diff options
-rw-r--r-- | source/Bindings.cpp | 267 | ||||
-rw-r--r-- | source/Bindings.h | 2 | ||||
-rw-r--r-- | source/ClientHandle.cpp | 14 | ||||
-rw-r--r-- | source/OSSupport/IsThread.cpp | 44 | ||||
-rw-r--r-- | source/OSSupport/IsThread.h | 6 | ||||
-rw-r--r-- | source/Protocol/ProtocolRecognizer.cpp | 17 | ||||
-rw-r--r-- | source/Root.cpp | 15 | ||||
-rw-r--r-- | source/Root.h | 5 | ||||
-rw-r--r-- | source/Server.cpp | 171 | ||||
-rw-r--r-- | source/Server.h | 54 | ||||
-rw-r--r-- | source/World.cpp | 315 | ||||
-rw-r--r-- | source/World.h | 85 | ||||
-rw-r--r-- | source/WorldStorage/WorldStorage.cpp | 9 | ||||
-rw-r--r-- | source/WorldStorage/WorldStorage.h | 1 |
14 files changed, 608 insertions, 397 deletions
diff --git a/source/Bindings.cpp b/source/Bindings.cpp index fb532b6f2..46c5f0f07 100644 --- a/source/Bindings.cpp +++ b/source/Bindings.cpp @@ -1,6 +1,6 @@ /* ** Lua binding: AllToLua -** Generated automatically by tolua++-1.0.92 on 08/11/13 14:53:45. +** Generated automatically by tolua++-1.0.92 on 08/11/13 20:59:51. */ #ifndef __cplusplus @@ -11306,6 +11306,135 @@ static int tolua_get_cPlugin_NewLua___cWebPlugin__(lua_State* tolua_S) } #endif //#ifndef TOLUA_DISABLE +/* method: GetDescription of class cServer */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cServer_GetDescription00 +static int tolua_AllToLua_cServer_GetDescription00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cServer",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cServer* self = (const cServer*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetDescription'", NULL); +#endif + { + const AString tolua_ret = (const AString) self->GetDescription(); + tolua_pushcppstring(tolua_S,(const char*)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetDescription'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetMaxPlayers of class cServer */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cServer_GetMaxPlayers00 +static int tolua_AllToLua_cServer_GetMaxPlayers00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cServer",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cServer* self = (const cServer*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetMaxPlayers'", NULL); +#endif + { + int tolua_ret = (int) self->GetMaxPlayers(); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetMaxPlayers'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetNumPlayers of class cServer */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cServer_GetNumPlayers00 +static int tolua_AllToLua_cServer_GetNumPlayers00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cServer",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cServer* self = (const cServer*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetNumPlayers'", NULL); +#endif + { + int tolua_ret = (int) self->GetNumPlayers(); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetNumPlayers'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: SetMaxPlayers of class cServer */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cServer_SetMaxPlayers00 +static int tolua_AllToLua_cServer_SetMaxPlayers00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cServer",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cServer* self = (cServer*) tolua_tousertype(tolua_S,1,0); + int a_MaxPlayers = ((int) tolua_tonumber(tolua_S,2,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetMaxPlayers'", NULL); +#endif + { + self->SetMaxPlayers(a_MaxPlayers); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'SetMaxPlayers'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + /* method: BroadcastChat of class cServer */ #ifndef TOLUA_DISABLE_tolua_AllToLua_cServer_BroadcastChat00 static int tolua_AllToLua_cServer_BroadcastChat00(lua_State* tolua_S) @@ -11954,103 +12083,6 @@ static int tolua_AllToLua_cWorld_UnloadUnusedChunks00(lua_State* tolua_S) } #endif //#ifndef TOLUA_DISABLE -/* method: GetMaxPlayers of class cWorld */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GetMaxPlayers00 -static int tolua_AllToLua_cWorld_GetMaxPlayers00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cWorld",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cWorld* self = (const cWorld*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetMaxPlayers'", NULL); -#endif - { - unsigned int tolua_ret = (unsigned int) self->GetMaxPlayers(); - tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetMaxPlayers'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: SetMaxPlayers of class cWorld */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_SetMaxPlayers00 -static int tolua_AllToLua_cWorld_SetMaxPlayers00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0); - int iMax = ((int) tolua_tonumber(tolua_S,2,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetMaxPlayers'", NULL); -#endif - { - self->SetMaxPlayers(iMax); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'SetMaxPlayers'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetNumPlayers of class cWorld */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GetNumPlayers00 -static int tolua_AllToLua_cWorld_GetNumPlayers00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetNumPlayers'", NULL); -#endif - { - unsigned int tolua_ret = (unsigned int) self->GetNumPlayers(); - tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetNumPlayers'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - /* method: RegenerateChunk of class cWorld */ #ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_RegenerateChunk00 static int tolua_AllToLua_cWorld_RegenerateChunk00(lua_State* tolua_S) @@ -13402,6 +13434,37 @@ static int tolua_AllToLua_cWorld_SaveAllChunks00(lua_State* tolua_S) } #endif //#ifndef TOLUA_DISABLE +/* method: QueueSaveAllChunks of class cWorld */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_QueueSaveAllChunks00 +static int tolua_AllToLua_cWorld_QueueSaveAllChunks00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'QueueSaveAllChunks'", NULL); +#endif + { + self->QueueSaveAllChunks(); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'QueueSaveAllChunks'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + /* method: GetNumChunks of class cWorld */ #ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GetNumChunks00 static int tolua_AllToLua_cWorld_GetNumChunks00(lua_State* tolua_S) @@ -29783,6 +29846,10 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S) tolua_endmodule(tolua_S); tolua_cclass(tolua_S,"cServer","cServer","",NULL); tolua_beginmodule(tolua_S,"cServer"); + tolua_function(tolua_S,"GetDescription",tolua_AllToLua_cServer_GetDescription00); + tolua_function(tolua_S,"GetMaxPlayers",tolua_AllToLua_cServer_GetMaxPlayers00); + tolua_function(tolua_S,"GetNumPlayers",tolua_AllToLua_cServer_GetNumPlayers00); + tolua_function(tolua_S,"SetMaxPlayers",tolua_AllToLua_cServer_SetMaxPlayers00); tolua_function(tolua_S,"BroadcastChat",tolua_AllToLua_cServer_BroadcastChat00); tolua_function(tolua_S,"SendMessage",tolua_AllToLua_cServer_SendMessage00); tolua_function(tolua_S,"GetServerID",tolua_AllToLua_cServer_GetServerID00); @@ -29806,9 +29873,6 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S) tolua_function(tolua_S,"GetDimension",tolua_AllToLua_cWorld_GetDimension00); tolua_function(tolua_S,"GetHeight",tolua_AllToLua_cWorld_GetHeight00); tolua_function(tolua_S,"UnloadUnusedChunks",tolua_AllToLua_cWorld_UnloadUnusedChunks00); - tolua_function(tolua_S,"GetMaxPlayers",tolua_AllToLua_cWorld_GetMaxPlayers00); - tolua_function(tolua_S,"SetMaxPlayers",tolua_AllToLua_cWorld_SetMaxPlayers00); - tolua_function(tolua_S,"GetNumPlayers",tolua_AllToLua_cWorld_GetNumPlayers00); tolua_function(tolua_S,"RegenerateChunk",tolua_AllToLua_cWorld_RegenerateChunk00); tolua_function(tolua_S,"GenerateChunk",tolua_AllToLua_cWorld_GenerateChunk00); tolua_function(tolua_S,"SetBlock",tolua_AllToLua_cWorld_SetBlock00); @@ -29845,6 +29909,7 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S) tolua_function(tolua_S,"GetBiomeAt",tolua_AllToLua_cWorld_GetBiomeAt00); tolua_function(tolua_S,"GetName",tolua_AllToLua_cWorld_GetName00); tolua_function(tolua_S,"SaveAllChunks",tolua_AllToLua_cWorld_SaveAllChunks00); + tolua_function(tolua_S,"QueueSaveAllChunks",tolua_AllToLua_cWorld_QueueSaveAllChunks00); tolua_function(tolua_S,"GetNumChunks",tolua_AllToLua_cWorld_GetNumChunks00); tolua_function(tolua_S,"GetGeneratorQueueLength",tolua_AllToLua_cWorld_GetGeneratorQueueLength00); tolua_function(tolua_S,"GetLightingQueueLength",tolua_AllToLua_cWorld_GetLightingQueueLength00); diff --git a/source/Bindings.h b/source/Bindings.h index ec1e372f7..10f874e41 100644 --- a/source/Bindings.h +++ b/source/Bindings.h @@ -1,6 +1,6 @@ /* ** Lua binding: AllToLua -** Generated automatically by tolua++-1.0.92 on 08/11/13 14:53:46. +** Generated automatically by tolua++-1.0.92 on 08/11/13 20:59:52. */ /* Exported function */ diff --git a/source/ClientHandle.cpp b/source/ClientHandle.cpp index 102153de1..14b052652 100644 --- a/source/ClientHandle.cpp +++ b/source/ClientHandle.cpp @@ -421,11 +421,11 @@ void cClientHandle::HandlePing(void) // Somebody tries to retrieve information about the server AString Reply; Printf(Reply, "%s%s%i%s%i", - cRoot::Get()->GetDefaultWorld()->GetDescription().c_str(), - cChatColor::Delimiter.c_str(), - cRoot::Get()->GetDefaultWorld()->GetNumPlayers(), - cChatColor::Delimiter.c_str(), - cRoot::Get()->GetDefaultWorld()->GetMaxPlayers() + cRoot::Get()->GetServer()->GetDescription().c_str(), + cChatColor::Delimiter.c_str(), + cRoot::Get()->GetServer()->GetNumPlayers(), + cChatColor::Delimiter.c_str(), + cRoot::Get()->GetServer()->GetMaxPlayers() ); Kick(Reply.c_str()); } @@ -1176,7 +1176,7 @@ bool cClientHandle::HandleHandshake(const AString & a_Username) { if (!cRoot::Get()->GetPluginManager()->CallHookHandshake(this, a_Username)) { - if (cRoot::Get()->GetDefaultWorld()->GetNumPlayers() >= cRoot::Get()->GetDefaultWorld()->GetMaxPlayers()) + if (cRoot::Get()->GetServer()->GetNumPlayers() >= cRoot::Get()->GetServer()->GetMaxPlayers()) { Kick("The server is currently full :(-- Try again later"); return false; @@ -1191,7 +1191,7 @@ bool cClientHandle::HandleHandshake(const AString & a_Username) void cClientHandle::HandleEntityAction(int a_EntityID, char a_ActionID) { - if( a_EntityID != m_Player->GetUniqueID() ) + if (a_EntityID != m_Player->GetUniqueID()) { // We should only receive entity actions from the entity that is performing the action return; diff --git a/source/OSSupport/IsThread.cpp b/source/OSSupport/IsThread.cpp index 