diff options
-rw-r--r-- | source/Bindings.cpp | 224 | ||||
-rw-r--r-- | source/Bindings.h | 2 | ||||
-rw-r--r-- | source/ClientHandle.cpp | 10 | ||||
-rw-r--r-- | source/Inventory.cpp | 209 | ||||
-rw-r--r-- | source/Inventory.h | 33 | ||||
-rw-r--r-- | source/Item.cpp | 4 | ||||
-rw-r--r-- | source/Item.h | 2 | ||||
-rw-r--r-- | source/Items/ItemBucket.h | 14 | ||||
-rw-r--r-- | source/Items/ItemDye.h | 6 | ||||
-rw-r--r-- | source/Items/ItemHandler.cpp | 8 | ||||
-rw-r--r-- | source/Items/ItemHandler.h | 6 | ||||
-rw-r--r-- | source/Items/ItemHoe.h | 2 | ||||
-rw-r--r-- | source/Items/ItemLighter.h | 4 | ||||
-rw-r--r-- | source/Items/ItemMinecart.h | 2 | ||||
-rw-r--r-- | source/Items/ItemShears.h | 2 | ||||
-rw-r--r-- | source/Items/ItemShovel.h | 2 | ||||
-rw-r--r-- | source/Items/ItemSlab.h | 8 | ||||
-rw-r--r-- | source/Items/ItemSpawnEgg.h | 7 | ||||
-rw-r--r-- | source/JukeboxEntity.cpp | 5 | ||||
-rw-r--r-- | source/Player.cpp | 22 | ||||
-rw-r--r-- | source/Player.h | 3 | ||||
-rw-r--r-- | source/UI/SlotArea.cpp | 4 |
22 files changed, 383 insertions, 196 deletions
diff --git a/source/Bindings.cpp b/source/Bindings.cpp index 7bba8ceab..2c6a30175 100644 --- a/source/Bindings.cpp +++ b/source/Bindings.cpp @@ -1,6 +1,6 @@ /* ** Lua binding: AllToLua -** Generated automatically by tolua++-1.0.92 on 05/12/13 17:56:56. +** Generated automatically by tolua++-1.0.92 on 05/19/13 20:19:49. */ #ifndef __cplusplus @@ -8057,20 +8057,20 @@ static int tolua_AllToLua_cPlayer_GetEquippedItem00(lua_State* tolua_S) #ifndef TOLUA_RELEASE tolua_Error tolua_err; if ( - !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) || + !tolua_isusertype(tolua_S,1,"const cPlayer",0,&tolua_err) || !tolua_isnoobj(tolua_S,2,&tolua_err) ) goto tolua_lerror; else #endif { - cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0); + const cPlayer* self = (const cPlayer*) tolua_tousertype(tolua_S,1,0); #ifndef TOLUA_RELEASE if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetEquippedItem'", NULL); #endif { - cItem& tolua_ret = (cItem&) self->GetEquippedItem(); - tolua_pushusertype(tolua_S,(void*)&tolua_ret,"cItem"); + const cItem& tolua_ret = (const cItem&) self->GetEquippedItem(); + tolua_pushusertype(tolua_S,(void*)&tolua_ret,"const cItem"); } } return 1; @@ -12664,7 +12664,7 @@ static int tolua_AllToLua_cInventory_GetSlot00(lua_State* tolua_S) #ifndef TOLUA_RELEASE tolua_Error tolua_err; if ( - !tolua_isusertype(tolua_S,1,"cInventory",0,&tolua_err) || + !tolua_isusertype(tolua_S,1,"const cInventory",0,&tolua_err) || !tolua_isnumber(tolua_S,2,0,&tolua_err) || !tolua_isnoobj(tolua_S,3,&tolua_err) ) @@ -12672,14 +12672,14 @@ static int tolua_AllToLua_cInventory_GetSlot00(lua_State* tolua_S) else #endif { - cInventory* self = (cInventory*) tolua_tousertype(tolua_S,1,0); + const cInventory* self = (const cInventory*) tolua_tousertype(tolua_S,1,0); int a_SlotNum = ((int) tolua_tonumber(tolua_S,2,0)); #ifndef TOLUA_RELEASE if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetSlot'", NULL); #endif { - cItem* tolua_ret = (cItem*) self->GetSlot(a_SlotNum); - tolua_pushusertype(tolua_S,(void*)tolua_ret,"cItem"); + const cItem& tolua_ret = (const cItem&) self->GetSlot(a_SlotNum); + tolua_pushusertype(tolua_S,(void*)&tolua_ret,"const cItem"); } } return 1; @@ -12691,14 +12691,14 @@ static int tolua_AllToLua_cInventory_GetSlot00(lua_State* tolua_S) } #endif //#ifndef TOLUA_DISABLE -/* method: GetFromHotBar of class cInventory */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cInventory_GetFromHotBar00 -static int tolua_AllToLua_cInventory_GetFromHotBar00(lua_State* tolua_S) +/* method: GetHotBarSlot of class cInventory */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cInventory_GetHotBarSlot00 +static int tolua_AllToLua_cInventory_GetHotBarSlot00(lua_State* tolua_S) { #ifndef TOLUA_RELEASE tolua_Error tolua_err; if ( - !tolua_isusertype(tolua_S,1,"cInventory",0,&tolua_err) || + !tolua_isusertype(tolua_S,1,"const cInventory",0,&tolua_err) || !tolua_isnumber(tolua_S,2,0,&tolua_err) || !tolua_isnoobj(tolua_S,3,&tolua_err) ) @@ -12706,20 +12706,20 @@ static int tolua_AllToLua_cInventory_GetFromHotBar00(lua_State* tolua_S) else #endif { - cInventory* self = (cInventory*) tolua_tousertype(tolua_S,1,0); + const cInventory* self = (const cInventory*) tolua_tousertype(tolua_S,1,0); int a_HotBarSlotNum = ((int) tolua_tonumber(tolua_S,2,0)); #ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetFromHotBar'", NULL); + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetHotBarSlot'", NULL); #endif { - cItem* tolua_ret = (cItem*) self->GetFromHotBar(a_HotBarSlotNum); - tolua_pushusertype(tolua_S,(void*)tolua_ret,"cItem"); + const cItem& tolua_ret = (const cItem&) self->GetHotBarSlot(a_HotBarSlotNum); + tolua_pushusertype(tolua_S,(void*)&tolua_ret,"const cItem"); } } return 1; #ifndef TOLUA_RELEASE tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetFromHotBar'.",&tolua_err); + tolua_error(tolua_S,"#ferror in function 'GetHotBarSlot'.",&tolua_err); return 0; #endif } @@ -12732,20 +12732,20 @@ static int tolua_AllToLua_cInventory_GetEquippedItem00(lua_State* tolua_S) #ifndef TOLUA_RELEASE tolua_Error tolua_err; if ( - !tolua_isusertype(tolua_S,1,"cInventory",0,&tolua_err) || + !tolua_isusertype(tolua_S,1,"const cInventory",0,&tolua_err) || !tolua_isnoobj(tolua_S,2,&tolua_err) ) goto tolua_lerror; else #endif { - cInventory* self = (cInventory*) tolua_tousertype(tolua_S,1,0); + const