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authorarchshift <admin@archshift.com>2014-07-19 10:40:29 +0200
committerarchshift <admin@archshift.com>2014-07-19 10:40:29 +0200
commit041bfd5860cd8ef51db42eb6fb4b50b45549feba (patch)
tree2d93a68b888a5e2b410ec95d124edaad6f67bb92 /src
parentRenamed AllToLua_lua script. (diff)
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Diffstat (limited to '')
-rw-r--r--src/ChunkMap.cpp5
-rw-r--r--src/Defines.h13
-rw-r--r--src/Entities/Entity.cpp5
-rw-r--r--src/Entities/Player.cpp5
-rw-r--r--src/Entities/SplashPotionEntity.cpp5
-rw-r--r--src/Mobs/Monster.cpp6
6 files changed, 6 insertions, 33 deletions
diff --git a/src/ChunkMap.cpp b/src/ChunkMap.cpp
index e91f77d27..49e9245d2 100644
--- a/src/ChunkMap.cpp
+++ b/src/ChunkMap.cpp
@@ -1951,10 +1951,7 @@ void cChunkMap::DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_
double FinalDamage = (((1 / AbsoluteEntityPos.x) + (1 / AbsoluteEntityPos.y) + (1 / AbsoluteEntityPos.z)) * 2) * m_ExplosionSize;
// Clip damage values
- if (FinalDamage > a_Entity->GetMaxHealth())
- FinalDamage = a_Entity->GetMaxHealth();
- else if (FinalDamage < 0)
- FinalDamage = 0;
+ FinalDamage = Clamp(FinalDamage, 0.0, (double)a_Entity->GetMaxHealth());
if (!a_Entity->IsTNT() && !a_Entity->IsFallingBlock()) // Don't apply damage to other TNT entities and falling blocks, they should be invincible
{
diff --git a/src/Defines.h b/src/Defines.h
index f57e63c7f..f7c8d0fc5 100644
--- a/src/Defines.h
+++ b/src/Defines.h
@@ -470,18 +470,7 @@ inline void AddFaceDirection(int & a_BlockX, unsigned char & a_BlockY, int & a_B
{
int Y = a_BlockY;
AddFaceDirection(a_BlockX, Y, a_BlockZ, a_BlockFace, a_bInverse);
- if (Y < 0)
- {
- a_BlockY = 0;
- }
- else if (Y > 255)
- {
- a_BlockY = 255;
- }
- else
- {
- a_BlockY = (unsigned char)Y;
- }
+ a_BlockY = Clamp<unsigned char>(Y, 0, 255);
}
diff --git a/src/Entities/Entity.cpp b/src/Entities/Entity.cpp
index 61b28ec70..f9331ede8 100644
--- a/src/Entities/Entity.cpp
+++ b/src/Entities/Entity.cpp
@@ -327,10 +327,7 @@ bool cEntity::DoTakeDamage(TakeDamageInfo & a_TDI)
// TODO: Apply damage to armor
- if (m_Health < 0)
- {
- m_Health = 0;
- }
+ m_Health = std::max(m_Health, 0);
if ((IsMob() || IsPlayer()) && (a_TDI.Attacker != NULL)) // Knockback for only players and mobs
{
diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp
index ea11926b8..7376441b4 100644
--- a/src/Entities/Player.cpp
+++ b/src/Entities/Player.cpp
@@ -382,10 +382,7 @@ short cPlayer::DeltaExperience(short a_Xp_delta)
m_CurrentXp += a_Xp_delta;
// Make sure they didn't subtract too much
- if (m_CurrentXp < 0)
- {
- m_CurrentXp = 0;
- }
+ m_CurrentXp = std::max<short int>(m_CurrentXp, 0);
// Update total for score calculation
if (a_Xp_delta > 0)
diff --git a/src/Entities/SplashPotionEntity.cpp b/src/Entities/SplashPotionEntity.cpp
index 3efb1f25d..ccadf9c8e 100644
--- a/src/Entities/SplashPotionEntity.cpp
+++ b/src/Entities/SplashPotionEntity.cpp
@@ -44,10 +44,7 @@ public:
// y = -0.25x + 1, where x is the distance from the player. Approximation for potion splash.
// TODO: better equation
double Reduction = -0.25 * SplashDistance + 1.0;
- if (Reduction < 0)
- {
- Reduction = 0;
- }
+ Reduction = std::max(Reduction, 0.0);
((cPawn *) a_Entity)->AddEntityEffect(m_EntityEffectType, m_EntityEffect.GetDuration(), m_EntityEffect.GetIntensity(), Reduction);
return false;
diff --git a/src/Mobs/Monster.cpp b/src/Mobs/Monster.cpp
index e6c82a448..8d612fbaa 100644
--- a/src/Mobs/Monster.cpp
+++ b/src/Mobs/Monster.cpp
@@ -414,11 +414,7 @@ void cMonster::HandleFalling()
int cMonster::FindFirstNonAirBlockPosition(double a_PosX, double a_PosZ)
{
int PosY = POSY_TOINT;
-
- if (PosY < 0)
- PosY = 0;
- else if (PosY > cChunkDef::Height)
- PosY = cChunkDef::Height;
+ PosY = Clamp(PosY, 0, cChunkDef::Height);
if (!cBlockInfo::IsSolid(m_World->GetBlock((int)floor(a_PosX), PosY, (int)floor(a_PosZ))))
{