diff options
Diffstat (limited to '')
-rw-r--r-- | VC2010/MCServer.vcxproj | 6 | ||||
-rw-r--r-- | VC2010/MCServer.vcxproj.filters | 54 | ||||
-rw-r--r-- | makefile | 19 | ||||
-rw-r--r-- | source/cChunk.cpp | 27 | ||||
-rw-r--r-- | source/cFluidSimulator.cpp | 18 | ||||
-rw-r--r-- | source/cFluidSimulator.h | 8 | ||||
-rw-r--r-- | source/cPassiveMonster.cpp | 3 | ||||
-rw-r--r-- | source/cSandSimulator.cpp | 74 | ||||
-rw-r--r-- | source/cSandSimulator.h | 24 | ||||
-rw-r--r-- | source/cSimulator.cpp | 27 | ||||
-rw-r--r-- | source/cSimulator.h | 20 | ||||
-rw-r--r-- | source/cSimulatorManager.cpp | 38 | ||||
-rw-r--r-- | source/cSimulatorManager.h | 20 | ||||
-rw-r--r-- | source/cSquid.cpp | 25 | ||||
-rw-r--r-- | source/cSquid.h | 5 | ||||
-rw-r--r-- | source/cWorld.cpp | 30 | ||||
-rw-r--r-- | source/cWorld.h | 13 |
17 files changed, 340 insertions, 71 deletions
diff --git a/VC2010/MCServer.vcxproj b/VC2010/MCServer.vcxproj index 2317408a1..abaa6a623 100644 --- a/VC2010/MCServer.vcxproj +++ b/VC2010/MCServer.vcxproj @@ -257,11 +257,14 @@ <ClCompile Include="..\source\cRedstone.cpp" />
<ClCompile Include="..\Source\cReferenceManager.cpp" />
<ClCompile Include="..\Source\cRoot.cpp" />
+ <ClCompile Include="..\source\cSandSimulator.cpp" />
<ClCompile Include="..\Source\cSemaphore.cpp" />
<ClCompile Include="..\source\cServer.cpp" />
<ClCompile Include="..\source\cSheep.cpp" />
<ClCompile Include="..\Source\cSignEntity.cpp" />
<ClCompile Include="..\source\cSilverfish.cpp" />
+ <ClCompile Include="..\source\cSimulator.cpp" />
+ <ClCompile Include="..\source\cSimulatorManager.cpp" />
<ClCompile Include="..\source\cSkeleton.cpp" />
<ClCompile Include="..\source\cSleep.cpp" />
<ClCompile Include="..\source\cSlime.cpp" />
@@ -399,12 +402,15 @@ <ClInclude Include="..\source\cRedstone.h" />
<ClInclude Include="..\Source\cReferenceManager.h" />
<ClInclude Include="..\Source\cRoot.h" />
+ <ClInclude Include="..\source\cSandSimulator.h" />
<ClInclude Include="..\Source\cSemaphore.h" />
<ClInclude Include="..\source\cServer.h" />
<ClInclude Include="..\source\cSheep.h" />
<ClInclude Include="..\Source\cSign.h" />
<ClInclude Include="..\Source\cSignEntity.h" />
<ClInclude Include="..\source\cSilverfish.h" />
+ <ClInclude Include="..\source\cSimulator.h" />
+ <ClInclude Include="..\source\cSimulatorManager.h" />
<ClInclude Include="..\source\cSkeleton.h" />
<ClInclude Include="..\source\cSleep.h" />
<ClInclude Include="..\source\cSlime.h" />
diff --git a/VC2010/MCServer.vcxproj.filters b/VC2010/MCServer.vcxproj.filters index 1b3cb6ab9..f9d9a9e93 100644 --- a/VC2010/MCServer.vcxproj.filters +++ b/VC2010/MCServer.vcxproj.filters @@ -397,15 +397,6 @@ <Filter Include="cChunkGenerator">
<UniqueIdentifier>{0d6f822b-71eb-406f-b17a-d188c4924283}</UniqueIdentifier>
</Filter>
- <Filter Include="cFluidSimulator">
- <UniqueIdentifier>{6f92474b-e2a5-4685-abf1-053b09dbc4f1}</UniqueIdentifier>