cInventory* self = (const cInventory*) tolua_tousertype(tolua_S,1,0); #ifndef TOLUA_RELEASE if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetEquippedItem'", NULL); #endif { - cItem& tolua_ret = (cItem&) self->GetEquippedItem(); - tolua_pushusertype(tolua_S,(void*)&tolua_ret,"cItem"); + const cItem& tolua_ret = (const cItem&) self->GetEquippedItem(); + tolua_pushusertype(tolua_S,(void*)&tolua_ret,"const cItem"); } } return 1; @@ -12757,9 +12757,79 @@ static int tolua_AllToLua_cInventory_GetEquippedItem00(lua_State* tolua_S) } #endif //#ifndef TOLUA_DISABLE -/* method: SetEquippedSlot of class cInventory */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cInventory_SetEquippedSlot00 -static int tolua_AllToLua_cInventory_SetEquippedSlot00(lua_State* tolua_S) +/* method: SetSlot of class cInventory */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cInventory_SetSlot00 +static int tolua_AllToLua_cInventory_SetSlot00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cInventory",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + (tolua_isvaluenil(tolua_S,3,&tolua_err) || !tolua_isusertype(tolua_S,3,"const cItem",0,&tolua_err)) || + !tolua_isnoobj(tolua_S,4,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cInventory* self = (cInventory*) tolua_tousertype(tolua_S,1,0); + int a_SlotNum = ((int) tolua_tonumber(tolua_S,2,0)); + const cItem* a_Item = ((const cItem*) tolua_tousertype(tolua_S,3,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetSlot'", NULL); +#endif + { + self->SetSlot(a_SlotNum,*a_Item); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'SetSlot'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: SetHotBarSlot of class cInventory */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cInventory_SetHotBarSlot00 +static int tolua_AllToLua_cInventory_SetHotBarSlot00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cInventory",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + (tolua_isvaluenil(tolua_S,3,&tolua_err) || !tolua_isusertype(tolua_S,3,"const cItem",0,&tolua_err)) || + !tolua_isnoobj(tolua_S,4,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cInventory* self = (cInventory*) tolua_tousertype(tolua_S,1,0); + int a_HotBarSlotNum = ((int) tolua_tonumber(tolua_S,2,0)); + const cItem* a_Item = ((const cItem*) tolua_tousertype(tolua_S,3,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetHotBarSlot'", NULL); +#endif + { + self->SetHotBarSlot(a_HotBarSlotNum,*a_Item); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'SetHotBarSlot'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: SetEquippedSlotNum of class cInventory */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cInventory_SetEquippedSlotNum00 +static int tolua_AllToLua_cInventory_SetEquippedSlotNum00(lua_State* tolua_S) { #ifndef TOLUA_RELEASE tolua_Error tolua_err; @@ -12775,24 +12845,24 @@ static int tolua_AllToLua_cInventory_SetEquippedSlot00(lua_State* tolua_S) cInventory* self = (cInventory*) tolua_tousertype(tolua_S,1,0); int a_SlotNum = ((int) tolua_tonumber(tolua_S,2,0)); #ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetEquippedSlot'", NULL); + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetEquippedSlotNum'", NULL); #endif { - self->SetEquippedSlot(a_SlotNum); + self->SetEquippedSlotNum(a_SlotNum); } } return 0; #ifndef TOLUA_RELEASE tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'SetEquippedSlot'.",&tolua_err); + tolua_error(tolua_S,"#ferror in function 'SetEquippedSlotNum'.",&tolua_err); return 0; #endif } #endif //#ifndef TOLUA_DISABLE -/* method: GetEquippedSlot of class cInventory */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cInventory_GetEquippedSlot00 -static int tolua_AllToLua_cInventory_GetEquippedSlot00(lua_State* tolua_S) +/* method: GetEquippedSlotNum of class cInventory */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cInventory_GetEquippedSlotNum00 +static int tolua_AllToLua_cInventory_GetEquippedSlotNum00(lua_State* tolua_S) { #ifndef TOLUA_RELEASE tolua_Error tolua_err; @@ -12806,17 +12876,87 @@ static int tolua_AllToLua_cInventory_GetEquippedSlot00(lua_State* tolua_S) { cInventory* self = (cInventory*) tolua_tousertype(tolua_S,1,0); #ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetEquippedSlot'", NULL); + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetEquippedSlotNum'", NULL); #endif { - short tolua_ret = (short) self->GetEquippedSlot(); + int tolua_ret = (int) self->GetEquippedSlotNum(); tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); } } return 1; #ifndef TOLUA_RELEASE tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetEquippedSlot'.",&tolua_err); + tolua_error(tolua_S,"#ferror in function 'GetEquippedSlotNum'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: cInventory::DamageItem of class cInventory */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cInventory_cInventory__DamageItem00 +static int tolua_AllToLua_cInventory_cInventory__DamageItem00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cInventory",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnumber(tolua_S,3,0,&tolua_err) || + !tolua_isnoobj(tolua_S,4,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cInventory* self = (cInventory*) tolua_tousertype(tolua_S,1,0); + int a_SlotNum = ((int) tolua_tonumber(tolua_S,2,0)); + short a_Amount = ((short) tolua_tonumber(tolua_S,3,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'cInventory::DamageItem'", NULL); +#endif + { + bool tolua_ret = (bool) self->cInventory::DamageItem(a_SlotNum,a_Amount); + tolua_pushboolean(tolua_S,(bool)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'cInventory__DamageItem'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: DamageEquippedItem of class cInventory */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cInventory_DamageEquippedItem00 +static int tolua_AllToLua_cInventory_DamageEquippedItem00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cInventory",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,1,&tolua_err) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cInventory* self = (cInventory*) tolua_tousertype(tolua_S,1,0); + short a_Amount = ((short) tolua_tonumber(tolua_S,2,1)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'DamageEquippedItem'", NULL); +#endif + { + bool tolua_ret = (bool) self->DamageEquippedItem(a_Amount); + tolua_pushboolean(tolua_S,(bool)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'DamageEquippedItem'.",&tolua_err); return 0; #endif } @@ -13296,18 +13436,20 @@ static int tolua_AllToLua_cItem_DamageItem00(lua_State* tolua_S) tolua_Error tolua_err; if ( !tolua_isusertype(tolua_S,1,"cItem",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) + !tolua_isnumber(tolua_S,2,1,&tolua_err) || + !tolua_isnoobj(tolua_S,3,&tolua_err) ) goto tolua_lerror; else #endif { cItem* self = (cItem*) tolua_tousertype(tolua_S,1,0); + short a_Amount = ((short) tolua_tonumber(tolua_S,2,1)); #ifndef TOLUA_RELEASE if (!self) tolua_error(tolua_S,"invalid 'self' in function 'DamageItem'", NULL); #endif { - bool tolua_ret = (bool) self->DamageItem(); + bool tolua_ret = (bool) self->DamageItem(a_Amount); tolua_pushboolean(tolua_S,(bool)tolua_ret); } } @@ -25037,10 +25179,14 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S) tolua_function(tolua_S,"AddItemAnyAmount",tolua_AllToLua_cInventory_AddItemAnyAmount00); tolua_function(tolua_S,"RemoveItem",tolua_AllToLua_cInventory_RemoveItem00); tolua_function(tolua_S,"GetSlot",tolua_AllToLua_cInventory_GetSlot00); - tolua_function(tolua_S,"GetFromHotBar",tolua_AllToLua_cInventory_GetFromHotBar00); + tolua_function(tolua_S,"GetHotBarSlot",tolua_AllToLua_cInventory_GetHotBarSlot00); tolua_function(tolua_S,"GetEquippedItem",tolua_AllToLua_cInventory_GetEquippedItem00); - tolua_function(tolua_S,"SetEquippedSlot",tolua_AllToLua_cInventory_SetEquippedSlot00); - tolua_function(tolua_S,"GetEquippedSlot",tolua_AllToLua_cInventory_GetEquippedSlot00); + tolua_function(tolua_S,"SetSlot",tolua_AllToLua_cInventory_SetSlot00); + tolua_function(tolua_S,"SetHotBarSlot",tolua_AllToLua_cInventory_SetHotBarSlot00); + tolua_function(tolua_S,"SetEquippedSlotNum",tolua_AllToLua_cInventory_SetEquippedSlotNum00); + tolua_function(tolua_S,"GetEquippedSlotNum",tolua_AllToLua_cInventory_GetEquippedSlotNum00); + tolua_function(tolua_S,"cInventory__DamageItem",tolua_AllToLua_cInventory_cInventory__DamageItem00); + tolua_function(tolua_S,"DamageEquippedItem",tolua_AllToLua_cInventory_DamageEquippedItem00); tolua_function(tolua_S,"GetEquippedHelmet",tolua_AllToLua_cInventory_GetEquippedHelmet00); tolua_function(tolua_S,"GetEquippedChestplate",tolua_AllToLua_cInventory_GetEquippedChestplate00); tolua_function(tolua_S,"GetEquippedLeggings",tolua_AllToLua_cInventory_GetEquippedLeggings00); diff --git a/source/Bindings.h b/source/Bindings.h index 733a8e3de..f9e2f87c4 100644 --- a/source/Bindings.h +++ b/source/Bindings.h @@ -1,6 +1,6 @@ /* ** Lua binding: AllToLua -** Generated automatically by tolua++-1.0.92 on 05/12/13 17:56:56. +** Generated automatically by tolua++-1.0.92 on 05/19/13 20:19:50. */ /* Exported function */ diff --git a/source/ClientHandle.cpp b/source/ClientHandle.cpp index e52f521f9..1ea94c8c2 100644 --- a/source/ClientHandle.cpp +++ b/source/ClientHandle.cpp @@ -641,7 +641,7 @@ void cClientHandle::HandleBlockDigStarted(int a_BlockX, int a_BlockY, int a_Bloc Handler->OnDigging(World, m_Player, a_BlockX, a_BlockY, a_BlockZ); cItemHandler * ItemHandler = cItemHandler::GetItemHandler(m_Player->GetEquippedItem()); - ItemHandler->OnDiggingBlock(World, m_Player, &m_Player->GetEquippedItem(), a_BlockX, a_BlockY, a_BlockZ, a_BlockFace); + ItemHandler->OnDiggingBlock(World, m_Player, m_Player->GetEquippedItem(), a_BlockX, a_BlockY, a_BlockZ, a_BlockFace); // Check for clickthrough-blocks: if (a_BlockFace != BLOCK_FACE_NONE) @@ -701,7 +701,7 @@ void cClientHandle::HandleBlockDigFinished(int a_BlockX, int a_BlockY, int a_Blo } cWorld * World = m_Player->GetWorld(); - ItemHandler->OnBlockDestroyed(World, m_Player, &m_Player->GetEquippedItem(), a_BlockX, a_BlockY, a_BlockZ); + ItemHandler->OnBlockDestroyed(World, m_Player, m_Player->GetEquippedItem(), a_BlockX, a_BlockY, a_BlockZ); BlockHandler(a_OldBlock)->OnDestroyedByPlayer(World, m_Player, a_BlockX, a_BlockY, a_BlockZ); World->BroadcastSoundParticleEffect(2001, a_BlockX * 8, a_BlockY * 8, a_BlockZ * 8, a_OldBlock, this); @@ -738,7 +738,7 @@ void cClientHandle::HandleRightClick(int a_BlockX, int a_BlockY, int a_BlockZ, c return; } - cItem & Equipped = m_Player->GetInventory().GetEquippedItem(); + const cItem & Equipped = m_Player->GetInventory().GetEquippedItem(); if ((Equipped.m_ItemType != a_HeldItem.m_ItemType) && (a_HeldItem.m_ItemType != -1)) { @@ -802,7 +802,7 @@ void cClientHandle::HandleRightClick(int a_BlockX, int a_BlockY, int a_BlockZ, c // A plugin doesn't agree with using the item, abort