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authordaniel0916 <theschokolps@gmail.com>2014-04-19 22:37:29 +0200
committerdaniel0916 <theschokolps@gmail.com>2014-04-19 22:37:29 +0200
commit098be1c7fc0d2e0309bc2a649d21090265535a3e (patch)
treec5f0b53b4208b96089788719dfe2a1115ca5804d /src
parentMerge branch 'master' into Enchanting (diff)
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Diffstat (limited to 'src')
-rw-r--r--src/Enchantments.cpp282
-rw-r--r--src/Enchantments.h11
2 files changed, 148 insertions, 145 deletions
diff --git a/src/Enchantments.cpp b/src/Enchantments.cpp
index 3a65b7284..dad92dc91 100644
--- a/src/Enchantments.cpp
+++ b/src/Enchantments.cpp
@@ -226,89 +226,89 @@ void cEnchantments::AddItemEnchantmentWeights(cWeightedEnchantments & a_Enchantm
// Sharpness
if ((a_EnchantmentLevel >= 34) && (a_EnchantmentLevel <= 54))
{
- AddEnchantmentWeightToVector(&a_Enchantments, 10, enchSharpness, 4);
+ AddEnchantmentWeightToVector(a_Enchantments, 10, enchSharpness, 4);
}
else if ((a_EnchantmentLevel >= 23) && (a_EnchantmentLevel <= 43))
{
- AddEnchantmentWeightToVector(&a_Enchantments, 10, enchSharpness, 3);
+ AddEnchantmentWeightToVector(a_Enchantments, 10, enchSharpness, 3);
}
else if ((a_EnchantmentLevel >= 12) && (a_EnchantmentLevel <= 32))
{
- AddEnchantmentWeightToVector(&a_Enchantments, 10, enchSharpness, 2);
+ AddEnchantmentWeightToVector(a_Enchantments, 10, enchSharpness, 2);
}
else if ((a_EnchantmentLevel >= 1) && (a_EnchantmentLevel <= 21))
{
- AddEnchantmentWeightToVector(&a_Enchantments, 10, enchSharpness, 1);
+ AddEnchantmentWeightToVector(a_Enchantments, 10, enchSharpness, 1);
}
// Smite
if ((a_EnchantmentLevel >= 29) && (a_EnchantmentLevel <= 49))
{
- AddEnchantmentWeightToVector(&a_Enchantments, 5, enchSmite, 4);
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchSmite, 4);
}
else if ((a_EnchantmentLevel >= 21) && (a_EnchantmentLevel <= 41))
{
- AddEnchantmentWeightToVector(&a_Enchantments, 5, enchSmite, 3);
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchSmite, 3);
}
else if ((a_EnchantmentLevel >= 13) && (a_EnchantmentLevel <= 33))
{
- AddEnchantmentWeightToVector(&a_Enchantments, 5, enchSmite, 2);
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchSmite, 2);
}
else if ((a_EnchantmentLevel >= 5) && (a_EnchantmentLevel <= 25))
{
- AddEnchantmentWeightToVector(&a_Enchantments, 5, enchSmite, 1);
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchSmite, 1);
}
// Bane of Arthropods
if ((a_EnchantmentLevel >= 29) && (a_EnchantmentLevel <= 49))
{
- AddEnchantmentWeightToVector(&a_Enchantments, 5, enchBaneOfArthropods, 4);
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchBaneOfArthropods, 4);
}
else if ((a_EnchantmentLevel >= 21) && (a_EnchantmentLevel <= 41))
{
- AddEnchantmentWeightToVector(&a_Enchantments, 5, enchBaneOfArthropods, 3);
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchBaneOfArthropods, 3);
}
else if ((a_EnchantmentLevel >= 13) && (a_EnchantmentLevel <= 33))
{
- AddEnchantmentWeightToVector(&a_Enchantments, 5, enchBaneOfArthropods, 2);
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchBaneOfArthropods, 2);
}
else if ((a_EnchantmentLevel >= 5) && (a_EnchantmentLevel <= 25))
{
- AddEnchantmentWeightToVector(&a_Enchantments, 5, enchBaneOfArthropods, 1);
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchBaneOfArthropods, 1);
}
// Knockback
if ((a_EnchantmentLevel >= 25) && (a_EnchantmentLevel <= 75))
{
- AddEnchantmentWeightToVector(&a_Enchantments, 5, enchKnockback, 2);
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchKnockback, 2);
}
else if ((a_EnchantmentLevel >= 5) && (a_EnchantmentLevel <= 55))
{
- AddEnchantmentWeightToVector(&a_Enchantments, 5, enchKnockback, 1);
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchKnockback, 1);
}
// Fire Aspect
if ((a_EnchantmentLevel >= 30) && (a_EnchantmentLevel <= 80))
{
- AddEnchantmentWeightToVector(&a_Enchantments, 2, enchFireAspect, 2);
+ AddEnchantmentWeightToVector(a_Enchantments, 2, enchFireAspect, 2);
}
else if ((a_EnchantmentLevel >= 10) && (a_EnchantmentLevel <= 60))
{
- AddEnchantmentWeightToVector(&a_Enchantments, 2, enchFireAspect, 1);