- </Filter>
- <Filter Include="cFluidSimulator\cWaterSimulator">
- <UniqueIdentifier>{02fd457d-3735-4f4b-aaf2-f7701a7ee7bc}</UniqueIdentifier>
- </Filter>
- <Filter Include="cFluidSimulator\cLavaSimulator">
- <UniqueIdentifier>{b0401fd9-4021-4ab7-bf61-c8de112b4196}</UniqueIdentifier>
- </Filter>
<Filter Include="cEntity\cPawn\cMonster\Personalities">
<UniqueIdentifier>{b0f7c883-e2ca-4bba-89e3-c36656c3de39}</UniqueIdentifier>
</Filter>
@@ -424,6 +415,21 @@ <Filter Include="cWorldGenerator">
<UniqueIdentifier>{72727ea7-779f-439e-8f30-53bd6985c9e7}</UniqueIdentifier>
</Filter>
+ <Filter Include="cSimulator">
+ <UniqueIdentifier>{0c205a99-5597-4a79-81d1-5b2f882aecf2}</UniqueIdentifier>
+ </Filter>
+ <Filter Include="cSimulator\cFluidSimulator">
+ <UniqueIdentifier>{6f92474b-e2a5-4685-abf1-053b09dbc4f1}</UniqueIdentifier>
+ </Filter>
+ <Filter Include="cSimulator\cFluidSimulator\cWaterSimulator">
+ <UniqueIdentifier>{02fd457d-3735-4f4b-aaf2-f7701a7ee7bc}</UniqueIdentifier>
+ </Filter>
+ <Filter Include="cSimulator\cFluidSimulator\cLavaSimulator">
+ <UniqueIdentifier>{b0401fd9-4021-4ab7-bf61-c8de112b4196}</UniqueIdentifier>
+ </Filter>
+ <Filter Include="cSimulator\SandSimulator">
+ <UniqueIdentifier>{b3ebe846-5722-43f3-af56-e874e8fef7a5}</UniqueIdentifier>
+ </Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\source\cServer.cpp">
@@ -746,7 +752,7 @@ <Filter>Packets\cPacket_EntityStatus</Filter>
</ClCompile>
<ClCompile Include="..\source\cWaterSimulator.cpp">
- <Filter>cFluidSimulator\cWaterSimulator</Filter>
+ <Filter>cSimulator\cFluidSimulator\cWaterSimulator</Filter>
</ClCompile>
<ClCompile Include="..\source\cSocket.cpp">
<Filter>Threading\cSocket</Filter>
@@ -809,7 +815,7 @@ <Filter>cPiston</Filter>
</ClCompile>
<ClCompile Include="..\source\cLavaSimulator.cpp">
- <Filter>cFluidSimulator\cLavaSimulator</Filter>
+ <Filter>cSimulator\cFluidSimulator\cLavaSimulator</Filter>
</ClCompile>
<ClCompile Include="..\source\SquirrelBindings.cpp">
<Filter>LuaBindings\SquirrelBindings</Filter>
@@ -830,7 +836,7 @@ <Filter>cChunkGenerator</Filter>
</ClCompile>
<ClCompile Include="..\source\cFluidSimulator.cpp">
- <Filter>cFluidSimulator</Filter>
+ <Filter>cSimulator\cFluidSimulator</Filter>
</ClCompile>
<ClCompile Include="..\source\cAggressiveMonster.cpp">
<Filter>cEntity\cPawn\cMonster\Personalities\Aggressive</Filter>
@@ -847,6 +853,15 @@ <ClCompile Include="..\source\cWorldGenerator.cpp">
<Filter>cWorldGenerator</Filter>
</ClCompile>
+ <ClCompile Include="..\source\cSimulator.cpp">
+ <Filter>cSimulator</Filter>
+ </ClCompile>
+ <ClCompile Include="..\source\cSandSimulator.cpp">
+ <Filter>cSimulator\SandSimulator</Filter>
+ </ClCompile>
+ <ClCompile Include="..\source\cSimulatorManager.cpp">
+ <Filter>cSimulator</Filter>
+ </ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\source\cServer.h">
@@ -1201,7 +1216,7 @@ <Filter>Packets\cPacket_EntityStatus</Filter>
