(void) const { return m_World; } diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp index ecafe6341..6bd0a3d20 100644 --- a/src/Entities/Player.cpp +++ b/src/Entities/Player.cpp @@ -2134,19 +2134,19 @@ void cPlayer::ApplyFoodExhaustionFromMovement() void cPlayer::LoadRank(void) { // Load the values from cRankManager: - cRankManager & RankMgr = cRoot::Get()->GetRankManager(); - m_Rank = RankMgr.GetPlayerRankName(m_UUID); + cRankManager * RankMgr = cRoot::Get()->GetRankManager(); + m_Rank = RankMgr->GetPlayerRankName(m_UUID); if (m_Rank.empty()) { - m_Rank = RankMgr.GetDefaultRank(); + m_Rank = RankMgr->GetDefaultRank(); } else { // Update the name: - RankMgr.UpdatePlayerName(m_UUID, m_PlayerName); + RankMgr->UpdatePlayerName(m_UUID, m_PlayerName); } - m_Permissions = RankMgr.GetPlayerPermissions(m_UUID); - RankMgr.GetRankVisuals(m_Rank, m_MsgPrefix, m_MsgSuffix, m_MsgNameColorCode); + m_Permissions = RankMgr->GetPlayerPermissions(m_UUID); + RankMgr->GetRankVisuals(m_Rank, m_MsgPrefix, m_MsgSuffix, m_MsgNameColorCode); // Break up the individual permissions on each dot, into m_SplitPermissions: m_SplitPermissions.clear(); diff --git a/src/Protocol/Protocol.h b/src/Protocol/Protocol.h index 7225f663d..02a8a52f6 100644 --- a/src/Protocol/Protocol.h +++ b/src/Protocol/Protocol.h @@ -130,7 +130,7 @@ public: virtual void SendWholeInventory (const cWindow & a_Window) = 0; virtual void SendWindowClose (const cWindow & a_Window) = 0; virtual void SendWindowOpen (const cWindow & a_Window) = 0; - virtual void SendWindowProperty (const cWindow & a_Window, int a_Property, int a_Value) = 0; + virtual void SendWindowProperty (const cWindow & a_Window, short a_Property, short a_Value) = 0; /// Returns the ServerID used for authentication through session.minecraft.net virtual AString GetAuthServerID(void) = 0; diff --git a/src/Protocol/Protocol17x.cpp b/src/Protocol/Protocol17x.cpp index a7abd240f..204691ede 100644 --- a/src/Protocol/Protocol17x.cpp +++ b/src/Protocol/Protocol17x.cpp @@ -1439,7 +1439,7 @@ void cProtocol172::SendWindowOpen(const cWindow & a_Window) -void cProtocol172::SendWindowProperty(const cWindow & a_Window, int a_Property, int a_Value) +void cProtocol172::SendWindowProperty(const cWindow & a_Window, short a_Property, short a_Value) { ASSERT(m_State == 3); // In game mode? diff --git a/src/Protocol/Protocol17x.h b/src/Protocol/Protocol17x.h index 7709df59d..f939bfb5e 100644 --- a/src/Protocol/Protocol17x.h +++ b/src/Protocol/Protocol17x.h @@ -134,7 +134,7 @@ public: virtual void SendWholeInventory (const cWindow & a_Window) override; virtual void SendWindowClose (const cWindow & a_Window) override; virtual void SendWindowOpen (const cWindow & a_Window) override; - virtual void SendWindowProperty (const cWindow & a_Window, int a_Property, int a_Value) override; + virtual void SendWindowProperty (const cWindow & a_Window, short a_Property, short a_Value) override; virtual AString GetAuthServerID(void) override { return m_AuthServerID; } diff --git a/src/Protocol/Protocol18x.cpp b/src/Protocol/Protocol18x.cpp index acdb48cf7..c9118c239 100644 --- a/src/Protocol/Protocol18x.cpp +++ b/src/Protocol/Protocol18x.cpp @@ -1500,7 +1500,7 @@ void cProtocol180::SendWindowOpen(const cWindow & a_Window) -void cProtocol180::SendWindowProperty(const cWindow & a_Window, int a_Property, int a_Value) +void cProtocol180::SendWindowProperty(const cWindow & a_Window, short a_Property, short