diff options
author | peterbell10 <peterbell10@live.co.uk> | 2017-07-31 22:17:52 +0200 |
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committer | Lukas Pioch <lukas@zgow.de> | 2017-08-01 08:21:20 +0200 |
commit | 0d0323608df044aebfc6d0f3ac2ca5e07512facc (patch) | |
tree | f2317e70c96b7ffc8f0dae99cd563163deb985ad /src | |
parent | cWorld::SendBlockTo take player by ref (diff) | |
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Diffstat (limited to '')
49 files changed, 150 insertions, 150 deletions
diff --git a/src/Blocks/BlockAnvil.h b/src/Blocks/BlockAnvil.h index 19f6b9bca..ef3894b50 100644 --- a/src/Blocks/BlockAnvil.h +++ b/src/Blocks/BlockAnvil.h @@ -24,23 +24,23 @@ public: a_Pickups.push_back(cItem(E_BLOCK_ANVIL, 1, a_BlockMeta >> 2)); } - virtual bool OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override + virtual bool OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override { cWindow * Window = new cAnvilWindow(a_BlockX, a_BlockY, a_BlockZ); - a_Player->OpenWindow(*Window); + a_Player.OpenWindow(*Window); return true; } virtual bool GetPlacementBlockTypeMeta( - cChunkInterface & a_ChunkInterface, cPlayer * a_Player, + cChunkInterface & a_ChunkInterface, cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta ) override { a_BlockType = m_BlockType; - NIBBLETYPE Meta = static_cast<NIBBLETYPE>(a_Player->GetEquippedItem().m_ItemDamage); - int Direction = static_cast<int>(floor(a_Player->GetYaw() * 4.0 / 360.0 + 1.5)) & 0x3; + NIBBLETYPE Meta = static_cast<NIBBLETYPE>(a_Player.GetEquippedItem().m_ItemDamage); + int Direction = static_cast<int>(floor(a_Player.GetYaw() * 4.0 / 360.0 + 1.5)) & 0x3; switch (Direction) { diff --git a/src/Blocks/BlockBed.cpp b/src/Blocks/BlockBed.cpp index d6112f853..951d0af09 100644 --- a/src/Blocks/BlockBed.cpp +++ b/src/Blocks/BlockBed.cpp @@ -114,7 +114,7 @@ private: -bool cBlockBedHandler::OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) +bool cBlockBedHandler::OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) { if (a_WorldInterface.GetDimension() != dimOverworld) { @@ -123,21 +123,21 @@ bool cBlockBedHandler::OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface } else if (!((a_WorldInterface.GetTimeOfDay() > 12541) && (a_WorldInterface.GetTimeOfDay() < 23458))) // Source: http://minecraft.gamepedia.com/Bed#Sleeping { - a_Player->SendMessageFailure("You can only sleep at night"); + a_Player.SendMessageFailure("You can only sleep at night"); } else { NIBBLETYPE Meta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ); if ((Meta & 0x4) == 0x4) { - a_Player->SendMessageFailure("This bed is occupied"); + a_Player.SendMessageFailure("This bed is occupied"); } else { cFindMobs FindMobs; - if (!a_Player->GetWorld()->ForEachEntityInBox(cBoundingBox(a_Player->GetPosition() - Vector3i(0, 5, 0), 8, 10), FindMobs)) + if (!a_Player.GetWorld()->ForEachEntityInBox(cBoundingBox(a_Player.GetPosition() - Vector3i(0, 5, 0), 8, 10), FindMobs)) { - a_Player->SendMessageFailure("You may not rest now, there are monsters nearby"); + a_Player.SendMessageFailure("You may not rest now, there are monsters nearby"); } else { @@ -146,7 +146,7 @@ bool cBlockBedHandler::OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface if ((Meta & 0x8) == 0x8) { // Is pillow - a_WorldInterface.GetBroadcastManager().BroadcastUseBed(*a_Player, a_BlockX, a_BlockY, a_BlockZ); + a_WorldInterface.GetBroadcastManager().BroadcastUseBed(a_Player, a_BlockX, a_BlockY, a_BlockZ); } else { @@ -156,14 +156,14 @@ bool cBlockBedHandler::OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface PillowDirection = MetaDataToDirection(Meta & 0x3); if (a_ChunkInterface.GetBlock(a_BlockX + PillowDirection.x, a_BlockY, a_BlockZ + PillowDirection.z) == E_BLOCK_BED) // Must always use pillow location for sleeping { - a_WorldInterface.GetBroadcastManager().BroadcastUseBed(*a_Player, a_BlockX + PillowDirection.x, a_BlockY, a_BlockZ + PillowDirection.z); + a_WorldInterface.GetBroadcastManager().BroadcastUseBed(a_Player, a_BlockX + PillowDirection.x, a_BlockY, a_BlockZ + PillowDirection.z); } } - a_Player->SetBedPos(Vector3i(a_BlockX, a_BlockY, a_BlockZ)); - SetBedOccupationState(a_ChunkInterface, a_Player->GetLastBedPos(), true); - a_Player->SetIsInBed(true); - a_Player->SendMessageSuccess("Home position set successfully"); + a_Player.SetBedPos(Vector3i(a_BlockX, a_BlockY, a_BlockZ)); + SetBedOccupationState(a_ChunkInterface, a_Player.GetLastBedPos(), true); + a_Player.SetIsInBed(true); + a_Player.SendMessageSuccess("Home position set successfully"); cTimeFastForwardTester Tester; if (a_WorldInterface.ForEachPlayer(Tester)) @@ -183,7 +183,7 @@ bool cBlockBedHandler::OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface -void cBlockBedHandler::OnPlacedByPlayer(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, const sSetBlock & a_BlockChange) +void cBlockBedHandler::OnPlacedByPlayer(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer & a_Player, const sSetBlock & a_BlockChange) { class cBedColor : public cBedCallback @@ -202,8 +202,8 @@ void cBlockBedHandler::OnPlacedByPlayer(cChunkInterface & a_ChunkInterface, cWor return true; } }; - cBedColor BedCallback(a_Player->GetEquippedItem().m_ItemDamage); - a_Player->GetWorld()->DoWithBedAt(a_BlockChange.GetX(), a_BlockChange.GetY(), a_BlockChange.GetZ(), BedCallback); + cBedColor BedCallback(a_Player.GetEquippedItem().m_ItemDamage); + a_Player.GetWorld()->DoWithBedAt(a_BlockChange.GetX(), a_BlockChange.GetY(), a_BlockChange.GetZ(), BedCallback); } diff --git a/src/Blocks/BlockBed.h b/src/Blocks/BlockBed.h index a9a3d0e20..9500dae9b 100644 --- a/src/Blocks/BlockBed.h +++ b/src/Blocks/BlockBed.h @@ -28,7 +28,7 @@ public: virtual void OnDestroyed(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, int a_BlockX, int a_BlockY, int a_BlockZ) override; - virtual bool OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override; + virtual bool OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override; virtual bool IsUseable(void) override { @@ -80,7 +80,7 @@ public: a_ChunkInterface.SetBlockMeta(a_BedPosition.x, a_BedPosition.y, a_BedPosition.z, Meta); } - virtual