</ClInclude>
<ClInclude Include="..\source\cWaterSimulator.h">
- <Filter>cFluidSimulator\cWaterSimulator</Filter>
+ <Filter>cSimulator\cFluidSimulator\cWaterSimulator</Filter>
</ClInclude>
<ClInclude Include="..\source\cSocket.h">
<Filter>Threading\cSocket</Filter>
@@ -1267,7 +1282,7 @@ <Filter>cPiston</Filter>
</ClInclude>
<ClInclude Include="..\source\cLavaSimulator.h">
- <Filter>cFluidSimulator\cLavaSimulator</Filter>
+ <Filter>cSimulator\cFluidSimulator\cLavaSimulator</Filter>
</ClInclude>
<ClInclude Include="..\source\SquirrelBindings.h">
<Filter>LuaBindings\SquirrelBindings</Filter>
@@ -1288,7 +1303,7 @@ <Filter>cChunkGenerator</Filter>
</ClInclude>
<ClInclude Include="..\source\cFluidSimulator.h">
- <Filter>cFluidSimulator</Filter>
+ <Filter>cSimulator\cFluidSimulator</Filter>
</ClInclude>
<ClInclude Include="..\source\cAggressiveMonster.h">
<Filter>cEntity\cPawn\cMonster\Personalities\Aggressive</Filter>
@@ -1305,6 +1320,15 @@ <ClInclude Include="..\source\cWorldGenerator.h">
<Filter>cWorldGenerator</Filter>
</ClInclude>
+ <ClInclude Include="..\source\cSimulator.h">
+ <Filter>cSimulator</Filter>
+ </ClInclude>
+ <ClInclude Include="..\source\cSandSimulator.h">
+ <Filter>cSimulator\SandSimulator</Filter>
+ </ClInclude>
+ <ClInclude Include="..\source\cSimulatorManager.h">
+ <Filter>cSimulator</Filter>
+ </ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="..\source\AllToLua.pkg">
@@ -232,6 +232,9 @@ MCServer : \ build/zutil.o\ build/iniFile.o\ build/cSocket.o\ + build/cSimulator.o\ + build/cSimulatorManager.o\ + build/cSandSimulator.o\ build/cFluidSimulator.o\ build/cWaterSimulator.o\ build/cLavaSimulator.o\ @@ -431,6 +434,9 @@ MCServer : \ build/zutil.o\ build/iniFile.o\ build/cSocket.o\ + build/cSimulator.o\ + build/cSimulatorManager.o\ + build/cSandSimulator.o\ build/cFluidSimulator.o\ build/cWaterSimulator.o\ build/cLavaSimulator.o\ @@ -633,6 +639,9 @@ clean : build/zutil.o\ build/iniFile.o\ build/cSocket.o\ + build/cSimulator.o\ + build/cSimulatorManager.o\ + build/cSandSimulator.o\ build/cFluidSimulator.o\ build/cWaterSimulator.o\ build/cLavaSimulator.o\ @@ -1447,6 +1456,15 @@ build/cMakeDir.o : source/cMakeDir.cpp build/cSocket.o : source/cSocket.cpp $(CC) $(CC_OPTIONS) source/cSocket.cpp -c $(INCLUDE) -o build/cSocket.o + +build/cSimulator.o : source/cSimulator.cpp + $(CC) $(CC_OPTIONS) source/cSimulator.cpp -c $(INCLUDE) -o build/cSimulator.o + +build/cSimulatorManager.o : source/cSimulatorManager.cpp + $(CC) $(CC_OPTIONS) source/cSimulatorManager.cpp -c $(INCLUDE) -o build/cSimulatorManager.o + +build/cSandSimulator.o : source/cSandSimulator.cpp + $(CC) $(CC_OPTIONS) source/cSandSimulator.cpp -c $(INCLUDE) -o build/cSandSimulator.o build/cFluidSimulator.o : source/cFluidSimulator.cpp $(CC) $(CC_OPTIONS) source/cFluidSimulator.cpp -c $(INCLUDE) -o build/cFluidSimulator.o @@ -1463,5 +1481,4 @@ build/cFileFormatUpdater.o : source/cFileFormatUpdater.cpp build/cItem.o : source/cItem.cpp $(CC) $(CC_OPTIONS) source/cItem.cpp -c $(INCLUDE) -o build/cItem.o - ##### END RUN #### diff --git a/source/cChunk.cpp b/source/cChunk.cpp index 4eeb5c5b8..e0322dc91 100644 --- a/source/cChunk.cpp +++ b/source/cChunk.cpp @@ -257,8 +257,7 @@ void cChunk::Tick(float a_Dt) int wX, wY, wZ;