a_Value) { ASSERT(m_State == 3); // In game mode? diff --git a/src/Protocol/Protocol18x.h b/src/Protocol/Protocol18x.h index 8c0b77a21..92d9825ef 100644 --- a/src/Protocol/Protocol18x.h +++ b/src/Protocol/Protocol18x.h @@ -133,7 +133,7 @@ public: virtual void SendWholeInventory (const cWindow & a_Window) override; virtual void SendWindowClose (const cWindow & a_Window) override; virtual void SendWindowOpen (const cWindow & a_Window) override; - virtual void SendWindowProperty (const cWindow & a_Window, int a_Property, int a_Value) override; + virtual void SendWindowProperty (const cWindow & a_Window, short a_Property, short a_Value) override; virtual AString GetAuthServerID(void) override { return m_AuthServerID; } diff --git a/src/Protocol/ProtocolRecognizer.cpp b/src/Protocol/ProtocolRecognizer.cpp index 15bcd03b1..0c1e83b67 100644 --- a/src/Protocol/ProtocolRecognizer.cpp +++ b/src/Protocol/ProtocolRecognizer.cpp @@ -350,7 +350,7 @@ void cProtocolRecognizer::SendHealth(void) -void cProtocolRecognizer::SendWindowProperty(const cWindow & a_Window, int a_Property, int a_Value) +void cProtocolRecognizer::SendWindowProperty(const cWindow & a_Window, short a_Property, short a_Value) { ASSERT(m_Protocol != NULL); m_Protocol->SendWindowProperty(a_Window, a_Property, a_Value); diff --git a/src/Protocol/ProtocolRecognizer.h b/src/Protocol/ProtocolRecognizer.h index b42cfdec2..dcf653e75 100644 --- a/src/Protocol/ProtocolRecognizer.h +++ b/src/Protocol/ProtocolRecognizer.h @@ -121,7 +121,7 @@ public: virtual void SendWholeInventory (const cWindow & a_Window) override; virtual void SendWindowClose (const cWindow & a_Window) override; virtual void SendWindowOpen (const cWindow & a_Window) override; - virtual void SendWindowProperty (const cWindow & a_Window, int a_Property, int a_Value) override; + virtual void SendWindowProperty (const cWindow & a_Window, short a_Property, short a_Value) override; virtual AString GetAuthServerID(void) override; diff --git a/src/Root.cpp b/src/Root.cpp index 2cfbf0817..924ebcc1a 100644 --- a/src/Root.cpp +++ b/src/Root.cpp @@ -152,7 +152,8 @@ void cRoot::Start(void) m_WebAdmin->Init(); LOGD("Loading settings..."); - m_RankManager.Initialize(m_MojangAPI); + m_RankManager = new cRankManager(); + m_RankManager->Initialize(m_MojangAPI); m_CraftingRecipes = new cCraftingRecipes; m_FurnaceRecipe = new cFurnaceRecipe(); diff --git a/src/Root.h b/src/Root.h index 7c7798315..85800a4a8 100644 --- a/src/Root.h +++ b/src/Root.h @@ -86,7 +86,7 @@ public: cPluginManager * GetPluginManager (void) { return m_PluginManager; } // tolua_export cAuthenticator & GetAuthenticator (void) { return m_Authenticator; } cMojangAPI & GetMojangAPI (void) { return m_MojangAPI; } - cRankManager & GetRankManager (void) { return m_RankManager; } + cRankManager * GetRankManager (void) { return m_RankManager; } /** Queues a console command for execution through the cServer class. The command will be executed in the tick thread @@ -185,7 +185,7 @@ private: cPluginManager * m_PluginManager; cAuthenticator m_Authenticator; cMojangAPI m_MojangAPI; - cRankManager m_RankManager; + cRankManager * m_RankManager; cHTTPServer m_HTTPServer; bool m_bStop; diff --git a/src/UI/Window.cpp b/src/UI/Window.cpp index d83336f75..802d0d219 100644 --- a/src/UI/Window.cpp +++ b/src/UI/Window.cpp @@ -758,20 +758,7 @@ void cWindow::BroadcastWholeWindow(void) -void cWindow::BroadcastProgress(int a_Progressbar, int a_Value) -{ - cCSLock Lock(m_CS); - for (cPlayerList::iterator itr = m_OpenedBy.begin(); itr != m_OpenedBy.end(); ++itr) - { - (*itr)->GetClientHandle()->SendWindowProperty(*this, a_Progressbar, a_Value); - } // for itr - m_OpenedBy[] -} - - - - - -void cWindow::SetProperty(int a_Property, int a_Value) +void cWindow::SetProperty(short a_Property, short a_Value) { cCSLock Lock(m_CS); for (cPlayerList::iterator itr = m_OpenedBy.begin(), end = m_OpenedBy.end(); itr != end; ++itr) @@ -784,7 +771,7 @@ void cWindow::SetProperty(int a_Property, int a_Value) -void cWindow::SetProperty(int a_Property, int a_Value, cPlayer & a_Player) +void cWindow::SetProperty(short a_Property, short a_Value, cPlayer & a_Player) { a_Player.GetClientHandle()->SendWindowProperty(*this, a_Property, a_Value); } @@ -919,7 +906,7 @@ cEnchantingWindow::cEnchantingWindow(int a_BlockX, int a_BlockY, int a_BlockZ) : -void cEnchantingWindow::SetProperty(int a_Property, int a_Value) +void cEnchantingWindow::SetProperty(short a_Property, short a_Value) { if ((a_Property < 0) || ((size_t)a_Property >= ARRAYCOUNT(m_PropertyValue))) { @@ -935,7 +922,7 @@ void cEnchantingWindow::SetProperty(int a_Property, int a_Value) -void cEnchantingWindow::SetProperty(int a_Property, int a_Value, cPlayer & a_Player) +void cEnchantingWindow::SetProperty(short a_Property, short a_Value, cPlayer & a_Player) { if ((a_Property < 0) || ((size_t)a_Property >= ARRAYCOUNT(m_PropertyValue))) { @@ -951,7 +938,7 @@ void cEnchantingWindow::SetProperty(int a_Property, int a_Value, cPlayer & a_Pla -int cEnchantingWindow::GetPropertyValue(int a_Property) +short cEnchantingWindow::GetPropertyValue(short a_Property) { if ((a_Property < 0) || ((size_t)a_Property >= ARRAYCOUNT(m_PropertyValue))) { diff --git a/src/UI/Window.h b/src/UI/Window.h index 6b6dce346..26dd7f125 100644 --- a/src/UI/Window.h +++ b/src/UI/Window.h @@ -130,9 +130,6 @@ public: /// Sends the contents of the whole window to all clients of this window. void BroadcastWholeWindow(void); - - /// Sends the progressbar to all clients of this window (same as SetProperty) - void BroadcastProgress(int a_Progressbar, int a_Value); // tolua_begin @@ -140,10 +137,10 @@ public: void SetWindowTitle(const AString & a_WindowTitle) { m_WindowTitle = a_WindowTitle; } /// Sends the UpdateWindowProperty (0x69) packet to all clients of the window - virtual void SetProperty(int a_Property, int a_Value); + virtual void SetProperty(short a_Property, short a_Value); /// Sends the UpdateWindowPropert(0x69) packet to the specified player - virtual void SetProperty(int a_Property, int a_Value, cPlayer & a_Player); + virtual void SetProperty(short a_Property, short a_Value, cPlayer & a_Player); // tolua_end @@ -287,16 +284,16 @@ class cEnchantingWindow : typedef cWindow super; public: cEnchantingWindow(int a_BlockX, int a_BlockY, int a_BlockZ); - virtual void SetProperty(int a_Property, int a_Value, cPlayer & a_Player) override; - virtual void SetProperty(int a_Property, int a_Value) override; + virtual void SetProperty(short a_Property, short a_Value, cPlayer & a_Player) override; + virtual void SetProperty(short a_Property, short a_Value) override; /** Return the Value of a Property */ - int GetPropertyValue(int a_Property); + short GetPropertyValue(short a_Property); cSlotArea * m_SlotArea; protected: - int m_PropertyValue[3]; + short m_PropertyValue[3]; int m_BlockX, m_BlockY, m_BlockZ; }; |