diff options
Diffstat (limited to '')
m--------- | MCServer/Plugins/MagicCarpet | 0 | ||||
-rw-r--r-- | src/BlockEntities/BlockEntity.h | 1 | ||||
-rw-r--r-- | src/Chunk.cpp | 16 | ||||
-rw-r--r-- | src/Chunk.h | 1 | ||||
-rw-r--r-- | src/ChunkMap.cpp | 16 | ||||
-rw-r--r-- | src/ChunkMap.h | 1 | ||||
-rw-r--r-- | src/ChunkSender.cpp | 242 | ||||
-rw-r--r-- | src/ChunkSender.h | 81 | ||||
-rw-r--r-- | src/ClientHandle.cpp | 27 | ||||
-rw-r--r-- | src/ClientHandle.h | 8 | ||||
-rw-r--r-- | src/World.cpp | 57 | ||||
-rw-r--r-- | src/World.h | 2 |
12 files changed, 191 insertions, 261 deletions
diff --git a/MCServer/Plugins/MagicCarpet b/MCServer/Plugins/MagicCarpet -Subproject 94da343b62f0498a5843247f36d6ee00cbeb8f2 +Subproject 493f2dfa6d39f134e37c4c614cf8d6ffd10c825 diff --git a/src/BlockEntities/BlockEntity.h b/src/BlockEntities/BlockEntity.h index 7b5b6920f..785ee978a 100644 --- a/src/BlockEntities/BlockEntity.h +++ b/src/BlockEntities/BlockEntity.h @@ -85,6 +85,7 @@ public: // tolua_begin // Position, in absolute block coordinates: + Vector3i GetPos(void) const { return Vector3i{m_PosX, m_PosY, m_PosZ}; } int GetPosX(void) const { return m_PosX; } int GetPosY(void) const { return m_PosY; } int GetPosZ(void) const { return m_PosZ; } diff --git a/src/Chunk.cpp b/src/Chunk.cpp index 2e83f2b72..39d32d48e 100644 --- a/src/Chunk.cpp +++ b/src/Chunk.cpp @@ -2852,22 +2852,6 @@ void cChunk::BroadcastBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cons -void cChunk::BroadcastChunkData(cChunkDataSerializer & a_Serializer, const cClientHandle * a_Exclude) -{ - for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr) - { - if (*itr == a_Exclude) - { - continue; - } - (*itr)->SendChunkData(m_PosX, m_PosZ, a_Serializer); - } // for itr - LoadedByClient[] -} - - - - - void cChunk::BroadcastCollectEntity(const cEntity & a_Entity, const cPlayer & a_Player, const cClientHandle * a_Exclude) { for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr) diff --git a/src/Chunk.h b/src/Chunk.h index f57769107..fd9ea0b0c 100644 --- a/src/Chunk.h +++ b/src/Chunk.h @@ -319,7 +319,6 @@ public: void BroadcastBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType, const cClientHandle * a_Exclude = nullptr); void BroadcastBlockBreakAnimation(UInt32 a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage, const cClientHandle * a_Exclude = nullptr); void BroadcastBlockEntity (int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude = nullptr); - void BroadcastChunkData (cChunkDataSerializer & a_Serializer, const cClientHandle * a_Exclude = nullptr); void BroadcastCollectEntity (const cEntity & a_Entity, const cPlayer & a_Player, const cClientHandle * a_Exclude = nullptr); void BroadcastDestroyEntity (const cEntity & a_Entity, const cClientHandle * a_Exclude = nullptr); void BroadcastEntityEffect (const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration, const cClientHandle * a_Exclude = nullptr); diff --git a/src/ChunkMap.cpp b/src/ChunkMap.cpp index 2f38e4cd6..4db73971c 100644 --- a/src/ChunkMap.cpp +++ b/src/ChunkMap.cpp @@ -409,22 +409,6 @@ void cChunkMap::BroadcastBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ, c -void cChunkMap::BroadcastChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer, const cClientHandle * a_Exclude) -{ - cCSLock