PositionToWorldPosition(X, Y, Z, wX, wY, wZ);
- m_World->GetWaterSimulator()->WakeUp( wX, wY, wZ );
- m_World->GetLavaSimulator()->WakeUp( wX, wY, wZ );
+ m_World->GetSimulatorManager()->WakeUp(wX, wY, wZ);
if (isRedstone) {
cRedstone Redstone(m_World);
Redstone.ChangeRedstone( (X+m_PosX*16), (Y+m_PosY*16), (Z+m_PosZ*16), false );
@@ -306,30 +305,6 @@ void cChunk::Tick(float a_Dt) }
}
break;
- case E_BLOCK_STATIONARY_WATER:
- case E_BLOCK_WATER:
-
- break;
- case E_BLOCK_GRAVEL:
- case E_BLOCK_SAND:
- {
- char BottomBlock = GetBlock( X, Y-1, Z );
- if( BottomBlock == E_BLOCK_AIR || IsBlockWater(BottomBlock) || IsBlockLava(BottomBlock) )
- {
- SetBlock( X, Y, Z, E_BLOCK_AIR, 0 );
- SetBlock( X, Y-1, Z, BlockID, 0 );
-
- int wX, wY, wZ;
-
- PositionToWorldPosition(X, Y, Z, wX, wY, wZ);
-
- m_World->GetWaterSimulator()->WakeUp( wX, wY, wZ );
- m_World->GetLavaSimulator()->WakeUp( wX, wY, wZ );
- m_World->GetWaterSimulator()->WakeUp( wX, wY - 1, wZ );
- m_World->GetLavaSimulator()->WakeUp( wX, wY - 1, wZ );
- }
- }
- break;
default:
break;
};
diff --git a/source/cFluidSimulator.cpp b/source/cFluidSimulator.cpp index 6eb5dbb0a..2ede7ba49 100644 --- a/source/cFluidSimulator.cpp +++ b/source/cFluidSimulator.cpp @@ -72,7 +72,7 @@ public: };
cFluidSimulator::cFluidSimulator( cWorld* a_World )
- : m_World(a_World)
+ : cSimulator(a_World)
, m_Data(0)
{
m_Data = new FluidData(a_World, this);
@@ -80,17 +80,7 @@ cFluidSimulator::cFluidSimulator( cWorld* a_World ) cFluidSimulator::~cFluidSimulator()
{
-}
-
-void cFluidSimulator::WakeUp( int a_X, int a_Y, int a_Z )
-{
- AddBlock( a_X, a_Y, a_Z );
- AddBlock( a_X-1, a_Y, a_Z );
- AddBlock( a_X+1, a_Y, a_Z );
- AddBlock( a_X, a_Y-1, a_Z );
- AddBlock( a_X, a_Y+1, a_Z );
- AddBlock( a_X, a_Y, a_Z-1 );
- AddBlock( a_X, a_Y, a_Z+1 );
+ delete m_Data;
}
void cFluidSimulator::AddBlock( int a_X, int a_Y, int a_Z )
@@ -99,8 +89,8 @@ void cFluidSimulator::AddBlock( int a_X, int a_Y, int a_Z ) std::vector< Vector3i > & ActiveFluid = *m_Data->m_ActiveFluid;
for( std::vector< Vector3i >::iterator itr = ActiveFluid.begin(); itr != ActiveFluid.end(); ++itr )
{
- Vector3i & pos = *itr;
- if( pos.x == a_X && pos.y == a_Y && pos.z == a_Z )
+ Vector3i & Pos = *itr;
+ if( Pos.x == a_X && Pos.y == a_Y && Pos.z == a_Z )
return;
}
diff --git a/source/cFluidSimulator.h b/source/cFluidSimulator.h index 758bfc022..1b4cd0d55 100644 --- a/source/cFluidSimulator.h +++ b/source/cFluidSimulator.h @@ -1,5 +1,7 @@ #pragma once
+#include "cSimulator.h"
+
//TODO This definitly needs a better naming :D but how?