+ AddEnchantmentWeightToVector(a_Enchantments, 2, enchFireAspect, 1);
}
// Looting
if ((a_EnchantmentLevel >= 33) && (a_EnchantmentLevel <= 83))
{
- AddEnchantmentWeightToVector(&a_Enchantments, 2, enchLooting, 3);
+ AddEnchantmentWeightToVector(a_Enchantments, 2, enchLooting, 3);
}
else if ((a_EnchantmentLevel >= 24) && (a_EnchantmentLevel <= 74))
{
- AddEnchantmentWeightToVector(&a_Enchantments, 2, enchLooting, 2);
+ AddEnchantmentWeightToVector(a_Enchantments, 2, enchLooting, 2);
}
else if ((a_EnchantmentLevel >= 15) && (a_EnchantmentLevel <= 65))
{
- AddEnchantmentWeightToVector(&a_Enchantments, 2, enchLooting, 1);
+ AddEnchantmentWeightToVector(a_Enchantments, 2, enchLooting, 1);
}
}
@@ -317,39 +317,39 @@ void cEnchantments::AddItemEnchantmentWeights(cWeightedEnchantments & a_Enchantm
// Efficiency
if ((a_EnchantmentLevel >= 31) && (a_EnchantmentLevel <= 81))
{
- AddEnchantmentWeightToVector(&a_Enchantments, 10, enchEfficiency, 4);
+ AddEnchantmentWeightToVector(a_Enchantments, 10, enchEfficiency, 4);
}
else if ((a_EnchantmentLevel >= 21) && (a_EnchantmentLevel <= 71))
{
- AddEnchantmentWeightToVector(&a_Enchantments, 10, enchEfficiency, 3);
+ AddEnchantmentWeightToVector(a_Enchantments, 10, enchEfficiency, 3);
}
else if ((a_EnchantmentLevel >= 11) && (a_EnchantmentLevel <= 61))
{
- AddEnchantmentWeightToVector(&a_Enchantments, 10, enchEfficiency, 2);
+ AddEnchantmentWeightToVector(a_Enchantments, 10, enchEfficiency, 2);
}
else if ((a_EnchantmentLevel >= 1) && (a_EnchantmentLevel <= 51))
{
- AddEnchantmentWeightToVector(&a_Enchantments, 10, enchEfficiency, 1);
+ AddEnchantmentWeightToVector(a_Enchantments, 10, enchEfficiency, 1);
}
// Silk Touch
if ((a_EnchantmentLevel >= 15) && (a_EnchantmentLevel <= 65))
{
- AddEnchantmentWeightToVector(&a_Enchantments, 1, enchSilkTouch, 1);
+ AddEnchantmentWeightToVector(a_Enchantments, 1, enchSilkTouch, 1);
}
// Fortune
if ((a_EnchantmentLevel >= 33) && (a_EnchantmentLevel <= 83))
{
- AddEnchantmentWeightToVector(&a_Enchantments, 2, enchFortune, 3);
+ AddEnchantmentWeightToVector(a_Enchantments, 2, enchFortune, 3);
}
else if ((a_EnchantmentLevel >= 24) && (a_EnchantmentLevel <= 74))
{
- AddEnchantmentWeightToVector(&a_Enchantments, 2, enchFortune, 2);
+ AddEnchantmentWeightToVector(a_Enchantments, 2, enchFortune, 2);
}
else if ((a_EnchantmentLevel >= 15) && (a_EnchantmentLevel <= 65))
{
- AddEnchantmentWeightToVector(&a_Enchantments, 2, enchFortune, 1);
+ AddEnchantmentWeightToVector(a_Enchantments, 2, enchFortune, 1);
}
}
@@ -358,87 +358,87 @@ void cEnchantments::AddItemEnchantmentWeights(cWeightedEnchantments & a_Enchantm
// Protection
if ((a_EnchantmentLevel >= 34) && (a_EnchantmentLevel <= 54))
{
- AddEnchantmentWeightToVector(&a_Enchantments, 10, enchProtection, 4);
+ AddEnchantmentWeightToVector(a_Enchantments, 10, enchProtection, 4);
}
else if ((a_EnchantmentLevel >= 23) && (a_EnchantmentLevel <= 43))
{
- AddEnchantmentWeightToVector(&a_Enchantments, 10, enchProtection, 3);
+ AddEnchantmentWeightToVector(a_Enchantments, 10, enchProtection, 3);
}
else if ((a_EnchantmentLevel >= 12) && (a_EnchantmentLevel <= 32))
{
- AddEnchantmentWeightToVector(&a_Enchantments, 10, enchProtection, 2);
+ AddEnchantmentWeightToVector(a_Enchantments, 10, enchProtection, 2);
}
else if ((a_EnchantmentLevel >= 1) && (a_EnchantmentLevel <= 21))
{
- AddEnchantmentWeightToVector(&a_Enchantments, 10, enchProtection, 1);
+ AddEnchantmentWeightToVector(a_Enchantments, 10, enchProtection, 1);
}
// Fire Protection
if ((a_EnchantmentLevel >= 34) && (a_EnchantmentLevel <= 46))
{
- AddEnchantmentWeightToVector(&a_Enchantments, 5, enchFireProtection, 4);
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchFireProtection, 4);
}
else if ((a_EnchantmentLevel >= 26) && (a_EnchantmentLevel <= 38))
{
- AddEnchantmentWeightToVector(&a_Enchantments, 5, enchFireProtection, 3);
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchFireProtection, 3);
}
else if ((a_EnchantmentLevel >= 18) && (a_EnchantmentLevel <= 30))
{
- AddEnchantmentWeightToVector(&a_Enchantments, 5, enchFireProtection, 2);
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchFireProtection, 2);
