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-rw-r--r--src/BlockEntities/EnderChestEntity.cpp93
-rw-r--r--src/BlockEntities/EnderChestEntity.h44
-rw-r--r--src/Entities/Player.cpp7
-rw-r--r--src/Entities/Player.h11
-rw-r--r--src/UI/SlotArea.cpp4
-rw-r--r--src/UI/Window.cpp4
-rw-r--r--src/WorldStorage/NBTChunkSerializer.cpp14
-rw-r--r--src/WorldStorage/NBTChunkSerializer.h2
-rw-r--r--src/WorldStorage/WSSAnvil.cpp21
-rw-r--r--src/WorldStorage/WSSAnvil.h1
10 files changed, 102 insertions, 99 deletions
diff --git a/src/BlockEntities/EnderChestEntity.cpp b/src/BlockEntities/EnderChestEntity.cpp
index e53930798..17816d63e 100644
--- a/src/BlockEntities/EnderChestEntity.cpp
+++ b/src/BlockEntities/EnderChestEntity.cpp
@@ -12,9 +12,8 @@
cEnderChestEntity::cEnderChestEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) :
- super(E_BLOCK_ENDER_CHEST, a_BlockX, a_BlockY, a_BlockZ, ContentsWidth, ContentsHeight, a_World)
+ super(E_BLOCK_ENDER_CHEST, a_BlockX, a_BlockY, a_BlockZ, a_World)
{
- cBlockEntityWindowOwner::SetBlockEntity(this);
}
@@ -34,95 +33,63 @@ cEnderChestEntity::~cEnderChestEntity()
-bool cEnderChestEntity::LoadFromJson(const Json::Value & a_Value)
+void cEnderChestEntity::UsedBy(cPlayer * a_Player)
{
- m_PosX = a_Value.get("x", 0).asInt();
- m_PosY = a_Value.get("y", 0).asInt();
- m_PosZ = a_Value.get("z", 0).asInt();
-
- Json::Value AllSlots = a_Value.get("Slots", 0);
- int SlotIdx = 0;
- for (Json::Value::iterator itr = AllSlots.begin(); itr != AllSlots.end(); ++itr)
+ // If the window is not created, open it anew:
+ cWindow * Window = GetWindow();
+ if (Window == NULL)
{
- cItem Item;
- Item.FromJson(*itr);
- SetSlot(SlotIdx, Item);
- SlotIdx++;
+ OpenNewWindow();
+ Window = GetWindow();
}
- return true;
-}
-
-
-
-
-
-void cEnderChestEntity::SaveToJson(Json::Value & a_Value)
-{
- a_Value["x"] = m_PosX;
- a_Value["y"] = m_PosY;
- a_Value["z"] = m_PosZ;
-
- Json::Value AllSlots;
- for (int i = m_Contents.GetNumSlots() - 1; i >= 0; i--)
+
+ // Open the window for the player:
+ if (Window != NULL)
{
- Json::Value Slot;
- m_Contents.GetSlot(i).GetJson(Slot);
- AllSlots.append(Slot);
+ if (a_Player->GetWindow() != Window)
+ {
+ a_Player->OpenWindow(Window);
+ }
}
- a_Value["Slots"] = AllSlots;
}
-void cEnderChestEntity::SendTo(cClientHandle & a_Client)
+void cEnderChestEntity::OpenNewWindow()
{
- // The chest entity doesn't need anything sent to the client when it's created / gets in the viewdistance
- // All the actual handling is in the cWindow UI code that gets called when the chest is rclked
-
- UNUSED(a_Client);
+ OpenWindow(new cEnderChestWindow(this));
}
-void cEnderChestEntity::UsedBy(cPlayer * a_Player)
+void cEnderChestEntity::LoadFromJson(const Json::Value & a_Value, cItemGrid & a_Grid)
{
- // If the window is not created, open it anew:
- cWindow * Window = GetWindow();
- if (Window == NULL)
- {
- OpenNewWindow();
- Window = GetWindow();
- }
-
- // Open the window for the player:
- if (Window != NULL)
+ int SlotIdx = 0;
+ for (Json::Value::iterator itr = a_Value.begin(); itr != a_Value.end(); ++itr)
{
- if (a_Player->GetWindow() != Window)
- {
- a_Player->OpenWindow(Window);
- }
+ cItem Item;
+ Item.FromJson(*itr);
+ a_Grid.SetSlot(SlotIdx, Item);
+ SlotIdx++;
}
-
- // This is rather a hack
- // Instead of marking the chunk as dirty upon chest contents change, we mark it dirty now
- // We cannot properly detect contents change, but such a change doesn't happen without a player opening the chest first.