return; } - ItemHandler->OnItemUse(World, m_Player, &Equipped, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace); + ItemHandler->OnItemUse(World, m_Player, Equipped, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace); PlgMgr->CallHookPlayerUsedItem(*m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ); } } @@ -993,7 +993,7 @@ void cClientHandle::HandleAnimation(char a_Animation) void cClientHandle::HandleSlotSelected(short a_SlotNum) { - m_Player->GetInventory().SetEquippedSlot(a_SlotNum); + m_Player->GetInventory().SetEquippedSlotNum(a_SlotNum); m_Player->GetWorld()->BroadcastEntityEquipment(*m_Player, 0, m_Player->GetInventory().GetEquippedItem(), this); } diff --git a/source/Inventory.cpp b/source/Inventory.cpp index b6de2d821..7cfe69be8 100644 --- a/source/Inventory.cpp +++ b/source/Inventory.cpp @@ -7,6 +7,7 @@ #include "UI/Window.h" #include "Item.h" #include "Root.h" +#include "World.h" #include <json/json.h> @@ -16,6 +17,21 @@ +cInventory::cInventory(cPlayer & a_Owner) : + m_Owner(a_Owner) +{ + m_CraftSlots = m_Slots + c_CraftOffset; + m_ArmorSlots = m_Slots + c_ArmorOffset; + m_MainSlots = m_Slots + c_MainOffset; + m_HotSlots = m_Slots + c_HotOffset; + + SetEquippedSlotNum(0); +} + + + + + cInventory::~cInventory() { /* @@ -33,26 +49,6 @@ cInventory::~cInventory() -cInventory::cInventory(cPlayer & a_Owner) : - m_Owner(a_Owner) -{ - for (unsigned int i = 0; i < c_NumSlots; i++) - { - m_Slots[i].Empty(); - } - - m_CraftSlots = m_Slots + c_CraftOffset; - m_ArmorSlots = m_Slots + c_ArmorOffset; - m_MainSlots = m_Slots + c_MainOffset; - m_HotSlots = m_Slots + c_HotOffset; - - SetEquippedSlot(0); -} - - - - - bool cInventory::AddItem( cItem & a_Item ) { cItem BackupSlots[c_NumSlots]; @@ -120,25 +116,25 @@ bool cInventory::AddItemAnyAmount( cItem & a_Item ) // TODO: Right now if you dont have enough items, the items you did have are removed, and the function returns false anyway -bool cInventory::RemoveItem( cItem & a_Item ) +bool cInventory::RemoveItem(cItem & a_Item) { // First check equipped slot - if ((m_EquippedSlot >= 0) && (m_EquippedSlot < 9)) + if ((m_EquippedSlotNum >= 0) && (m_EquippedSlotNum < 9)) { - if (m_HotSlots[m_EquippedSlot].m_ItemType == a_Item.m_ItemType) + if (m_HotSlots[m_EquippedSlotNum].m_ItemType == a_Item.m_ItemType) { - cItem & Item = m_HotSlots[m_EquippedSlot]; - if(Item.m_ItemCount > a_Item.m_ItemCount) + cItem & Item = m_HotSlots[m_EquippedSlotNum]; + if (Item.m_ItemCount > a_Item.m_ItemCount) { Item.m_ItemCount -= a_Item.m_ItemCount; - SendSlot( m_EquippedSlot + c_HotOffset ); + SendSlot(m_EquippedSlotNum + c_HotOffset); return true; } - else if(Item.m_ItemCount > 0 ) + else if (Item.m_ItemCount > 0) { a_Item.m_ItemCount -= Item.m_ItemCount; Item.Empty(); - SendSlot( m_EquippedSlot + c_HotOffset ); + SendSlot(m_EquippedSlotNum + c_HotOffset); } } } @@ -146,22 +142,22 @@ bool cInventory::RemoveItem( cItem & a_Item ) // Then check other slotz if (a_Item.m_ItemCount > 0) { - for(int i = 0; i < 36; i++) + for (int i = 0; i < c_MainSlots; i++) { cItem & Item = m_MainSlots[i]; - if( Item.m_ItemType == a_Item.m_ItemType ) + if (Item.m_ItemType == a_Item.m_ItemType) { - if(Item.m_ItemCount > a_Item.m_ItemCount) + if (Item.m_ItemCount > a_Item.m_ItemCount) { Item.m_ItemCount -= a_Item.m_ItemCount; - SendSlot( i + c_MainOffset ); + SendSlot(i + c_MainOffset); return true; } - else if(Item.m_ItemCount > 0 ) + else if (Item.m_ItemCount > 0) { a_Item.m_ItemCount -= Item.m_ItemCount; Item.Empty(); - SendSlot( i + c_MainOffset ); + SendSlot(i + c_MainOffset); } } } @@ -176,113 +172,129 @@ bool cInventory::RemoveItem( cItem & a_Item ) void cInventory::Clear() { - for(unsigned int i = 0; i < c_NumSlots; i++) + for (unsigned int i = 0; i < ARRAYCOUNT(m_Slots); i++) + { m_Slots[i].Empty(); + } + // TODO: Broadcast / send the changes to wherever needed } -cItem * cInventory::GetSlotsForType( int a_Type ) +void cInventory::SetSlot(int a_SlotNum, const cItem & a_Item) { - switch( a_Type ) + if ((a_SlotNum < 0) || (a_SlotNum >= ARRAYCOUNT(m_Slots))) { - case -1: - return m_MainSlots; - case -2: - return m_CraftSlots; - case -3: - return m_ArmorSlots; + LOGWARNING("%s requesting an invalid slot index: %d out of %d. Ignoring.", __FUNCTION__, a_SlotNum, ARRAYCOUNT(m_Slots)); + return; + } + m_Slots[a_SlotNum] = a_Item; + + // If an armor slot was touched, broadcast an EntityEquipment packet + if ((a_SlotNum >= c_ArmorOffset) && (a_SlotNum < c_MainOffset)) + { + m_Owner.GetWorld()->BroadcastEntityEquipment(m_Owner, SlotNumToEntityEquipmentID(a_SlotNum), a_Item, m_Owner.GetClientHandle()); } - return 0; } -/* -int cInventory::GetSlotCountForType( int a_Type ) +void cInventory::SetHotBarSlot(int a_HotBarSlotNum, const cItem & a_Item) { - switch (a_Type) - { - case -1: - return 36; - case -2: - case -3: - return 4; - } - return 0; + SetSlot(a_HotBarSlotNum + c_HotSlots, a_Item); } -*/ -cItem* cInventory::GetSlot( int a_SlotNum ) +const cItem & cInventory::GetSlot(int a_SlotNum) const { - if( a_SlotNum < 0 || a_SlotNum >= (short)c_NumSlots ) return 0; - return &m_Slots[a_SlotNum]; + if ((a_SlotNum < 0) || (a_SlotNum >= ARRAYCOUNT(m_Slots))) + { + LOGWARNING("%s requesting an invalid slot index: %d out of %d. Returning the first one instead.", __FUNCTION__, a_SlotNum, ARRAYCOUNT(m_Slots)); + return m_Slots[0]; + } + + return m_Slots[a_SlotNum]; } -cItem* cInventory::GetFromHotBar( int a_SlotNum ) +const cItem & cInventory::GetHotBarSlot(int