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author | Mattes D <github@xoft.cz> | 2016-09-13 09:43:02 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2016-09-13 09:43:02 +0200 |
commit | ca99e754ea430f500e79c5d929754c7e5946329b (patch) | |
tree | 5ea029a2a87d445f52ee80ca73c71e4bd37d3a0a /src | |
parent | Bindings: Fixed some function signatures comments. (diff) | |
parent | CIBuild: Mark as failure on duplicate API docs. (diff) | |
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Diffstat (limited to 'src')
-rw-r--r-- | src/Item.h | 4 | ||||
-rw-r--r-- | src/Mobs/Monster.h | 2 | ||||
-rw-r--r-- | src/World.h | 3 |
3 files changed, 5 insertions, 4 deletions
diff --git a/src/Item.h b/src/Item.h index fb52c75fa..8d0e9d9a0 100644 --- a/src/Item.h +++ b/src/Item.h @@ -197,8 +197,8 @@ public: /** Returns the enchantability of the item. When the item hasn't a enchantability, it will returns 0 */ int GetEnchantability(); // tolua_export - /** Enchants the item using the specified number of XP levels. - Returns true if item enchanted, false if not. */ + /** Randomly enchants the item using the specified number of XP levels. + Returns true if the item was enchanted, false if not (not enchantable / too many enchantments already). */ bool EnchantByXPLevels(int a_NumXPLevels); // tolua_export // tolua_begin diff --git a/src/Mobs/Monster.h b/src/Mobs/Monster.h index 2155a4a7c..03382e28e 100644 --- a/src/Mobs/Monster.h +++ b/src/Mobs/Monster.h @@ -62,7 +62,7 @@ public: virtual void HandleFalling(void) override; - /** Engage pathfinder and tell it to calculate a path to a given position, and move the mobile accordingly + /** Engage pathfinder and tell it to calculate a path to a given position, and move the mob accordingly Currently, the mob will only start moving to a new position after the position it is currently going to is reached. */ virtual void MoveToPosition(const Vector3d & a_Position); // tolua_export diff --git a/src/World.h b/src/World.h index a33831eb9..de34af1d2 100644 --- a/src/World.h +++ b/src/World.h @@ -477,7 +477,8 @@ public: bool DigBlock (int a_X, int a_Y, int a_Z); virtual void SendBlockTo(int a_X, int a_Y, int a_Z, cPlayer * a_Player) override; - /** Set default spawn at the given coordinates. */ + /** Set default spawn at the given coordinates. + Returns false if the new spawn couldn't be stored in the INI file. */ bool SetSpawn(double a_X, double a_Y, double a_Z); double GetSpawnX(void) const { return m_SpawnX; } |