Lock(m_CSLayers); - cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, a_ChunkZ); - if (Chunk == nullptr) - { - return; - } - // It's perfectly legal to broadcast packets even to invalid chunks! - Chunk->BroadcastChunkData(a_Serializer, a_Exclude); -} - - - - - void cChunkMap::BroadcastCollectEntity(const cEntity & a_Entity, const cPlayer & a_Player, const cClientHandle * a_Exclude) { cCSLock Lock(m_CSLayers); diff --git a/src/ChunkMap.h b/src/ChunkMap.h index 964188bbe..916a3433d 100644 --- a/src/ChunkMap.h +++ b/src/ChunkMap.h @@ -73,7 +73,6 @@ public: void BroadcastBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType, const cClientHandle * a_Exclude = nullptr); void BroadcastBlockBreakAnimation(UInt32 a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage, const cClientHandle * a_Exclude = nullptr); void BroadcastBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude); - void BroadcastChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer, const cClientHandle * a_Exclude = nullptr); void BroadcastCollectEntity(const cEntity & a_Entity, const cPlayer & a_Player, const cClientHandle * a_Exclude = nullptr); void BroadcastCollectPickup(const cPickup & a_Pickup, const cPlayer & a_Player, const cClientHandle * a_Exclude = nullptr); void BroadcastDestroyEntity(const cEntity & a_Entity, const cClientHandle * a_Exclude = nullptr); diff --git a/src/ChunkSender.cpp b/src/ChunkSender.cpp index 2f18ea75c..877aacfc5 100644 --- a/src/ChunkSender.cpp +++ b/src/ChunkSender.cpp @@ -13,6 +13,7 @@ #include "BlockEntities/BlockEntity.h" #include "Protocol/ChunkDataSerializer.h" #include "ClientHandle.h" +#include "Chunk.h" @@ -28,25 +29,29 @@ class cNotifyChunkSender : { virtual void Call(int a_ChunkX, int a_ChunkZ) override { - m_ChunkSender->ChunkReady(a_ChunkX, a_ChunkZ); + cChunkSender & ChunkSender = m_ChunkSender; + m_World.DoWithChunk( + a_ChunkX, a_ChunkZ, + [&ChunkSender] (cChunk & a_Chunk) -> bool + { + ChunkSender.QueueSendChunkTo(a_Chunk.GetPosX(), a_Chunk.GetPosZ(), cChunkSender::PRIORITY_BROADCAST, a_Chunk.GetAllClients()); + return true; + } + ); } - cChunkSender * m_ChunkSender; -public: - cNotifyChunkSender(cChunkSender * a_ChunkSender) : m_ChunkSender(a_ChunkSender) {} -}; - - - + cChunkSender & m_ChunkSender; + cWorld & m_World; +public: + cNotifyChunkSender(cChunkSender & a_ChunkSender, cWorld & a_World) : m_ChunkSender(a_ChunkSender), m_World(a_World) {} -//////////////////////////////////////////////////////////////////////////////// -// cChunkSender: +}; -cChunkSender::cChunkSender(void) : +cChunkSender::cChunkSender(cWorld & a_World) : super("ChunkSender"), - m_World(nullptr), + m_World(a_World), m_RemoveCount(0) { } @@ -64,10 +69,9 @@ cChunkSender::~cChunkSender() -bool cChunkSender::Start(cWorld * a_World) +bool cChunkSender::Start() { m_ShouldTerminate = false; - m_World = a_World; return super::Start(); } @@ -86,12 +90,30 @@ void cChunkSender::Stop(void) -void cChunkSender::ChunkReady(int a_ChunkX, int a_ChunkZ) +void cChunkSender::QueueSendChunkTo(int a_ChunkX, int a_ChunkZ, eChunkPriority a_Priority, cClientHandle * a_Client) { - // This is probably never gonna be called twice for the same chunk, and if it is, we don't mind, so we don't check + ASSERT(a_Client != nullptr); { + cChunkCoords Chunk{a_ChunkX, a_ChunkZ}; cCSLock Lock(m_CS); - m_ChunksReady.push_back(cChunkCoords(a_ChunkX, a_ChunkZ)); + auto