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-rw-r--r--src/Entities/ArrowEntity.cpp40
-rw-r--r--src/Entities/ArrowEntity.h6
-rw-r--r--src/Entities/Entity.cpp12
-rw-r--r--src/Entities/Entity.h4
-rw-r--r--src/Entities/ProjectileEntity.cpp71
-rw-r--r--src/Entities/ProjectileEntity.h34
-rw-r--r--src/Entities/ThrownEggEntity.cpp7
-rw-r--r--src/Entities/ThrownEggEntity.h21
-rw-r--r--src/Entities/ThrownEnderPearlEntity.cpp40
-rw-r--r--src/Entities/ThrownEnderPearlEntity.h25
-rw-r--r--src/Entities/ThrownSnowballEntity.cpp7
-rw-r--r--src/Entities/ThrownSnowballEntity.h21
-rw-r--r--src/Mobs/Creeper.cpp22
-rw-r--r--src/Mobs/Skeleton.cpp5
-rw-r--r--src/Mobs/Zombie.cpp5
-rw-r--r--src/Protocol/Protocol17x.cpp2
-rw-r--r--src/Vector3.h21
-rw-r--r--src/WorldStorage/NBTChunkSerializer.cpp28
-rw-r--r--src/WorldStorage/WSSAnvil.cpp11
19 files changed, 272 insertions, 110 deletions
diff --git a/src/Entities/ArrowEntity.cpp b/src/Entities/ArrowEntity.cpp
index 4727f67a9..47a0876fc 100644
--- a/src/Entities/ArrowEntity.cpp
+++ b/src/Entities/ArrowEntity.cpp
@@ -72,26 +72,24 @@ bool cArrowEntity::CanPickup(const cPlayer & a_Player) const
void cArrowEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace)
-{
- if (a_HitFace == BLOCK_FACE_NONE) { return; }
-
- super::OnHitSolidBlock(a_HitPos, a_HitFace);
- int a_X = (int)a_HitPos.x, a_Y = (int)a_HitPos.y, a_Z = (int)a_HitPos.z;
-
- switch (a_HitFace)
+{
+ if (GetSpeed().EqualsEps(Vector3d(0, 0, 0), 0.0000001))
{
- case BLOCK_FACE_XM: // Strangely, bounding boxes / block tracers return the actual block for these two directions, so AddFace not needed
- case BLOCK_FACE_YM:
- {
- break;
- }
- default: AddFaceDirection(a_X, a_Y, a_Z, a_HitFace, true);
+ SetSpeed(GetLookVector().NormalizeCopy() * 0.1); // Ensure that no division by zero happens later
}
-
- m_HitBlockPos = Vector3i(a_X, a_Y, a_Z);
+
+ Vector3d Hit = a_HitPos;
+ Vector3d SinkMovement = (GetSpeed() / 800);
+ Hit += (SinkMovement * 0.01) / SinkMovement.Length(); // Make arrow sink into block a centimetre so it lodges (but not to far so it goes black clientside)
+
+ super::OnHitSolidBlock(Hit, a_HitFace);
+ Vector3i BlockHit = Hit.Floor();
+
+ int X = BlockHit.x, Y = BlockHit.y, Z = BlockHit.z;
+ m_HitBlockPos = Vector3i(X, Y, Z);
// Broadcast arrow hit sound
- m_World->BroadcastSoundEffect("random.bowhit", (int)GetPosX() * 8, (int)GetPosY() * 8, (int)GetPosZ() * 8, 0.5f, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64));
+ m_World->BroadcastSoundEffect("random.bowhit", X * 8, Y * 8, Z * 8, 0.5f, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64));
}
@@ -99,13 +97,7 @@ void cArrowEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFa
void cArrowEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos)
-{
- if (!a_EntityHit.IsMob() && !a_EntityHit.IsMinecart() && !a_EntityHit.IsPlayer() && !a_EntityHit.IsBoat())
- {
- // Not an entity that interacts with an arrow
- return;
- }
-
+{
int Damage = (int)(GetSpeed().Length() / 20 * m_DamageCoeff + 0.5);
if (m_IsCritical)
{
@@ -194,7 +186,7 @@ void cArrowEntity::Tick(float a_Dt, cChunk & a_Chunk)
if (!m_HasTeleported) // Sent a teleport already, don't do again
{
- if (m_HitGroundTimer > 1000.f) // Send after a second, could be less, but just in case
+ if (m_HitGroundTimer > 500.f) // Send after half a second, could be less, but just in case
{
m_World->BroadcastTeleportEntity(*this);
m_HasTeleported = true;
diff --git a/src/Entities/ArrowEntity.h b/src/Entities/ArrowEntity.h
index 1fe3032ee..76cb24449 100644
--- a/src/Entities/ArrowEntity.h
+++ b/src/Entities/ArrowEntity.h
@@ -58,8 +58,14 @@ public:
/// Sets the IsCritical flag
void SetIsCritical(bool a_IsCritical) { m_IsCritical = a_IsCritical; }
+
+ /** Gets the block arrow is in */
