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-rw-r--r--MCServer/Plugins/Debuggers/Debuggers.lua27
1 files changed, 17 insertions, 10 deletions
diff --git a/MCServer/Plugins/Debuggers/Debuggers.lua b/MCServer/Plugins/Debuggers/Debuggers.lua
index ca764c959..0e7e647d5 100644
--- a/MCServer/Plugins/Debuggers/Debuggers.lua
+++ b/MCServer/Plugins/Debuggers/Debuggers.lua
@@ -1566,7 +1566,7 @@ local PossibleItems =
cItem(E_ITEM_DIAMOND),
cItem(E_ITEM_GOLD),
cItem(E_ITEM_IRON),
- cItem(E_ITEM_DYE, E_META_DYE_BLUE), -- Lapis lazuli
+ cItem(E_ITEM_DYE, 1, E_META_DYE_BLUE), -- Lapis lazuli
cItem(E_ITEM_COAL),
}
@@ -1579,29 +1579,36 @@ function HandlePickups(a_Split, a_Player)
local PlayerY = a_Player:GetPosY()
local PlayerZ = a_Player:GetPosZ()
local World = a_Player:GetWorld()
- local Range = 15
+ local Range = 12
for x = 0, Range do for z = 0, Range do
- local x = PlayerX + x - Range / 2
- local z = PlayerZ + z - Range / 2
+ local px = PlayerX + x - Range / 2
+ local pz = PlayerZ + z - Range / 2
local Items = cItems()
Items:Add(PossibleItems[math.random(#PossibleItems)])
- World:SpawnItemPickups(Items, x, PlayerY, z, 0)
+ World:SpawnItemPickups(Items, px, PlayerY, pz, 0)
end end -- for z, for x
+ return true
end
function HandlePoof(a_Split, a_Player)
- local PlayerPos = a_Player:GetPos()
- local Box = cBoundingBox(PlayerPos, a_Player:GetWidth() / 2, a_Player:GetHeight())
+ local PlayerPos = Vector3d(a_Player:GetPosition()) -- Create a copy of the position
+ PlayerPos.y = PlayerPos.y - 1
+ local Box = cBoundingBox(PlayerPos, 4, 2)
+ local NumEntities = 0
a_Player:GetWorld():ForEachEntityInBox(Box,
function (a_Entity)
- local AddSpeed = PlayerPos - a_Entity:GetPosition() -- Speed away from the player
- a_Entity:AddSpeed(AddSpeed / AddSpeed:SqrLength()) -- The further away, the less speed to add
+ if not(a_Entity:IsPlayer()) then
+ local AddSpeed = a_Entity:GetPosition() - PlayerPos -- Speed away from the player
+ a_Entity:AddSpeed(AddSpeed * 32 / (AddSpeed:SqrLength() + 1)) -- The further away, the less speed to add
+ NumEntities = NumEntities + 1
+ end
end
)
- a_Player:SendMessage("Poof!")
+ a_Player:SendMessage("Poof! (" .. NumEntities .. " entities)")
+ return true
end