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authorTiger Wang <ziwei.tiger@hotmail.co.uk>2013-11-29 23:27:08 +0100
committerTiger Wang <ziwei.tiger@hotmail.co.uk>2013-11-29 23:27:08 +0100
commit1d69c80ad38b494f737bde455225259192093c15 (patch)
treeb9e3e8b04ae9da86369998ed5589113ee0589839 /src
parentRemoved unneeded CPP files (diff)
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Diffstat (limited to 'src')
-rw-r--r--src/BlockID.h5
-rw-r--r--src/Blocks/BlockHandler.cpp2
-rw-r--r--src/Blocks/BlockTrapdoor.h108
-rw-r--r--src/Simulator/RedstoneSimulator.cpp17
-rw-r--r--src/Simulator/RedstoneSimulator.h2
5 files changed, 131 insertions, 3 deletions
diff --git a/src/BlockID.h b/src/BlockID.h
index f3cbc46d6..a4e7dbca9 100644
--- a/src/BlockID.h
+++ b/src/BlockID.h
@@ -174,7 +174,7 @@ enum ENUM_BLOCK_ID
E_BLOCK_NEW_LEAVES = 161, // Acacia and Dark Oak IDs in Minecraft 1.7.x
E_BLOCK_NEW_LOG = 162,
E_BLOCK_ACACIA_WOOD_STAIRS = 163,
- E_BLOCK_DARK_OAK_WOOD_STAIRS = 164, /////////////////////////////////
+ E_BLOCK_DARK_OAK_WOOD_STAIRS = 164,
E_BLOCK_HAY_BALE = 170,
E_BLOCK_CARPET = 171,
E_BLOCK_HARDENED_CLAY = 172,
@@ -187,8 +187,7 @@ enum ENUM_BLOCK_ID
E_BLOCK_NUMBER_OF_TYPES, ///< Number of individual (different) blocktypes
E_BLOCK_MAX_TYPE_ID = E_BLOCK_NUMBER_OF_TYPES - 1, ///< Maximum BlockType number used
- // Synonym or ID compatibility
-
+ // Synonym or ID compatibility
E_BLOCK_YELLOW_FLOWER = E_BLOCK_DANDELION,
E_BLOCK_RED_ROSE = E_BLOCK_FLOWER,
E_BLOCK_LOCKED_CHEST = E_BLOCK_STAINED_GLASS,
diff --git a/src/Blocks/BlockHandler.cpp b/src/Blocks/BlockHandler.cpp
index cd07b3021..a4233b883 100644
--- a/src/Blocks/BlockHandler.cpp
+++ b/src/Blocks/BlockHandler.cpp
@@ -61,6 +61,7 @@
#include "BlockSugarcane.h"
#include "BlockTallGrass.h"
#include "BlockTorch.h"
+#include "BlockTrapdoor.h"
#include "BlockVine.h"
#include "BlockWood.h"
#include "BlockWorkbench.h"
@@ -193,6 +194,7 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType)
case E_BLOCK_SUGARCANE: return new cBlockSugarcaneHandler (a_BlockType);
case E_BLOCK_TALL_GRASS: return new cBlockTallGrassHandler (a_BlockType);
case E_BLOCK_TORCH: return new cBlockTorchHandler (a_BlockType);
+ case E_BLOCK_TRAPDOOR: return new cBlockTrapdoorHandler (a_BlockType);
case E_BLOCK_VINES: return new cBlockVineHandler (a_BlockType);
case E_BLOCK_WALLSIGN: return new cBlockSignHandler (a_BlockType);
case E_BLOCK_WATER: return new cBlockFluidHandler (a_BlockType);
diff --git a/src/Blocks/BlockTrapdoor.h b/src/Blocks/BlockTrapdoor.h
new file mode 100644
index 000000000..58d770d23
--- /dev/null
+++ b/src/Blocks/BlockTrapdoor.h
@@ -0,0 +1,108 @@
+
+#pragma once
+
+#include "BlockHandler.h"
+
+
+
+
+
+class cBlockTrapdoorHandler :
+ public cBlockHandler
+{
+public:
+ cBlockTrapdoorHandler(BLOCKTYPE a_BlockType)
+ : cBlockHandler(a_BlockType)
+ {
+ }
+
+ virtual const char * GetStepSound(void) override
+ {
+ return "step.wood";
+ }
+
+ virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
+ {
+ // Reset meta to 0
+ a_Pickups.push_back(cItem(m_BlockType, 1, 0));
+ }
+
+ virtual bool IsUseable(void) override
+ {
+ return true;
+ }
+
+ void OnUse(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ)
+ {
+ // Flip the ON bit on/off using the XOR bitwise operation
+ NIBBLETYPE Meta = (a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) ^ 0x04);
+
+ a_World->SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta);
+ }
+
+ virtual bool GetPlacementBlockTypeMeta(
+ cWorld * a_World, cPlayer * a_Player,
+ int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