+ Vector3i GetBlockHit(void) const { return m_HitBlockPos; }
// tolua_end
+
+ /** Sets the block arrow is in. To be used by the MCA loader only! */
+ void SetBlockHit(const Vector3i & a_BlockHit) { m_HitBlockPos = a_BlockHit; }
protected:
diff --git a/src/Entities/Entity.cpp b/src/Entities/Entity.cpp
index 2b256e766..26823924f 100644
--- a/src/Entities/Entity.cpp
+++ b/src/Entities/Entity.cpp
@@ -1479,8 +1479,7 @@ void cEntity::SetWidth(double a_Width)
void cEntity::AddPosX(double a_AddPosX)
{
- m_Pos.x += a_AddPosX;
-
+ m_Pos.x += a_AddPosX;
}
@@ -1488,8 +1487,7 @@ void cEntity::AddPosX(double a_AddPosX)
void cEntity::AddPosY(double a_AddPosY)
{
- m_Pos.y += a_AddPosY;
-
+ m_Pos.y += a_AddPosY;
}
@@ -1497,8 +1495,7 @@ void cEntity::AddPosY(double a_AddPosY)
void cEntity::AddPosZ(double a_AddPosZ)
{
- m_Pos.z += a_AddPosZ;
-
+ m_Pos.z += a_AddPosZ;
}
@@ -1508,8 +1505,7 @@ void cEntity::AddPosition(double a_AddPosX, double a_AddPosY, double a_AddPosZ)
{
m_Pos.x += a_AddPosX;
m_Pos.y += a_AddPosY;
- m_Pos.z += a_AddPosZ;
-
+ m_Pos.z += a_AddPosZ;
}
diff --git a/src/Entities/Entity.h b/src/Entities/Entity.h
index 2df66e353..f4080f8aa 100644
--- a/src/Entities/Entity.h
+++ b/src/Entities/Entity.h
@@ -237,9 +237,9 @@ public:
void AddPosY (double a_AddPosY);
void AddPosZ (double a_AddPosZ);
void AddPosition(double a_AddPosX, double a_AddPosY, double a_AddPosZ);
- void AddPosition(const Vector3d & a_AddPos) { AddPosition(a_AddPos.x,a_AddPos.y,a_AddPos.z);}
+ void AddPosition(const Vector3d & a_AddPos) { AddPosition(a_AddPos.x, a_AddPos.y, a_AddPos.z); }
void AddSpeed (double a_AddSpeedX, double a_AddSpeedY, double a_AddSpeedZ);
- void AddSpeed (const Vector3d & a_AddSpeed) { AddSpeed(a_AddSpeed.x,a_AddSpeed.y,a_AddSpeed.z);}
+ void AddSpeed (const Vector3d & a_AddSpeed) { AddSpeed(a_AddSpeed.x, a_AddSpeed.y, a_AddSpeed.z); }
void AddSpeedX (double a_AddSpeedX);
void AddSpeedY (double a_AddSpeedY);
void AddSpeedZ (double a_AddSpeedZ);
diff --git a/src/Entities/ProjectileEntity.cpp b/src/Entities/ProjectileEntity.cpp
index 95c494569..0bb34019e 100644
--- a/src/Entities/ProjectileEntity.cpp
+++ b/src/Entities/ProjectileEntity.cpp
@@ -21,6 +21,7 @@
#include "FireChargeEntity.h"
#include "FireworkEntity.h"
#include "GhastFireballEntity.h"
+#include "Player.h"
@@ -67,16 +68,17 @@ protected:
if (cBlockInfo::IsSolid(a_BlockType))
{
- // The projectile hit a solid block
- // Calculate the exact hit coords:
- cBoundingBox bb(a_BlockX, a_BlockX + 1, a_BlockY, a_BlockY + 1, a_BlockZ, a_BlockZ + 1);
- Vector3d Line1 = m_Projectile->GetPosition();
- Vector3d Line2 = Line1 + m_Projectile->GetSpeed();
- double LineCoeff = 0;
- eBlockFace Face;
- if (bb.CalcLineIntersection(Line1, Line2, LineCoeff, Face))
+ // The projectile hit a solid block, calculate the exact hit coords:
+ cBoundingBox bb(a_BlockX, a_BlockX + 1, a_BlockY, a_BlockY + 1, a_BlockZ, a_BlockZ + 1); // Bounding box of the block hit
+ const Vector3d LineStart = m_Projectile->GetPosition(); // Start point for the imaginary line that goes through the block hit
+ const Vector3d LineEnd = LineStart + m_Projectile->GetSpeed(); // End point for the imaginary line that goes through the block hit
+ double LineCoeff = 0; // Used to calculate where along the line an intersection with the bounding box occurs
+ eBlockFace Face; // Face hit
+
+ if (bb.CalcLineIntersection(LineStart, LineEnd, LineCoeff, Face))
{
- Vector3d Intersection = Line1 + m_Projectile->GetSpeed() * LineCoeff;
+ Vector3d Intersection = LineStart + m_Projectile->GetSpeed() * LineCoeff; // Point where projectile goes into the hit block
+
if (cPluginManager::Get()->CallHookProjectileHitBlock(*m_Projectile, a_BlockX, a_BlockY, a_BlockZ, Face, &Intersection))
{
return false;
@@ -140,7 +142,7 @@ public:
{
if (