iter = m_ChunkInfo.find(Chunk); + if (iter != m_ChunkInfo.end()) + { + auto & info = iter->second; + if (info.m_Priority > a_Priority) + { + m_SendChunks.push(sChunkQueue{a_Priority, Chunk}); + info.m_Priority = a_Priority; + } + info.m_Clients.insert(a_Client); + } + else + { + m_SendChunks.push(sChunkQueue{a_Priority, Chunk}); + auto info = sSendChunk{Chunk, a_Priority}; + info.m_Clients.insert(a_Client); + m_ChunkInfo.emplace(Chunk, info); + } } m_evtQueue.Set(); } @@ -100,40 +122,29 @@ void cChunkSender::ChunkReady(int a_ChunkX, int a_ChunkZ) -void cChunkSender::QueueSendChunkTo(int a_ChunkX, int a_ChunkZ, eChunkPriority a_Priority, cClientHandle * a_Client) + +void cChunkSender::QueueSendChunkTo(int a_ChunkX, int a_ChunkZ, eChunkPriority a_Priority, std::list<cClientHandle *> a_Clients) { - ASSERT(a_Client != nullptr); { - sSendChunk Chunk(a_ChunkX, a_ChunkZ, a_Client); - + cChunkCoords Chunk{a_ChunkX, a_ChunkZ}; cCSLock Lock(m_CS); - if ( - std::find(m_SendChunksLowPriority.begin(), m_SendChunksLowPriority.end(), Chunk) != m_SendChunksLowPriority.end() || - std::find(m_SendChunksMediumPriority.begin(), m_SendChunksMediumPriority.end(), Chunk) != m_SendChunksMediumPriority.end() || - std::find(m_SendChunksHighPriority.begin(), m_SendChunksHighPriority.end(), Chunk) != m_SendChunksHighPriority.end() - ) + auto iter = m_ChunkInfo.find(Chunk); + if (iter != m_ChunkInfo.end()) { - // Already queued, bail out - return; - } - - switch (a_Priority) - { - case E_CHUNK_PRIORITY_LOW: - { - m_SendChunksLowPriority.push_back(Chunk); - break; - } - case E_CHUNK_PRIORITY_MEDIUM: - { - m_SendChunksMediumPriority.push_back(Chunk); - break; - } - case E_CHUNK_PRIORITY_HIGH: + auto & info = iter->second; + if (info.m_Priority > a_Priority) { - m_SendChunksHighPriority.push_back(Chunk); - break; + m_SendChunks.push(sChunkQueue{a_Priority, Chunk}); + info.m_Priority = a_Priority; } + info.m_Clients.insert(a_Clients.begin(), a_Clients.end()); + } + else + { + m_SendChunks.push(sChunkQueue{a_Priority, Chunk}); + auto info = sSendChunk{Chunk, a_Priority}; + info.m_Clients.insert(a_Clients.begin(), a_Clients.end()); + m_ChunkInfo.emplace(Chunk, info); } } m_evtQueue.Set(); @@ -147,33 +158,12 @@ void cChunkSender::RemoveClient(cClientHandle * a_Client) { { cCSLock Lock(m_CS); - for (sSendChunkList::iterator itr = m_SendChunksLowPriority.begin(); itr != m_SendChunksLowPriority.end();) - { - if (itr->m_Client == a_Client) - { - itr = m_SendChunksLowPriority.erase(itr); - continue; - } - ++itr; - } // for itr - m_SendChunksLowPriority[] - for (sSendChunkList::iterator itr = m_SendChunksMediumPriority.begin(); itr != m_SendChunksMediumPriority.end();) + for (auto && pair : m_ChunkInfo) { - if (itr->m_Client == a_Client) - { - itr = m_SendChunksMediumPriority.erase(itr); - continue; - } - ++itr; - } // for itr - m_SendChunksMediumPriority[] - for (sSendChunkList::iterator itr = m_SendChunksHighPriority.begin(); itr != m_SendChunksHighPriority.end();) - { - if (itr->m_Client == a_Client) - { - itr = m_SendChunksHighPriority.erase(itr); - continue; - } - ++itr; - } // for itr - m_SendChunksHighPriority[] + auto && clients = pair.second.m_Clients; + clients.erase(a_Client); // nop for sets that do not contain a_Client + } + m_RemoveCount++; } m_evtQueue.Set(); @@ -189,7 +179,7 @@ void