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-rw-r--r--src/Blocks/BlockBed.cpp27
-rw-r--r--src/Blocks/BlockBed.h25
-rw-r--r--src/Blocks/WorldInterface.h5
-rw-r--r--src/ChunkMap.cpp5
-rw-r--r--src/ClientHandle.cpp28
-rw-r--r--src/Entities/Player.h14
-rw-r--r--src/Protocol/Protocol18x.cpp4
-rw-r--r--src/World.cpp27
-rw-r--r--src/World.h18
9 files changed, 92 insertions, 61 deletions
diff --git a/src/Blocks/BlockBed.cpp b/src/Blocks/BlockBed.cpp
index 57b9855d0..23cb5a042 100644
--- a/src/Blocks/BlockBed.cpp
+++ b/src/Blocks/BlockBed.cpp
@@ -5,7 +5,6 @@
#include "BroadcastInterface.h"
-#include "ChunkInterface.h"
#include "Entities/../World.h"
#include "Entities/Player.h"
#include "WorldInterface.h"
@@ -64,21 +63,22 @@ class cPlayerBedStateUnsetter :
public cPlayerListCallback
{
public:
- cPlayerBedStateUnsetter(Vector3i a_Position, cWorldInterface & a_WorldInterface) :
- m_Position(a_Position), m_WorldInterface(a_WorldInterface)
+ cPlayerBedStateUnsetter(Vector3i a_Position, cChunkInterface & a_ChunkInterface) :
+ m_Position(a_Position),
+ m_ChunkInterface(a_ChunkInterface)
{
}
virtual bool Item(cPlayer * a_Player) override
{
+ cBlockBedHandler::SetBedOccupationState(m_ChunkInterface, a_Player->GetLastBedPos(), false);
a_Player->SetIsInBed(false);
- m_WorldInterface.GetBroadcastManager().BroadcastEntityAnimation(*a_Player, 2);
return false;
}
private:
Vector3i m_Position;
- cWorldInterface & m_WorldInterface;
+ cChunkInterface & m_ChunkInterface;
};
@@ -97,7 +97,7 @@ void cBlockBedHandler::OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface
if (a_WorldInterface.GetTimeOfDay() > 13000)
{
NIBBLETYPE Meta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
- if (Meta & 0x4)
+ if ((Meta & 0x4) == 0x4)
{
a_Player->SendMessageFailure("This bed is occupied");
}
@@ -105,7 +105,7 @@ void cBlockBedHandler::OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface
{
Vector3i PillowDirection(0, 0, 0);
- if (Meta & 0x8)
+ if ((Meta & 0x8) == 0x8)
{
// Is pillow
a_WorldInterface.GetBroadcastManager().BroadcastUseBed(*a_Player, a_BlockX, a_BlockY, a_BlockZ);
@@ -122,19 +122,12 @@ void cBlockBedHandler::OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface
}
}
- a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta | 0x4); // Where 0x4 = occupied bit
- a_Player->SetIsInBed(true);
a_Player->SetBedPos(Vector3i(a_BlockX, a_BlockY, a_BlockZ));
+ SetBedOccupationState(a_ChunkInterface, a_Player->GetLastBedPos(), true);
+ a_Player->SetIsInBed(true);
a_Player->SendMessageSuccess("Home position set successfully");
- cTimeFastForwardTester Tester;
- if (a_WorldInterface.ForEachPlayer(Tester))
- {
- cPlayerBedStateUnsetter Unsetter(Vector3i(a_BlockX + PillowDirection.x, a_BlockY, a_BlockZ + PillowDirection.z), a_WorldInterface);
- a_WorldInterface.ForEachPlayer(Unsetter);
- a_WorldInterface.SetTimeOfDay(0);
- a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta & 0x0b); // Clear the "occupied" bit of the bed's block
- }
+ a_WorldInterface.ScheduleTask(20, cWorld::cTaskTryAwakeSleepingPlayers(Vector3i(a_BlockX + PillowDirection.x, a_BlockY, a_BlockZ + PillowDirection.z), a_ChunkInterface));
}
}
else
diff --git a/src/Blocks/BlockBed.h b/src/Blocks/BlockBed.h
index 5b746110a..46f361686 100644
--- a/src/Blocks/BlockBed.h
+++ b/src/Blocks/BlockBed.h
@@ -4,9 +4,9 @@
#include "BlockHandler.h"
#include "MetaRotator.h"
#include "Item.h"
+#include "ChunkInterface.h"
-class cChunkInterface;
class cPlayer;
class cWorldInterface;
@@ -21,17 +21,14 @@ public:
: cMetaRotator<cBlockHandler, 0x3, 0x02, 0x03, 0x00, 0x01, true>(a_BlockType)
{
}
-
-
+
virtual void OnDestroyed(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, int a_BlockX, int a_BlockY, int a_BlockZ) override;
virtual void OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override;
-
virtual bool IsUseable(void) override
{
return true;
}
-
virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
{
@@ -39,14 +36,12 @@ public:
a_Pickups.push_back(cItem(E_ITEM_BED, 1, 0));
}
-
virtual bool CanDirtGrowGrass(NIBBLETYPE a_Meta) override
{
return true;
}
-
// Bed specific helper functions
static NIBBLETYPE RotationToMetaData(double a_Rotation)
{
@@ -61,7 +56,6 @@ public:
return ((char)a_Rotation + 2) % 4;
}
-
static Vector3i MetaDataToDirection(NIBBLETYPE a_MetaData)
{
switch (a_MetaData)
@@ -73,6 +67,21 @@ public:
}
return Vector3i();
}
+
+ static void SetBedOccupationState(cChunkInterface & a_ChunkInterface, const Vector3i & a_BedPosition, bool a_IsOccupied)
+ {
+ auto Meta = a_ChunkInterface.GetBlockMeta(a_BedPosition.x, a_BedPosition.y, a_BedPosition.z);
+ if (a_IsOccupied)
+ {
+ Meta |= 0x04; // Where 0x4 = occupied bit
+ }
+ else
+ {
+ Meta &= 0x0b; // Clear the "occupied" bit of the bed's block
+ }
+
+ a_ChunkInterface.SetBlockMeta(a_BedPosition.x, a_BedPosition.y, a_BedPosition.z, Meta);
+ }
} ;
diff --git a/src/Blocks/WorldInterface.h b/src/Blocks/WorldInterface.h
index 106c314e7..dcb7eee00 100644
--- a/src/Blocks/WorldInterface.h
+++ b/src/Blocks/WorldInterface.h
@@ -11,6 +11,7 @@ typedef cItemCallback<cBlockEntity> cBlockEntityCallback;
class cMonster;
class cPlayer;
+class cTask;
class cWorldInterface
@@ -59,4 +60,8 @@ public:
/** Wakes up the simulators for the specified block */
virtual void WakeUpSimulators(int a_BlockX, int a_BlockY, int a_BlockZ) = 0;
+ /** Queues a task onto the tick thread, with the specified delay.
+ The task object will be deleted once the task is finished */
+ virtual void ScheduleTask(int a_DelayTicks, cTask * a_Task) = 0;
+
};
diff --git a/src/ChunkMap.cpp b/src/ChunkMap.cpp
index 2dd04f801..b9d4ed55b 100644
--- a/src/ChunkMap.cpp
+++ b/src/ChunkMap.cpp
@@ -1322,10 +1322,7 @@ void cChunkMap::SetBlockMeta(int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYP
void cChunkMap::SetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, bool a_SendToClients)
{
cChunkInterface ChunkInterface(this);
- if (a_BlockType == E_BLOCK_AIR)
- {
- BlockHandler(GetBlock(a_BlockX, a_BlockY, a_BlockZ))->OnDestroyed(ChunkInterface, *m_World, a_BlockX, a_BlockY, a_BlockZ);
- }
+ BlockHandler(GetBlock(a_BlockX, a_BlockY, a_BlockZ))->OnDestroyed(ChunkInterface, *m_World, a_BlockX, a_BlockY, a_BlockZ);
int ChunkX, ChunkZ, X = a_BlockX, Y = a_BlockY, Z = a_BlockZ;
cChunkDef::AbsoluteToRelative( X, Y, Z, ChunkX, ChunkZ);
diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp
index c774a92c2..61ec73633 100644
--- a/src/ClientHandle.cpp
+++ b/src/ClientHandle.cpp
@@ -18,6 +18,7 @@
#include "Items/ItemHandler.h"
#include "Blocks/BlockHandler.h"
#include "Blocks/BlockSlab.h"
+#include "Blocks/BlockBed.h"
#include "Blocks/ChunkInterface.h"
#include "Root.h"
@@ -1498,30 +1499,6 @@ void cClientHandle::HandleAnimation(int a_Animation)
return;
}
- // Because the animation ID sent to servers by clients are different to those sent back, we need this
- switch (a_Animation)
- {
- case 0: // No animation - wiki.vg doesn't say that client has something specific for it, so I suppose it will just become -1
- case 1:
- case 2:
- case 3:
- {
- a_Animation--; // Offset by -1
- break;
- }
- case 5:
- case 6:
- case 7:
- {
- a_Animation -= 2; // Offset by -2
- break;
- }
- default: // Anything else is the same
- {
- break;
- }
- }
-
m_Player->GetWorld()->BroadcastEntityAnimation(*m_Player, a_Animation, this);
}
@@ -1763,7 +1740,8 @@ void cClientHandle::HandleEntityLeaveBed(int a_EntityID)
return;
}
- m_Player->GetWorld()->BroadcastEntityAnimation(*m_Player, 2);
+ cBlockBedHandler::SetBedOccupationState(cChunkInterface(GetPlayer()->GetWorld()->GetChunkMap()), GetPlayer()->GetLastBedPos(), false);
+ GetPlayer()->SetIsInBed(false);
}
diff --git a/src/Entities/Player.h b/src/Entities/Player.h
index 7abb1b98a..10cf6f7e8 100644
--- a/src/Entities/Player.h
+++ b/src/Entities/Player.h
@@ -314,8 +314,18 @@ public:
// tolua_end
- /** Sets a player's in-bed state; we can't be sure plugins will keep this value updated, so no exporting */
- void SetIsInBed(bool a_Flag) { m_bIsInBed = a_Flag; }
+ /** Sets a player's in-bed state
+ We can't be sure plugins will keep this value updated, so no exporting
+ If value is false (not in bed), will update players of the fact that they have been ejected from the bed
+ */
+ void SetIsInBed(bool a_Flag)
+ {
+ m_bIsInBed = a_Flag;
+ if (!a_Flag)
+ {
+ GetWorld()->BroadcastEntityAnimation(*this, 2);
+ }
+ }
/** Starts eating the currently equipped item. Resets the eating timer and sends the proper animation packet */
void StartEating(void);
diff --git a/src/Protocol/Protocol18x.cpp b/src/Protocol/Protocol18x.cpp
index 9b0f1c37c..9f4759800 100644
--- a/src/Protocol/Protocol18x.cpp
+++ b/src/Protocol/Protocol18x.cpp
@@ -2101,9 +2101,7 @@ void cProtocol180::HandlePacketLoginStart(cByteBuffer & a_ByteBuffer)
void cProtocol180::HandlePacketAnimation(cByteBuffer & a_ByteBuffer)
{
- HANDLE_READ(a_ByteBuffer, ReadBEInt, int, EntityID);
- HANDLE_READ(a_ByteBuffer, ReadByte, Byte, Animation);
- m_Client->HandleAnimation(Animation);
+ m_Client->HandleAnimation(1); // Packet exists solely for arm-swing notification
}
diff --git a/src/World.cpp b/src/World.cpp
index 474f77b81..0f3740877 100644
--- a/src/World.cpp
+++ b/src/World.cpp
@@ -47,6 +47,7 @@
#include "Generating/Trees.h"
#include "Bindings/PluginManager.h"
#include "Blocks/BlockHandler.h"
+#include "Blocks/BlockBed.cpp"
#include "Tracer.h"
@@ -3578,7 +3579,7 @@ void cWorld::cTaskUnloadUnusedChunks::Run(cWorld & a_World)
////////////////////////////////////////////////////////////////////////////////
-// cWorld::cTaskSendBlockTo
+// cWorld::cTaskSendBlockToAllPlayers
cWorld::cTaskSendBlockToAllPlayers::cTaskSendBlockToAllPlayers(std::vector<Vector3i> & a_SendQueue) :
m_SendQueue(a_SendQueue)
@@ -3621,6 +3622,30 @@ void cWorld::cTaskSendBlockToAllPlayers::Run(cWorld & a_World)
////////////////////////////////////////////////////////////////////////////////
+// cWorld::cTaskSendBlockToAllPlayers
+
+cWorld::cTaskTryAwakeSleepingPlayers::cTaskTryAwakeSleepingPlayers(const Vector3i & a_Position, cChunkInterface & a_ChunkInterface) :
+ m_Position(a_Position),
+ m_ChunkInterface(a_ChunkInterface)
+{
+}
+
+void cWorld::cTaskTryAwakeSleepingPlayers::Run(cWorld & a_World)
+{
+ cTimeFastForwardTester Tester;
+ if (a_World.ForEachPlayer(Tester))
+ {
+ cPlayerBedStateUnsetter Unsetter(m_Position, m_ChunkInterface);
+ a_World.ForEachPlayer(Unsetter);
+ a_World.SetTimeOfDay(0);
+ }
+}
+
+
+
+
+
+////////////////////////////////////////////////////////////////////////////////
// cWorld::cChunkGeneratorCallbacks:
cWorld::cChunkGeneratorCallbacks::cChunkGeneratorCallbacks(cWorld & a_World) :
diff --git a/src/World.h b/src/World.h
index 3cac71a36..8b33cea58 100644
--- a/src/World.h
+++ b/src/World.h
@@ -45,6 +45,7 @@ class cEntity;
class cBlockEntity;
class cWorldGenerator; // The generator that actually generates the chunks for a single world
class cChunkGenerator; // The thread responsible for generating chunks
+class cChunkInterface;
class cBeaconEntity;
class cChestEntity;
class cDispenserEntity;
@@ -140,6 +141,21 @@ public:
std::vector<Vector3i> m_SendQueue;
};
+ class cTaskTryAwakeSleepingPlayers :
+ public cTask
+ {
+ public:
+ cTaskTryAwakeSleepingPlayers(const Vector3i & a_Position, cChunkInterface & a_ChunkInterface);
+
+ protected:
+ // cTask overrides:
+ virtual void Run(cWorld & a_World) override;
+
+ private:
+ Vector3i m_Position;
+ cChunkInterface & m_ChunkInterface;
+ };
+
static const char * GetClassStatic(void) // Needed for ManualBindings's ForEach templates
{
@@ -695,7 +711,7 @@ public:
/** Queues a task onto the tick thread, with the specified delay.
The task object will be deleted once the task is finished */
- void ScheduleTask(int a_DelayTicks, cTask * a_Task);
+ virtual void ScheduleTask(int a_DelayTicks, cTask * a_Task) override;
/** Returns the number of chunks loaded */
int GetNumChunks() const; // tolua_export