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author | Mattes D <github@xoft.cz> | 2014-12-03 18:04:08 +0100 |
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committer | Mattes D <github@xoft.cz> | 2014-12-03 18:04:08 +0100 |
commit | 664ea804a3fe4a5574d31b27ebe584aafb816be7 (patch) | |
tree | 68f6cdee7c5be8ac8fe8d949fdbf2fbf60f0e874 /src | |
parent | Merge remote-tracking branch 'origin-master' into c++11 (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/ByteBuffer.cpp | 84 | ||||
-rw-r--r-- | src/ByteBuffer.h | 6 |
2 files changed, 90 insertions, 0 deletions
diff --git a/src/ByteBuffer.cpp b/src/ByteBuffer.cpp index 6406a2625..acda8a839 100644 --- a/src/ByteBuffer.cpp +++ b/src/ByteBuffer.cpp @@ -109,6 +109,47 @@ public: +#ifdef _DEBUG + + /** Simple RAII class that is used for checking that no two threads are using an object simultanously. + It requires the monitored object to provide the storage for a thread ID. + It uses that storage to check if the thread ID of consecutive calls is the same all the time. */ + class cSingleThreadAccessChecker + { + public: + cSingleThreadAccessChecker(std::thread::id * a_ThreadID) : + m_ThreadID(a_ThreadID) + { + ASSERT( + (*a_ThreadID == std::this_thread::get_id()) || // Either the object is used by current thread... + (*a_ThreadID == std::thread::id()) // ... or by no thread at all + ); + + // Mark as being used by this thread: + *m_ThreadID = std::this_thread::get_id(); + } + + ~cSingleThreadAccessChecker() + { + // Mark as not being used by any thread: + *m_ThreadID = std::thread::id(); + } + + protected: + /** Points to the storage used for ID of the thread using the object. */ + std::thread::id * m_ThreadID; + }; + +#define CHECK_THREAD cSingleThreadAccessChecker Checker(&m_ThreadID); + +#else + #define CHECK_THREAD +#endif + + + + + //////////////////////////////////////////////////////////////////////////////// // cByteBuffer: @@ -140,6 +181,7 @@ cByteBuffer::~cByteBuffer() bool cByteBuffer::Write(const void * a_Bytes, size_t a_Count) { + CHECK_THREAD CheckValid(); // Store the current free space for a check after writing: @@ -186,6 +228,7 @@ bool cByteBuffer::Write(const void * a_Bytes, size_t a_Count) size_t cByteBuffer::GetFreeSpace(void) const { + CHECK_THREAD CheckValid(); if (m_WritePos >= m_DataStart) { @@ -207,6 +250,7 @@ size_t cByteBuffer::GetFreeSpace(void) const /// Returns the number of bytes that are currently in the ringbuffer. Note GetReadableBytes() size_t cByteBuffer::GetUsedSpace(void) const { + CHECK_THREAD CheckValid(); ASSERT(m_BufferSize >= GetFreeSpace()); ASSERT((m_BufferSize - GetFreeSpace()) >= 1); @@ -220,6 +264,7 @@ size_t cByteBuffer::GetUsedSpace(void) const /// Returns the number of bytes that are currently available for reading (may be less than UsedSpace due to some data having been read already) size_t cByteBuffer::GetReadableSpace(void) const { + CHECK_THREAD CheckValid(); if (m_ReadPos > m_WritePos) { @@ -238,6 +283,7 @@ size_t cByteBuffer::GetReadableSpace(void) const bool cByteBuffer::CanReadBytes(size_t a_Count) const { + CHECK_THREAD CheckValid(); return (a_Count <= GetReadableSpace()); } @@ -248,6 +294,7 @@ bool cByteBuffer::CanReadBytes(size_t a_Count) const bool cByteBuffer::CanWriteBytes(size_t a_Count) const { + CHECK_THREAD CheckValid(); return (a_Count <= GetFreeSpace()); } @@ -258,6 +305,7 @@ bool cByteBuffer::CanWriteBytes(size_t a_Count) const bool cByteBuffer::ReadChar(char & a_Value) { + CHECK_THREAD CheckValid(); NEEDBYTES(1); ReadBuf(&a_Value, 1); @@ -270,6 +318,7 @@ bool cByteBuffer::ReadChar(char & a_Value) bool cByteBuffer::ReadByte(unsigned char & a_Value) { + CHECK_THREAD CheckValid(); NEEDBYTES(1); ReadBuf(&a_Value, 1); @@ -282,6 +331,7 @@ bool cByteBuffer::ReadByte(unsigned char & a_Value) bool cByteBuffer::ReadBEShort(short & a_Value) { + CHECK_THREAD CheckValid(); NEEDBYTES(2); ReadBuf(&a_Value, 2); @@ -295,6 +345,7 @@ bool cByteBuffer::ReadBEShort(short & a_Value) bool cByteBuffer::ReadBEInt(int & a_Value) { + CHECK_THREAD CheckValid(); NEEDBYTES(4); ReadBuf(&a_Value, 4); @@ -308,6 +359,7 @@ bool cByteBuffer::ReadBEInt(int & a_Value) bool cByteBuffer::ReadBEInt64(Int64 & a_Value) { + CHECK_THREAD CheckValid(); NEEDBYTES(8); ReadBuf(&a_Value, 8); @@ -321,6 +373,7 @@ bool cByteBuffer::ReadBEInt64(Int64 & a_Value) bool cByteBuffer::ReadBEFloat(float & a_Value) { + CHECK_THREAD CheckValid(); NEEDBYTES(4); ReadBuf(&a_Value, 4); @@ -334,6 +387,7 @@ bool cByteBuffer::ReadBEFloat(float & a_Value) bool cByteBuffer::ReadBEDouble(double & a_Value) { + CHECK_THREAD CheckValid(); NEEDBYTES(8); ReadBuf(&a_Value, 8); @@ -347,6 +401,7 @@ bool cByteBuffer::ReadBEDouble(double & a_Value) bool cByteBuffer::ReadBool(bool & a_Value) { + CHECK_THREAD CheckValid(); NEEDBYTES(1); char Value = 0; @@ -361,6 +416,7 @@ bool cByteBuffer::ReadBool(bool & a_Value) bool cByteBuffer::ReadBEUTF16String16(AString & a_Value) { + CHECK_THREAD CheckValid(); short Length; if (!ReadBEShort(Length)) @@ -381,6 +437,7 @@ bool cByteBuffer::ReadBEUTF16String16(AString & a_Value) bool cByteBuffer::ReadVarInt(UInt32 & a_Value) { + CHECK_THREAD CheckValid(); UInt32 Value = 0; int Shift = 0; @@ -402,6 +459,7 @@ bool cByteBuffer::ReadVarInt(UInt32 & a_Value) bool cByteBuffer::ReadVarUTF8String(AString & a_Value) { + CHECK_THREAD CheckValid(); UInt32 Size = 0; if (!ReadVarInt(Size)) @@ -421,6 +479,7 @@ bool cByteBuffer::ReadVarUTF8String(AString & a_Value) bool cByteBuffer::ReadLEInt(int & a_Value) { + CHECK_THREAD CheckValid(); NEEDBYTES(4); ReadBuf(&a_Value, 4); @@ -439,6 +498,7 @@ bool cByteBuffer::ReadLEInt(int & a_Value) bool cByteBuffer::ReadPosition(int & a_BlockX, int & a_BlockY, int & a_BlockZ) { + CHECK_THREAD Int64 Value; if (!ReadBEInt64(Value)) { @@ -463,6 +523,7 @@ bool cByteBuffer::ReadPosition(int & a_BlockX, int & a_BlockY, int & a_BlockZ) bool cByteBuffer::WriteChar(char a_Value) { + CHECK_THREAD CheckValid(); PUTBYTES(1); return WriteBuf(&a_Value, 