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author | archshift <admin@archshift.com> | 2014-10-10 00:12:51 +0200 |
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committer | archshift <admin@archshift.com> | 2014-10-10 00:12:51 +0200 |
commit | ae5d3116097bae7205993605ca463eb1ece3734d (patch) | |
tree | e35345c1278193765e3d170e928c44e3a469930a /src | |
parent | DistortedHeightmap: Fixed crash on number rounding. (diff) | |
parent | Float/Ciel: If it's going to use C++11, it might as well take advantage of it (diff) | |
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Diffstat (limited to 'src')
-rw-r--r-- | src/Entities/Entity.h | 6 | ||||
-rw-r--r-- | src/Globals.h | 26 | ||||
-rw-r--r-- | src/Vector3.h | 33 |
3 files changed, 41 insertions, 24 deletions
diff --git a/src/Entities/Entity.h b/src/Entities/Entity.h index 3fa7e80c1..f0577aba2 100644 --- a/src/Entities/Entity.h +++ b/src/Entities/Entity.h @@ -27,9 +27,9 @@ return super::GetClass(); \ } -#define POSX_TOINT (int)floor(GetPosX()) -#define POSY_TOINT (int)floor(GetPosY()) -#define POSZ_TOINT (int)floor(GetPosZ()) +#define POSX_TOINT FloorC(GetPosX()) +#define POSY_TOINT FloorC(GetPosY()) +#define POSZ_TOINT FloorC(GetPosZ()) #define POS_TOINT Vector3i(POSXTOINT, POSYTOINT, POSZTOINT) #define GET_AND_VERIFY_CURRENT_CHUNK(ChunkVarName, X, Z) cChunk * ChunkVarName = a_Chunk.GetNeighborChunk(X, Z); if ((ChunkVarName == NULL) || !ChunkVarName->IsValid()) { return; } diff --git a/src/Globals.h b/src/Globals.h index 0926457da..9959d92a9 100644 --- a/src/Globals.h +++ b/src/Globals.h @@ -226,10 +226,10 @@ template class SizeChecker<UInt16, 2>; // CRT stuff: #include <sys/stat.h> -#include <assert.h> -#include <stdio.h> -#include <math.h> -#include <stdarg.h> +#include <cassert> +#include <cstdio> +#include <cmath> +#include <cstdarg> @@ -400,6 +400,24 @@ T Clamp(T a_Value, T a_Min, T a_Max) +/** Floors a value, then casts it to C (an int by default) */ +template <typename C = int, typename T> +typename std::enable_if<std::is_arithmetic<T>::value, C>::type FloorC(T a_Value) +{ + return static_cast<C>(std::floor(a_Value)); +} + +/** Ceils a value, then casts it to C (an int by default) */ +template <typename C = int, typename T> +typename std::enable_if<std::is_arithmetic<T>::value, C>::type CeilC(T a_Value) +{ + return static_cast<C>(std::ceil(a_Value)); +} + + + + + #ifndef TOLUA_TEMPLATE_BIND #define TOLUA_TEMPLATE_BIND(x) #endif diff --git a/src/Vector3.h b/src/Vector3.h index 1dcb38f64..937c8fdfa 100644 --- a/src/Vector3.h +++ b/src/Vector3.h @@ -4,7 +4,6 @@ #define _USE_MATH_DEFINES // Enable non-standard math defines (MSVC) -#include <math.h> #include <list> #include <vector> @@ -29,9 +28,9 @@ public: // Hardcoded copy constructors (tolua++ does not support function templates .. yet) - Vector3(const Vector3<float> & a_Rhs) : x((T) a_Rhs.x), y((T) a_Rhs.y), z((T) a_Rhs.z) {} - Vector3(const Vector3<double> & a_Rhs) : x((T) a_Rhs.x), y((T) a_Rhs.y), z((T) a_Rhs.z) {} - Vector3(const Vector3<int> & a_Rhs) : x((T) a_Rhs.x), y((T) a_Rhs.y), z((T) a_Rhs.z) {} + Vector3(const Vector3<float> & a_Rhs) : x(static_cast<T>(a_Rhs.x)), y(static_cast<T>(a_Rhs.y)), z(static_cast<T>(a_Rhs.z)) {} + Vector3(const Vector3<double> & a_Rhs) : x(static_cast<T>(a_Rhs.x)), y(static_cast<T>(a_Rhs.y)), z(static_cast<T>(a_Rhs.z)) {} + Vector3(const Vector3<int> & a_Rhs) : x(static_cast<T>(a_Rhs.x)), y(static_cast<T>(a_Rhs.y)), z(static_cast<T>(a_Rhs.z)) {} // tolua_end @@ -53,9 +52,9 @@ public: { double Len = 1.0 / Length(); - x = (T)(x * Len); - y = (T)(y * Len); - z = (T)(z * Len); + x = static_cast<T>(x * Len); + y = static_cast<T>(y * Len); + z = static_cast<T>(z * Len); } inline Vector3<T> NormalizeCopy(void) const @@ -63,9 +62,9 @@ public: double Len = 1.0 / Length(); return Vector3<T>( - (T)(x * Len), - (T)(y * Len), - (T)(z * Len) + static_cast<T>(x * Len), + static_cast<T>(y * Len), + static_cast<T>(z * Len) ); } @@ -74,15 +73,15 @@ public: double Len = 1.0 / Length(); a_Rhs.Set( - (T)(x * Len), - (T)(y * Len), - (T)(z * Len) + static_cast<T>(x * Len), + static_cast<T>(y * Len), + static_cast<T>(z * Len) ); } inline double Length(void) const { - return sqrt((double)(x * x + y * y + z * z)); + return sqrt(static_cast<double>(x * x + y * y + z * z)); } inline double SqrLength(void) const @@ -138,9 +137,9 @@ public: inline Vector3<int> Floor(void) const { return Vector3<int>( - (int)floor(x), - (int)floor(y), - (int)floor(z) + FloorC(x), + FloorC(y), + FloorC(z) ); } |