(a_Entity == m_Projectile) || // Do not check collisions with self
- (a_Entity == m_Projectile->GetCreator()) // Do not check whoever shot the projectile
+ (a_Entity->GetUniqueID() == m_Projectile->GetCreatorUniqueID()) // Do not check whoever shot the projectile
)
{
// TODO: Don't check creator only for the first 5 ticks
@@ -161,7 +163,12 @@ public:
return false;
}
- // TODO: Some entities don't interact with the projectiles (pickups, falling blocks)
+ if (!a_Entity->IsMob() && !a_Entity->IsMinecart() && !a_Entity->IsPlayer() && !a_Entity->IsBoat())
+ {
+ // Not an entity that interacts with a projectile
+ return false;
+ }
+
if (cPluginManager::Get()->CallHookProjectileHitEntity(*m_Projectile, *a_Entity))
{
// A plugin disagreed.
@@ -209,7 +216,10 @@ protected:
cProjectileEntity::cProjectileEntity(eKind a_Kind, cEntity * a_Creator, double a_X, double a_Y, double a_Z, double a_Width, double a_Height) :
super(etProjectile, a_X, a_Y, a_Z, a_Width, a_Height),
m_ProjectileKind(a_Kind),
- m_Creator(a_Creator),
+ m_CreatorData(
+ ((a_Creator != NULL) ? a_Creator->GetUniqueID() : -1),
+ ((a_Creator != NULL) ? (a_Creator->IsPlayer() ? ((cPlayer *)a_Creator)->GetName() : "") : "")
+ ),
m_IsInGround(false)
{
}
@@ -221,7 +231,7 @@ cProjectileEntity::cProjectileEntity(eKind a_Kind, cEntity * a_Creator, double a
cProjectileEntity::cProjectileEntity(eKind a_Kind, cEntity * a_Creator, const Vector3d & a_Pos, const Vector3d & a_Speed, double a_Width, double a_Height) :
super(etProjectile, a_Pos.x, a_Pos.y, a_Pos.z, a_Width, a_Height),
m_ProjectileKind(a_Kind),
- m_Creator(a_Creator),
+ m_CreatorData(a_Creator->GetUniqueID(), a_Creator->IsPlayer() ? ((cPlayer *)a_Creator)->GetName() : ""),
m_IsInGround(false)
{
SetSpeed(a_Speed);
@@ -298,7 +308,7 @@ AString cProjectileEntity::GetMCAClassName(void) const
case pkEgg: return "Egg";
case pkGhastFireball: return "Fireball";
case pkFireCharge: return "SmallFireball";
- case pkEnderPearl: return "ThrownEnderPearl";
+ case pkEnderPearl: return "ThrownEnderpearl";
case pkExpBottle: return "ThrownExpBottle";
case pkSplashPotion: return "ThrownPotion";
case pkWitherSkull: return "WitherSkull";
@@ -316,8 +326,9 @@ AString cProjectileEntity::GetMCAClassName(void) const
void cProjectileEntity::Tick(float a_Dt, cChunk & a_Chunk)
{
super::Tick(a_Dt, a_Chunk);
-
- if (GetProjectileKind() != pkArrow) // See cArrow::Tick
+
+ // TODO: see BroadcastMovementUpdate; RelativeMove packet jerkiness affects projectiles too (cause of sympton described in cArrowEntity::Tick())
+ if (GetProjectileKind() != pkArrow)
{
BroadcastMovementUpdate();
}
@@ -335,19 +346,10 @@ void cProjectileEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk)
return;
}
- Vector3d PerTickSpeed = GetSpeed() / 20;
- Vector3d Pos = GetPosition();
-
- // Trace the tick's worth of movement as a line:
- Vector3d NextPos = Pos + PerTickSpeed;
- cProjectileTracerCallback TracerCallback(this);
- if (!cLineBlockTracer::Trace(*m_World, TracerCallback, Pos, NextPos))
- {
- // Something has been hit, abort all other processing
- return;
- }
- // The tracer also checks the blocks for slowdown blocks - water and lava - and stores it for later in its SlowdownCoeff
-
+ const Vector3d PerTickSpeed = GetSpeed() / 20;
+ const Vector3d Pos = GetPosition();
+ const Vector3d NextPos = Pos + PerTickSpeed;
+
// Test for entity collisions:
cProjectileEntityCollisionCallback EntityCollisionCallback(this, Pos, NextPos);
a_Chunk.ForEachEntity(EntityCollisionCallback);
@@ -364,10 +366,19 @@ void cProjectileEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk)
HitPos.x, HitPos.y, HitPos.z,
EntityCollisionCallback.GetMinCoeff()
);
-
+
OnHitEntity(*(EntityCollisionCallback.GetHitEntity()), HitPos);
}
// TODO: Test the entities in the neighboring chunks, too
+