}
else if ((a_EnchantmentLevel >= 10) && (a_EnchantmentLevel <= 22))
{
- AddEnchantmentWeightToVector(&a_Enchantments, 5, enchFireProtection, 1);
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchFireProtection, 1);
}
// Blast Protection
if ((a_EnchantmentLevel >= 29) && (a_EnchantmentLevel <= 41))
{
- AddEnchantmentWeightToVector(&a_Enchantments, 2, enchBlastProtection, 4);
+ AddEnchantmentWeightToVector(a_Enchantments, 2, enchBlastProtection, 4);
}
else if ((a_EnchantmentLevel >= 21) && (a_EnchantmentLevel <= 33))
{
- AddEnchantmentWeightToVector(&a_Enchantments, 2, enchBlastProtection, 3);
+ AddEnchantmentWeightToVector(a_Enchantments, 2, enchBlastProtection, 3);
}
else if ((a_EnchantmentLevel >= 13) && (a_EnchantmentLevel <= 25))
{
- AddEnchantmentWeightToVector(&a_Enchantments, 2, enchBlastProtection, 2);
+ AddEnchantmentWeightToVector(a_Enchantments, 2, enchBlastProtection, 2);
}
else if ((a_EnchantmentLevel >= 5) && (a_EnchantmentLevel <= 17))
{
- AddEnchantmentWeightToVector(&a_Enchantments, 2, enchBlastProtection, 1);
+ AddEnchantmentWeightToVector(a_Enchantments, 2, enchBlastProtection, 1);
}
// Projectile Protection
if ((a_EnchantmentLevel >= 21) && (a_EnchantmentLevel <= 36))
{
- AddEnchantmentWeightToVector(&a_Enchantments, 5, enchProjectileProtection, 4);
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchProjectileProtection, 4);
}
else if ((a_EnchantmentLevel >= 15) && (a_EnchantmentLevel <= 30))
{
- AddEnchantmentWeightToVector(&a_Enchantments, 5, enchProjectileProtection, 3);
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchProjectileProtection, 3);
}
else if ((a_EnchantmentLevel >= 9) && (a_EnchantmentLevel <= 24))
{
- AddEnchantmentWeightToVector(&a_Enchantments, 5, enchProjectileProtection, 2);
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchProjectileProtection, 2);
}
else if ((a_EnchantmentLevel >= 3) && (a_EnchantmentLevel <= 18))
{
- AddEnchantmentWeightToVector(&a_Enchantments, 5, enchProjectileProtection, 1);
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchProjectileProtection, 1);
}
// Thorns
if ((a_EnchantmentLevel >= 50) && (a_EnchantmentLevel <= 100))
{
- AddEnchantmentWeightToVector(&a_Enchantments, 1, enchThorns, 3);
+ AddEnchantmentWeightToVector(a_Enchantments, 1, enchThorns, 3);
}
else if ((a_EnchantmentLevel >= 30) && (a_EnchantmentLevel <= 80))
{
- AddEnchantmentWeightToVector(&a_Enchantments, 1, enchThorns, 2);
+ AddEnchantmentWeightToVector(a_Enchantments, 1, enchThorns, 2);
}
else if ((a_EnchantmentLevel >= 10) && (a_EnchantmentLevel <= 60))
{
- AddEnchantmentWeightToVector(&a_Enchantments, 1, enchThorns, 1);
+ AddEnchantmentWeightToVector(a_Enchantments, 1, enchThorns, 1);
}
@@ -447,21 +447,21 @@ void cEnchantments::AddItemEnchantmentWeights(cWeightedEnchantments & a_Enchantm
// Respiration
if ((a_EnchantmentLevel >= 30) && (a_EnchantmentLevel <= 60))
{
- AddEnchantmentWeightToVector(&a_Enchantments, 2, enchRespiration, 3);
+ AddEnchantmentWeightToVector(a_Enchantments, 2, enchRespiration, 3);
}
else if ((a_EnchantmentLevel >= 20) && (a_EnchantmentLevel <= 50))
{
- AddEnchantmentWeightToVector(&a_Enchantments, 2, enchRespiration, 2);
+ AddEnchantmentWeightToVector(a_Enchantments, 2, enchRespiration, 2);
}
else if ((a_EnchantmentLevel >= 10) && (a_EnchantmentLevel <= 40))
{
- AddEnchantmentWeightToVector(&a_Enchantments, 2, enchRespiration, 1);
+ AddEnchantmentWeightToVector(a_Enchantments, 2, enchRespiration, 1);
}
// Aqua Affinity
if ((a_EnchantmentLevel >= 1) && (a_EnchantmentLevel <= 41))
{
- AddEnchantmentWeightToVector(&a_Enchantments, 2, enchAquaAffinity, 1);
+ AddEnchantmentWeightToVector(a_Enchantments, 2, enchAquaAffinity, 1);
}
}
@@ -470,19 +470,19 @@ void cEnchantments::AddItemEnchantmentWeights(cWeightedEnchantments & a_Enchantm
// Feather Fall
if ((a_EnchantmentLevel >= 23) && (a_EnchantmentLevel <= 33))
{
- AddEnchantmentWeightToVector(&a_Enchantments, 5, enchFeatherFalling, 4);
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchFeatherFalling, 4);
}
else if ((a_EnchantmentLevel >= 17) && (a_EnchantmentLevel <= 27))
{
- AddEnchantmentWeightToVector(&a_Enchantments, 5, enchFeatherFalling, 3);