a_SlotNum) const { if ((a_SlotNum < 0) || (a_SlotNum >= 9)) { - return NULL; + LOGWARNING("%s requesting an invalid slot index: %d out of 9. Returning the first one instead", __FUNCTION__, a_SlotNum); + return m_HotSlots[0]; } - return &m_HotSlots[a_SlotNum]; + return m_HotSlots[a_SlotNum]; +} + + + + + +const cItem & cInventory::GetEquippedItem(void) const +{ + return GetHotBarSlot(m_EquippedSlotNum); } -void cInventory::SetEquippedSlot(int a_SlotNum) +void cInventory::SetEquippedSlotNum(int a_SlotNum) { if ((a_SlotNum < 0) || (a_SlotNum >= 9)) { - m_EquippedSlot = 0; + LOGWARNING("%s requesting invalid slot index: %d out of 9. Setting 0 instead.", __FUNCTION__, a_SlotNum); + m_EquippedSlotNum = 0; } else { - m_EquippedSlot = (short)a_SlotNum; + m_EquippedSlotNum = (short)a_SlotNum; } - m_EquippedItem = GetFromHotBar(m_EquippedSlot); } -cItem & cInventory::GetEquippedItem(void) +bool cInventory::DamageEquippedItem(short a_Amount) { - cItem* Item = GetFromHotBar( m_EquippedSlot ); - if( Item ) - { - *m_EquippedItem = *Item; - return *Item; - } - else - { - m_EquippedItem->Empty(); - } - return *m_EquippedItem; + return DamageItem(c_HotOffset + m_EquippedSlotNum, a_Amount); } -const cItem & cInventory::GetEquippedItem(void) const +bool cInventory::DamageItem(int a_SlotNum, short a_Amount) { - return *m_EquippedItem; + if ((a_SlotNum < 0) || (a_SlotNum >= ARRAYCOUNT(m_Slots))) + { + LOGWARNING("%s requesting an invalid slot index: %d out of %d", __FUNCTION__, a_SlotNum, ARRAYCOUNT(m_Slots)); + return false; + } + + if (!m_Slots[a_SlotNum].DamageItem(a_Amount)) + { + return false; + } + + // The item has broken, remove it: + m_Slots[a_SlotNum].Empty(); + SendSlot(a_SlotNum); + + // TODO: If it was a special slot (armor / equipped), broadcast the change + return true; } @@ -300,16 +312,13 @@ void cInventory::SendWholeInventory(cClientHandle & a_Client) void cInventory::SendSlot(int a_SlotNum) { - cItem * Item = GetSlot(a_SlotNum); - if (Item != NULL) + cItem Item(GetSlot(a_SlotNum)); + if (Item.IsEmpty()) { - if (Item->IsEmpty()) - { - // Sanitize items that are not completely empty (ie. count == 0, but type != empty) - Item->Empty(); - } - m_Owner.GetClientHandle()->SendInventorySlot(0, a_SlotNum, *Item); + // Sanitize items that are not completely empty (ie. count == 0, but type != empty) + Item.Empty(); } + m_Owner.GetClientHandle()->SendInventorySlot(0, a_SlotNum, Item); } @@ -372,6 +381,23 @@ int cInventory::MoveItem(short a_ItemType, short a_ItemDamage, int a_Count, int +int cInventory::SlotNumToEntityEquipmentID(short a_SlotNum) +{ + switch (a_SlotNum) + { + case 5: return 4; // Helmet + case 6: return 3; // Chestplate + case 7: return 2; // Leggings + case 8: return 1; // Boots + } + LOGWARN("%s: invalid slot number: %d", __FUNCTION__, a_SlotNum); + return 0; +} + + + + + bool cInventory::AddToBar( cItem & a_Item, const int a_Offset, const int a_Size, bool* a_bChangedSlots, int a_Mode /* = 0 */ ) { // Fill already present stacks @@ -442,13 +468,14 @@ bool cInventory::LoadFromJson(Json::Value & a_Value) { int SlotIdx = 0; - // TODO: Limit the number of slots written to the actual number of slots, - // otherwise an invalid json will crash the server! - for( Json::Value::iterator itr = a_Value.begin(); itr != a_Value.end(); ++itr ) { m_Slots[SlotIdx].FromJson( *itr ); SlotIdx++; + if (SlotIdx >= ARRAYCOUNT(m_Slots)) + { + break; + } } return true; } diff --git a/source/Inventory.h b/source/Inventory.h index 82ecb97f9..af4beb699 100644 --- a/source/Inventory.h +++ b/source/Inventory.h @@ -27,8 +27,8 @@ public: void Clear(); // tolua_export - cItem* GetSlotsForType( int a_Type ); - int GetSlotCountForType( int a_Type ); + // cItem * GetSlotsForType( int a_Type ); + // int GetSlotCountForType( int a_Type ); bool AddItem( cItem & a_Item ); // tolua_export bool AddItemAnyAmount( cItem & a_Item ); // tolua_export @@ -39,21 +39,30 @@ public: void SendWholeInventory(cClientHandle & a_Client); - cItem * GetSlot(int a_SlotNum ); // tolua_export - cItem * GetSlots(void) { return m_Slots; } const cItem * GetSlots(void) const { return m_Slots; } - cItem * GetFromHotBar(int a_HotBarSlotNum); // tolua_export - cItem & GetEquippedItem(void); // tolua_export + // tolua_begin + + const cItem & GetSlot(int a_SlotNum) const; + const cItem & GetHotBarSlot(int a_HotBarSlotNum) const; const cItem & GetEquippedItem(void) const; - void SetEquippedSlot(int a_SlotNum); // tolua_export - short GetEquippedSlot(void) { return m_EquippedSlot; } // tolua_export + void SetSlot(int a_SlotNum, const cItem & a_Item); + void SetHotBarSlot(int a_HotBarSlotNum, const cItem & a_Item); + + void SetEquippedSlotNum(int a_SlotNum); + int GetEquippedSlotNum(void) { return m_EquippedSlotNum; } + + /// Adds the specified damage to the specified item; deletes the item and returns true if the item broke. + bool cInventory::DamageItem(int a_SlotNum, short a_Amount); + + /// Adds the specified damage to the currently held item; deletes the item and returns true if the item broke. + bool DamageEquippedItem(short a_Amount = 1); - // tolua_begin const cItem & GetEquippedHelmet (void) const { return m_Slots[c_ArmorOffset]; } const cItem & GetEquippedChestplate(void) const { return m_Slots[c_ArmorOffset + 1]; } const cItem & GetEquippedLeggings (void) const { return m_Slots[c_ArmorOffset + 2]; } const cItem & GetEquippedBoots (void) const { return m_Slots[c_ArmorOffset + 3]; } + // tolua_end