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authorMattes D <github@xoft.cz>2016-09-13 09:43:02 +0200
committerGitHub <noreply@github.com>2016-09-13 09:43:02 +0200
commitca99e754ea430f500e79c5d929754c7e5946329b (patch)
tree5ea029a2a87d445f52ee80ca73c71e4bd37d3a0a /src
parentBindings: Fixed some function signatures comments. (diff)
parentCIBuild: Mark as failure on duplicate API docs. (diff)
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Diffstat (limited to 'src')
-rw-r--r--src/Item.h4
-rw-r--r--src/Mobs/Monster.h2
-rw-r--r--src/World.h3
3 files changed, 5 insertions, 4 deletions
diff --git a/src/Item.h b/src/Item.h
index fb52c75fa..8d0e9d9a0 100644
--- a/src/Item.h
+++ b/src/Item.h
@@ -197,8 +197,8 @@ public:
/** Returns the enchantability of the item. When the item hasn't a enchantability, it will returns 0 */
int GetEnchantability(); // tolua_export
- /** Enchants the item using the specified number of XP levels.
- Returns true if item enchanted, false if not. */
+ /** Randomly enchants the item using the specified number of XP levels.
+ Returns true if the item was enchanted, false if not (not enchantable / too many enchantments already). */
bool EnchantByXPLevels(int a_NumXPLevels); // tolua_export
// tolua_begin
diff --git a/src/Mobs/Monster.h b/src/Mobs/Monster.h
index 2155a4a7c..03382e28e 100644
--- a/src/Mobs/Monster.h
+++ b/src/Mobs/Monster.h
@@ -62,7 +62,7 @@ public:
virtual void HandleFalling(void) override;
- /** Engage pathfinder and tell it to calculate a path to a given position, and move the mobile accordingly
+ /** Engage pathfinder and tell it to calculate a path to a given position, and move the mob accordingly
Currently, the mob will only start moving to a new position after the position it is currently going to is reached. */
virtual void MoveToPosition(const Vector3d & a_Position); // tolua_export
diff --git a/src/World.h b/src/World.h
index a33831eb9..de34af1d2 100644
--- a/src/World.h
+++ b/src/World.h
@@ -477,7 +477,8 @@ public:
bool DigBlock (int a_X, int a_Y, int a_Z);
virtual void SendBlockTo(int a_X, int a_Y, int a_Z, cPlayer * a_Player) override;
- /** Set default spawn at the given coordinates. */
+ /** Set default spawn at the given coordinates.
+ Returns false if the new spawn couldn't be stored in the INI file. */
bool SetSpawn(double a_X, double a_Y, double a_Z);
double GetSpawnX(void) const { return m_SpawnX; }