- // The few false positives aren't much to worry about
- int ChunkX, ChunkZ;
- cChunkDef::BlockToChunk(m_PosX, m_PosZ, ChunkX, ChunkZ);
- m_World->MarkChunkDirty(ChunkX, ChunkZ);
}
-void cEnderChestEntity::OpenNewWindow(void)
+void cEnderChestEntity::SaveToJson(Json::Value & a_Value, const cItemGrid & a_Grid)
{
- OpenWindow(new cEnderChestWindow(this));
+ for (int i = 0; i < a_Grid.GetNumSlots(); i++)
+ {
+ Json::Value Slot;
+ a_Grid.GetSlot(i).GetJson(Slot);
+ a_Value.append(Slot);
+ }
}
diff --git a/src/BlockEntities/EnderChestEntity.h b/src/BlockEntities/EnderChestEntity.h
index 45beee45f..04af67683 100644
--- a/src/BlockEntities/EnderChestEntity.h
+++ b/src/BlockEntities/EnderChestEntity.h
@@ -1,20 +1,9 @@
#pragma once
-#include "BlockEntityWithItems.h"
-
-
-
-
-
-namespace Json
-{
- class Value;
-};
-
-class cClientHandle;
-class cServer;
-class cNBTData;
+#include "BlockEntity.h"
+#include "UI/WindowOwner.h"
+#include "json/json.h"
@@ -22,33 +11,28 @@ class cNBTData;
// tolua_begin
class cEnderChestEntity :
- public cBlockEntityWithItems
+ public cBlockEntity,
+ public cBlockEntityWindowOwner
{
- typedef cBlockEntityWithItems super;
-
-public:
- enum {
- ContentsHeight = 3,
- ContentsWidth = 9,
- } ;
+ typedef cBlockEntity super;
+public:
// tolua_end
- /// Constructor used for normal operation
- cEnderChestEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World);
-
+ cEnderChestEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World);
virtual ~cEnderChestEntity();
static const char * GetClassStatic(void) { return "cEnderChestEntity"; }
-
- bool LoadFromJson(const Json::Value & a_Value);
// cBlockEntity overrides:
- virtual void SaveToJson(Json::Value & a_Value) override;
- virtual void SendTo(cClientHandle & a_Client) override;
virtual void UsedBy(cPlayer * a_Player) override;
+ virtual void SaveToJson(Json::Value & a_Value) override { UNUSED(a_Value); }
+ virtual void SendTo(cClientHandle & a_Client) override { UNUSED(a_Client); }
+
+ static void LoadFromJson(const Json::Value & a_Value, cItemGrid & a_Grid);
+ static void SaveToJson(Json::Value & a_Value, const cItemGrid & a_Grid);
- /// Opens a new chest window for this chest. Scans for neighbors to open a double chest window, if appropriate.
