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-rw-r--r--src/BlockEntities/ChestEntity.cpp7
-rw-r--r--src/BlockEntities/EnderChestEntity.cpp11
-rw-r--r--src/BlockEntities/EnderChestEntity.h2
3 files changed, 15 insertions, 5 deletions
diff --git a/src/BlockEntities/ChestEntity.cpp b/src/BlockEntities/ChestEntity.cpp
index 3791832e3..c3fb44a1b 100644
--- a/src/BlockEntities/ChestEntity.cpp
+++ b/src/BlockEntities/ChestEntity.cpp
@@ -5,6 +5,7 @@
#include "../Item.h"
#include "../Entities/Player.h"
#include "../UI/ChestWindow.h"
+#include "../ClientHandle.h"
@@ -35,10 +36,8 @@ cChestEntity::~cChestEntity()
void cChestEntity::SendTo(cClientHandle & a_Client)
{
- // The chest entity doesn't need anything sent to the client when it's created / gets in the viewdistance
- // All the actual handling is in the cWindow UI code that gets called when the chest is rclked
-
- UNUSED(a_Client);
+ // Send a dummy "number of players with chest open" packet to make the chest visible:
+ a_Client.SendBlockAction(m_PosX, m_PosY, m_PosZ, 1, 0, m_BlockType);
}
diff --git a/src/BlockEntities/EnderChestEntity.cpp b/src/BlockEntities/EnderChestEntity.cpp
index 46d5912c3..86c8ec463 100644
--- a/src/BlockEntities/EnderChestEntity.cpp
+++ b/src/BlockEntities/EnderChestEntity.cpp
@@ -6,6 +6,7 @@
#include "../Item.h"
#include "../Entities/Player.h"
#include "../UI/EnderChestWindow.h"
+#include "../ClientHandle.h"
@@ -34,6 +35,16 @@ cEnderChestEntity::~cEnderChestEntity()
+void cEnderChestEntity::SendTo(cClientHandle & a_Client)
+{
+ // Send a dummy "number of players with chest open" packet to make the chest visible:
+ a_Client.SendBlockAction(m_PosX, m_PosY, m_PosZ, 1, 0, m_BlockType);
+}
+
+
+
+
+
bool cEnderChestEntity::UsedBy(cPlayer * a_Player)
{
// TODO: cats are an obstruction
diff --git a/src/BlockEntities/EnderChestEntity.h b/src/BlockEntities/EnderChestEntity.h
index d79e0ee68..f599ad391 100644
--- a/src/BlockEntities/EnderChestEntity.h
+++ b/src/BlockEntities/EnderChestEntity.h
@@ -25,7 +25,7 @@ public:
// cBlockEntity overrides:
virtual bool UsedBy(cPlayer * a_Player) override;
- virtual void SendTo(cClientHandle & a_Client) override { UNUSED(a_Client); }
+ virtual void SendTo(cClientHandle & a_Client) override;
static void LoadFromJson(const Json::Value & a_Value, cItemGrid & a_Grid);
static void SaveToJson(Json::Value & a_Value, const cItemGrid & a_Grid);