cChunkSender::Execute(void) while (!m_ShouldTerminate) { cCSLock Lock(m_CS); - while (m_ChunksReady.empty() && m_SendChunksLowPriority.empty() && m_SendChunksMediumPriority.empty() && m_SendChunksHighPriority.empty()) + do { int RemoveCount = m_RemoveCount; m_RemoveCount = 0; @@ -203,52 +193,24 @@ void cChunkSender::Execute(void) { return; } - } // while (empty) - - if (!m_SendChunksHighPriority.empty()) - { - // Take one from the queue: - sSendChunk Chunk(m_SendChunksHighPriority.front()); - m_SendChunksHighPriority.pop_front(); - Lock.Unlock(); + } while (m_SendChunks.empty()); - SendChunk(Chunk.m_ChunkX, Chunk.m_ChunkZ, Chunk.m_Client); - } - else if (!m_ChunksReady.empty()) + // Take one from the queue: + auto Chunk = m_SendChunks.top().m_Chunk; + m_SendChunks.pop(); + auto itr = m_ChunkInfo.find(Chunk); + if (itr == m_ChunkInfo.end()) { - // Take one from the queue: - cChunkCoords Coords(m_ChunksReady.front()); - m_ChunksReady.pop_front(); - Lock.Unlock(); - - SendChunk(Coords.m_ChunkX, Coords.m_ChunkZ, nullptr); + continue; } - else if (!m_SendChunksMediumPriority.empty()) - { - // Take one from the queue: - sSendChunk Chunk(m_SendChunksMediumPriority.front()); - m_SendChunksMediumPriority.pop_front(); - Lock.Unlock(); + + std::unordered_set<cClientHandle *> clients; + std::swap(itr->second.m_Clients, clients); + m_ChunkInfo.erase(itr); - SendChunk(Chunk.m_ChunkX, Chunk.m_ChunkZ, Chunk.m_Client); - } - else - { - // Take one from the queue: - sSendChunk Chunk(m_SendChunksLowPriority.front()); - m_SendChunksLowPriority.pop_front(); - Lock.Unlock(); - - SendChunk(Chunk.m_ChunkX, Chunk.m_ChunkZ, Chunk.m_Client); - } - Lock.Lock(); - int RemoveCount = m_RemoveCount; - m_RemoveCount = 0; Lock.Unlock(); - for (int i = 0; i < RemoveCount; i++) - { - m_evtRemoved.Set(); // Notify that the removed clients are safe to be deleted - } + + SendChunk(Chunk.m_ChunkX, Chunk.m_ChunkZ, clients); } // while (!mShouldTerminate) } @@ -256,64 +218,60 @@ void cChunkSender::Execute(void) -void cChunkSender::SendChunk(int a_ChunkX, int a_ChunkZ, cClientHandle * a_Client) +void cChunkSender::SendChunk(int a_ChunkX, int a_ChunkZ, std::unordered_set<cClientHandle *> a_Clients) { - ASSERT(m_World != nullptr); // Ask the client if it still wants the chunk: - if ((a_Client != nullptr) && !a_Client->WantsSendChunk(a_ChunkX, a_ChunkZ)) + for (auto itr = a_Clients.begin(); itr != a_Clients.end();) { - return; + if (!(*itr)->WantsSendChunk(a_ChunkX, a_ChunkZ)) + { + itr = a_Clients.erase(itr); + } + else + { + itr++; + } } // If the chunk has no clients, no need to packetize it: - if (!m_World->HasChunkAnyClients(a_ChunkX, a_ChunkZ)) + if (!m_World.HasChunkAnyClients(a_ChunkX, a_ChunkZ)) { return; } // If the chunk is not valid, do nothing - whoever needs it has queued it for loading / generating - if (!m_World->IsChunkValid(a_ChunkX, a_ChunkZ)) + if (!m_World.IsChunkValid(a_ChunkX, a_ChunkZ)) { return; } // If the chunk is not lighted, queue it for relighting and get notified when it's ready: - if (!m_World->IsChunkLighted(a_ChunkX, a_ChunkZ)) + if (!m_World.IsChunkLighted(a_ChunkX, a_ChunkZ)) { - m_World->QueueLightChunk(a_ChunkX, a_ChunkZ, cpp14::make_unique<cNotifyChunkSender>(this)); + m_World.QueueLightChunk(a_ChunkX, a_ChunkZ, cpp14::make_unique<cNotifyChunkSender>(*this, m_World)); return; } // Query and prepare chunk