+ int a_CursorX, int a_CursorY, int a_CursorZ,
+ BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
+ ) override
+ {
+ a_BlockType = m_BlockType;
+ a_BlockMeta = BlockFaceToMetaData(a_BlockFace);
+
+ /* TODO: fix CursorY issues and uncomment this
+ if (a_CursorY > 7)
+ {
+ a_BlockMeta |= 0x8;
+ }
+ */
+ return true;
+ }
+
+ inline static NIBBLETYPE BlockFaceToMetaData(char a_BlockFace)
+ {
+ switch (a_BlockFace)
+ {
+ case BLOCK_FACE_ZP: return 0x1;
+ case BLOCK_FACE_ZM: return 0x0;
+ case BLOCK_FACE_XP: return 0x3;
+ case BLOCK_FACE_XM: return 0x2;
+ default:
+ {
+ ASSERT(!"Unhandled block face!");
+ return 0x0;
+ }
+ }
+ }
+
+ inline static NIBBLETYPE BlockMetaDataToBlockFace(NIBBLETYPE a_Meta)
+ {
+ switch (a_Meta & 0x3)
+ {
+ case 0x0: return BLOCK_FACE_ZM;
+ case 0x1: return BLOCK_FACE_ZP;
+ case 0x2: return BLOCK_FACE_XM;
+ case 0x3: return BLOCK_FACE_XP;
+ default:
+ {
+ ASSERT(!"Unhandled block meta!");
+ return BLOCK_FACE_NONE;
+ }
+ }
+ }
+
+ virtual bool CanBeAt(int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override
+ {
+ NIBBLETYPE Meta;
+ a_Chunk.UnboundedRelGetBlockMeta(a_RelX, a_RelY, a_RelZ, Meta);
+
+ AddFaceDirection(a_RelX, a_RelY, a_RelZ, BlockMetaDataToBlockFace(Meta), true);
+ BLOCKTYPE BlockIsOn; a_Chunk.UnboundedRelGetBlockType(a_RelX, a_RelY, a_RelZ, BlockIsOn);
+
+ return (a_RelY > 0) && (g_BlockIsSolid[BlockIsOn]);
+ }
+};
+
+
+
+
diff --git a/src/Simulator/RedstoneSimulator.cpp b/src/Simulator/RedstoneSimulator.cpp
index 81d4e26f6..ff6005acf 100644
--- a/src/Simulator/RedstoneSimulator.cpp
+++ b/src/Simulator/RedstoneSimulator.cpp
@@ -169,6 +169,7 @@ void cRedstoneSimulator::SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, c
case E_BLOCK_BLOCK_OF_REDSTONE: HandleRedstoneBlock(a_X, dataitr->y, a_Z); break;
case E_BLOCK_LEVER: HandleRedstoneLever(a_X, dataitr->y, a_Z); break;
case E_BLOCK_TNT: HandleTNT(a_X, dataitr->y, a_Z); break;
+ case E_BLOCK_TRAPDOOR: HandleTrapdoor(a_X, dataitr->y, a_Z); break;
case E_BLOCK_REDSTONE_WIRE: HandleRedstoneWire(a_X, dataitr->y, a_Z); break;
case E_BLOCK_REDSTONE_TORCH_OFF:
@@ -717,6 +718,22 @@ void cRedstoneSimulator::HandleRail(int a_BlockX, int a_BlockY, int a_BlockZ, BL
+void cRedstoneSimulator::HandleTrapdoor(int a_BlockX, int a_BlockY, int a_BlockZ)
+{
+ if (AreCoordsPowered(a_BlockX, a_BlockY, a_BlockZ))
+ {
+ m_World.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, m_World.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) | 0x4);
+ }
+ else
+ {
+ m_World.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, m_World.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) & 0xB); // Take into account that the fourth bit is needed for trapdoors too
+ }
+}
+
+
+
+
+
bool cRedstoneSimulator::AreCoordsPowered(int a_BlockX, int a_BlockY, int a_BlockZ)
{
for (PoweredBlocksList::iterator itr = m_PoweredBlocks.begin(); itr != m_PoweredBlocks.end(); ++itr) // Check powered list
diff --git a/src/Simulator/RedstoneSimulator.h b/src/Simulator/RedstoneSimulator.h
index d3002394a..9e244d7da 100644
--- a/src/Simulator/RedstoneSimulator.h
+++ b/src/Simulator/RedstoneSimulator.h
@@ -93,6 +93,8 @@ private:
void HandleDoor(int a_BlockX, int a_BlockY, int a_BlockZ);
/// <summary>Handles activator, detector, and powered rails</summary>
void HandleRail(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_MyType);
+ /// <summary>Handles trapdoors</summary>
+ void HandleTrapdoor(int a_BlockX, int a_BlockY, int a_BlockZ);
/* ===================== */
/* ====== Helper functions ====== */