+ // Trace the tick's worth of movement as a line:
+ cProjectileTracerCallback TracerCallback(this);
+ if (!cLineBlockTracer::Trace(*m_World, TracerCallback, Pos, NextPos))
+ {
+ // Something has been hit, abort all other processing
+ return;
+ }
+ // The tracer also checks the blocks for slowdown blocks - water and lava - and stores it for later in its SlowdownCoeff
// Update the position:
SetPosition(NextPos);
diff --git a/src/Entities/ProjectileEntity.h b/src/Entities/ProjectileEntity.h
index ae06b072f..7b38169e2 100644
--- a/src/Entities/ProjectileEntity.h
+++ b/src/Entities/ProjectileEntity.h
@@ -66,8 +66,15 @@ public:
/// Returns the kind of the projectile (fast class identification)
eKind GetProjectileKind(void) const { return m_ProjectileKind; }
- /// Returns the entity who created this projectile; may be NULL
- cEntity * GetCreator(void) { return m_Creator; }
+ /** Returns the unique ID of the entity who created this projectile
+ May return an ID <0
+ */
+ int GetCreatorUniqueID(void) { return m_CreatorData.m_UniqueID; }
+
+ /** Returns the name of the player that created the projectile
+ Will be empty for non-player creators
+ */
+ AString GetCreatorName(void) const { return m_CreatorData.m_Name; }
/// Returns the string that is used as the entity type (class name) in MCA files
AString GetMCAClassName(void) const;
@@ -81,10 +88,29 @@ public:
void SetIsInGround(bool a_IsInGround) { m_IsInGround = a_IsInGround; }
protected:
+
+ /** A structure that stores the Entity ID and Playername of the projectile's creator
+ Used to migitate invalid pointers caused by the creator being destroyed
+ */
+ struct CreatorData
+ {
+ CreatorData(int a_UniqueID, const AString & a_Name) :
+ m_UniqueID(a_UniqueID),
+ m_Name(a_Name)
+ {
+ }
+
+ const int m_UniqueID;
+ AString m_Name;
+ };
+
+ /** The type of projectile I am */
eKind m_ProjectileKind;
- /// The entity who has created this projectile; may be NULL (e. g. for dispensers)
- cEntity * m_Creator;
+ /** The structure for containing the entity ID and name who has created this projectile
+ The ID and/or name may be NULL (e.g. for dispensers/mobs)
+ */
+ CreatorData m_CreatorData;
/// True if the projectile has hit the ground and is stuck there
bool m_IsInGround;
diff --git a/src/Entities/ThrownEggEntity.cpp b/src/Entities/ThrownEggEntity.cpp
index 224019091..456083108 100644
--- a/src/Entities/ThrownEggEntity.cpp
+++ b/src/Entities/ThrownEggEntity.cpp
@@ -8,7 +8,8 @@
cThrownEggEntity::cThrownEggEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) :
- super(pkEgg, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25)
+ super(pkEgg, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25),
+ m_DestroyTimer(-1)
{
SetSpeed(a_Speed);
}
@@ -21,7 +22,7 @@ void cThrownEggEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_H
{
TrySpawnChicken(a_HitPos);
- Destroy();
+ m_DestroyTimer = 2;
}
@@ -36,7 +37,7 @@ void cThrownEggEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_Hit
TrySpawnChicken(a_HitPos);
a_EntityHit.TakeDamage(dtRangedAttack, this, TotalDamage, 1);
- Destroy(true);
+ m_DestroyTimer = 5;
}
diff --git a/src/Entities/ThrownEggEntity.h b/src/Entities/ThrownEggEntity.h
index 5ba8f051b..dc72c279f 100644
--- a/src/Entities/ThrownEggEntity.h
+++ b/src/Entities/ThrownEggEntity.h
@@ -30,8 +30,29 @@ protected:
// cProjectileEntity overrides:
virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override;
virtual void OnHitEntity (cEntity & a_EntityHit, const Vector3d & a_HitPos) override;
+ virtual void Tick (float a_Dt, cChunk & a_Chunk) override
+ {
+ if (m_DestroyTimer > 0)
+ {
+ m_DestroyTimer--;
+ if (m_DestroyTimer == 0)
+ {
+ Destroy();
+ return;
+ }
+ }
+ else
+ {
+ super::Tick(a_Dt, a_Chunk);
+ }
+ }
// Randomly decides whether to spawn a chicken where the egg lands.
