diff options
Diffstat (limited to '')
-rw-r--r-- | CONTRIBUTORS | 9 | ||||
-rw-r--r-- | src/Blocks/BlockLever.h | 36 | ||||
-rw-r--r-- | src/Blocks/BlockRedstone.h | 27 | ||||
-rw-r--r-- | src/Blocks/BlockRedstoneRepeater.h | 25 | ||||
-rw-r--r-- | src/Blocks/BlockSlab.h | 1 | ||||
-rw-r--r-- | src/Chunk.cpp | 2 | ||||
-rw-r--r-- | src/Chunk.h | 2 |
7 files changed, 86 insertions, 16 deletions
diff --git a/CONTRIBUTORS b/CONTRIBUTORS index e65239218..8620a1475 100644 --- a/CONTRIBUTORS +++ b/CONTRIBUTORS @@ -4,12 +4,14 @@ BasedDoge (Donated AlchemistVillage prefabs) bearbin (Alexander Harkness) derouinw Diusrex -Duralex +Duralex FakeTruth (founder) +Howaner keyboard Lapayo Luksor marmot21 +Masy98 mborland mgueydan MikeHunsinger @@ -18,6 +20,7 @@ nesco rs2k SamJBarney Sofapriester +SphinxC0re STR_Warrior structinf (xdot) Sxw1212 @@ -25,11 +28,9 @@ Taugeshtu tigerw (Tiger Wang) tonibm19 UltraCoderRU +WebFreak001 worktycho xoft Yeeeeezus (Donated AlchemistVillage prefabs) -Howaner -Masy98 -WebFreak001 Please add yourself to this list if you contribute to MCServer. diff --git a/src/Blocks/BlockLever.h b/src/Blocks/BlockLever.h index 3b63b396c..f5bedea6c 100644 --- a/src/Blocks/BlockLever.h +++ b/src/Blocks/BlockLever.h @@ -1,9 +1,9 @@ #pragma once #include "BlockHandler.h" +#include "../Chunk.h" #include "MetaRotator.h" - - +#include "BlockSlab.h" class cBlockLeverHandler : @@ -93,13 +93,35 @@ public: virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override { - NIBBLETYPE Meta; - a_Chunk.UnboundedRelGetBlockMeta(a_RelX, a_RelY, a_RelZ, Meta); + NIBBLETYPE Meta = a_Chunk.GetMeta(a_RelX, a_RelY, a_RelZ); + + eBlockFace Face = BlockMetaDataToBlockFace(Meta); + + AddFaceDirection(a_RelX, a_RelY, a_RelZ, Face, true); + + if ((a_RelY < 0) || (a_RelY >= cChunkDef::Height -1)) + { + return false; + } + + BLOCKTYPE BlockIsOn; + a_Chunk.UnboundedRelGetBlock(a_RelX, a_RelY, a_RelZ, BlockIsOn, Meta); - AddFaceDirection(a_RelX, a_RelY, a_RelZ, BlockMetaDataToBlockFace(Meta), true); - BLOCKTYPE BlockIsOn; a_Chunk.UnboundedRelGetBlockType(a_RelX, a_RelY, a_RelZ, BlockIsOn); - return (a_RelY > 0) && cBlockInfo::FullyOccupiesVoxel(BlockIsOn); + if (cBlockInfo::FullyOccupiesVoxel(BlockIsOn)) + { + return true; + } + else if (cBlockSlabHandler::IsAnySlabType(BlockIsOn)) + { + // Check if the slab is turned up side down + if (((Meta & 0x08) == 0x08) && (Face == BLOCK_FACE_TOP)) + { + return true; + } + } + + return false; } diff --git a/src/Blocks/BlockRedstone.h b/src/Blocks/BlockRedstone.h index 37d61ed73..2785eb479 100644 --- a/src/Blocks/BlockRedstone.h +++ b/src/Blocks/BlockRedstone.h @@ -3,6 +3,7 @@ #include "BlockHandler.h" #include "../World.h" +#include "BlockSlab.h" @@ -16,11 +17,33 @@ public: : cBlockHandler(a_BlockType) { } - + + virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override { - return ((a_RelY > 0) && cBlockInfo::FullyOccupiesVoxel(a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ))); + if (a_RelY <= 0) + { + return false; + } + + BLOCKTYPE BelowBlock; + NIBBLETYPE BelowBlockMeta; + a_Chunk.GetBlockTypeMeta(a_RelX, a_RelY - 1, a_RelZ, BelowBlock, BelowBlockMeta); + + if (cBlockInfo::FullyOccupiesVoxel(BelowBlock)) + { + return true; + } + else if (cBlockSlabHandler::IsAnySlabType(BelowBlock)) + { + // Check if the slab is turned up side down + if ((BelowBlockMeta & 0x08) == 0x08) + { + return true; + } + } + return false; } diff --git a/src/Blocks/BlockRedstoneRepeater.h b/src/Blocks/BlockRedstoneRepeater.h index 1eb67f714..e8262dc40 100644 --- a/src/Blocks/BlockRedstoneRepeater.h +++ b/src/Blocks/BlockRedstoneRepeater.h @@ -5,6 +5,7 @@ #include "Chunk.h" #include "MetaRotator.h" #include "ChunkInterface.h" +#include "BlockSlab.h" @@ -44,6 +45,7 @@ public: } + virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override { // Reset meta to zero @@ -59,7 +61,28 @@ public: virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override { - return ((a_RelY > 0) && cBlockInfo::IsSolid(a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ))); + if (a_RelY <= 0) + { + return false; + } + + BLOCKTYPE BelowBlock; + NIBBLETYPE BelowBlockMeta; + a_Chunk.GetBlockTypeMeta(a_RelX, a_RelY - 1, a_RelZ, BelowBlock, BelowBlockMeta); + + if (cBlockInfo::FullyOccupiesVoxel(BelowBlock)) + { + return true; + } + else if (cBlockSlabHandler::IsAnySlabType(BelowBlock)) + { + // Check if the slab is turned up side down + if ((BelowBlockMeta & 0x08) == 0x08) + { + return true; + } + } + return false; } diff --git a/src/Blocks/BlockSlab.h b/src/Blocks/BlockSlab.h index ffe2414f7..d762154df 100644 --- a/src/Blocks/BlockSlab.h +++ b/src/Blocks/BlockSlab.h @@ -13,6 +13,7 @@ #include "../Items/ItemHandler.h" #include "Root.h" #include "ChunkInterface.h" +#include "../Entities/Player.h" diff --git a/src/Chunk.cpp b/src/Chunk.cpp index d03e0bf21..7d6d88b26 100644 --- a/src/Chunk.cpp +++ b/src/Chunk.cpp @@ -2614,7 +2614,7 @@ BLOCKTYPE cChunk::GetBlock(int a_RelX, int a_RelY, int a_RelZ) const -void cChunk::GetBlockTypeMeta(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta) +void cChunk::GetBlockTypeMeta(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta) const { a_BlockType = GetBlock(a_RelX, a_RelY, a_RelZ); a_BlockMeta = m_ChunkData.GetMeta(a_RelX, a_RelY, a_RelZ); diff --git a/src/Chunk.h b/src/Chunk.h index c50be263f..5f8fcaf7b 100644 --- a/src/Chunk.h +++ b/src/Chunk.h @@ -186,7 +186,7 @@ public: void FastSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, BLOCKTYPE a_BlockMeta, bool a_SendToClients = true); // Doesn't force block updates on neighbors, use for simple changes such as grass growing etc. BLOCKTYPE GetBlock(int a_RelX, int a_RelY, int a_RelZ) const; BLOCKTYPE GetBlock(const Vector3i & a_RelCoords) const { return GetBlock(a_RelCoords.x, a_RelCoords.y, a_RelCoords.z); } - void GetBlockTypeMeta(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta); + void GetBlockTypeMeta(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta) const; void GetBlockInfo (int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_Meta, NIBBLETYPE & a_SkyLight, NIBBLETYPE & a_BlockLight); /** Returns the chunk into which the specified block belongs, by walking the neighbors. |