diff options
Diffstat (limited to '')
-rw-r--r-- | MCServer/Plugins/APIDump/InfoFile.html | 8 | ||||
-rw-r--r-- | MCServer/Plugins/DumpInfo/Init.lua | 18 | ||||
-rwxr-xr-x | compile.sh | 1 | ||||
-rw-r--r-- | src/ClientHandle.cpp | 9 | ||||
-rw-r--r-- | src/Entities/ArrowEntity.cpp | 9 | ||||
-rw-r--r-- | src/Mobs/AggressiveMonster.cpp | 3 | ||||
-rw-r--r-- | src/Mobs/Monster.cpp | 11 | ||||
-rw-r--r-- | src/Mobs/Monster.h | 9 | ||||
-rw-r--r-- | src/Mobs/Skeleton.cpp | 7 |
9 files changed, 43 insertions, 32 deletions
diff --git a/MCServer/Plugins/APIDump/InfoFile.html b/MCServer/Plugins/APIDump/InfoFile.html index 3fff06d20..adaae2cb6 100644 --- a/MCServer/Plugins/APIDump/InfoFile.html +++ b/MCServer/Plugins/APIDump/InfoFile.html @@ -15,7 +15,7 @@ <ul> <li><a href="#Introduction">Introduction</a></li> <li><a href="#Overall">The overall structure</a></li> - <li><a href="#AdditionalInformation">AdditionalInformation table</a></li> + <li><a href="#AdditionalInfo">AdditionalInfo table</a></li> <li><a href="#Commands">Commands table</a></li> <li><a href="#ConsoleCommands">ConsoleCommands table</a></li> <li><a href="#Permissions">Permissions table</a></li> @@ -51,7 +51,7 @@ g_PluginInfo = Description = "This is an example plugin that shows how to use the Info.lua file", -- The following members will be documented in greater detail later: - AdditionalInformation = {}, + AdditionalInfo = {}, Commands = {}, ConsoleCommands = {}, Permissions = {}, @@ -63,13 +63,13 @@ g_PluginInfo = <hr /> - <a name="AdditionalInformation"><h2>AdditionalInformation table</h2></a> + <a name="AdditionalInfo"><h2>AdditionalInfo table</h2></a> <p>This table is used for more detailed description of the plugin. If there is any non-trivial setup process, dependencies, describe them here. This is where the description should get detailed. Don't worry about using several paragraphs of text here, if it makes the plugin easier to understand.</p> <p>The table should have the following layout:</p> <pre class="prettyprint lang-lua"> -AdditionalInformation = +AdditionalInfo = { { Title = "Chapter 1", diff --git a/MCServer/Plugins/DumpInfo/Init.lua b/MCServer/Plugins/DumpInfo/Init.lua index 1faa8d60f..2c5998e36 100644 --- a/MCServer/Plugins/DumpInfo/Init.lua +++ b/MCServer/Plugins/DumpInfo/Init.lua @@ -33,15 +33,17 @@ function HandleDumpPluginRequest(a_Request) </tr>]] -- Loop through each plugin that is found. - for PluginName, k in pairs(cPluginManager:Get():GetAllPlugins()) do - -- Check if there is a file called 'Info.lua' or 'info.lua' - if (cFile:Exists("Plugins/" .. PluginName .. "/Info.lua")) then - Content = Content .. "\n<tr>\n" - Content = Content .. "\t<td>" .. PluginName .. "</td>\n" - Content = Content .. "\t<td><form method='POST'> <input type='hidden' value='" .. PluginName .. "' name='DumpInfo'> <input type='submit' value='DumpInfo'></form></td>\n" - Content = Content .. "</tr>\n" + cPluginManager:Get():ForEachPlugin( + function(a_Plugin) + -- Check if there is a file called 'Info.lua' + if (cFile:Exists("Plugins/" .. a_Plugin:GetName() .. "/Info.lua")) then + Content = Content .. "\n<tr>\n" + Content = Content .. "\t<td>" .. a_Plugin:GetName() .. "</td>\n" + Content = Content .. "\t<td><form method='POST'> <input type='hidden' value='" .. a_Plugin:GetName() .. "' name='DumpInfo'> <input type='submit' value='DumpInfo'></form></td>\n" + Content = Content .. "</tr>\n" + end end - end + ) Content = Content .. [[ </table>]] diff --git a/compile.sh b/compile.sh index 329d79d81..1e965aecc 100755 --- a/compile.sh +++ b/compile.sh @@ -85,7 +85,6 @@ if [[ $MISSING_PROGRAMS != "" ]]; then missingDepsExit fi -exit # Echo: Branch choice. echo echo "You can choose between 2 branches:" diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp index 765ccdee2..9644679d7 100644 --- a/src/ClientHandle.cpp +++ b/src/ClientHandle.cpp @@ -1902,7 +1902,7 @@ void cClientHandle::Tick(float a_Dt) if (m_TicksSinceLastPacket > 600) // 30 seconds time-out { SendDisconnect("Nooooo!! You timed out! D: Come back!"); - Destroy(); + return; } if (m_Player == nullptr) @@ -2013,7 +2013,6 @@ void cClientHandle::ServerTick(float a_Dt) if (m_TicksSinceLastPacket > 600) // 30 seconds { SendDisconnect("Nooooo!! You timed out! D: Come back!"); - Destroy(); } } @@ -2186,6 +2185,7 @@ void cClientHandle::SendDisconnect(const AString & a_Reason) { LOGD("Sending a DC: \"%s\"", StripColorCodes(a_Reason).c_str()); m_Protocol->SendDisconnect(a_Reason); + Destroy(); m_HasSentDC = true; } } @@ -2922,7 +2922,6 @@ void cClientHandle::PacketBufferFull(void) // Too much data in the incoming queue, the server is probably too busy, kick the client: LOGERROR("Too much data in queue for client \"%s\" @ %s, kicking them.", m_Username.c_str(), m_IPString.c_str()); SendDisconnect("Server busy"); - Destroy(); } @@ -2936,7 +2935,6 @@ void cClientHandle::PacketUnknown(UInt32 a_PacketType) AString Reason; Printf(Reason, "Unknown [C->S] PacketType: 0x%x", a_PacketType); SendDisconnect(Reason); - Destroy(); } @@ -2947,7 +2945,6 @@ void cClientHandle::PacketError(UInt32 a_PacketType) { LOGERROR("Protocol error while parsing packet type 0x%02x; disconnecting client \"%s\"", a_PacketType, m_Username.c_str()); SendDisconnect("Protocol error"); - Destroy(); } @@ -2963,7 +2960,7 @@ void cClientHandle::SocketClosed(void) LOGD("Client %s @ %s disconnected", m_Username.c_str(), m_IPString.c_str()); cRoot::Get()->GetPluginManager()->CallHookDisconnect(*this, "Player disconnected"); } - if (m_State < csDestroying) + if ((m_State < csDestroying) && (m_Player != nullptr)) { cWorld * World = m_Player->GetWorld(); if (World != nullptr) diff --git a/src/Entities/ArrowEntity.cpp b/src/Entities/ArrowEntity.cpp index 0618ac2fc..492cf2a56 100644 --- a/src/Entities/ArrowEntity.cpp +++ b/src/Entities/ArrowEntity.cpp @@ -84,7 +84,7 @@ void cArrowEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFa int X = BlockHit.x, Y = BlockHit.y, Z = BlockHit.z; m_HitBlockPos = Vector3i(X, Y, Z); - + // Broadcast arrow hit sound m_World->BroadcastSoundEffect("random.bowhit", (double)X, (double)Y, (double)Z, 0.5f, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64)); @@ -115,7 +115,7 @@ void cArrowEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) Damage += ExtraDamage; } - int KnockbackAmount = 1; + // int KnockbackAmount = 1; unsigned int PunchLevel = m_CreatorData.m_Enchantments.GetLevel(cEnchantments::enchPunch); if (PunchLevel > 0) { @@ -130,8 +130,9 @@ void cArrowEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) a_EntityHit.SetSpeed(FinalSpeed); } - a_EntityHit.TakeDamage(dtRangedAttack, this, Damage, KnockbackAmount); - + // a_EntityHit.TakeDamage(dtRangedAttack, this, Damage, KnockbackAmount); // TODO fix knockback. + a_EntityHit.TakeDamage(dtRangedAttack, this, Damage, 0); // Until knockback is fixed. + if (IsOnFire() && !a_EntityHit.IsSubmerged() && !a_EntityHit.IsSwimming()) { a_EntityHit.StartBurning(100); diff --git a/src/Mobs/AggressiveMonster.cpp b/src/Mobs/AggressiveMonster.cpp index 7eccf0265..7fde1e56b 100644 --- a/src/Mobs/AggressiveMonster.cpp +++ b/src/Mobs/AggressiveMonster.cpp @@ -80,9 +80,10 @@ void cAggressiveMonster::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) Vector3d AttackDirection(m_Target->GetPosition() + Vector3d(0, m_Target->GetHeight(), 0) - MyHeadPosition); - if (ReachedFinalDestination() && !LineOfSight.Trace(MyHeadPosition, AttackDirection, static_cast<int>(AttackDirection.Length()))) + if (TargetIsInRange() && !LineOfSight.Trace(MyHeadPosition, AttackDirection, static_cast<int>(AttackDirection.Length()))) { // Attack if reached destination, target isn't null, and have a clear line of sight to target (so won't attack through walls) + StopMovingToPosition(); Attack(a_Dt); } } diff --git a/src/Mobs/Monster.cpp b/src/Mobs/Monster.cpp index 44a037805..8d71c54e8 100644 --- a/src/Mobs/Monster.cpp +++ b/src/Mobs/Monster.cpp @@ -517,8 +517,15 @@ void cMonster::SetPitchAndYawFromDestination() } - - Vector3d BodyDistance = m_NextWayPointPosition - GetPosition(); + Vector3d BodyDistance; + if (!m_IsFollowingPath && (m_Target != nullptr)) + { + BodyDistance = m_Target->GetPosition() - GetPosition(); + } + else + { + BodyDistance = m_NextWayPointPosition - GetPosition(); + } double BodyRotation, BodyPitch; BodyDistance.Normalize(); VectorToEuler(BodyDistance.x, BodyDistance.y, BodyDistance.z, BodyRotation, BodyPitch); diff --git a/src/Mobs/Monster.h b/src/Mobs/Monster.h index 50bc02558..1076c9544 100644 --- a/src/Mobs/Monster.h +++ b/src/Mobs/Monster.h @@ -193,13 +193,16 @@ protected: If no suitable position is found, returns cChunkDef::Height. */ int FindFirstNonAirBlockPosition(double a_PosX, double a_PosZ); - /** Returns if the ultimate, final destination has been reached */ - bool ReachedFinalDestination(void) { return ((m_FinalDestination - GetPosition()).SqrLength() < (m_AttackRange * m_AttackRange)); } + /** Returns if the ultimate, final destination has been reached. */ + bool ReachedFinalDestination(void) { return ((m_FinalDestination - GetPosition()).Length() < GetWidth()/2); } + + /** Returns whether or not the target is close enough for attack. */ + bool TargetIsInRange(void) { return ((m_FinalDestination - GetPosition()).SqrLength() < (m_AttackRange * m_AttackRange)); } /** Returns if the intermediate waypoint of m_NextWayPointPosition has been reached */ bool ReachedNextWaypoint(void) { return ((m_NextWayPointPosition - GetPosition()).SqrLength() < 0.25); } - /** Returns if a monster can reach a given height by jumping */ + /** Returns if a monster can reach a given height by jumping. */ inline bool DoesPosYRequireJump(int a_PosY) { return ((a_PosY > POSY_TOINT) && (a_PosY == POSY_TOINT + 1)); diff --git a/src/Mobs/Skeleton.cpp b/src/Mobs/Skeleton.cpp index 9a99a107c..767e5b95c 100644 --- a/src/Mobs/Skeleton.cpp +++ b/src/Mobs/Skeleton.cpp @@ -50,12 +50,13 @@ void cSkeleton::GetDrops(cItems & a_Drops, cEntity * a_Killer) void cSkeleton::Attack(std::chrono::milliseconds a_Dt) { + cFastRandom Random; m_AttackInterval += (static_cast<float>(a_Dt.count()) / 1000) * m_AttackRate; if ((m_Target != nullptr) && (m_AttackInterval > 3.0)) { - // Setting this higher gives us more wiggle room for attackrate - Vector3d Speed = GetLookVector() * 20; - Speed.y = Speed.y + 1; + Vector3d Inaccuracy = Vector3d(Random.NextFloat(0.5) - 0.25, Random.NextFloat(0.5) - 0.25, Random.NextFloat(0.5) - 0.25); + Vector3d Speed = (m_Target->GetPosition() + Inaccuracy - GetPosition()) * 5; + Speed.y = Speed.y - 1 + Random.NextInt(3); cArrowEntity * Arrow = new cArrowEntity(this, GetPosX(), GetPosY() + 1, GetPosZ(), Speed); if (Arrow == nullptr) { |