void TrySpawnChicken(const Vector3d & a_HitPos);
+
+private:
+
+ /** Time in ticks to wait for the hit animation to begin before destroying */
+ int m_DestroyTimer;
} ; // tolua_export
diff --git a/src/Entities/ThrownEnderPearlEntity.cpp b/src/Entities/ThrownEnderPearlEntity.cpp
index c37161145..c7407e6ae 100644
--- a/src/Entities/ThrownEnderPearlEntity.cpp
+++ b/src/Entities/ThrownEnderPearlEntity.cpp
@@ -1,13 +1,15 @@
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "ThrownEnderPearlEntity.h"
+#include "Player.h"
cThrownEnderPearlEntity::cThrownEnderPearlEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) :
- super(pkEnderPearl, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25)
+ super(pkEnderPearl, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25),
+ m_DestroyTimer(-1)
{
SetSpeed(a_Speed);
}
@@ -21,7 +23,7 @@ void cThrownEnderPearlEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockF
// TODO: Tweak a_HitPos based on block face.
TeleportCreator(a_HitPos);
- Destroy();
+ m_DestroyTimer = 2;
}
@@ -36,7 +38,7 @@ void cThrownEnderPearlEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d
TeleportCreator(a_HitPos);
a_EntityHit.TakeDamage(dtRangedAttack, this, TotalDamage, 1);
- Destroy(true);
+ m_DestroyTimer = 5;
}
@@ -45,10 +47,34 @@ void cThrownEnderPearlEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d
void cThrownEnderPearlEntity::TeleportCreator(const Vector3d & a_HitPos)
{
- // Teleport the creator here, make them take 5 damage:
- if (m_Creator != NULL)
+ if (m_CreatorData.m_Name.empty())
{
- m_Creator->TeleportToCoords(a_HitPos.x + 0.5, a_HitPos.y + 1.7, a_HitPos.z + 0.5);
- m_Creator->TakeDamage(dtEnderPearl, this, 5, 0);
+ return;
}
+
+ class cProjectileCreatorCallbackForPlayers : public cPlayerListCallback
+ {
+ public:
+ cProjectileCreatorCallbackForPlayers(cEntity * a_Attacker, Vector3i a_HitPos) :
+ m_Attacker(a_Attacker),
+ m_HitPos(a_HitPos)
+ {
+ }
+
+ virtual bool Item(cPlayer * a_Entity) override
+ {
+ // Teleport the creator here, make them take 5 damage:
+ a_Entity->TeleportToCoords(m_HitPos.x, m_HitPos.y + 0.2, m_HitPos.z);
+ a_Entity->TakeDamage(dtEnderPearl, m_Attacker, 5, 0);
+ return true;
+ }
+
+ private:
+
+ cEntity * m_Attacker;
+ Vector3i m_HitPos;
+ };
+
+ cProjectileCreatorCallbackForPlayers PCCFP(this, a_HitPos);
+ GetWorld()->FindAndDoWithPlayer(m_CreatorData.m_Name, PCCFP);
}
diff --git a/src/Entities/ThrownEnderPearlEntity.h b/src/Entities/ThrownEnderPearlEntity.h
index ddee5babe..1cea5f7d9 100644
--- a/src/Entities/ThrownEnderPearlEntity.h
+++ b/src/Entities/ThrownEnderPearlEntity.h
@@ -30,8 +30,29 @@ protected:
// cProjectileEntity overrides:
virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override;
virtual void OnHitEntity (cEntity & a_EntityHit, const Vector3d & a_HitPos) override;
-
- // Teleports the creator where the ender pearl lands.