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchFeatherFalling, 3);
}
else if ((a_EnchantmentLevel >= 11) && (a_EnchantmentLevel <= 21))
{
- AddEnchantmentWeightToVector(&a_Enchantments, 5, enchFeatherFalling, 2);
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchFeatherFalling, 2);
}
else if ((a_EnchantmentLevel >= 5) && (a_EnchantmentLevel <= 15))
{
- AddEnchantmentWeightToVector(&a_Enchantments, 5, enchFeatherFalling, 1);
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchFeatherFalling, 1);
}
}
}
@@ -492,36 +492,36 @@ void cEnchantments::AddItemEnchantmentWeights(cWeightedEnchantments & a_Enchantm
// Power
if ((a_EnchantmentLevel >= 31) && (a_EnchantmentLevel <= 46))
{
- AddEnchantmentWeightToVector(&a_Enchantments, 10, enchPower, 4);
+ AddEnchantmentWeightToVector(a_Enchantments, 10, enchPower, 4);
}
else if ((a_EnchantmentLevel >= 21) && (a_EnchantmentLevel <= 36))
{
- AddEnchantmentWeightToVector(&a_Enchantments, 10, enchPower, 3);
+ AddEnchantmentWeightToVector(a_Enchantments, 10, enchPower, 3);
}
else if ((a_EnchantmentLevel >= 11) && (a_EnchantmentLevel <= 26))
{
- AddEnchantmentWeightToVector(&a_Enchantments, 10, enchPower, 2);
+ AddEnchantmentWeightToVector(a_Enchantments, 10, enchPower, 2);
}
else if ((a_EnchantmentLevel >= 1) && (a_EnchantmentLevel <= 16))
{
- AddEnchantmentWeightToVector(&a_Enchantments, 10, enchPower, 1);
+ AddEnchantmentWeightToVector(a_Enchantments, 10, enchPower, 1);
}
// Punch
if ((a_EnchantmentLevel >= 32) && (a_EnchantmentLevel <= 57))
{
- AddEnchantmentWeightToVector(&a_Enchantments, 2, enchPunch, 2);
+ AddEnchantmentWeightToVector(a_Enchantments, 2, enchPunch, 2);
}
else if ((a_EnchantmentLevel >= 12) && (a_EnchantmentLevel <= 37))
{
- AddEnchantmentWeightToVector(&a_Enchantments, 2, enchPunch, 1);
+ AddEnchantmentWeightToVector(a_Enchantments, 2, enchPunch, 1);
}
// Flame and Infinity
if ((a_EnchantmentLevel >= 20) && (a_EnchantmentLevel <= 50))
{
- AddEnchantmentWeightToVector(&a_Enchantments, 2, enchFlame, 1);
- AddEnchantmentWeightToVector(&a_Enchantments, 1, enchInfinity, 1);
+ AddEnchantmentWeightToVector(a_Enchantments, 2, enchFlame, 1);
+ AddEnchantmentWeightToVector(a_Enchantments, 1, enchInfinity, 1);
}
}
@@ -530,18 +530,18 @@ void cEnchantments::AddItemEnchantmentWeights(cWeightedEnchantments & a_Enchantm
// Luck of the Sea and Lure
if ((a_EnchantmentLevel >= 33) && (a_EnchantmentLevel <= 83))
{
- AddEnchantmentWeightToVector(&a_Enchantments, 1, enchLuckOfTheSea, 3);
- AddEnchantmentWeightToVector(&a_Enchantments, 1, enchLure, 3);
+ AddEnchantmentWeightToVector(a_Enchantments, 1, enchLuckOfTheSea, 3);
+ AddEnchantmentWeightToVector(a_Enchantments, 1, enchLure, 3);
}
else if ((a_EnchantmentLevel >= 24) && (a_EnchantmentLevel <= 74))
{
- AddEnchantmentWeightToVector(&a_Enchantments, 1, enchLuckOfTheSea, 2);
- AddEnchantmentWeightToVector(&a_Enchantments, 1, enchLure, 2);
+ AddEnchantmentWeightToVector(a_Enchantments, 1, enchLuckOfTheSea, 2);
+ AddEnchantmentWeightToVector(a_Enchantments, 1, enchLure, 2);
}
else if ((a_EnchantmentLevel >= 15) && (a_EnchantmentLevel <= 65))
{
- AddEnchantmentWeightToVector(&a_Enchantments, 1, enchLuckOfTheSea, 1);
- AddEnchantmentWeightToVector(&a_Enchantments, 1, enchLure, 1);
+ AddEnchantmentWeightToVector(a_Enchantments, 1, enchLuckOfTheSea, 1);
+ AddEnchantmentWeightToVector(a_Enchantments, 1, enchLure, 1);
}
}
@@ -552,318 +552,318 @@ void cEnchantments::AddItemEnchantmentWeights(cWeightedEnchantments & a_Enchantm
// Sharpness
if ((a_EnchantmentLevel >= 34) && (a_EnchantmentLevel <= 54))
{
- AddEnchantmentWeightToVector(&a_Enchantments, 10, enchSharpness, 4);
+ AddEnchantmentWeightToVector(a_Enchantments, 10, enchSharpness, 4);
}
else if ((a_EnchantmentLevel >= 23) && (a_EnchantmentLevel <= 43))
{
- AddEnchantmentWeightToVector(&a_Enchantments, 10, enchSharpness, 3);
+ AddEnchantmentWeightToVector(a_Enchantments, 10, enchSharpness, 3);
}
else if ((a_EnchantmentLevel >= 12) && (a_EnchantmentLevel <= 32))
{
- AddEnchantmentWeightToVector(&a_Enchantments, 10, enchSharpness, 2);
+ AddEnchantmentWeightToVector(a_Enchantments, 10, enchSharpness, 2);
}
