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authorarchshift <admin@archshift.com>2014-04-27 02:35:31 +0200
committerarchshift <admin@archshift.com>2014-04-27 02:35:31 +0200
commitde7eaa573560253c9e78fbfa6614cd60763383bf (patch)
treef2f5837b30a6578929c8a754da2bf9f542fe82e3 /src
parentMoved cThrownSnowballEntity out of ProjectileEntity.h (diff)
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Diffstat (limited to 'src')
-rw-r--r--src/Entities/ProjectileEntity.cpp56
-rw-r--r--src/Entities/ProjectileEntity.h28
-rw-r--r--src/Entities/ProjectileFireCharge.cpp50
-rw-r--r--src/Entities/ProjectileFireCharge.h36
-rw-r--r--src/Mobs/Blaze.cpp1
-rw-r--r--src/WorldStorage/WSSAnvil.cpp1
6 files changed, 90 insertions, 82 deletions
diff --git a/src/Entities/ProjectileEntity.cpp b/src/Entities/ProjectileEntity.cpp
index 6b137ebe7..ab7753d41 100644
--- a/src/Entities/ProjectileEntity.cpp
+++ b/src/Entities/ProjectileEntity.cpp
@@ -18,6 +18,7 @@
#include "ProjectileEnderPearl.h"
#include "ProjectileExpBottle.h"
#include "ProjectileSnowball.h"
+#include "ProjectileFireCharge.h"
@@ -520,57 +521,4 @@ void cGhastFireballEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a
{
Destroy();
Explode((int)floor(a_HitPos.x), (int)floor(a_HitPos.y), (int)floor(a_HitPos.z));
-}
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cFireChargeEntity :
-
-cFireChargeEntity::cFireChargeEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) :
- super(pkFireCharge, a_Creator, a_X, a_Y, a_Z, 0.3125, 0.3125)
-{
- SetSpeed(a_Speed);
- SetGravity(0);
-}
-
-
-
-
-
-void cFireChargeEntity::Explode(int a_BlockX, int a_BlockY, int a_BlockZ)
-{
- if (m_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ) == E_BLOCK_AIR)
- {
- m_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_FIRE, 1);
- }
-}
-
-
-
-
-
-void cFireChargeEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace)
-{
- Destroy();
- Explode((int)floor(a_HitPos.x), (int)floor(a_HitPos.y), (int)floor(a_HitPos.z));
-}
-
-
-
-
-
-void cFireChargeEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos)
-{
- Destroy();
- Explode((int)floor(a_HitPos.x), (int)floor(a_HitPos.y), (int)floor(a_HitPos.z));
-
- // TODO: Some entities are immune to hits
- a_EntityHit.StartBurning(5 * 20); // 5 seconds of burning
-}
-
-
-
-
+} \ No newline at end of file
diff --git a/src/Entities/ProjectileEntity.h b/src/Entities/ProjectileEntity.h
index 2c461d546..d2cca9c75 100644
--- a/src/Entities/ProjectileEntity.h
+++ b/src/Entities/ProjectileEntity.h
@@ -165,34 +165,6 @@ protected:
-class cFireChargeEntity :
- public cProjectileEntity
-{
- typedef cProjectileEntity super;
-
-public:
-
- // tolua_end
-
- CLASS_PROTODEF(cFireChargeEntity);
-
- cFireChargeEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed);
-
-protected:
-
- void Explode(int a_BlockX, int a_BlockY, int a_BlockZ);
-
- // cProjectileEntity overrides:
- virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override;
- virtual void OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) override;
-
- // tolua_begin
-
-} ;
-
-
-
-
// tolua_end
diff --git a/src/Entities/ProjectileFireCharge.cpp b/src/Entities/ProjectileFireCharge.cpp
new file mode 100644
index 000000000..38ba95724
--- /dev/null
+++ b/src/Entities/ProjectileFireCharge.cpp
@@ -0,0 +1,50 @@
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "ProjectileFireCharge.h"
+#include "../World.h"
+
+
+
+
+
+cFireChargeEntity::cFireChargeEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) :
+super(pkFireCharge, a_Creator, a_X, a_Y, a_Z, 0.3125, 0.3125)
+{
+ SetSpeed(a_Speed);
+ SetGravity(0);
+}
+
+
+
+
+
+void cFireChargeEntity::Explode(int a_BlockX, int a_BlockY, int a_BlockZ)
+{
+ if (m_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ) == E_BLOCK_AIR)
+ {
+ m_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_FIRE, 1);
+ }
+}
+
+
+
+
+
+void cFireChargeEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace)
+{
+ Destroy();
+ Explode((int)floor(a_HitPos.x), (int)floor(a_HitPos.y), (int)floor(a_HitPos.z));
+}
+
+
+
+
+
+void cFireChargeEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos)
+{
+ Destroy();
+ Explode((int)floor(a_HitPos.x), (int)floor(a_HitPos.y), (int)floor(a_HitPos.z));
+
+ // TODO: Some entities are immune to hits
+ a_EntityHit.StartBurning(5 * 20); // 5 seconds of burning
+} \ No newline at end of file
diff --git a/src/Entities/ProjectileFireCharge.h b/src/Entities/ProjectileFireCharge.h
new file mode 100644
index 000000000..6c088c547
--- /dev/null
+++ b/src/Entities/ProjectileFireCharge.h
@@ -0,0 +1,36 @@
+//
+// ProjectileFireCharge.h
+//
+
+#pragma once
+
+#include "ProjectileEntity.h"
+
+
+
+
+
+class cFireChargeEntity :
+public cProjectileEntity
+{
+ typedef cProjectileEntity super;
+
+public:
+
+ // tolua_end
+
+ CLASS_PROTODEF(cFireChargeEntity);
+
+ cFireChargeEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed);
+
+protected:
+
+ void Explode(int a_BlockX, int a_BlockY, int a_BlockZ);
+
+ // cProjectileEntity overrides:
+ virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override;
+ virtual void OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) override;
+
+ // tolua_begin
+
+} ; \ No newline at end of file
diff --git a/src/Mobs/Blaze.cpp b/src/Mobs/Blaze.cpp
index 84ff8929b..74683da94 100644
--- a/src/Mobs/Blaze.cpp
+++ b/src/Mobs/Blaze.cpp
@@ -3,6 +3,7 @@
#include "Blaze.h"
#include "../World.h"
+#include "../Entities/ProjectileFireCharge.h"
diff --git a/src/WorldStorage/WSSAnvil.cpp b/src/WorldStorage/WSSAnvil.cpp
index c8d9dd25a..43b5ab4a7 100644
--- a/src/WorldStorage/WSSAnvil.cpp
+++ b/src/WorldStorage/WSSAnvil.cpp
@@ -39,6 +39,7 @@
#include "../Entities/ProjectileEgg.h"
#include "../Entities/ProjectileEnderPearl.h"
#include "../Entities/ProjectileSnowball.h"
+#include "../Entities/ProjectileFireCharge.h"
#include "../Entities/TNTEntity.h"
#include "../Entities/ExpOrb.h"
#include "../Entities/HangingEntity.h"