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authorLukas Pioch <lukas@zgow.de>2015-11-09 16:22:05 +0100
committerLukas Pioch <lukas@zgow.de>2015-11-09 16:22:05 +0100
commit3c3be921d79e7abc5635c222de0d4f04187cf421 (patch)
tree1e4c0b9a618b994528530a3bd998f7be8f04c28b /src
parentMerge pull request #2625 from Gargaj/chilloutyo (diff)
parentAdd comment to Attack() return values (diff)
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-rw-r--r--src/Mobs/AggressiveMonster.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/Mobs/AggressiveMonster.h b/src/Mobs/AggressiveMonster.h
index 90b2988dc..17539d39e 100644
--- a/src/Mobs/AggressiveMonster.h
+++ b/src/Mobs/AggressiveMonster.h
@@ -20,6 +20,10 @@ public:
virtual void InStateChasing(std::chrono::milliseconds a_Dt) override;
virtual void EventSeePlayer(cEntity *) override;
+
+ /** Try to perform attack
+ returns true if attack was deemed successful (hit player, fired projectile, creeper exploded, etc.) even if it didn't actually do damage
+ return false if e.g. the mob is still in cooldown from a previous attack */
virtual bool Attack(std::chrono::milliseconds a_Dt);
} ;