void OnPlacedByPlayer(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, const sSetBlock & a_BlockChange) override; + virtual void OnPlacedByPlayer(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer & a_Player, const sSetBlock & a_BlockChange) override; virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) override { diff --git a/src/Blocks/BlockBigFlower.h b/src/Blocks/BlockBigFlower.h index 96139d656..38d867605 100644 --- a/src/Blocks/BlockBigFlower.h +++ b/src/Blocks/BlockBigFlower.h @@ -85,7 +85,7 @@ public: } } - virtual void OnDestroyedByPlayer(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) override + virtual void OnDestroyedByPlayer(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) override { NIBBLETYPE Meta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ); if (Meta & 0x8) @@ -94,10 +94,10 @@ public: } NIBBLETYPE FlowerMeta = Meta & 0x7; - if (!a_Player->IsGameModeCreative()) + if (!a_Player.IsGameModeCreative()) { if ( - (a_Player->GetEquippedItem().m_ItemType == E_ITEM_SHEARS) && + (a_Player.GetEquippedItem().m_ItemType == E_ITEM_SHEARS) && ( (FlowerMeta == E_META_BIG_FLOWER_DOUBLE_TALL_GRASS) || (FlowerMeta == E_META_BIG_FLOWER_LARGE_FERN) @@ -117,12 +117,12 @@ public: } a_WorldInterface.SpawnItemPickups(Pickups, a_BlockX, a_BlockY, a_BlockZ); } - a_Player->UseEquippedItem(); + a_Player.UseEquippedItem(); } } if ( - (a_Player->GetEquippedItem().m_ItemType != E_ITEM_SHEARS) && + (a_Player.GetEquippedItem().m_ItemType != E_ITEM_SHEARS) && ( (FlowerMeta == E_META_BIG_FLOWER_DOUBLE_TALL_GRASS) || (FlowerMeta == E_META_BIG_FLOWER_LARGE_FERN) diff --git a/src/Blocks/BlockButton.h b/src/Blocks/BlockButton.h index 16283efea..041a579f7 100644 --- a/src/Blocks/BlockButton.h +++ b/src/Blocks/BlockButton.h @@ -16,7 +16,7 @@ public: { } - virtual bool OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override + virtual bool OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override { NIBBLETYPE Meta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ); @@ -39,7 +39,7 @@ public: // Queue a button reset (unpress) auto TickDelay = (m_BlockType == E_BLOCK_STONE_BUTTON) ? 20 : 30; - a_Player->GetWorld()->ScheduleTask(TickDelay, [x, y, z, a_BlockX, a_BlockY, a_BlockZ, this](cWorld & a_World) + a_Player.GetWorld()->ScheduleTask(TickDelay, [x, y, z, a_BlockX, a_BlockY, a_BlockZ, this](cWorld & a_World) { if (a_World.GetBlock(a_BlockX, a_BlockY, a_BlockZ) == m_BlockType) { @@ -66,7 +66,7 @@ public: } virtual bool GetPlacementBlockTypeMeta( - cChunkInterface & a_ChunkInterface, cPlayer * a_Player, + cChunkInterface & a_ChunkInterface, cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta diff --git a/src/Blocks/BlockCake.h b/src/Blocks/BlockCake.h index 88af210a2..07973d23c 100644 --- a/src/Blocks/BlockCake.h +++ b/src/Blocks/BlockCake.h @@ -15,11 +15,11 @@ public: { } - virtual bool OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override + virtual bool OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override { NIBBLETYPE Meta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ); - if (!a_Player->Feed(2, 0.4)) + if (!a_Player.Feed(2, 0.4)) { return false; } diff --git a/src/Blocks/BlockCarpet.h b/src/Blocks/BlockCarpet.h index aa3de131d..aee36d271 100644 --- a/src/Blocks/BlockCarpet.h +++ b/src/Blocks/BlockCarpet.h @@ -24,14 +24,14 @@ public: } virtual bool GetPlacementBlockTypeMeta( - cChunkInterface & a_ChunkInterface, cPlayer * a_Player, + cChunkInterface & a_ChunkInterface, cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta ) override { a_BlockType = m_BlockType; - a_BlockMeta = a_Player->GetEquippedItem().m_ItemDamage & 0x0f; + a_BlockMeta = a_Player.GetEquippedItem().m_ItemDamage & 0x0f; return true; } diff --git a/src/Blocks/BlockCauldron.h b/src/Blocks/BlockCauldron.h index 2d6a8eef2..9505bc10b 100644 --- a/src/Blocks/BlockCauldron.h +++ b/src/Blocks/BlockCauldron.h @@ -21,21 +21,21 @@ public: a_Pickups.push_back(cItem(E_ITEM_CAULDRON, 1, 0)); } - virtual bool OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override + virtual bool OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override { NIBBLETYPE Meta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ); - switch (a_Player->GetEquippedItem().m_ItemType) + switch (a_Player.GetEquippedItem().m_ItemType) { case E_ITEM_WATER_BUCKET: { if (Meta < 3) { a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, 3); - if (!a_Player->IsGameModeCreative()) + if (!a_Player.IsGameModeCreative()) { - a_Player->GetInventory().RemoveOneEquippedItem(); + a_Player.GetInventory().RemoveOneEquippedItem(); cItem NewItem(E_ITEM_BUCKET, 1); - a_Player->GetInventory().AddItem(NewItem); + a_Player.GetInventory().AddItem(NewItem); } } break; @@ -45,9 +45,9 @@ public: if (Meta > 0) { a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, --Meta); - a_Player->GetInventory().RemoveOneEquippedItem(); + a_Player.GetInventory().RemoveOneEquippedItem(); cItem NewItem(E_ITEM_POTIONS, 1, 0); - a_Player->GetInventory().AddItem(NewItem); + a_Player.GetInventory().AddItem(NewItem); } break; } diff --git a/src/Blocks/BlockChest.h b/src/Blocks/BlockChest.h index f8d69e5c6..804c3d34a 100644 --- a/src/Blocks/BlockChest.h +++ b/src/Blocks/BlockChest.h @@ -20,7 +20,7 @@ public: } virtual bool GetPlacementBlockTypeMeta( - cChunkInterface & a_ChunkInterface, cPlayer * a_Player, + cChunkInterface & a_ChunkInterface, cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta @@ -41,7 +41,7 @@ public: { return false; } - double yaw = a_Player->GetYaw(); + double yaw = a_Player.GetYaw(); if ( (Area.GetRelBlockType(0, 0, 1) == m_BlockType) || (Area.GetRelBlockType(2, 0, 1) == m_BlockType) diff --git a/src/Blocks/BlockComparator.h b/src/Blocks/BlockComparator.h index b6fc66fff..52059f8bc 100644 --- a/src/Blocks/BlockComparator.h +++ b/src/Blocks/BlockComparator.h @@ -18,7 +18,7 @@ public: { } - virtual bool OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override + virtual bool OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override { NIBBLETYPE Meta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ); Meta ^= 0x04; // Toggle 3rd (addition / subtraction) bit with XOR @@ -26,10 +26,10 @@ public: return true; } - virtual void OnCancelRightClick(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace) override + virtual void OnCancelRightClick(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace) override { UNUSED(a_ChunkInterface); - a_WorldInterface.SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, *a_Player); + a_WorldInterface.SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, a_Player); } virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override @@ -49,14 +49,14 @@ public: } virtual bool GetPlacementBlockTypeMeta( - cChunkInterface & a_ChunkInterface, cPlayer * a_Player, + cChunkInterface & a_ChunkInterface, cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta ) override { a_BlockType = m_BlockType; - a_BlockMeta = cBlockRedstoneRepeaterHandler::RepeaterRotationToMetaData(a_Player->GetYaw()); + a_BlockMeta = cBlockRedstoneRepeaterHandler::RepeaterRotationToMetaData(a_Player.GetYaw()); return true; } diff --git a/src/Blocks/BlockDoor.cpp b/src/Blocks/BlockDoor.cpp index 251a3146a..19e72de9d 100644 --- a/src/Blocks/BlockDoor.cpp +++ b/src/Blocks/BlockDoor.cpp @@ -43,7 +43,7 @@ void cBlockDoorHandler::OnDestroyed(cChunkInterface & a_ChunkInterface, cWorldIn -bool cBlockDoorHandler::OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) +bool cBlockDoorHandler::OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) { UNUSED(a_WorldInterface); UNUSED(a_BlockFace); @@ -65,7 +65,7 @@ bool cBlockDoorHandler::OnUse(cChunkInterface & a_ChunkInterface, cWorldInterfac case E_BLOCK_OAK_DOOR: { ChangeDoor(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ); - a_Player->GetWorld()->BroadcastSoundParticleEffect(EffectID::SFX_RANDOM_WOODEN_DOOR_OPEN, a_BlockX, a_BlockY, a_BlockZ, 0, a_Player->GetClientHandle()); + a_Player.GetWorld()->BroadcastSoundParticleEffect(EffectID::SFX_RANDOM_WOODEN_DOOR_OPEN, a_BlockX, a_BlockY, a_BlockZ, 0, a_Player.GetClientHandle()); break; } // Prevent iron door from opening on player click @@ -83,22 +83,22 @@ bool cBlockDoorHandler::OnUse(cChunkInterface & a_ChunkInterface, cWorldInterfac -void cBlockDoorHandler::OnCancelRightClick(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace) +void cBlockDoorHandler::OnCancelRightClick(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace) { UNUSED(a_ChunkInterface); - a_WorldInterface.SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, *a_Player); + a_WorldInterface.SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, a_Player); NIBBLETYPE Meta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ); if (Meta & 0x8) { // Current block is top of the door - a_WorldInterface.SendBlockTo(a_BlockX, a_BlockY - 1, a_BlockZ, *a_Player); + a_WorldInterface.SendBlockTo(a_BlockX, a_BlockY - 1, a_BlockZ, a_Player); } else { // Current block is bottom of the door - a_WorldInterface.SendBlockTo(a_BlockX, a_BlockY + 1, a_BlockZ, *a_Player); + a_WorldInterface.SendBlockTo(a_BlockX, a_BlockY + 1, a_BlockZ, a_Player); } } diff --git a/src/Blocks/BlockDoor.h b/src/Blocks/BlockDoor.h index 4b9eaa320..77dc8ca70 100644 --- a/src/Blocks/BlockDoor.h +++ b/src/Blocks/BlockDoor.h @@ -18,8 +18,8 @@ public: cBlockDoorHandler(BLOCKTYPE a_BlockType); virtual void OnDestroyed(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, int a_BlockX, int a_BlockY, int a_BlockZ) override; - virtual bool OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override; - virtual void OnCancelRightClick(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace) override; + virtual bool OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override; + virtual void OnCancelRightClick(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace) override; virtual NIBBLETYPE MetaRotateCCW(NIBBLETYPE a_Meta) override; virtual NIBBLETYPE MetaRotateCW(NIBBLETYPE a_Meta) override; @@ -27,7 +27,7 @@ public: virtual NIBBLETYPE MetaMirrorYZ(NIBBLETYPE a_Meta) override; virtual bool GetPlacementBlockTypeMeta( - cChunkInterface & a_ChunkInterface, cPlayer * a_Player, + cChunkInterface & a_ChunkInterface, cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta @@ -48,7 +48,7 @@ public: } a_BlockType = m_BlockType; - a_BlockMeta = PlayerYawToMetaData(a_Player->GetYaw()); + a_BlockMeta = PlayerYawToMetaData(a_Player.GetYaw()); return true; } diff --git a/src/Blocks/BlockDropSpenser.h b/src/Blocks/BlockDropSpenser.h index 235d67380..e7cbc7e99 100644 --- a/src/Blocks/BlockDropSpenser.h +++ b/src/Blocks/BlockDropSpenser.h @@ -22,7 +22,7 @@ public: } virtual bool GetPlacementBlockTypeMeta( - cChunkInterface & a_ChunkInterface, cPlayer * a_Player, + cChunkInterface & a_ChunkInterface, cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta @@ -31,7 +31,7 @@ public: a_BlockType = m_BlockType; // FIXME: Do not use cPiston class for dispenser placement! - a_BlockMeta = cBlockPistonHandler::RotationPitchToMetaData(a_Player->GetYaw(), a_Player->GetPitch()); + a_BlockMeta = cBlockPistonHandler::RotationPitchToMetaData(a_Player.GetYaw(), a_Player.GetPitch()); return true; } diff --git a/src/Blocks/BlockEnchantmentTable.h b/src/Blocks/BlockEnchantmentTable.h index 365c4004d..bfb0f521c 100644 --- a/src/Blocks/BlockEnchantmentTable.h +++ b/src/Blocks/BlockEnchantmentTable.h @@ -18,10 +18,10 @@ public: { } - virtual bool OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override + virtual bool OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override { cWindow * Window = new cEnchantingWindow(a_BlockX, a_BlockY, a_BlockZ); - a_Player->OpenWindow(*Window); + a_Player.OpenWindow(*Window); return true; } diff --git a/src/Blocks/BlockEnderchest.h b/src/Blocks/BlockEnderchest.h index b5f015ff4..7ce162cd5 100644 --- a/src/Blocks/BlockEnderchest.h +++ b/src/Blocks/BlockEnderchest.h @@ -23,14 +23,14 @@ public: } virtual bool GetPlacementBlockTypeMeta( - cChunkInterface & a_ChunkInterface, cPlayer * a_Player, + cChunkInterface & a_ChunkInterface, cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta ) override { a_BlockType = m_BlockType; - a_BlockMeta = RotationToMetaData(a_Player->GetYaw()); + a_BlockMeta = RotationToMetaData(a_Player.GetYaw()); return true; } diff --git a/src/Blocks/BlockEntity.h b/src/Blocks/BlockEntity.h index 5b1267ec9..77d6a7f1e 100644 --- a/src/Blocks/BlockEntity.h +++ b/src/Blocks/BlockEntity.h @@ -15,9 +15,9 @@ public: { } - virtual bool OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer *a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override + virtual bool OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override { - return a_ChunkInterface.UseBlockEntity(a_Player, a_BlockX, a_BlockY, a_BlockZ); + return a_ChunkInterface.UseBlockEntity(&a_Player, a_BlockX, a_BlockY, a_BlockZ); } virtual bool IsUseable() override diff --git a/src/Blocks/BlockFenceGate.h b/src/Blocks/BlockFenceGate.h index c5e37cdb6..f0af925d1 100644 --- a/src/Blocks/BlockFenceGate.h +++ b/src/Blocks/BlockFenceGate.h @@ -23,21 +23,21 @@ public: } virtual bool GetPlacementBlockTypeMeta( - cChunkInterface & a_ChunkInterface, cPlayer * a_Player, + cChunkInterface & a_ChunkInterface, cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta ) override { a_BlockType = m_BlockType; - a_BlockMeta = PlayerYawToMetaData(a_Player->GetYaw()); + a_BlockMeta = PlayerYawToMetaData(a_Player.GetYaw()); return true; } - virtual bool OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override + virtual bool OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override { NIBBLETYPE OldMetaData = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ); - NIBBLETYPE NewMetaData = PlayerYawToMetaData(a_Player->GetYaw()); + NIBBLETYPE NewMetaData = PlayerYawToMetaData(a_Player.GetYaw()); OldMetaData ^= 4; // Toggle the gate if ((OldMetaData & 1) == (NewMetaData & 1)) @@ -50,13 +50,13 @@ public: // Standing aside - use last direction a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, OldMetaData); } - a_Player->GetWorld()->BroadcastSoundParticleEffect(EffectID::SFX_RANDOM_FENCE_GATE_OPEN, a_BlockX, a_BlockY, a_BlockZ, 0, a_Player->GetClientHandle()); + a_Player.GetWorld()->BroadcastSoundParticleEffect(EffectID::SFX_RANDOM_FENCE_GATE_OPEN, a_BlockX, a_BlockY, a_BlockZ, 0, a_Player.GetClientHandle()); return true; } - virtual void OnCancelRightClick(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace) override + virtual void OnCancelRightClick(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace) override { - a_WorldInterface.SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, *a_Player); + a_WorldInterface.SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, a_Player); } virtual bool IsUseable(void) override diff --git a/src/Blocks/BlockFurnace.h b/src/Blocks/BlockFurnace.h index 6310458f8..788001f0e 100644 --- a/src/Blocks/BlockFurnace.h +++ b/src/Blocks/BlockFurnace.h @@ -24,7 +24,7 @@ public: } virtual bool GetPlacementBlockTypeMeta( - cChunkInterface & a_ChunkInterface, cPlayer * a_Player, + cChunkInterface & a_ChunkInterface, cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta @@ -33,7 +33,7 @@ public: a_BlockType = m_BlockType; // FIXME: Do not use cPiston class for furnace placement! - a_BlockMeta = cBlockPistonHandler::RotationPitchToMetaData(a_Player->GetYaw(), 0); + a_BlockMeta = cBlockPistonHandler::RotationPitchToMetaData(a_Player.GetYaw(), 0); return true; } diff --git a/src/Blocks/BlockHandler.cpp b/src/Blocks/BlockHandler.cpp index 305676984..1eae70c42 100644 --- a/src/Blocks/BlockHandler.cpp +++ b/src/Blocks/BlockHandler.cpp @@ -366,7 +366,7 @@ cBlockHandler::cBlockHandler(BLOCKTYPE a_BlockType) bool cBlockHandler::GetPlacementBlockTypeMeta( - cChunkInterface & a_ChunkInterface, cPlayer * a_Player, + cChunkInterface & a_ChunkInterface, cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta @@ -374,7 +374,7 @@ bool cBlockHandler::GetPlacementBlockTypeMeta( { // By default, all blocks can be placed and the meta is copied over from the item's damage value: a_BlockType = m_BlockType; - a_BlockMeta = static_cast<NIBBLETYPE>(a_Player->GetEquippedItem().m_ItemDamage & 0x0f); + a_BlockMeta = static_cast<NIBBLETYPE>(a_Player.GetEquippedItem().m_ItemDamage & 0x0f); return true; } @@ -390,7 +390,7 @@ void cBlockHandler::OnUpdate(cChunkInterface & cChunkInterface, cWorldInterface -void cBlockHandler::OnPlacedByPlayer(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, const sSetBlock & a_BlockChange) +void cBlockHandler::OnPlacedByPlayer(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer & a_Player, const sSetBlock & a_BlockChange) { OnPlaced(a_ChunkInterface, a_WorldInterface, a_BlockChange.GetX(), a_BlockChange.GetY(), a_BlockChange.GetZ(), a_BlockChange.m_BlockType, a_BlockChange.m_BlockMeta); } @@ -399,7 +399,7 @@ void cBlockHandler::OnPlacedByPlayer(cChunkInterface & a_ChunkInterface, cWorldI -void cBlockHandler::OnDestroyedByPlayer(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) +void cBlockHandler::OnDestroyedByPlayer(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) { } diff --git a/src/Blocks/BlockHandler.h b/src/Blocks/BlockHandler.h index e67058830..89d904be1 100644 --- a/src/Blocks/BlockHandler.h +++ b/src/Blocks/BlockHandler.h @@ -42,7 +42,7 @@ public: Also, the handler should set a_BlockType and a_BlockMeta to correct values for the newly placed block. Called by cItemHandler::GetPlacementBlockTypeMeta() if the item is a block */ virtual bool GetPlacementBlockTypeMeta( - cChunkInterface & a_ChunkInterface, cPlayer * a_Player, + cChunkInterface & a_ChunkInterface, cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta @@ -53,11 +53,11 @@ public: /** Called by cPlayer::PlaceBlocks() for each block after it has been set to the world. Called after OnPlaced(). */ virtual void OnPlacedByPlayer( - cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, const sSetBlock & a_BlockChange + cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer & a_Player, const sSetBlock & a_BlockChange ); /** Called before the player has destroyed a block */ - virtual void OnDestroyedByPlayer(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ); + virtual void OnDestroyedByPlayer(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ); /** Called before a block gets destroyed / replaced with air */ virtual void OnDestroyed(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, int a_BlockX, int a_BlockY, int a_BlockZ); @@ -75,14 +75,14 @@ public: static void NeighborChanged(cChunkInterface & a_ChunkInterface, int a_NeighborX, int a_NeighborY, int a_NeighborZ, eBlockFace a_WhichNeighbor); /** Called when the player starts digging the block. */ - virtual void OnDigging(cChunkInterface & cChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) {} + virtual void OnDigging(cChunkInterface & cChunkInterface, cWorldInterface & a_WorldInterface, cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) {} /** Called if the user right clicks the block and the block is useable returns true if the use was successful, return false to use the block as a "normal" block */ - virtual bool OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) { return false; } + virtual bool OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) { return false; } /** Called when a right click to this block is cancelled */ - virtual void OnCancelRightClick(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace) {} + virtual void OnCancelRightClick(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace) {} /** Called when the item is mined to convert it into pickups. Pickups may specify multiple items. Appends items to a_Pickups, preserves its original contents */ virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta); diff --git a/src/Blocks/BlockHopper.h b/src/Blocks/BlockHopper.h index 6fd8204fd..d855ed0a4 100644 --- a/src/Blocks/BlockHopper.h +++ b/src/Blocks/BlockHopper.h @@ -17,7 +17,7 @@ public: } virtual bool GetPlacementBlockTypeMeta( - cChunkInterface & a_ChunkInterface, cPlayer * a_Player, + cChunkInterface & a_ChunkInterface, cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta diff --git a/src/Blocks/BlockIce.h b/src/Blocks/BlockIce.h index 633b00e51..aa6751b60 100644 --- a/src/Blocks/BlockIce.h +++ b/src/Blocks/BlockIce.h @@ -22,14 +22,14 @@ public: // No pickups } - virtual void OnDestroyedByPlayer(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) override + virtual void OnDestroyedByPlayer(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) override { - if (a_Player->IsGameModeCreative() || (a_BlockY <= 0)) + if (a_Player.IsGameModeCreative() || (a_BlockY <= 0)) { return; } - cEnchantments Enchantments = a_Player->GetInventory().GetEquippedItem().m_Enchantments; + cEnchantments Enchantments = a_Player.GetInventory().GetEquippedItem().m_Enchantments; if (Enchantments.GetLevel(cEnchantments::enchSilkTouch) == 0) { BLOCKTYPE BlockBelow = a_ChunkInterface.GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ); diff --git a/src/Blocks/BlockLadder.h b/src/Blocks/BlockLadder.h index 41d01280b..ef6885f86 100644 --- a/src/Blocks/BlockLadder.h +++ b/src/Blocks/BlockLadder.h @@ -20,7 +20,7 @@ public: } virtual bool GetPlacementBlockTypeMeta( - cChunkInterface & a_ChunkInterface, cPlayer * a_Player, + cChunkInterface & a_ChunkInterface, cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta diff --git a/src/Blocks/BlockLever.h b/src/Blocks/BlockLever.h index b294e65ef..56a1169e9 100644 --- a/src/Blocks/BlockLever.h +++ b/src/Blocks/BlockLever.h @@ -17,7 +17,7 @@ public: { } - virtual bool OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override + virtual bool OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override { // Flip the ON bit on / off using the XOR bitwise operation NIBBLETYPE Meta = (a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) ^ 0x08); @@ -40,7 +40,7 @@ public: } virtual bool GetPlacementBlockTypeMeta( - cChunkInterface & a_ChunkInterface, cPlayer * a_Player, + cChunkInterface & a_ChunkInterface, cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta diff --git a/src/Blocks/BlockMobHead.h b/src/Blocks/BlockMobHead.h index 930a1a921..30aba2491 100644 --- a/src/Blocks/BlockMobHead.h +++ b/src/Blocks/BlockMobHead.h @@ -22,9 +22,9 @@ public: // The drop spawn is in the OnDestroyedByPlayer method } - virtual void OnDestroyedByPlayer(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) override + virtual void OnDestroyedByPlayer(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) override { - if (a_Player->IsGameModeCreative()) + if (a_Player.IsGameModeCreative()) { // No drops in creative mode return; diff --git a/src/Blocks/BlockMobSpawner.h b/src/Blocks/BlockMobSpawner.h index b6493c5b3..1dcedd8a8 100644 --- a/src/Blocks/BlockMobSpawner.h +++ b/src/Blocks/BlockMobSpawner.h @@ -19,9 +19,9 @@ public: } - virtual bool OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer *a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override + virtual bool OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override { - return a_ChunkInterface.UseBlockEntity(a_Player, a_BlockX, a_BlockY, a_BlockZ); + return a_ChunkInterface.UseBlockEntity(&a_Player, a_BlockX, a_BlockY, a_BlockZ); } @@ -37,10 +37,10 @@ public: } - virtual void OnDestroyedByPlayer(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) override + virtual void OnDestroyedByPlayer(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) override { - cItemHandler * Handler = a_Player->GetEquippedItem().GetHandler(); - if (a_Player->IsGameModeCreative() || !Handler->CanHarvestBlock(E_BLOCK_MOB_SPAWNER)) + cItemHandler * Handler = a_Player.GetEquippedItem().GetHandler(); + if (a_Player.IsGameModeCreative() || !Handler->CanHarvestBlock(E_BLOCK_MOB_SPAWNER)) { return; } diff --git a/src/Blocks/BlockOre.h b/src/Blocks/BlockOre.h index 202672cb5..484338f40 100644 --- a/src/Blocks/BlockOre.h +++ b/src/Blocks/BlockOre.h @@ -68,17 +68,17 @@ public: } } - virtual void OnDestroyedByPlayer(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) override + virtual void OnDestroyedByPlayer(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) override { super::OnDestroyedByPlayer(a_ChunkInterface, a_WorldInterface, a_Player, a_BlockX, a_BlockY, a_BlockZ); - if (a_Player->IsGameModeCreative()) + if (a_Player.IsGameModeCreative()) { // Don't drop XP when the player is in creative mode. return; } - if (a_Player->GetEquippedItem().m_Enchantments.GetLevel(cEnchantments::enchSilkTouch) != 