void SendSlot( int a_SlotNum ); // tolua_export @@ -74,6 +83,9 @@ public: static const unsigned int c_ArmorOffset = 5; static const unsigned int c_MainOffset = 9; static const unsigned int c_HotOffset = 36; + + /// Converts a slot number into the ID for the EntityEquipment packet + static int SlotNumToEntityEquipmentID(short a_SlotNum); protected: bool AddToBar( cItem & a_Item, const int a_Offset, const int a_Size, bool* a_bChangedSlots, int a_Mode = 0 ); @@ -85,8 +97,7 @@ protected: cItem * m_ArmorSlots; cItem * m_HotSlots; - cItem * m_EquippedItem; - short m_EquippedSlot; + int m_EquippedSlotNum; cPlayer & m_Owner; }; // tolua_export diff --git a/source/Item.cpp b/source/Item.cpp index 60bd7da95..a2e4a9f24 100644 --- a/source/Item.cpp +++ b/source/Item.cpp @@ -58,7 +58,7 @@ short cItem::GetMaxDamage(void) const -bool cItem::DamageItem(void) +bool cItem::DamageItem(short a_Amount) { short MaxDamage = GetMaxDamage(); if (MaxDamage == 0) @@ -67,7 +67,7 @@ bool cItem::DamageItem(void) return false; } - m_ItemDamage++; + m_ItemDamage += a_Amount; return (m_ItemDamage >= MaxDamage); } diff --git a/source/Item.h b/source/Item.h index 3b485d3de..15109ab15 100644 --- a/source/Item.h +++ b/source/Item.h @@ -69,7 +69,7 @@ public: short GetMaxDamage(void) const; /// Damages a weapon / tool. Returns true when damage reaches max value and the item should be destroyed - bool DamageItem(void); + bool DamageItem(short a_Amount = 1); inline bool IsDamageable(void) const { return (GetMaxDamage() > 0); } diff --git a/source/Items/ItemBucket.h b/source/Items/ItemBucket.h index 35cc1bd2b..098742724 100644 --- a/source/Items/ItemBucket.h +++ b/source/Items/ItemBucket.h @@ -20,7 +20,7 @@ public: }
- virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, cItem * a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) override
+ virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) override
{
switch (m_ItemType)
{
@@ -37,7 +37,7 @@ public: - bool ScoopUpFluid(cWorld * a_World, cPlayer * a_Player, cItem * a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace)
+ bool ScoopUpFluid(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace)
{
if (a_BlockFace < 0)
{
@@ -54,7 +54,7 @@ public: return false;
}
- if (a_Player->GetGameMode() == eGameMode_Creative)
+ if (a_Player->GetGameMode() == gmCreative)
{
// In creative mode don't modify the inventory, just remove the fluid:
a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0);
@@ -81,7 +81,7 @@ public: }
// Remove the bucket from the inventory
- cItem Item(a_Item->m_ItemType, 1);
+ cItem Item(a_Item.m_ItemType, 1);
if (!a_Player->GetInventory().RemoveItem(Item))
{
LOG("Clicked with an empty bucket, but cannot remove one from the inventory? WTF?");
@@ -100,7 +100,7 @@ public: }
- bool PlaceFluid(cWorld * a_World, cPlayer * a_Player, cItem * a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_FluidBlock)
+ bool PlaceFluid(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_FluidBlock)
{
if (a_BlockFace < 0)
{
@@ -128,10 +128,10 @@ public: return false;
}
- if (a_Player->GetGameMode() != eGameMode_Creative)
+ if (a_Player->GetGameMode() != gmCreative)
{
// Remove fluid bucket, add empty bucket:
- cItem Item(a_Item->m_ItemType, 1);
+ cItem Item(a_Item.m_ItemType, 1);
if (!a_Player->GetInventory().RemoveItem(Item))
{
LOG("Clicked with a full bucket, but cannot remove one from the inventory? WTF?");
diff --git a/source/Items/ItemDye.h b/source/Items/ItemDye.h index 020117c97..ab9ff3f60 100644 --- a/source/Items/ItemDye.h +++ b/source/Items/ItemDye.h @@ -19,17 +19,17 @@ public: }
- virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, cItem * a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) override
+ virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) override
{
// TODO: Handle coloring the sheep, too (OnItemUseOnEntity maybe)
// Handle growing the plants:
- if (a_Item->m_ItemDamage == E_META_DYE_WHITE)
+ if (a_Item.m_ItemDamage == E_META_DYE_WHITE)
{
if (a_World->GrowRipePlant(a_BlockX, a_BlockY, a_BlockZ, true))
{
if (a_Player->GetGameMode() != eGameMode_Creative)
{
- cItem Item(a_Item->m_ItemType, 1, a_Item->m_ItemDamage);
+ cItem Item(a_Item.m_ItemType, 1, a_Item.m_ItemDamage);
a_Player->GetInventory().RemoveItem(Item);
return true;
}
diff --git a/source/Items/ItemHandler.cpp b/source/Items/ItemHandler.cpp index df3257263..3f5d460b3 100644 --- a/source/Items/ItemHandler.cpp +++ b/source/Items/ItemHandler.cpp @@ -214,7 +214,7 @@ cItemHandler::cItemHandler(int a_ItemType) -bool cItemHandler::OnItemUse(cWorld * a_World, cPlayer * a_Player, cItem * a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir)
+bool cItemHandler::OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir)
{
return false;
}
@@ -223,7 +223,7 @@ bool cItemHandler::OnItemUse(cWorld * a_World, cPlayer * a_Player, cItem * a_Ite -bool cItemHandler::OnDiggingBlock(cWorld * a_World, cPlayer * a_Player, cItem * a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir)
+bool cItemHandler::OnDiggingBlock(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir)
{
return false;
}
@@ -232,12 +232,12 @@ bool cItemHandler::OnDiggingBlock(cWorld * a_World, cPlayer * a_Player, cItem * -void cItemHandler::OnBlockDestroyed(cWorld * a_World, cPlayer * a_Player, cItem * a_Item, int a_BlockX, int a_BlockY, int a_BlockZ)
+void cItemHandler::OnBlockDestroyed(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ)
{
