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author | Mattes D <github@xoft.cz> | 2016-03-01 12:45:43 +0100 |
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committer | Mattes D <github@xoft.cz> | 2016-03-01 12:45:43 +0100 |
commit | 48532d86cf3a4d549e9f7e6697d821946d7fa341 (patch) | |
tree | 86f5f2b17c79957dd1f8dc6fd458802f7b956775 /src | |
parent | Merge pull request #3040 from Woazboat/master (diff) | |
parent | Mobs no longer spawn at the top of the nether. (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/MobSpawner.cpp | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/src/MobSpawner.cpp b/src/MobSpawner.cpp index 8db6b8edd..60f7cfb43 100644 --- a/src/MobSpawner.cpp +++ b/src/MobSpawner.cpp @@ -134,6 +134,11 @@ bool cMobSpawner::CanSpawnHere(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_R return false; } + if (cChunkDef::IsValidHeight(a_RelY - 1) && (a_Chunk->GetBlock(a_RelX, a_RelY - 1, a_RelZ) == E_BLOCK_BEDROCK)) + { + return false; // Make sure mobs do not spawn on bedrock. + } + cFastRandom Random; BLOCKTYPE TargetBlock = a_Chunk->GetBlock(a_RelX, a_RelY, a_RelZ); |