enum Direction
@@ -15,14 +17,13 @@ enum Direction class Vector3i;
class cWorld;
-class cFluidSimulator
+class cFluidSimulator : public cSimulator
{
public:
cFluidSimulator( cWorld* a_World );
~cFluidSimulator();
virtual void Simulate( float a_Dt );
- void WakeUp( int a_X, int a_Y, int a_Z );
//Gets the flowing direction. if a_Over is true also the block over the current block affects the direction (standard)
Direction GetFlowingDirection(int a_X, int a_Y, int a_Z, bool a_Over = true);
@@ -31,12 +32,11 @@ public: virtual inline bool IsPassableForFluid( char a_BlockID ) = 0;
protected:
- void AddBlock( int a_X, int a_Y, int a_Z);
+ virtual void AddBlock( int a_X, int a_Y, int a_Z);
char GetHighestLevelAround( int a_X, int a_Y, int a_Z );
float m_Timer;
- cWorld* m_World;
class FluidData;
FluidData* m_Data;
diff --git a/source/cPassiveMonster.cpp b/source/cPassiveMonster.cpp index 1f11484ef..0879ebbee 100644 --- a/source/cPassiveMonster.cpp +++ b/source/cPassiveMonster.cpp @@ -14,7 +14,8 @@ cPassiveMonster::~cPassiveMonster() void cPassiveMonster::TakeDamage(int a_Damage, cEntity* a_Instigator)
{
cMonster::TakeDamage(a_Damage, a_Instigator);
- m_EMState = ESCAPING;
+ if(a_Instigator != this)
+ m_EMState = ESCAPING;
}
void cPassiveMonster::Tick(float a_Dt)
diff --git a/source/cSandSimulator.cpp b/source/cSandSimulator.cpp new file mode 100644 index 000000000..b25b498c5 --- /dev/null +++ b/source/cSandSimulator.cpp @@ -0,0 +1,74 @@ +#include "cSandSimulator.h"
+#include "cWorld.h"
+#include "Vector3i.h"
+#include "BlockID.h"
+#include "Defines.h"
+#include <vector>
+
+cSandSimulator::cSandSimulator( cWorld* a_World )
+ : cSimulator(a_World)
+ , m_Blocks(new std::vector <Vector3i *>)
+ , m_Buffer(new std::vector <Vector3i *>)
+{
+
+}
+
+cSandSimulator::~cSandSimulator()
+{
+ delete m_Buffer;
+ delete m_Blocks;
+}
+
+void cSandSimulator::Simulate( float a_Dt )
+{
+ m_Buffer->clear();
+ std::swap( m_Blocks, m_Buffer );
+
+ for( std::vector<Vector3i *>::iterator itr = m_Buffer->begin(); itr != m_Buffer->end(); ++itr )
+ {
+ Vector3i *Pos = *itr;
+ char BlockID = m_World->GetBlock(Pos->x, Pos->y, Pos->z);
+ if(!IsAllowedBlock(BlockID))
+ continue;
+
+ char BottomBlock = m_World->GetBlock( Pos->x, Pos->y - 1, Pos->z );
+
+ if( IsPassable(BottomBlock) )
+ {
+ m_World->SetBlock( Pos->x, Pos->y, Pos->z, E_BLOCK_AIR, 0 );
+ m_World->SetBlock( Pos->x, Pos->y - 1, Pos->z, BlockID, 0 );
+ }
+ }
+
+}
+
+
+bool cSandSimulator::IsAllowedBlock( char a_BlockID )
+{
+ return a_BlockID == E_BLOCK_SAND
+ || a_BlockID == E_BLOCK_GRAVEL;
+}
+
+void cSandSimulator::AddBlock(int a_X, int a_Y, int a_Z)
+{
+ Vector3i *Block = new Vector3i(a_X, a_Y, a_Z);
+
+ //check for duplicates
+ for( std::vector<Vector3i *>::iterator itr = m_Blocks->begin(); itr != m_Blocks->end(); ++itr )
+ {
+ Vector3i *Pos = *itr;
+ if( Pos->x == a_X && Pos->y == a_Y && Pos->z == a_Z )
+ return;
+ }
+
+ m_Blocks->push_back(Block);
+
+}
+
+bool cSandSimulator::IsPassable( char a_BlockID )