+ /** Opens a new enderchest window for this enderchest */
void OpenNewWindow(void);
} ; // tolua_export
diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp
index 0abe50d11..aeeea3d07 100644
--- a/src/Entities/Player.cpp
+++ b/src/Entities/Player.cpp
@@ -8,6 +8,7 @@
#include "../World.h"
#include "../Bindings/PluginManager.h"
#include "../BlockEntities/BlockEntity.h"
+#include "../BlockEntities/EnderChestEntity.h"
#include "../GroupManager.h"
#include "../Group.h"
#include "../Root.h"
@@ -46,6 +47,7 @@ cPlayer::cPlayer(cClientHandle* a_Client, const AString & a_PlayerName)
, m_bTouchGround(false)
, m_Stance(0.0)
, m_Inventory(*this)
+ , m_EnderChestContents(9, 3)
, m_CurrentWindow(NULL)
, m_InventoryWindow(NULL)
, m_Color('-')
@@ -1743,6 +1745,7 @@ bool cPlayer::LoadFromDisk()
}
m_Inventory.LoadFromJson(root["inventory"]);
+ cEnderChestEntity::LoadFromJson(root["enderchestinventory"], m_EnderChestContents);
m_LoadedWorldName = root.get("world", "world").asString();
@@ -1780,10 +1783,14 @@ bool cPlayer::SaveToDisk()
Json::Value JSON_Inventory;
m_Inventory.SaveToJson(JSON_Inventory);
+ Json::Value JSON_EnderChestInventory;
+ cEnderChestEntity::SaveToJson(JSON_EnderChestInventory, m_EnderChestContents);
+
Json::Value root;
root["position"] = JSON_PlayerPosition;
root["rotation"] = JSON_PlayerRotation;
root["inventory"] = JSON_Inventory;
+ root["enderchestinventory"] = JSON_EnderChestInventory;
root["health"] = m_Health;
root["xpTotal"] = m_LifetimeTotalXp;
root["xpCurrent"] = m_CurrentXp;
diff --git a/src/Entities/Player.h b/src/Entities/Player.h
index 2f7957f16..c70733c8c 100644
--- a/src/Entities/Player.h
+++ b/src/Entities/Player.h
@@ -124,6 +124,9 @@ public:
inline double GetStance(void) const { return GetPosY() + 1.62; } // tolua_export // TODO: Proper stance when crouching etc.
inline cInventory & GetInventory(void) { return m_Inventory; } // tolua_export
inline const cInventory & GetInventory(void) const { return m_Inventory; }
+
+ /** Gets the contents of the player's associated enderchest */
+ cItemGrid & GetEnderChestContents(void) { return m_EnderChestContents; }
inline const cItem & GetEquippedItem(void) const { return GetInventory().GetEquippedItem(); } // tolua_export
@@ -449,7 +452,13 @@ protected:
float m_LastGroundHeight;
bool m_bTouchGround;
double m_Stance;
+
+ /** Stores the player's inventory, consisting of crafting grid, hotbar, and main slots */
cInventory m_Inventory;
+
+ /** An item grid that stores the player specific enderchest contents */
+ cItemGrid m_EnderChestContents;
+
cWindow * m_CurrentWindow;
cWindow * m_InventoryWindow;
@@ -510,8 +519,6 @@ protected:
cStatManager m_Stats;
-
-
/** Sets the speed and sends it to the client, so that they are forced to move so. */
virtual void DoSetSpeed(double a_SpeedX, double a_SpeedY, double a_SpeedZ) override;
diff --git a/src/UI/SlotArea.cpp b/src/UI/SlotArea.cpp
index 728692f2a..a2661e49e 100644
--- a/src/UI/SlotArea.cpp
+++ b/src/UI/SlotArea.cpp
