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authorTiger Wang <ziwei.tiger@hotmail.co.uk>2014-07-31 19:17:21 +0200
committerTiger Wang <ziwei.tiger@hotmail.co.uk>2014-07-31 19:17:21 +0200
commitffd6797fe106c805646e2acfe5320594cc59ece4 (patch)
tree032bba61fa8edda02e4cad6587ac691299b24142 /src
parentAdded lighting code and added comments (diff)
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Diffstat (limited to '')
-rw-r--r--src/Mobs/Enderman.cpp17
1 files changed, 8 insertions, 9 deletions
diff --git a/src/Mobs/Enderman.cpp b/src/Mobs/Enderman.cpp
index f1f366d3b..a32e4e175 100644
--- a/src/Mobs/Enderman.cpp
+++ b/src/Mobs/Enderman.cpp
@@ -22,7 +22,7 @@ public:
virtual bool Item(cPlayer * a_Player) override
{
- // Don't check players who are in creative gamemode.
+ // Don't check players who are in creative gamemode
if (a_Player->IsGameModeCreative())
{
return false;
@@ -30,13 +30,13 @@ public:
Vector3d Direction = m_EndermanPos - a_Player->GetPosition();
- // Don't check players who are more then 64 blocks away.
+ // Don't check players who are more then 64 blocks away
if (Direction.SqrLength() > 64)
{
return false;
}
- // Don't check if the player has a pumpkin on his head.
+ // Don't check if the player has a pumpkin on his head
if (a_Player->GetEquippedHelmet().m_ItemType == E_BLOCK_PUMPKIN)
{
return false;
@@ -46,9 +46,8 @@ public:
Vector3d LookVector = a_Player->GetLookVector();
double dot = Direction.Dot(LookVector);
- // 0.09 rad ~ 5 degrees.
- // If the players crosshair is within 5 degrees of the endermen
- // It counts as looking.
+ // 0.09 rad ~ 5 degrees
+ // If the player's crosshair is within 5 degrees of the enderman, it counts as looking
if (dot > cos(0.09))
{
return false;
@@ -119,17 +118,17 @@ void cEnderman::CheckEventSeePlayer()
int ChunkX, ChunkZ;
cChunkDef::BlockToChunk(POSX_TOINT, POSZ_TOINT, ChunkX, ChunkZ);
- // Check if the chunk the enderman is in is lit.
+ // Check if the chunk the enderman is in is lit
if (!m_World->IsChunkLighted(ChunkX, ChunkZ))
{
m_World->QueueLightChunk(ChunkX, ChunkZ);
return;
}
- // Enderman only attack if the skylight is higher than 6
+ // Enderman only attack if the skylight is higher than 7
if (m_World->GetBlockSkyLight(POSX_TOINT, POSY_TOINT, POSZ_TOINT) <= 7)
{
- // TODO: Teleport the enderman to a random spot.
+ // TODO: Teleport the enderman to a random spot
return;
}