else if ((a_EnchantmentLevel >= 1) && (a_EnchantmentLevel <= 21))
{
- AddEnchantmentWeightToVector(&a_Enchantments, 10, enchSharpness, 1);
+ AddEnchantmentWeightToVector(a_Enchantments, 10, enchSharpness, 1);
}
// Smite
if ((a_EnchantmentLevel >= 29) && (a_EnchantmentLevel <= 49))
{
- AddEnchantmentWeightToVector(&a_Enchantments, 5, enchSmite, 4);
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchSmite, 4);
}
else if ((a_EnchantmentLevel >= 21) && (a_EnchantmentLevel <= 41))
{
- AddEnchantmentWeightToVector(&a_Enchantments, 5, enchSmite, 3);
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchSmite, 3);
}
else if ((a_EnchantmentLevel >= 13) && (a_EnchantmentLevel <= 33))
{
- AddEnchantmentWeightToVector(&a_Enchantments, 5, enchSmite, 2);
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchSmite, 2);
}
else if ((a_EnchantmentLevel >= 5) && (a_EnchantmentLevel <= 25))
{
- AddEnchantmentWeightToVector(&a_Enchantments, 5, enchSmite, 1);
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchSmite, 1);
}
// Bane of Arthropods
if ((a_EnchantmentLevel >= 29) && (a_EnchantmentLevel <= 49))
{
- AddEnchantmentWeightToVector(&a_Enchantments, 5, enchBaneOfArthropods, 4);
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchBaneOfArthropods, 4);
}
else if ((a_EnchantmentLevel >= 21) && (a_EnchantmentLevel <= 41))
{
- AddEnchantmentWeightToVector(&a_Enchantments, 5, enchBaneOfArthropods, 3);
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchBaneOfArthropods, 3);
}
else if ((a_EnchantmentLevel >= 13) && (a_EnchantmentLevel <= 33))
{
- AddEnchantmentWeightToVector(&a_Enchantments, 5, enchBaneOfArthropods, 2);
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchBaneOfArthropods, 2);
}
else if ((a_EnchantmentLevel >= 5) && (a_EnchantmentLevel <= 25))
{
- AddEnchantmentWeightToVector(&a_Enchantments, 5, enchBaneOfArthropods, 1);
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchBaneOfArthropods, 1);
}
// Knockback
if ((a_EnchantmentLevel >= 25) && (a_EnchantmentLevel <= 75))
{
- AddEnchantmentWeightToVector(&a_Enchantments, 5, enchKnockback, 2);
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchKnockback, 2);
}
else if ((a_EnchantmentLevel >= 5) && (a_EnchantmentLevel <= 55))
{
- AddEnchantmentWeightToVector(&a_Enchantments, 5, enchKnockback, 1);
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchKnockback, 1);
}
// Fire Aspect
if ((a_EnchantmentLevel >= 30) && (a_EnchantmentLevel <= 80))
{
- AddEnchantmentWeightToVector(&a_Enchantments, 2, enchFireAspect, 2);
+ AddEnchantmentWeightToVector(a_Enchantments, 2, enchFireAspect, 2);
}
else if ((a_EnchantmentLevel >= 10) && (a_EnchantmentLevel <= 60))
{
- AddEnchantmentWeightToVector(&a_Enchantments, 2, enchFireAspect, 1);
+ AddEnchantmentWeightToVector(a_Enchantments, 2, enchFireAspect, 1);
}
// Looting
if ((a_EnchantmentLevel >= 33) && (a_EnchantmentLevel <= 83))
{
- AddEnchantmentWeightToVector(&a_Enchantments, 2, enchLooting, 3);
+ AddEnchantmentWeightToVector(a_Enchantments, 2, enchLooting, 3);
}
else if ((a_EnchantmentLevel >= 24) && (a_EnchantmentLevel <= 74))
{
- AddEnchantmentWeightToVector(&a_Enchantments, 2, enchLooting, 2);
+ AddEnchantmentWeightToVector(a_Enchantments, 2, enchLooting, 2);
}
else if ((a_EnchantmentLevel >= 15) && (a_EnchantmentLevel <= 65))
{
- AddEnchantmentWeightToVector(&a_Enchantments, 2, enchLooting, 1);
+ AddEnchantmentWeightToVector(a_Enchantments, 2, enchLooting, 1);
}
// Efficiency
if ((a_EnchantmentLevel >= 31) && (a_EnchantmentLevel <= 81))
{
- AddEnchantmentWeightToVector(&a_Enchantments, 10, enchEfficiency, 4);
+ AddEnchantmentWeightToVector(a_Enchantments, 10, enchEfficiency, 4);
}
else if ((a_EnchantmentLevel >= 21) && (a_EnchantmentLevel <= 71))
{
- AddEnchantmentWeightToVector(&a_Enchantments, 10, enchEfficiency, 3);
+ AddEnchantmentWeightToVector(a_Enchantments, 10, enchEfficiency, 3);
}
else if ((a_EnchantmentLevel >= 11) && (a_EnchantmentLevel <= 61))
{
- AddEnchantmentWeightToVector(&a_Enchantments, 10, enchEfficiency, 2);
+ AddEnchantmentWeightToVector(a_Enchantments, 10, enchEfficiency, 2);
}
else if ((a_EnchantmentLevel >= 1) && (a_EnchantmentLevel <= 51))
{
- AddEnchantmentWeightToVector(&a_Enchantments, 10, enchEfficiency, 1);
+ AddEnchantmentWeightToVector(a_Enchantments, 10, enchEfficiency, 1);
}
// Silk Touch
if ((a_EnchantmentLevel >= 15) && (a_EnchantmentLevel <= 65))
{
- AddEnchantmentWeightToVector(&a_Enchantments, 1, enchSilkTouch, 1);
+ AddEnchantmentWeightToVector(a_Enchantments, 1, enchSilkTouch, 1);
}
// Fortune
if ((a_EnchantmentLevel >= 33) && (a_EnchantmentLevel <= 83))
{
- AddEnchantmentWeightToVector(&a_Enchantments, 2, enchFortune, 3);
+ AddEnchantmentWeightToVector(a_Enchantments, 2, enchFortune, 3);
}
else if ((a_EnchantmentLevel >= 24) && (a_EnchantmentLevel <= 74))
{
- AddEnchantmentWeightToVector(&a_Enchantments, 2, enchFortune, 2);
+ AddEnchantmentWeightToVector(a_Enchantments, 2, enchFortune, 2);
}
else if ((a_EnchantmentLevel >= 15) && (a_EnchantmentLevel <= 65))
{
- AddEnchantmentWeightToVector(&a_Enchantments, 2, enchFortune, 1);
+ AddEnchantmentWeightToVector(a_Enchantments, 2, enchFortune, 1);
}
// Protection
if ((a_EnchantmentLevel >= 34) && (a_EnchantmentLevel <= 54))
{
- AddEnchantmentWeightToVector(&a_Enchantments, 10, enchProtection, 4);
+ AddEnchantmentWeightToVector(a_Enchantments, 10, enchProtection, 4);
}
else if ((a_EnchantmentLevel >= 23) && (a_EnchantmentLevel <= 43))
{
- AddEnchantmentWeightToVector(&a_Enchantments, 10, enchProtection, 3);
+ AddEnchantmentWeightToVector(a_Enchantments, 10, enchProtection, 3);
}
else if ((a_EnchantmentLevel >= 12) && (a_EnchantmentLevel <= 32))
{
- AddEnchantmentWeightToVector(&a_Enchantments, 10, enchProtection, 2);
+ AddEnchantmentWeightToVector(a_Enchantments, 10, enchProtection, 2);
}
else if ((a_EnchantmentLevel >= 1) && (a_EnchantmentLevel <= 21))
{
- AddEnchantmentWeightToVector(&a_Enchantments, 10, enchProtection, 1);
+ AddEnchantmentWeightToVector(a_Enchantments, 10, enchProtection, 1);
}
// Fire Protection
if ((a_EnchantmentLevel >= 34) && (a_EnchantmentLevel <= 46))
{
- AddEnchantmentWeightToVector(&a_Enchantments, 5, enchFireProtection, 4);
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchFireProtection, 4);
}
else if ((a_EnchantmentLevel >= 26) && (a_EnchantmentLevel <= 38))
{
- AddEnchantmentWeightToVector(&a_Enchantments, 5, enchFireProtection, 3);
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchFireProtection, 3);
}
else if ((a_EnchantmentLevel >= 18) && (a_EnchantmentLevel <= 30))
{
- AddEnchantmentWeightToVector(&a_Enchantments, 5, enchFireProtection, 2);
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchFireProtection, 2);
}
else if ((a_EnchantmentLevel >= 10) && (a_EnchantmentLevel <= 22))
{
- AddEnchantmentWeightToVector(&a_Enchantments, 5, enchFireProtection, 1);
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchFireProtection, 1);
}
// Blast Protection
if ((a_EnchantmentLevel >= 29) && (a_EnchantmentLevel <= 41))
{
- AddEnchantmentWeightToVector(&a_Enchantments, 2, enchBlastProtection, 4);
+ AddEnchantmentWeightToVector(a_Enchantments, 2, enchBlastProtection, 4);
}
else if ((a_EnchantmentLevel >= 21) && (a_EnchantmentLevel <= 33))
{
- AddEnchantmentWeightToVector(&a_Enchantments, 2, enchBlastProtection, 3);
+ AddEnchantmentWeightToVector(a_Enchantments, 2, enchBlastProtection, 3);
}
else if ((a_EnchantmentLevel >= 13) && (a_EnchantmentLevel <= 25))
{
- AddEnchantmentWeightToVector(&a_Enchantments, 2, enchBlastProtection, 2);
+ AddEnchantmentWeightToVector(a_Enchantments, 2, enchBlastProtection, 2);
}
else if ((a_EnchantmentLevel >= 5) && (a_EnchantmentLevel <= 17))
{
- AddEnchantmentWeightToVector(&a_Enchantments, 2, enchBlastProtection, 1);
+ AddEnchantmentWeightToVector(a_Enchantments, 2, enchBlastProtection, 1);
}
// Projectile Protection
if ((a_EnchantmentLevel >= 21) && (a_EnchantmentLevel <= 36))
{
- AddEnchantmentWeightToVector(&a_Enchantments, 5, enchProjectileProtection, 4);
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchProjectileProtection, 4);
}
else if ((a_EnchantmentLevel >= 15) && (a_EnchantmentLevel <= 30))
{
- AddEnchantmentWeightToVector(&a_Enchantments, 5, enchProjectileProtection, 3);
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchProjectileProtection, 3);
}