+ virtual void Tick (float a_Dt, cChunk & a_Chunk) override
+ {
+ if (m_DestroyTimer > 0)
+ {
+ m_DestroyTimer--;
+ if (m_DestroyTimer == 0)
+ {
+ Destroy();
+ return;
+ }
+ }
+ else
+ {
+ super::Tick(a_Dt, a_Chunk);
+ }
+ }
+
+ /** Teleports the creator where the ender pearl lands */
void TeleportCreator(const Vector3d & a_HitPos);
+
+private:
+
+ /** Time in ticks to wait for the hit animation to begin before destroying */
+ int m_DestroyTimer;
} ; // tolua_export
diff --git a/src/Entities/ThrownSnowballEntity.cpp b/src/Entities/ThrownSnowballEntity.cpp
index cefc3433c..d94e75898 100644
--- a/src/Entities/ThrownSnowballEntity.cpp
+++ b/src/Entities/ThrownSnowballEntity.cpp
@@ -8,7 +8,8 @@
cThrownSnowballEntity::cThrownSnowballEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) :
- super(pkSnowball, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25)
+ super(pkSnowball, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25),
+ m_DestroyTimer(-1)
{
SetSpeed(a_Speed);
}
@@ -19,7 +20,7 @@ cThrownSnowballEntity::cThrownSnowballEntity(cEntity * a_Creator, double a_X, do
void cThrownSnowballEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace)
{
- Destroy();
+ m_DestroyTimer = 2;
}
@@ -40,5 +41,5 @@ void cThrownSnowballEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d &
// TODO: If entity is Ender Crystal, destroy it
a_EntityHit.TakeDamage(dtRangedAttack, this, TotalDamage, 1);
- Destroy(true);
+ m_DestroyTimer = 5;
}
diff --git a/src/Entities/ThrownSnowballEntity.h b/src/Entities/ThrownSnowballEntity.h
index a09512e37..9a8770379 100644
--- a/src/Entities/ThrownSnowballEntity.h
+++ b/src/Entities/ThrownSnowballEntity.h
@@ -30,5 +30,26 @@ protected:
// cProjectileEntity overrides:
virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override;
virtual void OnHitEntity (cEntity & a_EntityHit, const Vector3d & a_HitPos) override;
+ virtual void Tick (float a_Dt, cChunk & a_Chunk) override
+ {
+ if (m_DestroyTimer > 0)
+ {
+ m_DestroyTimer--;
+ if (m_DestroyTimer == 0)
+ {
+ Destroy();
+ return;
+ }
+ }
+ else
+ {
+ super::Tick(a_Dt, a_Chunk);
+ }
+ }
+
+private:
+
+ /** Time in ticks to wait for the hit animation to begin before destroying */
+ int m_DestroyTimer;
} ; // tolua_export
diff --git a/src/Mobs/Creeper.cpp b/src/Mobs/Creeper.cpp
index a7b97f604..b9041bd5a 100644
--- a/src/Mobs/Creeper.cpp
+++ b/src/Mobs/Creeper.cpp
@@ -67,9 +67,27 @@ void cCreeper::GetDrops(cItems & a_Drops, cEntity * a_Killer)
}
AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_GUNPOWDER);
- if ((a_Killer != NULL) && (a_Killer->IsProjectile()))
+ if ((a_Killer != NULL) && a_Killer->IsProjectile() && (((cProjectileEntity *)a_Killer)->GetCreatorUniqueID() >= 0))
{
- if (((cMonster *)((cProjectileEntity *)a_Killer)->GetCreator())->GetMobType() == mtSkeleton)
+ class cProjectileCreatorCallback : public cEntityCallback
+ {
+ public:
+ cProjectileCreatorCallback(void)
+ {
+ }
+
+ virtual bool Item(cEntity * a_Entity) override
+ {
+ if (a_Entity->IsMob() && ((cMonster *)a_Entity)->GetMobType() == mtSkeleton)
+ {
+ return true;
+ }
+ return false;
+ }
+ };
+
+ cProjectileCreatorCallback PCC;
+ if (GetWorld()->DoWithEntityByID(((cProjectileEntity *)a_Killer)->GetCreatorUniqueID(), PCC))
{
// 12 music discs. TickRand starts from 0 to 11. Disk IDs start at 2256, so add that. There.
AddRandomDropItem(a_Drops, 1, 1, (short)m_World->GetTickRandomNumber(11) + 2256);
diff --git a/src/Mobs/Skeleton.cpp b/src/Mobs/Skeleton.cpp
index e3357185d..0641a3d57 100644
--- a/src/Mobs/Skeleton.cpp
+++ b/src/Mobs/Skeleton.cpp
@@ -49,11 +49,10 @@ void cSkeleton::GetDrops(cItems & a_Drops, cEntity * a_Killer)
void cSkeleton::MoveToPosition(const Vector3f & a_Position)
{
- // If the destination is in the sun and if it is not night AND the skeleton isn't on fire then block the movement.
+ // If the destination is sufficiently skylight challenged AND the skeleton isn't on fire then block the movement
if (
!IsOnFire() &&
- (m_World->GetTimeOfDay() < 13187) &&
- (m_World->GetBlockSkyLight((int) a_Position.x, (int) a_Position.y, (int) a_Position.z) == 15)
+ (m_World->GetBlockSkyLight((int)floor(a_Position.x), (int)floor(a_Position.y), (int)floor(a_Position.z)) - m_World->GetSkyDarkness() > 8)
)
{
m_bMovingToDestination = false;
diff --git a/src/Mobs/Zombie.cpp b/src/Mobs/Zombie.cpp
index f19e096ee..725790ed9 100644
--- a/src/Mobs/Zombie.cpp
+++ b/src/Mobs/Zombie.cpp
@@ -44,11 +44,10 @@ void cZombie::GetDrops(cItems & a_Drops, cEntity * a_Killer)
void cZombie::MoveToPosition(const Vector3f & a_Position)
{
- // If the destination is in the sun and if it is not night AND the zombie isn't on fire then block the movement.
+ // If the destination is sufficiently skylight challenged AND the skeleton isn't on fire then block the movement
if (
!IsOnFire() &&
- (m_World->GetTimeOfDay() < 13187) &&
- (m_World->GetBlockSkyLight((int)a_Position.x, (int)a_Position.y, (int)a_Position.z) == 15)
+ (m_World->GetBlockSkyLight((int)floor(a_Position.x), (int)floor(a_Position.y), (int)floor(a_Position.z)) - m_World->GetSkyDarkness() > 8)
)
{
m_bMovingToDestination = false;
diff --git a/src/Protocol/Protocol17x.cpp b/src/Protocol/Protocol17x.cpp
index df9c6b50d..855687269 100644
--- a/src/Protocol/Protocol17x.cpp
+++ b/src/Protocol/Protocol17x.cpp
@@ -2333,7 +2333,7 @@ void cProtocol172::ParseItemMetadata(cItem & a_Item, const AString & a_Metadata)
for (int loretag = NBT.GetFirstChild(displaytag); loretag >= 0; loretag = NBT.GetNextSibling(loretag)) // Loop through array of strings
{
- AppendPrintf(Lore, "%s`", NBT.GetString(loretag).c_str()); // Append the lore with a newline, used internally by MCS to display a new line in the client; don't forget to c_str ;)
+ AppendPrintf(Lore, "%s`", NBT.GetString(loretag).c_str()); // Append the lore with a grave accent/backtick, used internally by MCS to display a new line in the client; don't forget to c_str ;)
}
a_Item.m_Lore = Lore;
diff --git a/src/Vector3.h b/src/Vector3.h
index 5faac1457..9e855b8af 100644
--- a/src/Vector3.h
+++ b/src/Vector3.h
@@ -134,6 +134,16 @@ public:
z += a_Diff.z;
}
+ /** Runs each value of the vector through std::floor() */
+ inline Vector3<int> Floor(void) const
+ {
+ return Vector3<int>(
+ (int)floor(x),
+ (int)floor(y),
+ (int)floor(z)
+ );
+ }
+
// tolua_end
inline bool operator != (const Vector3<T> & a_Rhs) const
@@ -146,6 +156,16 @@ public:
return Equals(a_Rhs);
}
+ inline bool operator > (const Vector3<T> & a_Rhs) const
+ {
+ return (SqrLength() > a_Rhs.SqrLength());
+ }
+
+ inline bool operator < (const Vector3<T> & a_Rhs) const
+ {
+ return (SqrLength() < a_Rhs.SqrLength());
+ }
+
inline void operator += (const Vector3<T> & a_Rhs)
{
x += a_Rhs.x;
@@ -288,6 +308,7 @@ protected:
{
return (a_Value < 0) ? -a_Value : a_Value;
}
+
};
// tolua_end
diff --git a/src/WorldStorage/NBTChunkSerializer.cpp b/src/WorldStorage/NBTChunkSerializer.cpp
index bff515386..317ace795 100644
--- a/src/WorldStorage/NBTChunkSerializer.cpp
+++ b/src/WorldStorage/NBTChunkSerializer.cpp
@@ -589,20 +589,19 @@ void cNBTChunkSerializer::AddProjectileEntity(cProjectileEntity * a_Projectile)
m_Writer.BeginCompound("");
AddBasicEntity(a_Projectile, a_Projectile->GetMCAClassName());
Vector3d Pos = a_Projectile->GetPosition();
- m_Writer.AddShort("xTile", (Int16)floor(Pos.x));
- m_Writer.AddShort("yTile", (Int16)floor(Pos.y));
- m_Writer.AddShort("zTile", (Int16)floor(Pos.z));
- m_Writer.AddShort("inTile", 0); // TODO: Query the block type
- m_Writer.AddShort("shake", 0); // TODO: Any shake?