1); @@ -474,6 +535,7 @@ bool cByteBuffer::WriteChar(char a_Value) bool cByteBuffer::WriteByte(unsigned char a_Value) { + CHECK_THREAD CheckValid(); PUTBYTES(1); return WriteBuf(&a_Value, 1); @@ -485,6 +547,7 @@ bool cByteBuffer::WriteByte(unsigned char a_Value) bool cByteBuffer::WriteBEShort(short a_Value) { + CHECK_THREAD CheckValid(); PUTBYTES(2); u_short Converted = htons((u_short)a_Value); @@ -497,6 +560,7 @@ bool cByteBuffer::WriteBEShort(short a_Value) bool cByteBuffer::WriteBEUShort(unsigned short a_Value) { + CHECK_THREAD CheckValid(); PUTBYTES(2); u_short Converted = htons((u_short)a_Value); @@ -509,6 +573,7 @@ bool cByteBuffer::WriteBEUShort(unsigned short a_Value) bool cByteBuffer::WriteBEInt(int a_Value) { + CHECK_THREAD CheckValid(); PUTBYTES(4); UInt32 Converted = HostToNetwork4(&a_Value); @@ -521,6 +586,7 @@ bool cByteBuffer::WriteBEInt(int a_Value) bool cByteBuffer::WriteBEInt64(Int64 a_Value) { + CHECK_THREAD CheckValid(); PUTBYTES(8); UInt64 Converted = HostToNetwork8(&a_Value); @@ -533,6 +599,7 @@ bool cByteBuffer::WriteBEInt64(Int64 a_Value) bool cByteBuffer::WriteBEFloat(float a_Value) { + CHECK_THREAD CheckValid(); PUTBYTES(4); UInt32 Converted = HostToNetwork4(&a_Value); @@ -545,6 +612,7 @@ bool cByteBuffer::WriteBEFloat(float a_Value) bool cByteBuffer::WriteBEDouble(double a_Value) { + CHECK_THREAD CheckValid(); PUTBYTES(8); UInt64 Converted = HostToNetwork8(&a_Value); @@ -558,6 +626,7 @@ bool cByteBuffer::WriteBEDouble(double a_Value) bool cByteBuffer::WriteBool(bool a_Value) { + CHECK_THREAD CheckValid(); return WriteChar(a_Value ? 1 : 0); } @@ -568,6 +637,7 @@ bool cByteBuffer::WriteBool(bool a_Value) bool cByteBuffer::WriteVarInt(UInt32 a_Value) { + CHECK_THREAD CheckValid(); // A 32-bit integer can be encoded by at most 5 bytes: @@ -588,6 +658,7 @@ bool cByteBuffer::WriteVarInt(UInt32 a_Value) bool cByteBuffer::WriteVarUTF8String(const AString & a_Value) { + CHECK_THREAD CheckValid(); PUTBYTES(a_Value.size() + 1); // This is a lower-bound on the bytes that will be actually written. Fail early. bool res = WriteVarInt((UInt32)(a_Value.size())); @@ -604,6 +675,7 @@ bool cByteBuffer::WriteVarUTF8String(const AString & a_Value) bool cByteBuffer::WriteLEInt(int a_Value) { + CHECK_THREAD CheckValid(); #ifdef IS_LITTLE_ENDIAN return WriteBuf((const char *)&a_Value, 4); @@ -619,6 +691,7 @@ bool cByteBuffer::WriteLEInt(int a_Value) bool cByteBuffer::WritePosition(int a_BlockX, int a_BlockY, int a_BlockZ) { + CHECK_THREAD return WriteBEInt64(((Int64)a_BlockX & 0x3FFFFFF) << 38 | ((Int64)a_BlockY & 0xFFF) << 26 | ((Int64)a_BlockZ & 0x3FFFFFF)); } @@ -628,6 +701,7 @@ bool cByteBuffer::WritePosition(int a_BlockX, int a_BlockY, int a_BlockZ) bool cByteBuffer::ReadBuf(void * a_Buffer, size_t a_Count) { + CHECK_THREAD CheckValid(); NEEDBYTES(a_Count); char * Dst = (char *)a_Buffer; // So that we can do byte math @@ -660,6 +734,7 @@ bool cByteBuffer::ReadBuf(void * a_Buffer, size_t a_Count) bool cByteBuffer::WriteBuf(const void * a_Buffer, size_t a_Count) { + CHECK_THREAD CheckValid(); PUTBYTES(a_Count); char * Src = (char *)a_Buffer; // So that we can do byte math @@ -689,6 +764,7 @@ bool cByteBuffer::WriteBuf(const void * a_Buffer, size_t a_Count) bool cByteBuffer::ReadString(AString & a_String, size_t a_Count) { + CHECK_THREAD CheckValid(); NEEDBYTES(a_Count); a_String.clear(); @@ -723,6 +799,7 @@ bool cByteBuffer::ReadString(AString & a_String, size_t a_Count) bool cByteBuffer::ReadUTF16String(AString & a_String, size_t a_NumChars) { // Reads 2 * a_NumChars bytes and interprets it as a UTF16 string, converting it into UTF8 string a_String + CHECK_THREAD CheckValid(); AString RawData; if (!ReadString(RawData, a_NumChars * 2)) @@ -739,6 +816,7 @@ bool cByteBuffer::ReadUTF16String(AString & a_String, size_t a_NumChars) bool cByteBuffer::SkipRead(size_t a_Count) { + CHECK_THREAD CheckValid(); if (!CanReadBytes(a_Count)) { @@ -754,6 +832,7 @@ bool cByteBuffer::SkipRead(size_t a_Count) void cByteBuffer::ReadAll(AString & a_Data) { + CHECK_THREAD CheckValid(); ReadString(a_Data, GetReadableSpace()); } @@ -764,6 +843,7 @@ void cByteBuffer::ReadAll(AString & a_Data) bool cByteBuffer::ReadToByteBuffer(cByteBuffer & a_Dst, size_t a_NumBytes) { + CHECK_THREAD if (!a_Dst.CanWriteBytes(a_NumBytes) || !CanReadBytes(a_NumBytes)) { // There's not enough source bytes or space in the dest BB @@ -788,6 +868,7 @@ bool cByteBuffer::ReadToByteBuffer(cByteBuffer & a_Dst, size_t a_NumBytes) void cByteBuffer::CommitRead(void) { + CHECK_THREAD CheckValid(); m_DataStart = m_ReadPos; } @@ -798,6 +879,7 @@ void cByteBuffer::CommitRead(void) void cByteBuffer::ResetRead(void) { + CHECK_THREAD CheckValid(); m_ReadPos = m_DataStart; } @@ -810,6 +892,7 @@ void cByteBuffer::ReadAgain(AString & a_Out) { // Return the data between m_DataStart and m_ReadPos (the data that has been read but not committed) // Used by ProtoProxy to repeat communication twice, once for parsing and the other time for the remote party + CHECK_THREAD CheckValid(); size_t DataStart = m_DataStart; if (m_ReadPos < m_DataStart) @@ -829,6 +912,7 @@ void cByteBuffer::ReadAgain(AString & a_Out) void cByteBuffer::AdvanceReadPos(size_t a_Count) { + CHECK_THREAD CheckValid(); m_ReadPos += a_Count; if (m_ReadPos >= m_BufferSize) diff --git a/src/ByteBuffer.h b/src/ByteBuffer.h index e80763772..2a316fa32 100644 --- a/src/ByteBuffer.h +++ b/src/ByteBuffer.h @@ -133,6 +133,12 @@ protected: size_t m_DataStart; // Where the data starts in the ringbuffer size_t m_WritePos; // Where the data ends in the ringbuffer size_t m_ReadPos; // Where the next read will start in the ringbuffer + + #ifdef _DEBUG + /** The ID of the thread currently accessing the object. + Used for checking that only one thread accesses the object at a time, via cSingleThreadAccessChecker. */ + mutable std::thread::id m_ThreadID; + #endif /** Advances the m_ReadPos by a_Count bytes */ void AdvanceReadPos(size_t a_Count); |