data: - if (!m_World->GetChunkData(a_ChunkX, a_ChunkZ, *this)) + if (!m_World.GetChunkData(a_ChunkX, a_ChunkZ, *this)) { return; } cChunkDataSerializer Data(m_BlockTypes, m_BlockMetas, m_BlockLight, m_BlockSkyLight, m_BiomeMap); - // Send: - if (a_Client == nullptr) - { - m_World->BroadcastChunkData(a_ChunkX, a_ChunkZ, Data); - } - else + for (auto client : a_Clients) { - a_Client->SendChunkData(a_ChunkX, a_ChunkZ, Data); - } + // Send: + client->SendChunkData(a_ChunkX, a_ChunkZ, Data); - // Send block-entity packets: - for (sBlockCoords::iterator itr = m_BlockEntities.begin(); itr != m_BlockEntities.end(); ++itr) - { - if (a_Client == nullptr) - { - m_World->BroadcastBlockEntity(itr->m_BlockX, itr->m_BlockY, itr->m_BlockZ); - } - else + // Send block-entity packets: + for (auto Pos : m_BlockEntities) { - m_World->SendBlockEntity(itr->m_BlockX, itr->m_BlockY, itr->m_BlockZ, *a_Client); - } - } // for itr - m_Packets[] + m_World.SendBlockEntity(Pos.x, Pos.y, Pos.z, *client); + } // for itr - m_Packets[] + + } m_BlockEntities.clear(); // TODO: Send entity spawn packets @@ -325,7 +283,7 @@ void cChunkSender::SendChunk(int a_ChunkX, int a_ChunkZ, cClientHandle * a_Clien void cChunkSender::BlockEntity(cBlockEntity * a_Entity) { - m_BlockEntities.push_back(sBlockCoord(a_Entity->GetPosX(), a_Entity->GetPosY(), a_Entity->GetPosZ())); + m_BlockEntities.push_back(a_Entity->GetPos()); } diff --git a/src/ChunkSender.h b/src/ChunkSender.h index 1376baeb3..b0c48b92b 100644 --- a/src/ChunkSender.h +++ b/src/ChunkSender.h @@ -29,6 +29,9 @@ Note that it may be called by world's BroadcastToChunk() if the client is still #include "ChunkDef.h" #include "ChunkDataCallback.h" +#include <unordered_set> +#include <unordered_map> + @@ -53,87 +56,64 @@ class cChunkSender: { typedef cIsThread super; public: - cChunkSender(void); + cChunkSender(cWorld & a_World); ~cChunkSender(); enum eChunkPriority { E_CHUNK_PRIORITY_HIGH = 0, - E_CHUNK_PRIORITY_MEDIUM = 1, - E_CHUNK_PRIORITY_LOW = 2, + PRIORITY_BROADCAST, + E_CHUNK_PRIORITY_MEDIUM, + E_CHUNK_PRIORITY_LOW, + }; - bool Start(cWorld * a_World); + bool Start(); void Stop(void); - /// Notifies that a chunk has become ready and it should be sent to all its clients - void ChunkReady(int a_ChunkX, int a_ChunkZ); - /// Queues a chunk to be sent to a specific client void QueueSendChunkTo(int a_ChunkX, int a_ChunkZ, eChunkPriority a_Priority, cClientHandle * a_Client); + void QueueSendChunkTo(int a_ChunkX, int a_ChunkZ, eChunkPriority a_Priority, std::list<cClientHandle *> a_Client); /// Removes the a_Client from all waiting chunk send operations void RemoveClient(cClientHandle * a_Client); protected: + + struct sChunkQueue + { + eChunkPriority m_Priority; + cChunkCoords m_Chunk; + + bool operator <(const sChunkQueue & a_Other) const { return this->m_Priority < a_Other.m_Priority; } + }; /// Used for sending chunks to specific clients struct sSendChunk { - int m_ChunkX; - int m_ChunkZ; - cClientHandle * m_Client; - - sSendChunk(int a_ChunkX, int a_ChunkZ, cClientHandle * a_Client) : - m_ChunkX(a_ChunkX), - m_ChunkZ(a_ChunkZ), - m_Client(a_Client) - { - } - - bool operator ==(const sSendChunk & a_Other) - { - return ( - (a_Other.m_ChunkX == m_ChunkX) && - (a_Other.m_ChunkZ == m_ChunkZ) && - (a_Other.m_Client == m_Client) - ); - } - } ; - typedef