BLOCKTYPE Block = a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ);
cBlockHandler * Handler = cBlockHandler::GetBlockHandler(Block);
- if (a_Player->GetGameMode() == eGameMode_Survival)
+ if (a_Player->GetGameMode() == gmSurvival)
{
if (!BlockRequiresSpecialTool(Block) || CanHarvestBlock(Block))
{
diff --git a/source/Items/ItemHandler.h b/source/Items/ItemHandler.h index 58e7324d8..0c141dea0 100644 --- a/source/Items/ItemHandler.h +++ b/source/Items/ItemHandler.h @@ -22,13 +22,13 @@ public: cItemHandler(int a_ItemType);
/// Called when the player tries to use the item. Return false to make the item unusable. DEFAULT: False
- virtual bool OnItemUse(cWorld *a_World, cPlayer *a_Player, cItem *a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir); //eg for fishing or hoes
+ virtual bool OnItemUse(cWorld *a_World, cPlayer *a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir); //eg for fishing or hoes
/// Called while the player diggs a block using this item
- virtual bool OnDiggingBlock(cWorld * a_World, cPlayer * a_Player, cItem * a_HeldItem, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace);
+ virtual bool OnDiggingBlock(cWorld * a_World, cPlayer * a_Player, const cItem & a_HeldItem, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace);
/// Called when the player destroys a block using this item. This also calls the drop function for the destroyed block
- virtual void OnBlockDestroyed(cWorld * a_World, cPlayer * a_Player, cItem *a_Item, int a_X, int a_Y, int a_Z);
+ virtual void OnBlockDestroyed(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_X, int a_Y, int a_Z);
/// Called after the player has eaten this item.
virtual void OnFoodEaten(cWorld *a_World, cPlayer *a_Player, cItem *a_Item);
diff --git a/source/Items/ItemHoe.h b/source/Items/ItemHoe.h index bd39b7287..58f989341 100644 --- a/source/Items/ItemHoe.h +++ b/source/Items/ItemHoe.h @@ -14,7 +14,7 @@ public: }
- virtual bool OnItemUse(cWorld *a_World, cPlayer *a_Player, cItem *a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) override
+ virtual bool OnItemUse(cWorld *a_World, cPlayer *a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) override
{
BLOCKTYPE Block = a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ);
diff --git a/source/Items/ItemLighter.h b/source/Items/ItemLighter.h index 8c4d068a9..fe8cd1370 100644 --- a/source/Items/ItemLighter.h +++ b/source/Items/ItemLighter.h @@ -18,7 +18,7 @@ public: {
}
- virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, cItem * a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace) override
+ virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace) override
{
if (a_BlockFace < 0)
{
@@ -29,7 +29,7 @@ public: AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace);
- a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_FIRE, 0); //0 -> new fire TODO: Make Firesimulator use this
+ a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_FIRE, 0); //0 -> new fire
return false;
}
diff --git a/source/Items/ItemMinecart.h b/source/Items/ItemMinecart.h index 41e0e9ed7..ca8cc16aa 100644 --- a/source/Items/ItemMinecart.h +++ b/source/Items/ItemMinecart.h @@ -29,7 +29,7 @@ public: - virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, cItem * a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) override
+ virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) override
{
if (a_Dir < 0)
{
diff --git a/source/Items/ItemShears.h b/source/Items/ItemShears.h index dbdfeff5d..d6cf48b3f 100644 --- a/source/Items/ItemShears.h +++ b/source/Items/ItemShears.h @@ -25,7 +25,7 @@ public: }
- virtual bool OnDiggingBlock(cWorld *a_World, cPlayer *a_Player, cItem *a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) override
+ virtual bool OnDiggingBlock(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) override
{
BLOCKTYPE Block = a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ);
if (Block == E_BLOCK_LEAVES)
diff --git a/source/Items/ItemShovel.h b/source/Items/ItemShovel.h index 7914a1703..f26e393c8 100644 --- a/source/Items/ItemShovel.h +++ b/source/Items/ItemShovel.h @@ -20,7 +20,7 @@ public: }
- virtual bool OnDiggingBlock(cWorld * a_World, cPlayer * a_Player, cItem * a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) override
+ virtual bool OnDiggingBlock(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) override
{
BLOCKTYPE Block = a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ);
if (Block == E_BLOCK_SNOW)
diff --git a/source/Items/ItemSlab.h b/source/Items/ItemSlab.h index 42311d54d..9f4760053 100644 --- a/source/Items/ItemSlab.h +++ b/source/Items/ItemSlab.h @@ -17,7 +17,7 @@ public: }
- virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, cItem * a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) override
+ virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) override
{
BLOCKTYPE Block;
NIBBLETYPE Meta;
@@ -26,8 +26,8 @@ public: if (
((a_Dir == 0) || (a_Dir == 1)) // Only when clicking on top or on bottom of the block
&& ((Block == E_BLOCK_WOODEN_SLAB) || (Block == E_BLOCK_STONE_SLAB)) // It is a slab
- && (Block == a_Item->m_ItemType) // Same slab
- && ((Meta & 0x7) == (a_Item->m_ItemDamage & 0x7))) // Same Texture
+ && (Block == a_Item.m_ItemType) // Same slab
+ && ((Meta & 0x7) == (a_Item.m_ItemDamage & 0x7))) // Same Texture
{
if (a_Player->GetGameMode() == eGameMode_Creative)
{
@@ -36,7 +36,7 @@ public: }
else
{
- cItem Item(a_Item->m_ItemType, 1);