else if ((a_EnchantmentLevel >= 9) && (a_EnchantmentLevel <= 24))
{
- AddEnchantmentWeightToVector(&a_Enchantments, 5, enchProjectileProtection, 2);
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchProjectileProtection, 2);
}
else if ((a_EnchantmentLevel >= 3) && (a_EnchantmentLevel <= 18))
{
- AddEnchantmentWeightToVector(&a_Enchantments, 5, enchProjectileProtection, 1);
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchProjectileProtection, 1);
}
// Thorns
if ((a_EnchantmentLevel >= 50) && (a_EnchantmentLevel <= 100))
{
- AddEnchantmentWeightToVector(&a_Enchantments, 1, enchThorns, 3);
+ AddEnchantmentWeightToVector(a_Enchantments, 1, enchThorns, 3);
}
else if ((a_EnchantmentLevel >= 30) && (a_EnchantmentLevel <= 80))
{
- AddEnchantmentWeightToVector(&a_Enchantments, 1, enchThorns, 2);
+ AddEnchantmentWeightToVector(a_Enchantments, 1, enchThorns, 2);
}
else if ((a_EnchantmentLevel >= 10) && (a_EnchantmentLevel <= 60))
{
- AddEnchantmentWeightToVector(&a_Enchantments, 1, enchThorns, 1);
+ AddEnchantmentWeightToVector(a_Enchantments, 1, enchThorns, 1);
}
// Respiration
if ((a_EnchantmentLevel >= 30) && (a_EnchantmentLevel <= 60))
{
- AddEnchantmentWeightToVector(&a_Enchantments, 2, enchRespiration, 3);
+ AddEnchantmentWeightToVector(a_Enchantments, 2, enchRespiration, 3);
}
else if ((a_EnchantmentLevel >= 20) && (a_EnchantmentLevel <= 50))
{
- AddEnchantmentWeightToVector(&a_Enchantments, 2, enchRespiration, 2);
+ AddEnchantmentWeightToVector(a_Enchantments, 2, enchRespiration, 2);
}
else if ((a_EnchantmentLevel >= 10) && (a_EnchantmentLevel <= 40))
{
- AddEnchantmentWeightToVector(&a_Enchantments, 2, enchRespiration, 1);
+ AddEnchantmentWeightToVector(a_Enchantments, 2, enchRespiration, 1);
}
// Aqua Affinity
if ((a_EnchantmentLevel >= 1) && (a_EnchantmentLevel <= 41))
{
- AddEnchantmentWeightToVector(&a_Enchantments, 2, enchAquaAffinity, 1);
+ AddEnchantmentWeightToVector(a_Enchantments, 2, enchAquaAffinity, 1);
}
// Feather Fall
if ((a_EnchantmentLevel >= 23) && (a_EnchantmentLevel <= 33))
{
- AddEnchantmentWeightToVector(&a_Enchantments, 5, enchFeatherFalling, 4);
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchFeatherFalling, 4);
}
else if ((a_EnchantmentLevel >= 17) && (a_EnchantmentLevel <= 27))
{
- AddEnchantmentWeightToVector(&a_Enchantments, 5, enchFeatherFalling, 3);
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchFeatherFalling, 3);
}
else if ((a_EnchantmentLevel >= 11) && (a_EnchantmentLevel <= 21))
{
- AddEnchantmentWeightToVector(&a_Enchantments, 5, enchFeatherFalling, 2);
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchFeatherFalling, 2);
}
else if ((a_EnchantmentLevel >= 5) && (a_EnchantmentLevel <= 15))
{
- AddEnchantmentWeightToVector(&a_Enchantments, 5, enchFeatherFalling, 1);
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchFeatherFalling, 1);
}
// Power
if ((a_EnchantmentLevel >= 31) && (a_EnchantmentLevel <= 46))
{
- AddEnchantmentWeightToVector(&a_Enchantments, 10, enchPower, 4);
+ AddEnchantmentWeightToVector(a_Enchantments, 10, enchPower, 4);
}
else if ((a_EnchantmentLevel >= 21) && (a_EnchantmentLevel <= 36))
{
- AddEnchantmentWeightToVector(&a_Enchantments, 10, enchPower, 3);
+ AddEnchantmentWeightToVector(a_Enchantments, 10, enchPower, 3);
}
else if ((a_EnchantmentLevel >= 11) && (a_EnchantmentLevel <= 26))
{
- AddEnchantmentWeightToVector(&a_Enchantments, 10, enchPower, 2);
+ AddEnchantmentWeightToVector(a_Enchantments, 10, enchPower, 2);
}
else if ((a_EnchantmentLevel >= 1) && (a_EnchantmentLevel <= 16))
{
- AddEnchantmentWeightToVector(&a_Enchantments, 10, enchPower, 1);
+ AddEnchantmentWeightToVector(a_Enchantments, 10, enchPower, 1);
}
// Punch
if ((a_EnchantmentLevel >= 32) && (a_EnchantmentLevel <= 57))
{
- AddEnchantmentWeightToVector(&a_Enchantments, 2, enchPunch, 2);
+ AddEnchantmentWeightToVector(a_Enchantments, 2, enchPunch, 2);
}
else if ((a_EnchantmentLevel >= 12) && (a_EnchantmentLevel <= 37))
{
- AddEnchantmentWeightToVector(&a_Enchantments, 2, enchPunch, 1);
+ AddEnchantmentWeightToVector(a_Enchantments, 2, enchPunch, 1);
}
// Flame and Infinity
if ((a_EnchantmentLevel >= 20) && (a_EnchantmentLevel <= 50))
