diff options
Diffstat (limited to '')
-rw-r--r-- | src/Bindings/ManualBindings.cpp | 2 | ||||
-rw-r--r-- | src/Globals.h | 7 | ||||
-rw-r--r-- | src/World.cpp | 56 | ||||
-rw-r--r-- | src/World.h | 22 |
4 files changed, 45 insertions, 42 deletions
diff --git a/src/Bindings/ManualBindings.cpp b/src/Bindings/ManualBindings.cpp index f643f06ec..0558533ce 100644 --- a/src/Bindings/ManualBindings.cpp +++ b/src/Bindings/ManualBindings.cpp @@ -1160,7 +1160,7 @@ static int tolua_cWorld_QueueTask(lua_State * tolua_S) return lua_do_error(tolua_S, "Error in function call '#funcname#': Could not get function reference of parameter #1"); } - self->QueueTask(new cLuaWorldTask(*Plugin, FnRef)); + self->QueueTask(make_unique<cLuaWorldTask>(*Plugin, FnRef)); return 0; } diff --git a/src/Globals.h b/src/Globals.h index 4ee1352eb..b84607355 100644 --- a/src/Globals.h +++ b/src/Globals.h @@ -419,6 +419,12 @@ typename std::enable_if<std::is_arithmetic<T>::value, C>::type CeilC(T a_Value) +//temporary replacement for std::make_unique until we get c++14 +template <class T, class... Args> +std::unique_ptr<T> make_unique(Args&&... args) +{ + return std::unique_ptr<T>(new T(args...)); +} #ifndef TOLUA_TEMPLATE_BIND @@ -436,3 +442,4 @@ typename std::enable_if<std::is_arithmetic<T>::value, C>::type CeilC(T a_Value) #include "BlockInfo.h" + diff --git a/src/World.cpp b/src/World.cpp index a3c804b44..0a0149e97 100644 --- a/src/World.cpp +++ b/src/World.cpp @@ -256,14 +256,14 @@ cWorld::cWorld(const AString & a_WorldName, eDimension a_Dimension, const AStrin m_IsDeepSnowEnabled(false), m_ShouldLavaSpawnFire(true), m_VillagersShouldHarvestCrops(true), - m_SimulatorManager(NULL), - m_SandSimulator(NULL), + m_SimulatorManager(), + m_SandSimulator(), m_WaterSimulator(NULL), - m_LavaSimulator(NULL), - m_FireSimulator(NULL), + m_LavaSimulator(nullptr), + m_FireSimulator(), m_RedstoneSimulator(NULL), m_MaxPlayers(10), - m_ChunkMap(NULL), + m_ChunkMap(), m_bAnimals(true), m_Weather(eWeather_Sunny), m_WeatherInterval(24000), // Guaranteed 1 day of sunshine at server start :) @@ -303,11 +303,8 @@ cWorld::cWorld(const AString & a_WorldName, eDimension a_Dimension, const AStrin cWorld::~cWorld() { - delete m_SimulatorManager; m_SimulatorManager = NULL; - delete m_SandSimulator; m_SandSimulator = NULL; delete m_WaterSimulator; m_WaterSimulator = NULL; delete m_LavaSimulator; m_LavaSimulator = NULL; - delete m_FireSimulator; m_FireSimulator = NULL; delete m_RedstoneSimulator; m_RedstoneSimulator = NULL; UnloadUnusedChunks(); @@ -319,8 +316,6 @@ cWorld::~cWorld() Serializer.Save(); m_MapManager.SaveMapData(); - - delete m_ChunkMap; } @@ -631,7 +626,7 @@ void cWorld::Start(void) InitialiseAndLoadMobSpawningValues(IniFile); SetTimeOfDay(IniFile.GetValueSetI("General", "TimeInTicks", m_TimeOfDay)); - m_ChunkMap = new cChunkMap(this); + m_ChunkMap = make_unique<cChunkMap>(this); m_LastSave = 0; m_LastUnload = 0; @@ -641,16 +636,16 @@ void cWorld::Start(void) m_BlockTickQueueCopy.reserve(1000); // Simulators: - m_SimulatorManager = new cSimulatorManager(*this); + m_SimulatorManager = make_unique<cSimulatorManager>(*this); m_WaterSimulator = InitializeFluidSimulator(IniFile, "Water", E_BLOCK_WATER, E_BLOCK_STATIONARY_WATER); m_LavaSimulator = InitializeFluidSimulator(IniFile, "Lava", E_BLOCK_LAVA, E_BLOCK_STATIONARY_LAVA); - m_SandSimulator = new cSandSimulator(*this, IniFile); - m_FireSimulator = new cFireSimulator(*this, IniFile); + m_SandSimulator = make_unique<cSandSimulator>(*this, IniFile); + m_FireSimulator = make_unique<cFireSimulator>(*this, IniFile); m_RedstoneSimulator = InitializeRedstoneSimulator(IniFile); // Water, Lava and Redstone simulators get registered in their initialize function. - m_SimulatorManager->RegisterSimulator(m_SandSimulator, 1); - m_SimulatorManager->RegisterSimulator(m_FireSimulator, 1); + m_SimulatorManager->RegisterSimulator(m_SandSimulator.get(), 1); + m_SimulatorManager->RegisterSimulator(m_FireSimulator.get(), 1); m_Lighting.Start(this); m_Storage.Start(this, m_StorageSchema, m_StorageCompressionFactor); @@ -1059,7 +1054,6 @@ void cWorld::TickQueuedTasks(void) for (cTasks::iterator itr = Tasks.begin(), end = Tasks.end(); itr != end; ++itr) { (*itr)->Run(*this); - delete *itr; } // for itr - m_Tasks[] } @@ -1069,22 +1063,24 @@ void cWorld::TickQueuedTasks(void) void cWorld::TickScheduledTasks(void) { - // Make a copy of the tasks to avoid deadlocks on accessing m_Tasks + // Move the tasks to be executed to a seperate vector to avoid deadlocks on accessing m_Tasks cScheduledTasks Tasks; { cCSLock Lock(m_CSScheduledTasks); - while (!m_ScheduledTasks.empty() && (m_ScheduledTasks.front()->m_TargetTick < m_WorldAge)) - { - Tasks.push_back(m_ScheduledTasks.front()); - m_ScheduledTasks.pop_front(); - } + auto WorldAge = m_WorldAge; + std::move( + m_ScheduledTasks.begin(), + std::find_if( + m_ScheduledTasks.begin(), + m_ScheduledTasks.end(), + [WorldAge] (std::unique_ptr<cScheduledTask> & Task) { return Task->m_TargetTick < WorldAge;}), + std::back_inserter(Tasks)); } // Execute and delete each task: for (cScheduledTasks::iterator itr = Tasks.begin(), end = Tasks.end(); itr != end; ++itr) { (*itr)->m_Task->Run(*this); - delete *itr; } // for itr - m_Tasks[] } @@ -2593,7 +2589,7 @@ void cWorld::UnloadUnusedChunks(void) void cWorld::QueueUnloadUnusedChunks(void) { - QueueTask(new cWorld::cTaskUnloadUnusedChunks); + QueueTask(make_unique<cWorld::cTaskUnloadUnusedChunks>()); } @@ -3049,17 +3045,17 @@ void cWorld::SaveAllChunks(void) void cWorld::QueueSaveAllChunks(void) { - QueueTask(new cWorld::cTaskSaveAllChunks); + QueueTask(make_unique<cWorld::cTaskSaveAllChunks>()); } -void cWorld::QueueTask(cTask * a_Task) +void cWorld::QueueTask(std::unique_ptr<cTask> a_Task) { cCSLock Lock(m_CSTasks); - m_Tasks.push_back(a_Task); + m_Tasks.push_back(std::move(a_Task)); } @@ -3076,11 +3072,11 @@ void cWorld::ScheduleTask(int a_DelayTicks, cTask * a_Task) { if ((*itr)->m_TargetTick >= TargetTick) { - m_ScheduledTasks.insert(itr, new cScheduledTask(TargetTick, a_Task)); + m_ScheduledTasks.insert(itr, make_unique<cScheduledTask>(TargetTick, a_Task)); return; } } - m_ScheduledTasks.push_back(new cScheduledTask(TargetTick, a_Task)); + m_ScheduledTasks.push_back(make_unique<cScheduledTask>(TargetTick, a_Task)); } diff --git a/src/World.h b/src/World.h index 90dada259..b2633d863 100644 --- a/src/World.h +++ b/src/World.h @@ -103,7 +103,7 @@ public: virtual void Run(cWorld & a_World) = 0; } ; - typedef std::vector<cTask *> cTasks; + typedef std::vector<std::unique_ptr<cTask>> cTasks; class cTaskSaveAllChunks : @@ -506,7 +506,7 @@ public: // tolua_end - inline cSimulatorManager * GetSimulatorManager(void) { return m_SimulatorManager; } + inline cSimulatorManager * GetSimulatorManager(void) { return m_SimulatorManager.get(); } inline cFluidSimulator * GetWaterSimulator(void) { return m_WaterSimulator; } inline cFluidSimulator * GetLavaSimulator (void) { return m_LavaSimulator; } @@ -671,7 +671,7 @@ public: void QueueSaveAllChunks(void); // tolua_export /** Queues a task onto the tick thread. The task object will be deleted once the task is finished */ - void QueueTask(cTask * a_Task); // Exported in ManualBindings.cpp + void QueueTask(std::unique_ptr<cTask> a_Task); // Exported in ManualBindings.cpp /** Queues a task onto the tick thread, with the specified delay. The task object will be deleted once the task is finished */ @@ -764,7 +764,7 @@ public: cChunkGenerator & GetGenerator(void) { return m_Generator; } cWorldStorage & GetStorage (void) { return m_Storage; } - cChunkMap * GetChunkMap (void) { return m_ChunkMap; } + cChunkMap * GetChunkMap (void) { return m_ChunkMap.get(); } /** Sets the blockticking to start at the specified block. Only one blocktick per chunk may be set, second call overwrites the first call */ void SetNextBlockTick(int a_BlockX, int a_BlockY, int a_BlockZ); // tolua_export @@ -861,7 +861,7 @@ private: } }; - typedef std::list<cScheduledTask *> cScheduledTasks; + typedef std::list<std::unique_ptr<cScheduledTask>> cScheduledTasks; AString m_WorldName; @@ -913,11 +913,11 @@ private: std::vector<BlockTickQueueItem *> m_BlockTickQueue; std::vector<BlockTickQueueItem *> m_BlockTickQueueCopy; // Second is for safely removing the objects from the queue - cSimulatorManager * m_SimulatorManager; - cSandSimulator * m_SandSimulator; - cFluidSimulator * m_WaterSimulator; - cFluidSimulator * m_LavaSimulator; - cFireSimulator * m_FireSimulator; + std::unique_ptr<cSimulatorManager> m_SimulatorManager; + std::unique_ptr<cSandSimulator> m_SandSimulator; + cFluidSimulator * m_WaterSimulator; + cFluidSimulator * m_LavaSimulator; + std::unique_ptr<cFireSimulator> m_FireSimulator; cRedstoneSimulator<cChunk, cWorld> * m_RedstoneSimulator; cCriticalSection m_CSPlayers; @@ -927,7 +927,7 @@ private: unsigned int m_MaxPlayers; - cChunkMap * m_ChunkMap; + std::unique_ptr<cChunkMap> m_ChunkMap; bool m_bAnimals; std::set<eMonsterType> m_AllowedMobs; |