+ cItem Item(a_Item.m_ItemType, 1);
if (a_Player->GetInventory().RemoveItem(Item))
{
a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, Block - 1, Meta); // Block - 1 simple hack to save one if statement
diff --git a/source/Items/ItemSpawnEgg.h b/source/Items/ItemSpawnEgg.h index 1557fb59c..c6fa363bb 100644 --- a/source/Items/ItemSpawnEgg.h +++ b/source/Items/ItemSpawnEgg.h @@ -19,7 +19,7 @@ public: }
- virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, cItem * a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace) override
+ virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace) override
{
if (a_BlockFace < 0)
{
@@ -33,12 +33,13 @@ public: a_BlockY--;
}
- if (a_World->SpawnMob(a_BlockX + 0.5, a_BlockY, a_BlockZ + 0.5, a_Item->m_ItemDamage) >= 0)
+ if (a_World->SpawnMob(a_BlockX + 0.5, a_BlockY, a_BlockZ + 0.5, a_Item.m_ItemDamage) >= 0)
{
if (a_Player->GetGameMode() != 1)
{
// The mob was spawned, "use" the item:
- a_Player->GetInventory().RemoveItem(a_Player->GetInventory().GetEquippedItem());
+ cItem Equipped(a_Player->GetEquippedItem());
+ a_Player->GetInventory().RemoveItem(Equipped);
}
return true;
}
diff --git a/source/JukeboxEntity.cpp b/source/JukeboxEntity.cpp index 3b4c8e1d9..00f4bd533 100644 --- a/source/JukeboxEntity.cpp +++ b/source/JukeboxEntity.cpp @@ -32,7 +32,7 @@ cJukeboxEntity::~cJukeboxEntity() -void cJukeboxEntity::UsedBy( cPlayer * a_Player )
+void cJukeboxEntity::UsedBy(cPlayer * a_Player)
{
if (m_Record == 0)
{
@@ -40,7 +40,8 @@ void cJukeboxEntity::UsedBy( cPlayer * a_Player ) if (HeldItem.m_ItemType >= 2256 && HeldItem.m_ItemType <= 2267)
{
m_Record = HeldItem.m_ItemType;
- a_Player->GetInventory().RemoveItem(a_Player->GetInventory().GetEquippedItem());
+ cItem Equipped(a_Player->GetInventory().GetEquippedItem());
+ a_Player->GetInventory().RemoveItem(Equipped);
PlayRecord();
}
}
diff --git a/source/Player.cpp b/source/Player.cpp index 0fb9f5644..0076b2cff 100644 --- a/source/Player.cpp +++ b/source/Player.cpp @@ -149,6 +149,10 @@ void cPlayer::SpawnOn(cClientHandle & a_Client) a_Client.SendPlayerSpawn(*this); a_Client.SendEntHeadLook(*this); a_Client.SendEntityEquipment(*this, 0, m_Inventory.GetEquippedItem() ); + a_Client.SendEntityEquipment(*this, 1, m_Inventory.GetEquippedBoots() ); + a_Client.SendEntityEquipment(*this, 2, m_Inventory.GetEquippedLeggings() ); + a_Client.SendEntityEquipment(*this, 3, m_Inventory.GetEquippedChestplate() ); + a_Client.SendEntityEquipment(*this, 4, m_Inventory.GetEquippedHelmet() ); } } @@ -356,16 +360,16 @@ void cPlayer::KilledBy(cPawn * a_Killer) m_bVisible = false; // So new clients don't see the player // Puke out all the items - cItem * Items = m_Inventory.GetSlots(); + const cItem * Items = m_Inventory.GetSlots(); cItems Pickups; for (unsigned int i = 1; i < m_Inventory.c_NumSlots; ++i) { - if( !Items[i].IsEmpty() ) + if (!Items[i].IsEmpty()) { Pickups.push_back(Items[i]); } - Items[i].Empty(); } + m_Inventory.Clear(); m_World->SpawnItemPickups(Pickups, GetPosX(), GetPosY(), GetPosZ(), 10); SaveToDisk(); // Save it, yeah the world is a tough place ! } @@ -793,7 +797,7 @@ void cPlayer::TossItem( else { // Else drop equipped item - cItem DroppedItem = GetInventory().GetEquippedItem(); + cItem DroppedItem(GetInventory().GetEquippedItem()); if (!DroppedItem.IsEmpty()) { DroppedItem.m_ItemCount = 1; @@ -1026,14 +1030,12 @@ cPlayer::StringList cPlayer::GetResolvedPermissions() void cPlayer::UseEquippedItem() { - if(GetGameMode() != 1) //No damage in creative + if (GetGameMode() == gmCreative) // No damage in creative { - if (GetInventory().GetEquippedItem().DamageItem()) - { - LOG("Player %s Broke ID: %i", GetClientHandle()->GetUsername().c_str(), GetInventory().GetEquippedItem().m_ItemType); - GetInventory().RemoveItem( GetInventory().GetEquippedItem()); - } + return; } + + GetInventory().DamageEquippedItem(); } diff --git a/source/Player.h b/source/Player.h index 866798159..c8425a128 100644 --- a/source/Player.h +++ b/source/Player.h @@ -67,8 +67,7 @@ public: inline cInventory & GetInventory(void) { return m_Inventory; } // tolua_export inline const cInventory & GetInventory(void) const { return m_Inventory; } - inline cItem & GetEquippedItem(void) { return GetInventory().GetEquippedItem(); } // tolua_export - inline const cItem & GetEquippedItem(void) const { return GetInventory().GetEquippedItem(); } + inline const cItem & GetEquippedItem(void) const { return GetInventory().GetEquippedItem(); } // tolua_export virtual void TeleportTo(double a_PosX, double a_PosY, double a_PosZ) override; diff --git a/source/UI/SlotArea.cpp b/source/UI/SlotArea.cpp index f78e23e99..7c7b8cd4a 100644 --- a/source/UI/SlotArea.cpp +++ b/source/UI/SlotArea.cpp @@ -614,7 +614,7 @@ void cSlotAreaInventoryBase::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAc const cItem * cSlotAreaInventoryBase::GetSlot(int a_SlotNum, cPlayer & a_Player)
{
// a_SlotNum ranges from 0 to 35, map that to the player's inventory slots 9 to 44
- return a_Player.GetInventory().GetSlot(a_SlotNum + m_SlotOffset);
+ return &a_Player.GetInventory().GetSlot(a_SlotNum + m_SlotOffset);
}
@@ -623,7 +623,7 @@ const cItem * cSlotAreaInventoryBase::GetSlot(int a_SlotNum, cPlayer & a_Player) void cSlotAreaInventoryBase::SetSlot(int a_SlotNum, cPlayer & a_Player, const cItem & a_Item)
{
- *(a_Player.GetInventory().GetSlot(a_SlotNum + m_SlotOffset)) = a_Item;
+ a_Player.GetInventory().SetSlot(a_SlotNum + m_SlotOffset, a_Item);
}
|