@@ -1342,7 +1342,7 @@ cSlotAreaEnderChest::cSlotAreaEnderChest(cEnderChestEntity * a_EnderChest, cWind
const cItem * cSlotAreaEnderChest::GetSlot(int a_SlotNum, cPlayer & a_Player) const
{
// a_SlotNum ranges from 0 to 26, use that to index the chest entity's inventory directly:
- return &(m_EnderChest->GetSlot(a_SlotNum));
+ return &(a_Player.GetEnderChestContents().GetSlot(a_SlotNum));
}
@@ -1351,7 +1351,7 @@ const cItem * cSlotAreaEnderChest::GetSlot(int a_SlotNum, cPlayer & a_Player) co
void cSlotAreaEnderChest::SetSlot(int a_SlotNum, cPlayer & a_Player, const cItem & a_Item)
{
- m_EnderChest->SetSlot(a_SlotNum, a_Item);
+ a_Player.GetEnderChestContents().SetSlot(a_SlotNum, a_Item);
}
diff --git a/src/UI/Window.cpp b/src/UI/Window.cpp
index 98a9a0cec..81f75cebb 100644
--- a/src/UI/Window.cpp
+++ b/src/UI/Window.cpp
@@ -145,8 +145,7 @@ void cWindow::GetSlots(cPlayer & a_Player, cItems & a_Slots) const
{
int NumSlots = (*itr)->GetNumSlots();
for (int i = 0; i < NumSlots; i++)
- {
-
+ {
const cItem * Item = (*itr)->GetSlot(i, a_Player);
if (Item == NULL)
{
@@ -1017,6 +1016,7 @@ cEnderChestWindow::~cEnderChestWindow()
// Send out the chest-close packet:
m_World->BroadcastBlockAction(m_BlockX, m_BlockY, m_BlockZ, 1, 0, E_BLOCK_ENDER_CHEST);
+ // Play the closing sound
m_World->BroadcastSoundEffect("random.chestclosed", m_BlockX * 8, m_BlockY * 8, m_BlockZ * 8, 1, 1);
}
diff --git a/src/WorldStorage/NBTChunkSerializer.cpp b/src/WorldStorage/NBTChunkSerializer.cpp
index f35b38859..baf74d830 100644
--- a/src/WorldStorage/NBTChunkSerializer.cpp
+++ b/src/WorldStorage/NBTChunkSerializer.cpp
@@ -11,6 +11,7 @@
#include "FastNBT.h"
#include "../BlockEntities/ChestEntity.h"
+#include "../BlockEntities/EnderChestEntity.h"
#include "../BlockEntities/CommandBlockEntity.h"
#include "../BlockEntities/DispenserEntity.h"
#include "../BlockEntities/DropperEntity.h"
@@ -189,6 +190,18 @@ void cNBTChunkSerializer::AddChestEntity(cChestEntity * a_Entity)
+void cNBTChunkSerializer::AddEnderChestEntity(cEnderChestEntity * a_Entity)
+{
+ m_Writer.BeginCompound("");
+ AddBasicTileEntity(a_Entity, "EnderChest");
+ // No need to store anything more
+ m_Writer.EndCompound();
+}
+
+
+
+
+
void cNBTChunkSerializer::AddDispenserEntity(cDispenserEntity * a_Entity)
{
m_Writer.BeginCompound("");
@@ -820,6 +833,7 @@ void cNBTChunkSerializer::BlockEntity(cBlockEntity * a_Entity)
case E_BLOCK_CHEST: AddChestEntity ((cChestEntity *) a_Entity); break;
case E_BLOCK_DISPENSER: AddDispenserEntity ((cDispenserEntity *) a_Entity); break;
case E_BLOCK_DROPPER: AddDropperEntity ((cDropperEntity *) a_Entity); break;
+ case E_BLOCK_ENDER_CHEST: AddEnderChestEntity ((cEnderChestEntity *) a_Entity); break;
case E_BLOCK_FLOWER_POT: AddFlowerPotEntity ((cFlowerPotEntity *) a_Entity); break;
case E_BLOCK_FURNACE: AddFurnaceEntity ((cFurnaceEntity *) a_Entity); break;
case E_BLOCK_HOPPER: AddHopperEntity ((cHopperEntity *) a_Entity); break;