std::list<sSendChunk> sSendChunkList; - - struct sBlockCoord - { - int m_BlockX; - int m_BlockY; - int m_BlockZ; - - sBlockCoord(int a_BlockX, int a_BlockY, int a_BlockZ) : - m_BlockX(a_BlockX), - m_BlockY(a_BlockY), - m_BlockZ(a_BlockZ) + cChunkCoords m_Chunk; + std::unordered_set<cClientHandle *> m_Clients; + eChunkPriority m_Priority; + sSendChunk(cChunkCoords a_Chunk, eChunkPriority a_Priority) : + m_Chunk(a_Chunk), + m_Priority(a_Priority) { } - } ; - - typedef std::vector<sBlockCoord> sBlockCoords; + }; - cWorld * m_World; + cWorld & m_World; cCriticalSection m_CS; - cChunkCoordsList m_ChunksReady; - sSendChunkList m_SendChunksLowPriority; - sSendChunkList m_SendChunksMediumPriority; - sSendChunkList m_SendChunksHighPriority; + std::priority_queue<sChunkQueue> m_SendChunks; + std::unordered_map<cChunkCoords, sSendChunk, cChunkCoordsHash> m_ChunkInfo; cEvent m_evtQueue; // Set when anything is added to m_ChunksReady cEvent m_evtRemoved; // Set when removed clients are safe to be deleted int m_RemoveCount; // Number of threads waiting for a client removal (m_evtRemoved needs to be set this many times) - // Data about the chunk that is being sent: // NOTE that m_BlockData[] is inherited from the cChunkDataCollector unsigned char m_BiomeMap[cChunkDef::Width * cChunkDef::Width]; - sBlockCoords m_BlockEntities; // Coords of the block entities to send + std::vector<Vector3i> m_BlockEntities; // Coords of the block entities to send // TODO: sEntityIDs m_Entities; // Entity-IDs of the entities to send // cIsThread override: @@ -146,9 +126,8 @@ protected: virtual void BlockEntity (cBlockEntity * a_Entity) override; /// Sends the specified chunk to a_Client, or to all chunk clients if a_Client == nullptr - void SendChunk(int a_ChunkX, int a_ChunkZ, cClientHandle * a_Client); + void SendChunk(int a_ChunkX, int a_ChunkZ, std::unordered_set<cClientHandle *> a_Clients); } ; - diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp index d89f7ab77..9ed89e0a3 100644 --- a/src/ClientHandle.cpp +++ b/src/ClientHandle.cpp @@ -456,7 +456,7 @@ bool cClientHandle::StreamNextChunk(void) // If the chunk already loading / loaded -> skip if ( - (std::find(m_ChunksToSend.begin(), m_ChunksToSend.end(), Coords) != m_ChunksToSend.end()) || + (m_ChunksToSend.find(Coords) != m_ChunksToSend.end()) || (std::find(m_LoadedChunks.begin(), m_LoadedChunks.end(), Coords) != m_LoadedChunks.end()) ) { @@ -494,7 +494,7 @@ bool cClientHandle::StreamNextChunk(void) // If the chunk already loading / loaded -> skip if ( - (std::find(m_ChunksToSend.begin(), m_ChunksToSend.end(), Coords) != m_ChunksToSend.end()) || + (m_ChunksToSend.find(Coords) != m_ChunksToSend.end()) || (std::find(m_LoadedChunks.begin(), m_LoadedChunks.end(), Coords) != m_LoadedChunks.end()) ) { @@ -541,7 +541,7 @@ void cClientHandle::UnloadOutOfRangeChunks(void) } } - for (cChunkCoordsList::iterator itr = m_ChunksToSend.begin(); itr != m_ChunksToSend.end();) + for (auto itr = m_ChunksToSend.begin(); itr != m_ChunksToSend.end();) { int DiffX = Diff((*itr).m_ChunkX, ChunkPosX); int DiffZ = Diff((*itr).m_ChunkZ, ChunkPosZ); @@ -583,7 +583,7 @@ void cClientHandle::StreamChunk(int a_ChunkX, int a_ChunkZ, cChunkSender::eChunk { cCSLock Lock(m_CSChunkLists); m_LoadedChunks.push_back(cChunkCoords(a_ChunkX, a_ChunkZ)); - m_ChunksToSend.push_back(cChunkCoords(a_ChunkX, a_ChunkZ)); + m_ChunksToSend.emplace(a_ChunkX, a_ChunkZ); } World->SendChunkTo(a_ChunkX, a_ChunkZ, a_Priority, this); } @@ -2179,15 +2179,12 @@ void cClientHandle::SendChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerializ bool Found = false; { cCSLock Lock(m_CSChunkLists); - for (cChunkCoordsList::iterator itr = m_ChunksToSend.begin(); itr != m_ChunksToSend.end(); ++itr) + auto itr = m_ChunksToSend.find(cChunkCoords{a_ChunkX, a_ChunkZ}); + if (itr != m_ChunksToSend.end()) { - if ((itr->m_ChunkX == a_ChunkX) && (itr->m_ChunkZ == a_ChunkZ)) - { - m_ChunksToSend.erase(itr); - Found = true; - break; - } - } // for itr - m_ChunksToSend[] + m_ChunksToSend.erase(itr); + Found = true; + } } if (!Found) { @@ -2950,7 +2947,7 @@ bool cClientHandle::WantsSendChunk(int a_ChunkX, int a_ChunkZ) } cCSLock Lock(m_CSChunkLists); - return (std::find(m_ChunksToSend.begin(), m_ChunksToSend.end(), cChunkCoords(a_ChunkX, a_ChunkZ)) != m_ChunksToSend.end()); + return m_ChunksToSend.find(cChunkCoords(a_ChunkX, a_ChunkZ)) != m_ChunksToSend.end(); } @@ -2966,9 +2963,9 @@ void cClientHandle::AddWantedChunk(int a_ChunkX, int a_ChunkZ) LOGD("Adding chunk [%d, %d] to wanted chunks for client %p", a_ChunkX, a_ChunkZ, this); cCSLock Lock(m_CSChunkLists); - if (std::find(m_ChunksToSend.begin(), m_ChunksToSend.end(), cChunkCoords(a_ChunkX, a_ChunkZ)) == m_ChunksToSend.end()) + if (m_ChunksToSend.find(cChunkCoords(a_ChunkX, a_ChunkZ)) == m_ChunksToSend.end()) { - m_ChunksToSend.push_back(cChunkCoords(a_ChunkX, a_ChunkZ)); + m_ChunksToSend.emplace(a_ChunkX, a_ChunkZ); } } diff --git a/src/ClientHandle.h b/src/ClientHandle.h index 13b5f87e4..27acc4d37 100644 --- a/src/ClientHandle.h +++ b/src/ClientHandle.h @@ -377,10 +377,10 @@ private: AString m_Password; Json::Value m_Properties; - cCriticalSection m_CSChunkLists; - cChunkCoordsList m_LoadedChunks; // Chunks that the player belongs to - cChunkCoordsList m_ChunksToSend; // Chunks that need to be sent to the player (queued because they weren't generated yet or there's not enough time to send them) - cChunkCoordsList m_SentChunks; // Chunks that are currently sent to the client + cCriticalSection m_CSChunkLists; + cChunkCoordsList m_LoadedChunks; // Chunks that the player belongs to + std::unordered_set<cChunkCoords, cChunkCoordsHash> m_ChunksToSend; // Chunks that need to be sent to the player (queued because they weren't generated yet or there's not enough time to send them) + cChunkCoordsList m_SentChunks; // Chunks that are currently sent to the client cProtocol * m_Protocol; diff --git a/src/World.cpp b/src/World.cpp index cf2c35816..13b01c9e7 100644 --- a/src/World.cpp +++ b/src/World.cpp @@ -186,6 +186,7 @@ cWorld::cWorld(const AString & a_WorldName, eDimension a_Dimension, const AStrin m_Scoreboard(this), m_MapManager(this), m_GeneratorCallbacks(*this), + m_ChunkSender(*this), m_TickThread(*this) { LOGD("cWorld::cWorld(\"%s\")", a_WorldName.c_str()); @@ -509,7 +510,7 @@ void cWorld::Start(void) m_Lighting.Start(this); m_Storage.Start(this, m_StorageSchema, m_StorageCompressionFactor); m_Generator.Start(m_GeneratorCallbacks, m_GeneratorCallbacks, IniFile); - m_ChunkSender.Start(this); + m_ChunkSender.Start(); m_TickThread.Start(); // Init of the spawn monster time (as they are supposed to have different spawn rate) @@ -1326,6 +1327,30 @@ bool cWorld::DoWithChunk(int a_ChunkX, int