diff options
-rw-r--r-- | CONTRIBUTORS | 2 | ||||
-rw-r--r-- | Server/Plugins/APIDump/APIDesc.lua | 2 | ||||
-rw-r--r-- | Server/Plugins/APIDump/InfoFile.html | 4 | ||||
-rw-r--r-- | Server/Plugins/Debuggers/Debuggers.lua | 2 | ||||
-rw-r--r-- | docs/Generator.html | 2 | ||||
-rw-r--r-- | docs/img/vanilla_springs_huge.png | bin | 0 -> 29827 bytes | |||
-rwxr-xr-x | src/WorldStorage/WSSAnvil.cpp | 2 |
7 files changed, 7 insertions, 7 deletions
diff --git a/CONTRIBUTORS b/CONTRIBUTORS index 005d0855e..761dcbe6f 100644 --- a/CONTRIBUTORS +++ b/CONTRIBUTORS @@ -21,10 +21,10 @@ Luksor M10360 marmot21 Masy98 +mathias-github mborland mgueydan MikeHunsinger -missingchar (mathias-github) mtilden nesco NiLSPACE (formerly STR_Warrior) diff --git a/Server/Plugins/APIDump/APIDesc.lua b/Server/Plugins/APIDump/APIDesc.lua index b253626cd..97e17c7c6 100644 --- a/Server/Plugins/APIDump/APIDesc.lua +++ b/Server/Plugins/APIDump/APIDesc.lua @@ -662,7 +662,7 @@ function OnPlayerJoined(a_Player) -- Send an example composite chat message to the player: a_Player:SendMessage(cCompositeChat() :AddTextPart("Hello, ") - :AddUrlPart(a_Player:GetName(), "http://www.mc-server.org", "u@2") -- Colored underlined link + :AddUrlPart(a_Player:GetName(), "http://cuberite.org", "u@2") -- Colored underlined link :AddSuggestCommandPart(", and welcome.", "/help", "u") -- Underlined suggest-command :AddRunCommandPart(" SetDay", "/time set 0") -- Regular text that will execute command when clicked :SetMessageType(mtJoin) -- It is a join-message diff --git a/Server/Plugins/APIDump/InfoFile.html b/Server/Plugins/APIDump/InfoFile.html index baba2d27c..7f350f9f2 100644 --- a/Server/Plugins/APIDump/InfoFile.html +++ b/Server/Plugins/APIDump/InfoFile.html @@ -234,8 +234,8 @@ RegisterPluginInfoConsoleCommands() <p>There are several plugins that already implement this approach. You can visit them for inspiration and to see what the generated documentation looks like:</p> <ul> - <li>Gallery plugin: <a href="https://github.com/mc-server/Gallery/blob/master/Info.lua">Info.lua</a>, <a href="http://forum.mc-server.org/showthread.php?tid=1306">Forum</a> documentation</li> - <li>WorldEdit plugin: <a href="https://github.com/mc-server/WorldEdit/blob/master/Info.lua">Info.lua</a>, <a href="http://forum.mc-server.org/showthread.php?tid=870">Forum</a> and <a href="https://github.com/mc-server/WorldEdit">MarkDown</a> documentation</li> + <li>Gallery plugin: <a href="https://github.com/cuberite/gallery/blob/master/Info.lua">Info.lua</a>, <a href="http://forum.mc-server.org/showthread.php?tid=1306">Forum</a> documentation</li> + <li>WorldEdit plugin: <a href="https://github.com/cuberite/WorldEdit/blob/master/Info.lua">Info.lua</a>, <a href="http://forum.mc-server.org/showthread.php?tid=870">Forum</a> and <a href="https://github.com/cuberite/WorldEdit">MarkDown</a> documentation</li> </ul> <script> diff --git a/Server/Plugins/Debuggers/Debuggers.lua b/Server/Plugins/Debuggers/Debuggers.lua index 5b7f26fe6..422993932 100644 --- a/Server/Plugins/Debuggers/Debuggers.lua +++ b/Server/Plugins/Debuggers/Debuggers.lua @@ -1557,7 +1557,7 @@ function OnPlayerJoined(a_Player) -- Test composite chat chaining: a_Player:SendMessage(cCompositeChat() :AddTextPart("Hello, ") - :AddUrlPart(a_Player:GetName(), "http://www.mc-server.org", "u@2") + :AddUrlPart(a_Player:GetName(), "http://cuberite.org", "u@2") :AddSuggestCommandPart(", and welcome.", "/help", "u") :AddRunCommandPart(" SetDay", "/time set 0") ) diff --git a/docs/Generator.html b/docs/Generator.html index 3d4e09afe..c852d8bf0 100644 --- a/docs/Generator.html +++ b/docs/Generator.html @@ -503,7 +503,7 @@ there should be more lava springs and almost no water springs near the bottom. T Cuberite team has made a tool that scanned through MineCraft's terrain and counted the amount of both types of springs in relation to their height. Two curves have been found for the distribution of each type of the spring:</p> -<img src="http://mc-server.xoft.cz/img/vanilla_springs_huge.png" /> +<img src="img/vanilla_springs_huge.png" /> <p>Cuberite uses an approximation of the above curves to choose the height at which to generate the spring.</p> diff --git a/docs/img/vanilla_springs_huge.png b/docs/img/vanilla_springs_huge.png Binary files differnew file mode 100644 index 000000000..694389c85 --- /dev/null +++ b/docs/img/vanilla_springs_huge.png diff --git a/src/WorldStorage/WSSAnvil.cpp b/src/WorldStorage/WSSAnvil.cpp index 3d325d354..385a3a3ca 100755 --- a/src/WorldStorage/WSSAnvil.cpp +++ b/src/WorldStorage/WSSAnvil.cpp @@ -982,7 +982,7 @@ cBlockEntity * cWSSAnvil::LoadChestFromNBT(const cParsedNBT & a_NBT, int a_TagId // Check if the data has a proper type: // TODO: Does vanilla use "TrappedChest" or not? MCWiki says no, but previous code says yes // Ref.: http://minecraft.gamepedia.com/Trapped_Chest - // https://github.com/mc-server/MCServer/blob/d0551e2e0a98a28f31a88d489d17b408e4a7d38d/src/WorldStorage/WSSAnvil.cpp#L637 + // https://github.com/cuberite/cuberite/blob/d0551e2e0a98a28f31a88d489d17b408e4a7d38d/src/WorldStorage/WSSAnvil.cpp#L637 if (!CheckBlockEntityType(a_NBT, a_TagIdx, "Chest") && !CheckBlockEntityType(a_NBT, a_TagIdx, "TrappedChest")) { return nullptr; |