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author | Lukas Pioch <lukas@zgow.de> | 2014-11-05 21:57:38 +0100 |
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committer | Lukas Pioch <lukas@zgow.de> | 2014-11-05 21:57:38 +0100 |
commit | 13b20d6fe29ebccc60b6be0d3baa17e0353f4a06 (patch) | |
tree | 4782bcbc065945d9d94351c7803caa9e8763e5c1 /src | |
parent | Simplified FindAndDoWithUUID, formatted line (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Bindings/ManualBindings.cpp | 4 | ||||
-rw-r--r-- | src/Root.cpp | 4 | ||||
-rw-r--r-- | src/Root.h | 4 | ||||
-rw-r--r-- | src/World.cpp | 5 | ||||
-rw-r--r-- | src/World.h | 4 |
5 files changed, 11 insertions, 10 deletions
diff --git a/src/Bindings/ManualBindings.cpp b/src/Bindings/ManualBindings.cpp index 5343090d9..3d10e2abb 100644 --- a/src/Bindings/ManualBindings.cpp +++ b/src/Bindings/ManualBindings.cpp @@ -3368,7 +3368,7 @@ void ManualBindings::Bind(lua_State * tolua_S) tolua_beginmodule(tolua_S, "cRoot"); tolua_function(tolua_S, "FindAndDoWithPlayer", tolua_DoWith <cRoot, cPlayer, &cRoot::FindAndDoWithPlayer>); - tolua_function(tolua_S, "FindAndDoWithUUID", tolua_DoWith <cRoot, cPlayer, &cRoot::FindAndDoWithUUID>); + tolua_function(tolua_S, "DoWithPlayerByUUID", tolua_DoWith <cRoot, cPlayer, &cRoot::DoWithPlayerByUUID>); tolua_function(tolua_S, "ForEachPlayer", tolua_ForEach<cRoot, cPlayer, &cRoot::ForEachPlayer>); tolua_function(tolua_S, "ForEachWorld", tolua_ForEach<cRoot, cWorld, &cRoot::ForEachWorld>); tolua_function(tolua_S, "GetFurnaceRecipe", tolua_cRoot_GetFurnaceRecipe); @@ -3390,7 +3390,7 @@ void ManualBindings::Bind(lua_State * tolua_S) tolua_function(tolua_S, "DoWithFlowerPotAt", tolua_DoWithXYZ<cWorld, cFlowerPotEntity, &cWorld::DoWithFlowerPotAt>); tolua_function(tolua_S, "DoWithPlayer", tolua_DoWith< cWorld, cPlayer, &cWorld::DoWithPlayer>); tolua_function(tolua_S, "FindAndDoWithPlayer", tolua_DoWith< cWorld, cPlayer, &cWorld::FindAndDoWithPlayer>); - tolua_function(tolua_S, "FindAndDoWithUUID", tolua_DoWith< cWorld, cPlayer, &cWorld::FindAndDoWithUUID>); + tolua_function(tolua_S, "DoWithPlayerByUUID", tolua_DoWith< cWorld, cPlayer, &cWorld::DoWithPlayerByUUID>); tolua_function(tolua_S, "ForEachBlockEntityInChunk", tolua_ForEachInChunk<cWorld, cBlockEntity, &cWorld::ForEachBlockEntityInChunk>); tolua_function(tolua_S, "ForEachChestInChunk", tolua_ForEachInChunk<cWorld, cChestEntity, &cWorld::ForEachChestInChunk>); tolua_function(tolua_S, "ForEachEntity", tolua_ForEach< cWorld, cEntity, &cWorld::ForEachEntity>); diff --git a/src/Root.cpp b/src/Root.cpp index 539284665..49d6117eb 100644 --- a/src/Root.cpp +++ b/src/Root.cpp @@ -633,11 +633,11 @@ bool cRoot::FindAndDoWithPlayer(const AString & a_PlayerName, cPlayerListCallbac -bool cRoot::FindAndDoWithUUID(const AString & a_PlayerUUID, cPlayerListCallback & a_Callback) +bool cRoot::DoWithPlayerByUUID(const AString & a_PlayerUUID, cPlayerListCallback & a_Callback) { for (WorldMap::iterator itr = m_WorldsByName.begin(); itr != m_WorldsByName.end();itr++) { - if (itr->second->FindAndDoWithUUID(a_PlayerUUID, a_Callback)) + if (itr->second->DoWithPlayerByUUID(a_PlayerUUID, a_Callback)) { return true; } diff --git a/src/Root.h b/src/Root.h index f0cdf14d1..618f70fb8 100644 --- a/src/Root.h +++ b/src/Root.h @@ -126,8 +126,8 @@ public: /// Finds a player from a partial or complete player name and calls the callback - case-insensitive bool FindAndDoWithPlayer(const AString & a_PlayerName, cPlayerListCallback & a_Callback); // >> EXPORTED IN MANUALBINDINGS << - /// Finds a player with the same uuid and call the callback - bool FindAndDoWithUUID(const AString & a_PlayerUUID, cPlayerListCallback & a_Callback); // >> EXPORTED IN MANUALBINDINGS << + /** Finds the player over his uuid and calls the callback */ + bool DoWithPlayerByUUID(const AString & a_PlayerUUID, cPlayerListCallback & a_Callback); // >> EXPORTED IN MANUALBINDINGS << // tolua_begin diff --git a/src/World.cpp b/src/World.cpp index 1b4f4f171..1954854f3 100644 --- a/src/World.cpp +++ b/src/World.cpp @@ -2729,12 +2729,13 @@ bool cWorld::FindAndDoWithPlayer(const AString & a_PlayerNameHint, cPlayerListCa -bool cWorld::FindAndDoWithUUID(const AString & a_PlayerUUID, cPlayerListCallback & a_Callback) +bool cWorld::DoWithPlayerByUUID(const AString & a_PlayerUUID, cPlayerListCallback & a_Callback) { cCSLock Lock(m_CSPlayers); for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) { - if ((*itr)->GetUUID() == a_PlayerUUID) { // Match found and exit + if ((*itr)->GetUUID() == a_PlayerUUID) + { return a_Callback.Item (*itr); } } diff --git a/src/World.h b/src/World.h index aeb8abf81..f1bf9371a 100644 --- a/src/World.h +++ b/src/World.h @@ -323,8 +323,8 @@ public: // TODO: This interface is dangerous - rewrite to DoWithClosestPlayer(pos, sight, action) cPlayer * FindClosestPlayer(const Vector3d & a_Pos, float a_SightLimit, bool a_CheckLineOfSight = true); - /** Finds a player with the same uuid and call the callback */ - bool FindAndDoWithUUID(const AString & a_PlayerUUID, cPlayerListCallback & a_Callback); // >> EXPORTED IN MANUALBINDINGS << + /** Finds the player over his uuid and calls the callback */ + bool DoWithPlayerByUUID(const AString & a_PlayerUUID, cPlayerListCallback & a_Callback); // >> EXPORTED IN MANUALBINDINGS << void SendPlayerList(cPlayer * a_DestPlayer); // Sends playerlist to the player |