diff options
-rw-r--r-- | source/Bindings.cpp | 36 | ||||
-rw-r--r-- | source/Tracer.cpp | 15 | ||||
-rw-r--r-- | source/Tracer.h | 32 |
3 files changed, 38 insertions, 45 deletions
diff --git a/source/Bindings.cpp b/source/Bindings.cpp index a052d1062..4bcfe8cbb 100644 --- a/source/Bindings.cpp +++ b/source/Bindings.cpp @@ -23790,41 +23790,6 @@ static int tolua_AllToLua_cTracer_Trace00(lua_State* tolua_S) } #endif //#ifndef TOLUA_DISABLE -/* method: SetValues of class cTracer */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cTracer_SetValues00 -static int tolua_AllToLua_cTracer_SetValues00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cTracer",0,&tolua_err) || - (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3f",0,&tolua_err)) || - (tolua_isvaluenil(tolua_S,3,&tolua_err) || !tolua_isusertype(tolua_S,3,"const Vector3f",0,&tolua_err)) || - !tolua_isnoobj(tolua_S,4,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cTracer* self = (cTracer*) tolua_tousertype(tolua_S,1,0); - const Vector3f* a_Start = ((const Vector3f*) tolua_tousertype(tolua_S,2,0)); - const Vector3f* a_Direction = ((const Vector3f*) tolua_tousertype(tolua_S,3,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetValues'", NULL); -#endif - { - self->SetValues(*a_Start,*a_Direction); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'SetValues'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - /* get function: BlockHitPosition of class cTracer */ #ifndef TOLUA_DISABLE_tolua_get_cTracer_BlockHitPosition static int tolua_get_cTracer_BlockHitPosition(lua_State* tolua_S) @@ -30959,7 +30924,6 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S) tolua_function(tolua_S,".call",tolua_AllToLua_cTracer_new00_local); tolua_function(tolua_S,"delete",tolua_AllToLua_cTracer_delete00); tolua_function(tolua_S,"Trace",tolua_AllToLua_cTracer_Trace00); - tolua_function(tolua_S,"SetValues",tolua_AllToLua_cTracer_SetValues00); tolua_variable(tolua_S,"BlockHitPosition",tolua_get_cTracer_BlockHitPosition,tolua_set_cTracer_BlockHitPosition); tolua_variable(tolua_S,"HitNormal",tolua_get_cTracer_HitNormal,tolua_set_cTracer_HitNormal); tolua_variable(tolua_S,"RealHit",tolua_get_cTracer_RealHit,tolua_set_cTracer_RealHit); diff --git a/source/Tracer.cpp b/source/Tracer.cpp index 42f1ae5dd..ef136302f 100644 --- a/source/Tracer.cpp +++ b/source/Tracer.cpp @@ -131,12 +131,12 @@ void cTracer::SetValues(const Vector3f & a_Start, const Vector3f & a_Direction) -int cTracer::Trace( const Vector3f & a_Start, const Vector3f & a_Direction, int a_Distance) +bool cTracer::Trace( const Vector3f & a_Start, const Vector3f & a_Direction, int a_Distance, bool a_LineOfSight) { if ((a_Start.y < 0) || (a_Start.y >= cChunkDef::Height)) { LOGD("%s: Start Y is outside the world (%.2f), not tracing.", __FUNCTION__, a_Start.y); - return 0; + return false; } SetValues(a_Start, a_Direction); @@ -157,7 +157,7 @@ int cTracer::Trace( const Vector3f & a_Start, const Vector3f & a_Direction, int // check if first is occupied if (pos.Equals(end1)) { - return 0; + return false; } bool reachedX = false, reachedY = false, reachedZ = false; @@ -224,8 +224,9 @@ int cTracer::Trace( const Vector3f & a_Start, const Vector3f & a_Direction, int } BLOCKTYPE BlockID = m_World->GetBlock(pos.x, pos.y, pos.z); - // No collision with water ;) - if ((BlockID != E_BLOCK_AIR) || IsBlockWater(BlockID)) // _X 2013_03_29: Why is the IsBlockWater condition here? water equals air? + // Block is counted as a collision if we are not doing a line of sight and it is solid, + // or if the block is not air and not water. That way mobs can still see underwater. + if ((!a_LineOfSight && g_BlockIsSolid[BlockID]) || (a_LineOfSight && (BlockID != E_BLOCK_AIR) && !IsBlockWater(BlockID))) { BlockHitPosition = pos; int Normal = GetHitNormal(a_Start, End, pos ); @@ -233,10 +234,10 @@ int cTracer::Trace( const Vector3f & a_Start, const Vector3f & a_Direction, int { HitNormal = m_NormalTable[Normal-1]; } - return 1; + return true; } } - return 0; + return false; } diff --git a/source/Tracer.h b/source/Tracer.h index 2f627366f..bc348d955 100644 --- a/source/Tracer.h +++ b/source/Tracer.h @@ -12,14 +12,42 @@ public: // tolua_export Vector3f BoxOffset; cTracer( cWorld* a_World); // tolua_export ~cTracer(); // tolua_export - int Trace( const Vector3f & a_Start, const Vector3f & a_Direction, int a_Distance ); // tolua_export - void SetValues( const Vector3f & a_Start, const Vector3f & a_Direction ); // tolua_export + + /// Determines if a collision occures along a line. Returns true if a collision occurs. + bool Trace( const Vector3f & a_Start, const Vector3f & a_Direction, int a_Distance) // tolua_export + { + return Trace(a_Start, a_Direction, a_Distance, false); + } + + /// Determines if a collision occures along a line. Returns true if a collision occurs. + /// When a_LineOfSight is true, we don't use the standard collision detection rules. Instead we use + /// the rules for monster vision. E.g. Only water and air do not block vision. + bool Trace( const Vector3f & a_Start, const Vector3f & a_Direction, int a_Distance, bool a_LineOfSight); // tolua_export + + /// Contains the position of the block that caused the collision Vector3f BlockHitPosition; // tolua_export + + /// Contains which face was hit Vector3f HitNormal; // tolua_export + + /// Contains the exact position where a collision occured. (BlockHitPosition + Offset on block) Vector3f RealHit; // tolua_export private: + + /// Preps Tracer object for call of Trace function. Only used internally. + void SetValues( const Vector3f & a_Start, const Vector3f & a_Direction ); + + /// Calculates where on the block a collision occured, if it does occur + /// Returns 0 if no intersection occured + /// Returns 1 if an intersection occured at a single point + /// Returns 2 if the line segment lies in the plane being checked int intersect3D_SegmentPlane( const Vector3f & a_Origin, const Vector3f & a_End, const Vector3f & a_PlanePos, const Vector3f & a_PlaneNormal ); + + /// Determines which face on the block a collision occured, if it does occur + /// Returns 0 if the block is air, water or no collision occured + /// Return 1 through 6 for the following block faces, repectively: -x, -z, x, z, y, -y int GetHitNormal( const Vector3f & start, const Vector3f & end, const Vector3i & a_BlockPos); + float SigNum( float a_Num ); cWorld* m_World; |