diff options
Diffstat (limited to '')
-rw-r--r-- | src/Simulator/IncrementalRedstoneSimulator.cpp | 14 |
1 files changed, 6 insertions, 8 deletions
diff --git a/src/Simulator/IncrementalRedstoneSimulator.cpp b/src/Simulator/IncrementalRedstoneSimulator.cpp index b59f95cfd..0c032eeab 100644 --- a/src/Simulator/IncrementalRedstoneSimulator.cpp +++ b/src/Simulator/IncrementalRedstoneSimulator.cpp @@ -1,4 +1,3 @@ - #include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "IncrementalRedstoneSimulator.h" @@ -686,15 +685,15 @@ void cIncrementalRedstoneSimulator::HandleRedstoneRepeater(int a_BlockX, int a_B { NIBBLETYPE a_Meta = m_World.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ); - bool IsOn = ((a_MyState == E_BLOCK_REDSTONE_REPEATER_ON) ? true : false); // Cache if repeater is on - bool IsSelfPowered = IsRepeaterPowered(a_BlockX, a_BlockY, a_BlockZ, a_Meta & 0x3); // Cache if repeater is pwoered - bool IsLocked = IsRepeaterLocked(a_BlockX, a_BlockY, a_BlockZ, a_Meta & 0x3); + bool IsOn = ((a_MyState == E_BLOCK_REDSTONE_REPEATER_ON) ? true : false); // Cache if repeater is on. + bool IsSelfPowered = IsRepeaterPowered(a_BlockX, a_BlockY, a_BlockZ, a_Meta & 0x3); // Cache if repeater is powered. + bool IsLocked = IsRepeaterLocked(a_BlockX, a_BlockY, a_BlockZ, a_Meta & 0x3); // Cache if repeater is locked. - if (IsSelfPowered && !IsOn && !IsLocked) // Queue a power change if I am receiving power but not on + if (IsSelfPowered && !IsOn && !IsLocked) // Queue a power change if powered, but not on and not locked. { QueueRepeaterPowerChange(a_BlockX, a_BlockY, a_BlockZ, a_Meta, true); } - else if (!IsSelfPowered && IsOn && !IsLocked) // Queue a power change if I am not receiving power but on + else if (!IsSelfPowered && IsOn && !IsLocked) // Queue a power change if unpowered, on, and not locked. { QueueRepeaterPowerChange(a_BlockX, a_BlockY, a_BlockZ, a_Meta, false); } @@ -1225,7 +1224,6 @@ bool cIncrementalRedstoneSimulator::IsRepeaterPowered(int a_BlockX, int a_BlockY bool cIncrementalRedstoneSimulator::IsRepeaterLocked(int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE a_Meta) { // Repeaters can be locked by either of their sides - for (PoweredBlocksList::const_iterator itr = m_PoweredBlocks->begin(); itr != m_PoweredBlocks->end(); ++itr) { if (!itr->a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ))) { continue; } @@ -1275,7 +1273,7 @@ bool cIncrementalRedstoneSimulator::IsRepeaterLocked(int a_BlockX, int a_BlockY, } } } - return false; // Couldn't find power source behind repeater + return false; // Repeater is not being powered from either side, therefore it is not locked. } |