+{
+ return a_BlockID == E_BLOCK_AIR
+ || IsBlockWater(a_BlockID)
+ || IsBlockLava(a_BlockID);
+
+}
\ No newline at end of file diff --git a/source/cSandSimulator.h b/source/cSandSimulator.h new file mode 100644 index 000000000..84bba935f --- /dev/null +++ b/source/cSandSimulator.h @@ -0,0 +1,24 @@ +#pragma once
+#include "cSimulator.h"
+#include "cBlockEntity.h"
+#include "vector"
+
+class Vector3i;
+class cWorld;
+class cSandSimulator : public cSimulator
+{
+public:
+ cSandSimulator( cWorld* a_World );
+ ~cSandSimulator();
+
+ virtual void Simulate( float a_Dt );
+
+ virtual inline bool IsAllowedBlock( char a_BlockID );
+ virtual inline bool IsPassable( char a_BlockID );
+
+protected:
+ virtual void AddBlock(int a_X, int a_Y, int a_Z);
+
+ std::vector <Vector3i *> *m_Blocks;
+ std::vector <Vector3i *> *m_Buffer;
+};
\ No newline at end of file diff --git a/source/cSimulator.cpp b/source/cSimulator.cpp new file mode 100644 index 000000000..a5bb4e311 --- /dev/null +++ b/source/cSimulator.cpp @@ -0,0 +1,27 @@ +#include "cSimulator.h"
+#include "cWorld.h"
+#include "Vector3i.h"
+#include "BlockID.h"
+#include "Defines.h"
+#include <vector>
+
+cSimulator::cSimulator( cWorld* a_World )
+ : m_World(a_World)
+{
+
+}
+
+cSimulator::~cSimulator()
+{
+}
+
+void cSimulator::WakeUp( int a_X, int a_Y, int a_Z )
+{
+ AddBlock( a_X, a_Y, a_Z );
+ AddBlock( a_X-1, a_Y, a_Z );
+ AddBlock( a_X+1, a_Y, a_Z );
+ AddBlock( a_X, a_Y-1, a_Z );
+ AddBlock( a_X, a_Y+1, a_Z );
+ AddBlock( a_X, a_Y, a_Z-1 );
+ AddBlock( a_X, a_Y, a_Z+1 );
+}
diff --git a/source/cSimulator.h b/source/cSimulator.h new file mode 100644 index 000000000..2aaabe184 --- /dev/null +++ b/source/cSimulator.h @@ -0,0 +1,20 @@ +#pragma once
+
+class Vector3i;
+class cWorld;
+class cSimulator
+{
+public:
+ cSimulator( cWorld* a_World );
+ ~cSimulator();
+
+ virtual void Simulate( float a_Dt ) = 0;
+ virtual inline void WakeUp( int a_X, int a_Y, int a_Z ); //Used often so inline saves some calls
+
+ virtual inline bool IsAllowedBlock( char a_BlockID ) = 0;
+
+protected:
+ virtual void AddBlock(int a_X, int a_Y, int a_Z) = 0;
+
+ cWorld *m_World;
+};
\ No newline at end of file diff --git a/source/cSimulatorManager.cpp b/source/cSimulatorManager.cpp new file mode 100644 index 000000000..98303008a --- /dev/null +++ b/source/cSimulatorManager.cpp @@ -0,0 +1,38 @@ +#include "cSimulatorManager.h"
+#include <vector>
+
+cSimulatorManager::cSimulatorManager()
+{
+
+}
+
+cSimulatorManager::~cSimulatorManager()
+{
+}
+
+void cSimulatorManager::Simulate( float a_Dt )
+{
+ m_Ticks++;
+ for( std::vector <std::pair<cSimulator *, short> *>::iterator itr = m_Simulators.begin(); itr != m_Simulators.end(); ++itr )
+ {
+
+ if(m_Ticks % (*itr)->second == 0)
+ (*itr)->first->Simulate(a_Dt);
+ }
+}
+
+void cSimulatorManager::WakeUp(int a_X, int a_Y, int a_Z)
+{
+ for( std::vector <std::pair<cSimulator *, short> *>::iterator itr = m_Simulators.begin(); itr != m_Simulators.end(); ++itr )
