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-rw-r--r--src/BlockEntities/DispenserEntity.cpp4
-rw-r--r--src/BlockEntities/DispenserEntity.h2
2 files changed, 3 insertions, 3 deletions
diff --git a/src/BlockEntities/DispenserEntity.cpp b/src/BlockEntities/DispenserEntity.cpp
index 799d41a1e..db1b405cd 100644
--- a/src/BlockEntities/DispenserEntity.cpp
+++ b/src/BlockEntities/DispenserEntity.cpp
@@ -198,7 +198,7 @@ void cDispenserEntity::DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum)
void cDispenserEntity::SpawnProjectileFromDispenser(cChunk & a_Chunk, int & a_DispX, int & a_DispY, int & a_DispZ, cProjectileEntity::eKind a_kind)
{
- Vector3d Angle = GetProjectileLookVector(a_Chunk);
+ Vector3d Angle = GetShootVector(a_Chunk);
cChunk * DispChunk = a_Chunk.GetRelNeighborChunkAdjustCoords(a_DispX, a_DispZ);
double EntityX = 0.5 + (a_DispX + DispChunk->GetPosX() * cChunkDef::Width);
@@ -209,7 +209,7 @@ void cDispenserEntity::SpawnProjectileFromDispenser(cChunk & a_Chunk, int & a_Di
-Vector3d cDispenserEntity::GetProjectileLookVector(cChunk & a_Chunk)
+Vector3d cDispenserEntity::GetShootVector(cChunk & a_Chunk)
{
NIBBLETYPE Meta = a_Chunk.GetMeta(m_RelX, m_PosY, m_RelZ);
int Direction = 0;
diff --git a/src/BlockEntities/DispenserEntity.h b/src/BlockEntities/DispenserEntity.h
index 76aaccd3c..adbe2070c 100644
--- a/src/BlockEntities/DispenserEntity.h
+++ b/src/BlockEntities/DispenserEntity.h
@@ -33,7 +33,7 @@ private:
void SpawnProjectileFromDispenser(cChunk & a_Chunk, int & a_DispX, int & a_DispY, int & a_DispZ, cProjectileEntity::eKind a_kind);
// Returns how to aim the projectile
- Vector3d GetProjectileLookVector(cChunk & a_Chunk);
+ Vector3d GetShootVector(cChunk & a_Chunk);
/// If the a_BlockInFront is liquidable and the empty bucket can fit, does the m_Contents processing and returns true
bool EmptyLiquidBucket(BLOCKTYPE a_BlockInFront, int a_SlotNum);