a_ChunkZ, cChunkCallback & a_Callback +bool cWorld::DoWithChunk(int a_ChunkX, int a_ChunkZ, std::function<bool(cChunk &)> a_Callback) +{ + struct cCallBackWrapper : cChunkCallback + { + cCallBackWrapper(std::function<bool(cChunk &)> a_InnerCallback) : + m_Callback(a_InnerCallback) + { + } + + virtual bool Item(cChunk * a_Chunk) + { + return m_Callback(*a_Chunk); + } + + private: + std::function<bool(cChunk &)> m_Callback; + } callback(a_Callback); + return m_ChunkMap->DoWithChunk(a_ChunkX, a_ChunkZ, callback); +} + + + + + bool cWorld::DoWithChunkAt(Vector3i a_BlockPos, std::function<bool(cChunk &)> a_Callback) { return m_ChunkMap->DoWithChunkAt(a_BlockPos, a_Callback); @@ -2001,15 +2026,6 @@ void cWorld::BroadcastChat(const cCompositeChat & a_Message, const cClientHandle -void cWorld::BroadcastChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer, const cClientHandle * a_Exclude) -{ - m_ChunkMap->BroadcastChunkData(a_ChunkX, a_ChunkZ, a_Serializer, a_Exclude); -} - - - - - void cWorld::BroadcastCollectEntity(const cEntity & a_Entity, const cPlayer & a_Player, const cClientHandle * a_Exclude) { m_ChunkMap->BroadcastCollectEntity(a_Entity, a_Player, a_Exclude); @@ -2461,10 +2477,23 @@ void cWorld::SetChunkData(cSetChunkData & a_SetChunkData) // If a client is requesting this chunk, send it to them: int ChunkX = a_SetChunkData.GetChunkX(); int ChunkZ = a_SetChunkData.GetChunkZ(); - if (m_ChunkMap->HasChunkAnyClients(ChunkX, ChunkZ)) - { - m_ChunkSender.ChunkReady(ChunkX, ChunkZ); - } + cChunkSender & ChunkSender = m_ChunkSender; + DoWithChunk( + ChunkX, ChunkZ, + [&ChunkSender] (cChunk & a_Chunk) -> bool + { + if (a_Chunk.HasAnyClients()) + { + ChunkSender.QueueSendChunkTo( + a_Chunk.GetPosX(), + a_Chunk.GetPosZ(), + cChunkSender::PRIORITY_BROADCAST, + a_Chunk.GetAllClients() + ); + } + return true; + } + ); // Save the chunk right after generating, so that we don't have to generate it again on next run if (a_SetChunkData.ShouldMarkDirty()) diff --git a/src/World.h b/src/World.h index 064b50165..078a25562 100644 --- a/src/World.h +++ b/src/World.h @@ -231,7 +231,6 @@ public: void BroadcastChat (const cCompositeChat & a_Message, const cClientHandle * a_Exclude = nullptr); // tolua_end - void BroadcastChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer, const cClientHandle * a_Exclude = nullptr); void BroadcastCollectEntity (const cEntity & a_Pickup, const cPlayer & a_Player, const cClientHandle * a_Exclude = nullptr); void BroadcastDestroyEntity (const cEntity & a_Entity, const cClientHandle * a_Exclude = nullptr); void BroadcastEntityEffect (const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration, const cClientHandle * a_Exclude = nullptr); @@ -609,6 +608,7 @@ public: /** Calls the callback for the chunk specified, with ChunkMapCS locked; returns false if the chunk doesn't exist, otherwise returns the same value as the callback */ bool DoWithChunk(int a_ChunkX, int a_ChunkZ, cChunkCallback & a_Callback); + bool DoWithChunk(int a_ChunkX, int a_ChunkZ, std::function<bool(cChunk &)> a_Callback); /** Calls the callback for the chunk at the block position specified, with ChunkMapCS locked; returns false if the chunk doesn't exist, otherwise returns the same value as the callback **/ bool DoWithChunkAt(Vector3i a_BlockPos, std::function<bool(cChunk &)> a_Callback); |