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author | Mattes D <github@xoft.cz> | 2017-02-26 23:03:24 +0100 |
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committer | Mattes D <github@xoft.cz> | 2017-05-04 09:49:30 +0200 |
commit | 96fdd72d45221c03d9369c1edcddc83f27656fd4 (patch) | |
tree | fe96bbeaab2465924d4c613299c8002ba0b224e5 /tests/LoadablePieces/Stubs.cpp | |
parent | Gen: Moved PiecePool into a separate file. (diff) | |
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Diffstat (limited to 'tests/LoadablePieces/Stubs.cpp')
-rw-r--r-- | tests/LoadablePieces/Stubs.cpp | 290 |
1 files changed, 0 insertions, 290 deletions
diff --git a/tests/LoadablePieces/Stubs.cpp b/tests/LoadablePieces/Stubs.cpp deleted file mode 100644 index 0ad3eb365..000000000 --- a/tests/LoadablePieces/Stubs.cpp +++ /dev/null @@ -1,290 +0,0 @@ - -// Stubs.cpp - -// Implements stubs of various Cuberite methods that are needed for linking but not for runtime -// This is required so that we don't bring in the entire Cuberite via dependencies - -#include "Globals.h" -#include "BlockInfo.h" -#include "Bindings.h" -#include "Bindings/DeprecatedBindings.h" -#include "Bindings/LuaJson.h" -#include "Bindings/ManualBindings.h" -#include "BlockEntities/BlockEntity.h" -#include "Blocks/BlockHandler.h" -#include "Generating/ChunkDesc.h" -#include "DeadlockDetect.h" - - - - - -// fwd: -struct lua_State; - - - - - -// Prototypes, needed by clang: -extern "C" int luaopen_lsqlite3(lua_State * a_LuaState); -extern "C" int luaopen_lxp(lua_State * a_LuaState); - - - - - -void cManualBindings::Bind(lua_State * a_LuaState) -{ -} - - - - - -void DeprecatedBindings::Bind(lua_State * a_LuaState) -{ -} - - - - - -void cLuaJson::Bind(cLuaState & a_LuaState) -{ -} - - - - - -int tolua_AllToLua_open(lua_State * a_LuaState) -{ - return 0; -} - - - - - -extern "C" int luaopen_lsqlite3(lua_State * a_LuaState) -{ - return 0; -} - - - - - -extern "C" int luaopen_lxp(lua_State * a_LuaState) -{ - return 0; -} - - - - - -cBlockInfo::~cBlockInfo() -{ -} - - - - - -void cBlockInfo::Initialize(cBlockInfo::cBlockInfoArray & a_BlockInfos) -{ - // The piece-loading code uses the handlers for rotations, so we need valid handlers - // Insert dummy handlers: - for (size_t i = 0; i < ARRAYCOUNT(a_BlockInfos); i++) - { - a_BlockInfos[i].m_Handler = new cBlockHandler(static_cast<BLOCKTYPE>(i)); - } -} - - - - - -cBlockHandler::cBlockHandler(BLOCKTYPE a_BlockType) -{ -} - - - - - -bool cBlockHandler::GetPlacementBlockTypeMeta( - cChunkInterface & a_ChunkInterface, cPlayer * a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, - int a_CursorX, int a_CursorY, int a_CursorZ, - BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta -) -{ - return true; -} - - - - - -void cBlockHandler::OnUpdate(cChunkInterface & cChunkInterface, cWorldInterface & a_WorldInterface, cBlockPluginInterface & a_PluginInterface, cChunk & a_Chunk, int a_BlockX, int a_BlockY, int a_BlockZ) -{ -} - - - - - -void cBlockHandler::OnPlacedByPlayer(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, const sSetBlock & a_BlockChange) -{ -} - - - - - -void cBlockHandler::OnDestroyedByPlayer(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) -{ -} - - - - - -void cBlockHandler::OnPlaced(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) -{ -} - - - - - -void cBlockHandler::OnDestroyed(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, int a_BlockX, int a_BlockY, int a_BlockZ) -{ -} - - - - - -void cBlockHandler::NeighborChanged(cChunkInterface & a_ChunkInterface, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_WhichNeighbor) -{ -} - - - - - -void cBlockHandler::ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) -{ -} - - - - - -void cBlockHandler::DropBlock(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cBlockPluginInterface & a_BlockPluginInterface, cEntity * a_Digger, int a_BlockX, int a_BlockY, int a_BlockZ, bool a_CanDrop) -{ -} - - - - - -bool cBlockHandler::CanBeAt(cChunkInterface & a_ChunkInterface, int a_BlockX, int a_BlockY, int a_BlockZ, const cChunk & a_Chunk) -{ - return true; -} - - - - - -bool cBlockHandler::IsUseable() -{ - return false; -} - - - - - -bool cBlockHandler::IsClickedThrough(void) -{ - return false; -} - - - - - -bool cBlockHandler::DoesIgnoreBuildCollision(void) -{ - return (m_BlockType == E_BLOCK_AIR); -} - - - - - -bool cBlockHandler::DoesDropOnUnsuitable(void) -{ - return true; -} - - - - - -void cBlockHandler::Check(cChunkInterface & a_ChunkInterface, cBlockPluginInterface & a_PluginInterface, int a_RelX, int a_RelY, int a_RelZ, cChunk & a_Chunk) -{ -} - - - - - -ColourID cBlockHandler::GetMapBaseColourID(NIBBLETYPE a_Meta) -{ - return 0; -} - - - - - -bool cBlockHandler::IsInsideBlock(const Vector3d & a_Position, const BLOCKTYPE a_BlockType, const NIBBLETYPE a_BlockMeta) -{ - return true; -} - - - - - -cBlockEntity * cBlockEntity::CreateByBlockType(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) -{ - return nullptr; -} - - - - - -void cDeadlockDetect::TrackCriticalSection(cCriticalSection & a_CS, const AString & a_Name) -{ -} - - - - - -void cDeadlockDetect::UntrackCriticalSection(cCriticalSection & a_CS) -{ -} - - - - |