0) + if (a_Player.GetEquippedItem().m_Enchantments.GetLevel(cEnchantments::enchSilkTouch) != 0) { // Don't drop XP when the ore is mined with the Silk Touch enchantment return; diff --git a/src/Blocks/BlockPiston.cpp b/src/Blocks/BlockPiston.cpp index e3c45cfdb..2ea278718 100644 --- a/src/Blocks/BlockPiston.cpp +++ b/src/Blocks/BlockPiston.cpp @@ -61,14 +61,14 @@ void cBlockPistonHandler::ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_Bloc bool cBlockPistonHandler::GetPlacementBlockTypeMeta( - cChunkInterface & a_ChunkInterface, cPlayer * a_Player, + cChunkInterface & a_ChunkInterface, cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta ) { a_BlockType = m_BlockType; - a_BlockMeta = RotationPitchToMetaData(a_Player->GetYaw(), a_Player->GetPitch()); + a_BlockMeta = RotationPitchToMetaData(a_Player.GetYaw(), a_Player.GetPitch()); return true; } @@ -319,7 +319,7 @@ cBlockPistonHeadHandler::cBlockPistonHeadHandler(void) : -void cBlockPistonHeadHandler::OnDestroyedByPlayer(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) +void cBlockPistonHeadHandler::OnDestroyedByPlayer(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) { Vector3i blockPos(a_BlockX, a_BlockY, a_BlockZ); @@ -331,7 +331,7 @@ void cBlockPistonHeadHandler::OnDestroyedByPlayer(cChunkInterface & a_ChunkInter if ((Block == E_BLOCK_STICKY_PISTON) || (Block == E_BLOCK_PISTON)) { a_ChunkInterface.DigBlock(a_WorldInterface, blockPos.x, blockPos.y, blockPos.z); - if (a_Player->IsGameModeCreative()) + if (a_Player.IsGameModeCreative()) { return; // No pickups if creative } diff --git a/src/Blocks/BlockPiston.h b/src/Blocks/BlockPiston.h index c9320a50f..21ebbcd39 100644 --- a/src/Blocks/BlockPiston.h +++ b/src/Blocks/BlockPiston.h @@ -20,7 +20,7 @@ public: virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override; virtual bool GetPlacementBlockTypeMeta( - cChunkInterface & a_ChunkInterface, cPlayer * a_Player, + cChunkInterface & a_ChunkInterface, cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta @@ -176,7 +176,7 @@ class cBlockPistonHeadHandler : public: cBlockPistonHeadHandler(void); - virtual void OnDestroyedByPlayer(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) override; + virtual void OnDestroyedByPlayer(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) override; virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override { diff --git a/src/Blocks/BlockPlanks.h b/src/Blocks/BlockPlanks.h index b84b048c1..556f700ee 100644 --- a/src/Blocks/BlockPlanks.h +++ b/src/Blocks/BlockPlanks.h @@ -16,14 +16,14 @@ public: } virtual bool GetPlacementBlockTypeMeta( - cChunkInterface & a_ChunkInterface, cPlayer * a_Player, + cChunkInterface & a_ChunkInterface, cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta ) override { a_BlockType = m_BlockType; - a_BlockMeta = static_cast<NIBBLETYPE>(a_Player->GetEquippedItem().m_ItemDamage); + a_BlockMeta = static_cast<NIBBLETYPE>(a_Player.GetEquippedItem().m_ItemDamage); return true; } diff --git a/src/Blocks/BlockPortal.h b/src/Blocks/BlockPortal.h index 6b5c5c0e0..9beb58199 100644 --- a/src/Blocks/BlockPortal.h +++ b/src/Blocks/BlockPortal.h @@ -18,7 +18,7 @@ public: } virtual bool GetPlacementBlockTypeMeta( - cChunkInterface & a_ChunkInterface, cPlayer * a_Player, + cChunkInterface & a_ChunkInterface, cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta diff --git a/src/Blocks/BlockPumpkin.h b/src/Blocks/BlockPumpkin.h index b5927c1ef..9cf3c895c 100644 --- a/src/Blocks/BlockPumpkin.h +++ b/src/Blocks/BlockPumpkin.h @@ -17,14 +17,14 @@ public: } virtual bool GetPlacementBlockTypeMeta( - cChunkInterface & a_ChunkInterface, cPlayer * a_Player, + cChunkInterface & a_ChunkInterface, cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta ) override { a_BlockType = m_BlockType; - a_BlockMeta = PlayerYawToMetaData(a_Player->GetYaw()); + a_BlockMeta = PlayerYawToMetaData(a_Player.GetYaw()); return true; } diff --git a/src/Blocks/BlockQuartz.h b/src/Blocks/BlockQuartz.h index b987723e8..c2435cd5e 100644 --- a/src/Blocks/BlockQuartz.h +++ b/src/Blocks/BlockQuartz.h @@ -16,14 +16,14 @@ public: } virtual bool GetPlacementBlockTypeMeta( - cChunkInterface & a_ChunkInterface, cPlayer * a_Player, + cChunkInterface & a_ChunkInterface, cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta ) override { a_BlockType = m_BlockType; - NIBBLETYPE Meta = static_cast<NIBBLETYPE>(a_Player->GetEquippedItem().m_ItemDamage); + NIBBLETYPE Meta = static_cast<NIBBLETYPE>(a_Player.GetEquippedItem().m_ItemDamage); if (Meta != E_META_QUARTZ_PILLAR) // Check if the block is a pillar block. { diff --git a/src/Blocks/BlockRail.h b/src/Blocks/BlockRail.h index 4dbb56c8f..5d3c087e7 100644 --- a/src/Blocks/BlockRail.h +++ b/src/Blocks/BlockRail.h @@ -30,7 +30,7 @@ public: } virtual bool GetPlacementBlockTypeMeta( - cChunkInterface & a_ChunkInterface, cPlayer * a_Player, + cChunkInterface & a_ChunkInterface, cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta diff --git a/src/Blocks/BlockRedstoneRepeater.h b/src/Blocks/BlockRedstoneRepeater.h index 832a759ef..9dc24e039 100644 --- a/src/Blocks/BlockRedstoneRepeater.h +++ b/src/Blocks/BlockRedstoneRepeater.h @@ -19,27 +19,27 @@ public: } virtual bool GetPlacementBlockTypeMeta( - cChunkInterface & a_ChunkInterface, cPlayer * a_Player, + cChunkInterface & a_ChunkInterface, cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta ) override { a_BlockType = m_BlockType; - a_BlockMeta = RepeaterRotationToMetaData(a_Player->GetYaw()); + a_BlockMeta = RepeaterRotationToMetaData(a_Player.GetYaw()); return true; } - virtual bool OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override + virtual bool OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override { a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, ((a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) + 0x04) & 0x0f)); return true; } - virtual void OnCancelRightClick(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace) override + virtual void OnCancelRightClick(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace) override { UNUSED(a_ChunkInterface); - a_WorldInterface.SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, *a_Player); + a_WorldInterface.SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, a_Player); } virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override diff --git a/src/Blocks/BlockSideways.h b/src/Blocks/BlockSideways.h index c9d157d11..df94b6ac3 100644 --- a/src/Blocks/BlockSideways.h +++ b/src/Blocks/BlockSideways.h @@ -17,14 +17,14 @@ public: virtual bool GetPlacementBlockTypeMeta( - cChunkInterface & a_ChunkInterface, cPlayer * a_Player, + cChunkInterface & a_ChunkInterface, cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta ) override { a_BlockType = m_BlockType; - NIBBLETYPE Meta = static_cast<NIBBLETYPE>(a_Player->GetEquippedItem().m_ItemDamage); + NIBBLETYPE Meta = static_cast<NIBBLETYPE>(a_Player.GetEquippedItem().m_ItemDamage); a_BlockMeta = BlockFaceToMetaData(a_BlockFace, Meta); return true; } diff --git a/src/Blocks/BlockSlab.h b/src/Blocks/BlockSlab.h index a07c9e065..966aff4e2 100644 --- a/src/Blocks/BlockSlab.h +++ b/src/Blocks/BlockSlab.h @@ -31,14 +31,14 @@ public: } virtual bool GetPlacementBlockTypeMeta( - cChunkInterface & a_ChunkInterface, cPlayer * a_Player, + cChunkInterface & a_ChunkInterface, cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta ) override { a_BlockType = m_BlockType; - NIBBLETYPE Meta = static_cast<NIBBLETYPE>(a_Player->GetEquippedItem().m_ItemDamage); + NIBBLETYPE Meta = static_cast<NIBBLETYPE>(a_Player.GetEquippedItem().m_ItemDamage); // Set the correct metadata based on player equipped item (i.e. a_BlockMeta not initialised yet) switch (a_BlockFace) @@ -96,15 +96,15 @@ public: ); } - virtual void OnCancelRightClick(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace) override + virtual void OnCancelRightClick(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace) override { - if ((a_BlockFace == BLOCK_FACE_NONE) || (a_Player->GetEquippedItem().m_ItemType != static_cast<short>(m_BlockType))) + if ((a_BlockFace == BLOCK_FACE_NONE) || (a_Player.GetEquippedItem().m_ItemType != static_cast<short>(m_BlockType))) { return; } // Sends the slab back to the client. It's to refuse a doubleslab placement. */ - a_Player->GetWorld()->SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, *a_Player); + a_Player.GetWorld()->SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, a_Player); } /** Converts the single-slab blocktype to its equivalent double-slab blocktype */ diff --git a/src/Blocks/BlockSnow.h b/src/Blocks/BlockSnow.h index a502d82e4..ef715b74a 100644 --- a/src/Blocks/BlockSnow.h +++ b/src/Blocks/BlockSnow.h @@ -17,7 +17,7 @@ public: } virtual bool GetPlacementBlockTypeMeta( - cChunkInterface & a_ChunkInterface, cPlayer * a_Player, + cChunkInterface & a_ChunkInterface, cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta diff --git a/src/Blocks/BlockStairs.h b/src/Blocks/BlockStairs.h index c3d5193e8..6cd05df19 100644 --- a/src/Blocks/BlockStairs.h +++ b/src/Blocks/BlockStairs.h @@ -18,7 +18,7 @@ public: } virtual bool GetPlacementBlockTypeMeta( - cChunkInterface & a_ChunkInterface, cPlayer * a_Player, + cChunkInterface & a_ChunkInterface, cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta @@ -31,7 +31,7 @@ public: UNUSED(a_CursorX); UNUSED(a_CursorZ); a_BlockType = m_BlockType; - a_BlockMeta = RotationToMetaData(a_Player->GetYaw()); + a_BlockMeta = RotationToMetaData(a_Player.GetYaw()); switch (a_BlockFace) { case BLOCK_FACE_TOP: break; diff --git a/src/Blocks/BlockTNT.h b/src/Blocks/BlockTNT.h index 87e60fd88..d8b50335a 100644 --- a/src/Blocks/BlockTNT.h +++ b/src/Blocks/BlockTNT.h @@ -16,9 +16,9 @@ public: { } - virtual void OnCancelRightClick(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace) override + virtual void OnCancelRightClick(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace) override { - a_WorldInterface.SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, *a_Player); + a_WorldInterface.SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, a_Player); } virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) override diff --git a/src/Blocks/BlockTorch.h b/src/Blocks/BlockTorch.h index 6fd2ca231..cdda2d015 100644 --- a/src/Blocks/BlockTorch.h +++ b/src/Blocks/BlockTorch.h @@ -18,7 +18,7 @@ public: } virtual bool GetPlacementBlockTypeMeta( - cChunkInterface & a_ChunkInterface, cPlayer * a_Player, + cChunkInterface & a_ChunkInterface, cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta diff --git a/src/Blocks/BlockTrapdoor.h b/src/Blocks/BlockTrapdoor.h index b66123e01..f76d10363 100644 --- a/src/Blocks/BlockTrapdoor.h +++ b/src/Blocks/BlockTrapdoor.h @@ -28,7 +28,7 @@ public: return true; } - virtual bool OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override + virtual bool OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override { if (m_BlockType == E_BLOCK_IRON_TRAPDOOR) { @@ -39,19 +39,19 @@ public: // Flip the ON bit on / off using the XOR bitwise operation NIBBLETYPE Meta = (a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) ^ 0x04); a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta); - a_WorldInterface.GetBroadcastManager().BroadcastSoundParticleEffect(EffectID::SFX_RANDOM_FENCE_GATE_OPEN, a_BlockX, a_BlockY, a_BlockZ, 0, a_Player->GetClientHandle()); + a_WorldInterface.GetBroadcastManager().BroadcastSoundParticleEffect(EffectID::SFX_RANDOM_FENCE_GATE_OPEN, a_BlockX, a_BlockY, a_BlockZ, 0, a_Player.GetClientHandle()); return true; } - virtual void OnCancelRightClick(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace) override + virtual void OnCancelRightClick(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace) override { UNUSED(a_ChunkInterface); - a_WorldInterface.SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, *a_Player); + a_WorldInterface.SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, a_Player); } virtual bool GetPlacementBlockTypeMeta( - cChunkInterface & a_ChunkInterface, cPlayer * a_Player, + cChunkInterface & a_ChunkInterface, cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta diff --git a/src/Blocks/BlockTripwireHook.h b/src/Blocks/BlockTripwireHook.h index 6eab3434e..f0f6ff722 100644 --- a/src/Blocks/BlockTripwireHook.h +++ b/src/Blocks/BlockTripwireHook.h @@ -17,7 +17,7 @@ public: } virtual bool GetPlacementBlockTypeMeta( - cChunkInterface & a_ChunkInterface, cPlayer * a_Player, + cChunkInterface & a_ChunkInterface, cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta diff --git a/src/Blocks/BlockVine.h b/src/Blocks/BlockVine.h index a015c8ab3..e15327743 100644 --- a/src/Blocks/BlockVine.h +++ b/src/Blocks/BlockVine.h @@ -16,7 +16,7 @@ public: } virtual bool GetPlacementBlockTypeMeta( - cChunkInterface & a_ChunkInterface, cPlayer * a_Player, + cChunkInterface & a_ChunkInterface, cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta diff --git a/src/Blocks/BlockWorkbench.h b/src/Blocks/BlockWorkbench.h index f35d5aa35..c5eb48657 100644 --- a/src/Blocks/BlockWorkbench.h +++ b/src/Blocks/BlockWorkbench.h @@ -18,10 +18,10 @@ public: { } - virtual bool OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override + virtual bool OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override { cWindow * Window = new cCraftingWindow(a_BlockX, a_BlockY, a_BlockZ); - a_Player->OpenWindow(*Window); + a_Player.OpenWindow(*Window); return true; } diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp index 3f7a2c724..2bf397f76 100644 --- a/src/ClientHandle.cpp +++ b/src/ClientHandle.cpp @@ -1245,7 +1245,7 @@ void cClientHandle::HandleBlockDigStarted(int a_BlockX, int a_BlockY, int a_Bloc cWorld * World = m_Player->GetWorld(); cChunkInterface ChunkInterface(World->GetChunkMap()); cBlockHandler * Handler = cBlockInfo::GetHandler(a_OldBlock); - Handler->OnDigging(ChunkInterface, *World, m_Player, a_BlockX, a_BlockY, a_BlockZ); + Handler->OnDigging(ChunkInterface, *World, *m_Player, a_BlockX, a_BlockY, a_BlockZ); cItemHandler * ItemHandler = cItemHandler::GetItemHandler(m_Player->GetEquippedItem()); ItemHandler->OnDiggingBlock(World, m_Player, m_Player->GetEquippedItem(), a_BlockX, a_BlockY, a_BlockZ, a_BlockFace); @@ -1326,7 +1326,7 @@ void cClientHandle::HandleBlockDigFinished(int a_BlockX, int a_BlockY, int a_Blo ItemHandler->OnBlockDestroyed(World, m_Player, m_Player->GetEquippedItem(), a_BlockX, a_BlockY, a_BlockZ); // The ItemHandler is also responsible for spawning the pickups cChunkInterface ChunkInterface(World->GetChunkMap()); - BlockHandler(a_OldBlock)->OnDestroyedByPlayer(ChunkInterface, *World, m_Player, a_BlockX, a_BlockY, a_BlockZ); + BlockHandler(a_OldBlock)->OnDestroyedByPlayer(ChunkInterface, *World, *m_Player, a_BlockX, a_BlockY, a_BlockZ); World->BroadcastSoundParticleEffect(EffectID::PARTICLE_SMOKE, a_BlockX, a_BlockY, a_BlockZ, a_OldBlock, this); // This call would remove the water, placed from the ice block handler if (!((a_OldBlock == E_BLOCK_ICE) && (ChunkInterface.GetBlock(a_BlockX, a_BlockY, a_BlockZ) == E_BLOCK_WATER))) @@ -1423,7 +1423,7 @@ void cClientHandle::HandleRightClick(int a_BlockX, int a_BlockY, int a_BlockZ, e cChunkInterface ChunkInterface(World->GetChunkMap()); BLOCKTYPE BlockType = World->GetBlock(a_BlockX, a_BlockY, a_BlockZ); cBlockHandler * BlockHandler = cBlockInfo::GetHandler(BlockType); - BlockHandler->OnCancelRightClick(ChunkInterface, *World, m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace); + BlockHandler->OnCancelRightClick(ChunkInterface, *World, *m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace); if (a_BlockFace != BLOCK_FACE_NONE) { @@ -1486,7 +1486,7 @@ void cClientHandle::HandleRightClick(int a_BlockX, int a_BlockY, int a_BlockZ, e if (!PlgMgr->CallHookPlayerUsingBlock(*m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, BlockType, BlockMeta)) { cChunkInterface ChunkInterface(World->GetChunkMap()); - if (BlockHandler->OnUse(ChunkInterface, *World, m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ)) + if (BlockHandler->OnUse(ChunkInterface, *World, *m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ)) { // block use was successful, we're done PlgMgr->CallHookPlayerUsedBlock(*m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, BlockType, BlockMeta); diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp index 9a5d6cf58..6dc5b9903 100644 --- a/src/Entities/Player.cpp +++ b/src/Entities/Player.cpp @@ -2761,7 +2761,7 @@ bool cPlayer::PlaceBlocks(const sSetBlockVector & a_Blocks) for (auto blk: a_Blocks) { cBlockHandler * newBlock = BlockHandler(blk.m_BlockType); - newBlock->OnPlacedByPlayer(ChunkInterface, *m_World, this, blk); + newBlock->OnPlacedByPlayer(ChunkInterface, *m_World, *this, blk); } // Call the "placed" hooks: diff --git a/src/Items/ItemChest.h b/src/Items/ItemChest.h index 9f1a3f0d2..83f4c4cfa 100644 --- a/src/Items/ItemChest.h +++ b/src/Items/ItemChest.h @@ -54,7 +54,7 @@ public: cChunkInterface ChunkInterface(a_World.GetChunkMap()); if (BlockHandler(ClickedBlock)->DoesIgnoreBuildCollision(ChunkInterface, { a_BlockX, a_BlockY, a_BlockZ }, a_Player, ClickedBlockMeta)) { - BlockHandler(ClickedBlock)->OnDestroyedByPlayer(ChunkInterface, a_World, &a_Player, a_BlockX, a_BlockY, a_BlockZ); + BlockHandler(ClickedBlock)->OnDestroyedByPlayer(ChunkInterface, a_World, a_Player, a_BlockX, a_BlockY, a_BlockZ); } else { diff --git a/src/Items/ItemHandler.cpp b/src/Items/ItemHandler.cpp index 666ada904..ca6a588a5 100644 --- a/src/Items/ItemHandler.cpp +++ b/src/Items/ItemHandler.cpp @@ -362,7 +362,7 @@ bool cItemHandler::OnPlayerPlace( // Check if the block ignores build collision (water, grass etc.): if (BlockHandler(ClickedBlock)->DoesIgnoreBuildCollision(ChunkInterface, { a_BlockX, a_BlockY, a_BlockZ }, a_Player, ClickedBlockMeta)) { - BlockHandler(ClickedBlock)->OnDestroyedByPlayer(ChunkInterface, a_World, &a_Player, a_BlockX, a_BlockY, a_BlockZ); + BlockHandler(ClickedBlock)->OnDestroyedByPlayer(ChunkInterface, a_World, a_Player, a_BlockX, a_BlockY, a_BlockZ); } else { @@ -815,7 +815,7 @@ bool cItemHandler::GetPlacementBlockTypeMeta( cBlockHandler * BlockH = BlockHandler(static_cast<BLOCKTYPE>(m_ItemType)); cChunkInterface ChunkInterface(a_World->GetChunkMap()); return BlockH->GetPlacementBlockTypeMeta( - ChunkInterface, a_Player, + ChunkInterface, *a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, a_BlockType, a_BlockMeta |