diff --git a/src/WorldStorage/NBTChunkSerializer.h b/src/WorldStorage/NBTChunkSerializer.h
index 112afc27e..a4c95f540 100644
--- a/src/WorldStorage/NBTChunkSerializer.h
+++ b/src/WorldStorage/NBTChunkSerializer.h
@@ -21,6 +21,7 @@ class cEntity;
class cBlockEntity;
class cBoat;
class cChestEntity;
+class cEnderChestEntity;
class cCommandBlockEntity;
class cDispenserEntity;
class cDropperEntity;
@@ -93,6 +94,7 @@ protected:
// Block entities:
void AddBasicTileEntity(cBlockEntity * a_Entity, const char * a_EntityTypeID);
void AddChestEntity (cChestEntity * a_Entity);
+ void AddEnderChestEntity(cEnderChestEntity * a_Entity);
void AddDispenserEntity(cDispenserEntity * a_Entity);
void AddDropperEntity (cDropperEntity * a_Entity);
void AddFurnaceEntity (cFurnaceEntity * a_Furnace);
diff --git a/src/WorldStorage/WSSAnvil.cpp b/src/WorldStorage/WSSAnvil.cpp
index 9870c144a..e6170f8b7 100644
--- a/src/WorldStorage/WSSAnvil.cpp
+++ b/src/WorldStorage/WSSAnvil.cpp
@@ -16,6 +16,7 @@
#include "../StringCompression.h"
#include "../BlockEntities/ChestEntity.h"
+#include "../BlockEntities/EnderChestEntity.h"
#include "../BlockEntities/CommandBlockEntity.h"
#include "../BlockEntities/DispenserEntity.h"
#include "../BlockEntities/DropperEntity.h"
@@ -584,6 +585,10 @@ void cWSSAnvil::LoadBlockEntitiesFromNBT(cBlockEntityList & a_BlockEntities, con
{
LoadChestFromNBT(a_BlockEntities, a_NBT, Child);
}
+ else if (strncmp(a_NBT.GetData(sID), "EnderChest", a_NBT.GetDataLength(sID)) == 0)
+ {
+
+ }
else if (strncmp(a_NBT.GetData(sID), "Control", a_NBT.GetDataLength(sID)) == 0)
{
LoadCommandBlockFromNBT(a_BlockEntities, a_NBT, Child);
@@ -762,6 +767,22 @@ void cWSSAnvil::LoadChestFromNBT(cBlockEntityList & a_BlockEntities, const cPars
+void cWSSAnvil::LoadEnderChestFromNBT(cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx)
+{
+ ASSERT(a_NBT.GetType(a_TagIdx) == TAG_Compound);
+ int x, y, z;
+ if (!GetBlockEntityNBTPos(a_NBT, a_TagIdx, x, y, z))
+ {
+ return;
+ }
+ std::auto_ptr<cEnderChestEntity> EnderChest(new cEnderChestEntity(x, y, z, m_World));
+ a_BlockEntities.push_back(EnderChest.release());
+}
+
+
+
+
+
void cWSSAnvil::LoadDispenserFromNBT(cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx)
{
ASSERT(a_NBT.GetType(a_TagIdx) == TAG_Compound);
diff --git a/src/WorldStorage/WSSAnvil.h b/src/WorldStorage/WSSAnvil.h
index 7542a828a..45fea70b6 100644
--- a/src/WorldStorage/WSSAnvil.h
+++ b/src/WorldStorage/WSSAnvil.h
@@ -134,6 +134,7 @@ protected:
void LoadItemGridFromNBT(cItemGrid & a_ItemGrid, const cParsedNBT & a_NBT, int a_ItemsTagIdx, int s_SlotOffset = 0);
void LoadChestFromNBT (cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx);
+ void LoadEnderChestFromNBT (cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx);
void LoadDispenserFromNBT (cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx);
void LoadDropperFromNBT (cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx);
void LoadFlowerPotFromNBT (cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx);