diff options
Diffstat (limited to '')
-rw-r--r-- | source/ChunkDef.h | 25 | ||||
-rw-r--r-- | source/Simulator/FloodyFluidSimulator.cpp | 3 |
2 files changed, 16 insertions, 12 deletions
diff --git a/source/ChunkDef.h b/source/ChunkDef.h index db3bf4740..44103e659 100644 --- a/source/ChunkDef.h +++ b/source/ChunkDef.h @@ -106,17 +106,20 @@ enum EMCSBiome class cChunkDef { public: - static const int Width = 16; - static const int Height = 256; - static const int NumBlocks = Width * Height * Width; - static const int BlockDataSize = NumBlocks * 2 + (NumBlocks / 2); // 2.5 * numblocks - - // Offsets to individual components in the joined blockdata array - static const int MetaOffset = NumBlocks; - static const int LightOffset = MetaOffset + NumBlocks / 2; - static const int SkyLightOffset = LightOffset + NumBlocks / 2; - - static const unsigned int INDEX_OUT_OF_RANGE = 0xffffffff; + enum + { + Width = 16, + Height = 256, + NumBlocks = Width * Height * Width, + BlockDataSize = NumBlocks * 2 + (NumBlocks / 2), // 2.5 * numblocks + + // Offsets to individual components in the joined blockdata array + MetaOffset = NumBlocks, + LightOffset = MetaOffset + NumBlocks / 2, + SkyLightOffset = LightOffset + NumBlocks / 2, + + INDEX_OUT_OF_RANGE = 0xffffffff, + } ; /// The type used for any heightmap operations and storage; idx = x + Width * z typedef HEIGHTTYPE HeightMap[Width * Width]; diff --git a/source/Simulator/FloodyFluidSimulator.cpp b/source/Simulator/FloodyFluidSimulator.cpp index 25b43606b..0f100116d 100644 --- a/source/Simulator/FloodyFluidSimulator.cpp +++ b/source/Simulator/FloodyFluidSimulator.cpp @@ -42,7 +42,8 @@ void cFloodyFluidSimulator::SimulateBlock(int a_BlockX, int a_BlockY, int a_Bloc cBlockArea Area;
int MinBlockY = std::max(0, a_BlockY - 1);
- int MaxBlockY = std::min(cChunkDef::Height, a_BlockY + 1);
+ int ChunkHeight = cChunkDef::Height; // Stupid compilers wouldn't let me use std::min(cChunkDef::Height, ...)
+ int MaxBlockY = std::min(ChunkHeight, a_BlockY + 1);
if (!Area.Read(m_World, a_BlockX - 1, a_BlockX + 1, MinBlockY, MaxBlockY, a_BlockZ - 1, a_BlockZ + 1))
{
// Cannot read the immediate neighborhood, probably too close to an unloaded chunk. Bail out.
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