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-rw-r--r--source/Generating/ChunkDesc.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/source/Generating/ChunkDesc.cpp b/source/Generating/ChunkDesc.cpp
index dc6c74a3c..4e2a85abe 100644
--- a/source/Generating/ChunkDesc.cpp
+++ b/source/Generating/ChunkDesc.cpp
@@ -270,7 +270,7 @@ void cChunkDesc::ReadBlockArea(cBlockArea & a_Dest, int a_MinRelX, int a_MaxRelX
a_MaxRelX += 1;
a_MaxRelY += 1;
a_MaxRelZ += 1;
-
+
// Check coords validity:
if (a_MinRelX < 0)
{
@@ -313,7 +313,7 @@ void cChunkDesc::ReadBlockArea(cBlockArea & a_Dest, int a_MinRelX, int a_MaxRelX
LOGWARNING("%s: MaxRelY more than chunk height, adjusting to chunk height", __FUNCTION__);
a_MaxRelY = cChunkDef::Height - 1;
}
-
+
if (a_MinRelZ < 0)
{
LOGWARNING("%s: MinRelZ less than zero, adjusting to zero", __FUNCTION__);
@@ -370,7 +370,7 @@ void cChunkDesc::ReadBlockArea(cBlockArea & a_Dest, int a_MinRelX, int a_MaxRelX
HEIGHTTYPE cChunkDesc::GetMaxHeight(void) const
{
HEIGHTTYPE MaxHeight = m_HeightMap[0];
- for (int i = 1; i < ARRAYCOUNT(m_HeightMap); i++)
+ for (unsigned int i = 1; i < ARRAYCOUNT(m_HeightMap); i++)
{
if (m_HeightMap[i] > MaxHeight)
{
@@ -397,7 +397,7 @@ void cChunkDesc::FillRelCuboid(
int MaxX = std::min(a_MaxX, cChunkDef::Width - 1);
int MaxY = std::min(a_MaxY, cChunkDef::Height - 1);
int MaxZ = std::min(a_MaxZ, cChunkDef::Width - 1);
-
+
for (int y = MinY; y <= MaxY; y++)
{
for (int z = MinZ; z <= MaxZ; z++)
@@ -428,7 +428,7 @@ void cChunkDesc::ReplaceRelCuboid(
int MaxX = std::min(a_MaxX, cChunkDef::Width - 1);
int MaxY = std::min(a_MaxY, cChunkDef::Height - 1);
int MaxZ = std::min(a_MaxZ, cChunkDef::Width - 1);
-
+
for (int y = MinY; y <= MaxY; y++)
{
for (int z = MinZ; z <= MaxZ; z++)
@@ -464,7 +464,7 @@ void cChunkDesc::FloorRelCuboid(
int MaxX = std::min(a_MaxX, cChunkDef::Width - 1);
int MaxY = std::min(a_MaxY, cChunkDef::Height - 1);
int MaxZ = std::min(a_MaxZ, cChunkDef::Width - 1);
-
+
for (int y = MinY; y <= MaxY; y++)
{
for (int z = MinZ; z <= MaxZ; z++)
@@ -505,7 +505,7 @@ void cChunkDesc::RandomFillRelCuboid(
int MaxX = std::min(a_MaxX, cChunkDef::Width - 1);
int MaxY = std::min(a_MaxY, cChunkDef::Height - 1);
int MaxZ = std::min(a_MaxZ, cChunkDef::Width - 1);
-
+
for (int y = MinY; y <= MaxY; y++)
{
for (int z = MinZ; z <= MaxZ; z++)