- m_Writer.AddByte ("inGround", a_Projectile->IsInGround() ? 1 : 0);
+ m_Writer.AddByte("inGround", a_Projectile->IsInGround() ? 1 : 0);
switch (a_Projectile->GetProjectileKind())
{
case cProjectileEntity::pkArrow:
{
- m_Writer.AddByte("inData", 0); // TODO: Query the block meta (is it needed?)
- m_Writer.AddByte("pickup", ((cArrowEntity *)a_Projectile)->GetPickupState());
- m_Writer.AddDouble("damage", ((cArrowEntity *)a_Projectile)->GetDamageCoeff());
+ cArrowEntity * Arrow = (cArrowEntity *)a_Projectile;
+
+ m_Writer.AddInt("xTile", (Int16)Arrow->GetBlockHit().x);
+ m_Writer.AddInt("yTile", (Int16)Arrow->GetBlockHit().y);
+ m_Writer.AddInt("zTile", (Int16)Arrow->GetBlockHit().z);
+ m_Writer.AddByte("pickup", Arrow->GetPickupState());
+ m_Writer.AddDouble("damage", Arrow->GetDamageCoeff());
break;
}
case cProjectileEntity::pkGhastFireball:
@@ -620,14 +619,11 @@ void cNBTChunkSerializer::AddProjectileEntity(cProjectileEntity * a_Projectile)
{
ASSERT(!"Unsaved projectile entity!");
}
- } // switch (ProjectileKind)
- cEntity * Creator = a_Projectile->GetCreator();
- if (Creator != NULL)
+ } // switch (ProjectileKind)
+
+ if (!a_Projectile->GetCreatorName().empty())
{
- if (Creator->GetEntityType() == cEntity::etPlayer)
- {
- m_Writer.AddString("ownerName", ((cPlayer *)Creator)->GetName());
- }
+ m_Writer.AddString("ownerName", a_Projectile->GetCreatorName());
}
m_Writer.EndCompound();
}
diff --git a/src/WorldStorage/WSSAnvil.cpp b/src/WorldStorage/WSSAnvil.cpp
index 9870c144a..f13c4d4d2 100644
--- a/src/WorldStorage/WSSAnvil.cpp
+++ b/src/WorldStorage/WSSAnvil.cpp
@@ -1642,6 +1642,15 @@ void cWSSAnvil::LoadArrowFromNBT(cEntityList & a_Entities, const cParsedNBT & a_
Arrow->SetDamageCoeff(a_NBT.GetDouble(DamageIdx));
}
+ // Load block hit:
+ int InBlockXIdx = a_NBT.FindChildByName(a_TagIdx, "xTile");
+ int InBlockYIdx = a_NBT.FindChildByName(a_TagIdx, "yTile");
+ int InBlockZIdx = a_NBT.FindChildByName(a_TagIdx, "zTile");
+ if ((InBlockXIdx > 0) && (InBlockYIdx > 0) && (InBlockZIdx > 0))
+ {
+ Arrow->SetBlockHit(Vector3i(a_NBT.GetInt(InBlockXIdx), a_NBT.GetInt(InBlockYIdx), a_NBT.GetInt(InBlockZIdx)));
+ }
+
// Store the new arrow in the entities list:
a_Entities.push_back(Arrow.release());
}
@@ -2474,8 +2483,6 @@ bool cWSSAnvil::LoadProjectileBaseFromNBT(cProjectileEntity & a_Entity, const cP
}
a_Entity.SetIsInGround(IsInGround);
- // TODO: Load inTile, TileCoords
-
return true;
}