{
- AddEnchantmentWeightToVector(&a_Enchantments, 2, enchFlame, 1);
- AddEnchantmentWeightToVector(&a_Enchantments, 1, enchInfinity, 1);
+ AddEnchantmentWeightToVector(a_Enchantments, 2, enchFlame, 1);
+ AddEnchantmentWeightToVector(a_Enchantments, 1, enchInfinity, 1);
}
// Luck of the Sea and Lure
if ((a_EnchantmentLevel >= 33) && (a_EnchantmentLevel <= 83))
{
- AddEnchantmentWeightToVector(&a_Enchantments, 1, enchLuckOfTheSea, 3);
- AddEnchantmentWeightToVector(&a_Enchantments, 1, enchLure, 3);
+ AddEnchantmentWeightToVector(a_Enchantments, 1, enchLuckOfTheSea, 3);
+ AddEnchantmentWeightToVector(a_Enchantments, 1, enchLure, 3);
}
else if ((a_EnchantmentLevel >= 24) && (a_EnchantmentLevel <= 74))
{
- AddEnchantmentWeightToVector(&a_Enchantments, 1, enchLuckOfTheSea, 2);
- AddEnchantmentWeightToVector(&a_Enchantments, 1, enchLure, 2);
+ AddEnchantmentWeightToVector(a_Enchantments, 1, enchLuckOfTheSea, 2);
+ AddEnchantmentWeightToVector(a_Enchantments, 1, enchLure, 2);
}
else if ((a_EnchantmentLevel >= 15) && (a_EnchantmentLevel <= 65))
{
- AddEnchantmentWeightToVector(&a_Enchantments, 1, enchLuckOfTheSea, 1);
- AddEnchantmentWeightToVector(&a_Enchantments, 1, enchLure, 1);
+ AddEnchantmentWeightToVector(a_Enchantments, 1, enchLuckOfTheSea, 1);
+ AddEnchantmentWeightToVector(a_Enchantments, 1, enchLure, 1);
}
}
// Unbreaking
if ((a_EnchantmentLevel >= 21) && (a_EnchantmentLevel <= 71))
{
- AddEnchantmentWeightToVector(&a_Enchantments, 5, enchUnbreaking, 3);
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchUnbreaking, 3);
}
else if ((a_EnchantmentLevel >= 13) && (a_EnchantmentLevel <= 63))
{
- AddEnchantmentWeightToVector(&a_Enchantments, 5, enchUnbreaking, 2);
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchUnbreaking, 2);
}
else if ((a_EnchantmentLevel >= 5) && (a_EnchantmentLevel <= 55))
{
- AddEnchantmentWeightToVector(&a_Enchantments, 5, enchUnbreaking, 1);
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchUnbreaking, 1);
}
}
@@ -871,14 +871,14 @@ void cEnchantments::AddItemEnchantmentWeights(cWeightedEnchantments & a_Enchantm
-void cEnchantments::AddEnchantmentWeightToVector(cWeightedEnchantments * a_Enchantments, int a_Weight, int a_EnchantmentID, int a_EnchantmentLevel)
+void cEnchantments::AddEnchantmentWeightToVector(cWeightedEnchantments & a_Enchantments, int a_Weight, int a_EnchantmentID, int a_EnchantmentLevel)
{
cWeightedEnchantment weightedenchantment;
weightedenchantment.m_Weight = a_Weight;
cEnchantments enchantment;
enchantment.SetLevel(a_EnchantmentID, a_EnchantmentLevel);
weightedenchantment.m_Enchantments = enchantment;
- a_Enchantments->push_back(weightedenchantment);
+ a_Enchantments.push_back(weightedenchantment);
}
diff --git a/src/Enchantments.h b/src/Enchantments.h
index fc848ebec..a376d27cf 100644
--- a/src/Enchantments.h
+++ b/src/Enchantments.h
@@ -105,10 +105,13 @@ public:
/** Add enchantment weights from item to the vector */
static void AddItemEnchantmentWeights(cWeightedEnchantments & a_Enchantments, short a_ItemType, int a_EnchantmentLevel);
- /** Add a enchantment weight to the vector */
- static void AddEnchantmentWeightToVector(cWeightedEnchantments * a_Enchantments, int a_Weight, int a_EnchantmentID, int a_EnchantmentLevel);
- /** Remove a enchantment weight from the vector */
+ /** Add a enchantment with weight to the vector */
+ static void AddEnchantmentWeightToVector(cWeightedEnchantments & a_Enchantments, int a_Weight, int a_EnchantmentID, int a_EnchantmentLevel);
+
+ /** Remove the entire enchantment (with weight) from the vector */
static void RemoveEnchantmentWeightFromVector(cWeightedEnchantments & a_Enchantments, int a_EnchantmentID);
+
+ /** Remove the entire enchantment (with weight) from the vector */
static void RemoveEnchantmentWeightFromVector(cWeightedEnchantments & a_Enchantments, const cEnchantments & a_Enchantment);
/** Check enchantment conflicts from enchantments from the vector */
@@ -137,7 +140,7 @@ protected:
-// Define the cWeightedEnchantment struct:
+// Define the cWeightedEnchantment struct for the Enchanting System to store the EnchantmentWeights:
struct cWeightedEnchantment
{
int m_Weight;