+ {
+ (*itr)->first->WakeUp(a_X, a_Y, a_Z);
+ }
+}
+
+void cSimulatorManager::RegisterSimulator(cSimulator *a_Simulator, short a_Rate)
+{
+ //TODO needs some checking
+ std::pair<cSimulator *, short> *Pair = new std::pair<cSimulator *, short>(a_Simulator, a_Rate);
+
+ m_Simulators.push_back(Pair);
+}
\ No newline at end of file diff --git a/source/cSimulatorManager.h b/source/cSimulatorManager.h new file mode 100644 index 000000000..de59b8536 --- /dev/null +++ b/source/cSimulatorManager.h @@ -0,0 +1,20 @@ +#pragma once
+#include "cSimulator.h"
+#include <vector>
+
+
+class cSimulatorManager
+{
+public:
+ cSimulatorManager();
+ ~cSimulatorManager();
+
+ void Simulate( float a_Dt );
+ void WakeUp(int a_X, int a_Y, int a_Z);
+
+ void RegisterSimulator(cSimulator *a_Simulator, short a_Rate);
+
+protected:
+ std::vector <std::pair<cSimulator *, short> *> m_Simulators;
+ long long m_Ticks;
+};
\ No newline at end of file diff --git a/source/cSquid.cpp b/source/cSquid.cpp index b2baf462b..af4b167f2 100644 --- a/source/cSquid.cpp +++ b/source/cSquid.cpp @@ -1,13 +1,16 @@ #include "cSquid.h"
+#include "Vector3d.h"
cSquid::cSquid()
{
m_MobType = 94;
GetMonsterConfig("Squid");
+ m_NoWater = 0.f;
}
cSquid::~cSquid()
{
+
}
bool cSquid::IsA( const char* a_EntityType )
@@ -23,3 +26,25 @@ void cSquid::KilledBy( cEntity* a_Killer ) cMonster::KilledBy( a_Killer );
}
+
+void cSquid::Tick(float a_Dt)
+{
+ cPassiveMonster::Tick(a_Dt);
+
+ Vector3d Pos = GetPosition();
+
+
+ //TODO Not a real behavior, but cool :D
+ if(!IsBlockWater(GetWorld()->GetBlock(Pos.x, Pos.y, Pos.z)))
+ {
+ //Die slowly Muhahaha :D (To prevent all this squids on the land :D)
+ m_NoWater += a_Dt;
+
+ if(m_NoWater > 1000.f)
+ {
+ m_NoWater -= 1000.f;
+ TakeDamage(1, this);
+ }
+ }
+
+}
\ No newline at end of file diff --git a/source/cSquid.h b/source/cSquid.h index 277166517..069172efd 100644 --- a/source/cSquid.h +++ b/source/cSquid.h @@ -8,6 +8,11 @@ public: cSquid();
~cSquid();
+ virtual void Tick(float a_Dt);
+
virtual bool IsA( const char* a_EntityType );
virtual void KilledBy( cEntity* a_Killer );
+
+protected:
+ float m_NoWater;
};
diff --git a/source/cWorld.cpp b/source/cWorld.cpp index 382744e43..7b181c982 100644 --- a/source/cWorld.cpp +++ b/source/cWorld.cpp @@ -13,8 +13,10 @@ #include "cRoot.h"
#include "../iniFile/iniFile.h"
#include "cChunkMap.h"
+#include "cSimulatorManager.h"
#include "cWaterSimulator.h"
#include "cLavaSimulator.h"
+#include "cSandSimulator.h"
#include "cChicken.h"
#include "cSpider.h"
#include "cCow.h" //cow
@@ -119,6 +121,8 @@ cWorld::~cWorld() }
UnlockEntities();
+ delete m_SimulatorManager;
+ delete m_SandSimulator;
delete m_WaterSimulator;
delete m_LavaSimulator;
@@ -219,8 +223,20 @@ cWorld::cWorld( const char* a_WorldName ) m_EntitiesCriticalSection = new cCriticalSection();
m_ChunksCriticalSection = new cCriticalSection();
+ //Simulators:
+ m_SimulatorManager = new cSimulatorManager();
+
m_WaterSimulator = new cWaterSimulator( this );
+ m_SimulatorManager->RegisterSimulator(m_WaterSimulator, 6);
+
m_LavaSimulator = new cLavaSimulator( this );
+ m_SimulatorManager->RegisterSimulator(m_LavaSimulator, 12);
+
+ m_SandSimulator = new cSandSimulator(this);
+
+ m_SimulatorManager->RegisterSimulator(m_SandSimulator, 1);
+
+
memset( g_BlockLightValue, 0x0, 128 );
memset( g_BlockSpreadLightFalloff, 0xf, 128 ); // 0xf means total falloff
@@ -407,10 +423,9 @@ void cWorld::Tick(float a_Dt) }
m_ChunkMap->Tick(a_Dt);
- if( CurrentTick % 6 == 0 )
- m_WaterSimulator->Simulate(a_Dt);
- if( CurrentTick % 12 == 0 )
- m_LavaSimulator->Simulate(a_Dt);
+
+ GetSimulatorManager()->Simulate(a_Dt);
+
UnlockChunks();
MTRand r1;
@@ -700,8 +715,7 @@ cChunk* cWorld::GetChunkOfBlock( int a_X, int a_Y, int a_Z ) void cWorld::SetBlock( int a_X, int a_Y, int a_Z, char a_BlockType, char a_BlockMeta )
{
- m_WaterSimulator->WakeUp( a_X, a_Y, a_Z );
- m_LavaSimulator->WakeUp( a_X, a_Y, a_Z );
+ this->GetSimulatorManager()->WakeUp(a_X, a_Y, a_Z);
int ChunkX, ChunkY, ChunkZ;
AbsoluteToRelative( a_X, a_Y, a_Z, ChunkX, ChunkY, ChunkZ );
@@ -785,8 +799,8 @@ bool cWorld::DigBlock( int a_X, int a_Y, int a_Z, cItem & a_PickupItem ) if(DestChunk)
{
DestChunk->SetBlock(PosX, PosY, PosZ, E_BLOCK_AIR, 0 );
- m_WaterSimulator->WakeUp( a_X, a_Y, a_Z );
- m_LavaSimulator->WakeUp( a_X, a_Y, a_Z );
+
+ GetSimulatorManager()->WakeUp(a_X, a_Y, a_Z);
if( !a_PickupItem.IsEmpty() )
{
diff --git a/source/cWorld.h b/source/cWorld.h index ec30db956..44b89b5ab 100644 --- a/source/cWorld.h +++ b/source/cWorld.h @@ -12,10 +12,13 @@ enum ENUM_ITEM_ID; #include <vector>
#include <string>
+#include "cSimulatorManager.h"
+
class cPacket;
class cRedstone;
class cWaterSimulator;
class cLavaSimulator;
+class cSandSimulator;
class cChunkMap;
class cItem;
class cCriticalSection;
@@ -24,6 +27,8 @@ class cClientHandle; class cChunk;
class cEntity;
class cBlockEntity;
+
+
class cWorld //tolua_export
{ //tolua_export
public:
@@ -92,8 +97,9 @@ public: const double & GetSpawnY(); //tolua_export
const double & GetSpawnZ() { return m_SpawnZ; } //tolua_export
- cWaterSimulator *GetWaterSimulator() { return m_WaterSimulator; }
- cLavaSimulator *GetLavaSimulator() { return m_LavaSimulator; }
+ inline cSimulatorManager *GetSimulatorManager() { return m_SimulatorManager; }
+ inline cWaterSimulator *GetWaterSimulator() { return m_WaterSimulator; }
+ inline cLavaSimulator *GetLavaSimulator() { return m_LavaSimulator; }
cBlockEntity* GetBlockEntity( int a_X, int a_Y, int a_Z ); //tolua_export
@@ -173,8 +179,11 @@ private: int m_GameMode;
float m_WorldTimeFraction; // When this > 1.f m_WorldTime is incremented by 20
+ cSimulatorManager *m_SimulatorManager;
+ cSandSimulator *m_SandSimulator;
cWaterSimulator* m_WaterSimulator;
cLavaSimulator* m_LavaSimulator;
+
cCriticalSection* m_ClientHandleCriticalSection;
cCriticalSection* m_EntitiesCriticalSection;
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