257c5c876..45e329a68 100644 --- a/source/OSSupport/IsThread.cpp +++ b/source/OSSupport/IsThread.cpp @@ -116,36 +116,38 @@ bool cIsThread::Start(void) +void cIsThread::Stop(void) +{ + if (m_Handle == NULL) + { + return; + } + m_ShouldTerminate = true; + Wait(); +} + + + + + bool cIsThread::Wait(void) { - #ifdef _WIN32 + if (m_Handle == NULL) + { + return true; + } + LOGD("Waiting for thread %s to finish", m_ThreadName.c_str()); - if (m_Handle == NULL) - { - return true; - } - // Cannot log, logger may already be stopped: - // LOG("Waiting for thread \"%s\" to terminate.", m_ThreadName.c_str()); + #ifdef _WIN32 int res = WaitForSingleObject(m_Handle, INFINITE); m_Handle = NULL; - // Cannot log, logger may already be stopped: - // LOG("Thread \"%s\" %s terminated, GLE = %d", m_ThreadName.c_str(), (res == WAIT_OBJECT_0) ? "" : "not", GetLastError()); + LOGD("Thread %s finished", m_ThreadName.c_str()); return (res == WAIT_OBJECT_0); - #else // _WIN32 - - if (!m_HasStarted) - { - return true; - } - // Cannot log, logger may already be stopped: - // LOG("Waiting for thread \"%s\" to terminate.", m_ThreadName.c_str()); int res = pthread_join(m_Handle, NULL); - m_HasStarted = false; - // Cannot log, logger may already be stopped: - // LOG("Thread \"%s\" %s terminated, errno = %d", m_ThreadName.c_str(), (res == 0) ? "" : "not", errno); + m_Handle = NULL; + LOGD("Thread %s finished", m_ThreadName.c_str()); return (res == 0); - #endif // else _WIN32 } diff --git a/source/OSSupport/IsThread.h b/source/OSSupport/IsThread.h index 2a4451a4a..9b7f0b73e 100644 --- a/source/OSSupport/IsThread.h +++ b/source/OSSupport/IsThread.h @@ -39,6 +39,9 @@ public: /// Starts the thread; returns without waiting for the actual start bool Start(void); + /// Signals the thread to terminate and waits until it's finished + void Stop(void); + /// Waits for the thread to finish. Doesn't signalize the ShouldTerminate flag bool Wait(void); @@ -54,7 +57,9 @@ private: static DWORD_PTR __stdcall thrExecute(LPVOID a_Param) { + HWND IdentificationWnd = CreateWindow("STATIC", ((cIsThread *)a_Param)->m_ThreadName.c_str(), 0, 0, 0, 0, WS_OVERLAPPED, NULL, NULL, NULL, NULL); ((cIsThread *)a_Param)->Execute(); + DestroyWindow(IdentificationWnd); return 0; } @@ -70,7 +75,6 @@ private: } #endif // else _WIN32 - } ; diff --git a/source/Protocol/ProtocolRecognizer.cpp b/source/Protocol/ProtocolRecognizer.cpp index 290f2df75..35c8fe993 100644 --- a/source/Protocol/ProtocolRecognizer.cpp +++ b/source/Protocol/ProtocolRecognizer.cpp @@ -14,6 +14,7 @@ #include "Protocol16x.h" #include "../ClientHandle.h" #include "../Root.h" +#include "../Server.h" #include "../World.h" #include "../ChatColor.h" @@ -729,11 +730,11 @@ void cProtocolRecognizer::HandleServerPing(void) { // http://wiki.vg/wiki/index.php?title=Protocol&oldid=3099#Server_List_Ping_.280xFE.29 Printf(Reply, "%s%s%i%s%i", - cRoot::Get()->GetDefaultWorld()->GetDescription().c_str(), - cChatColor::Delimiter.c_str(), - cRoot::Get()->GetDefaultWorld()->GetNumPlayers(), - cChatColor::Delimiter.c_str(), - cRoot::Get()->GetDefaultWorld()->GetMaxPlayers() + cRoot::Get()->GetServer()->GetDescription().c_str(), + cChatColor::Delimiter.c_str(), + cRoot::Get()->GetServer()->GetNumPlayers(), + cChatColor::Delimiter.c_str(), + cRoot::Get()->GetServer()->GetMaxPlayers() ); break; } @@ -759,9 +760,9 @@ void cProtocolRecognizer::HandleServerPing(void) // http://wiki.vg/wiki/index.php?title=Server_List_Ping&oldid=3100 AString NumPlayers; - Printf(NumPlayers, "%d", cRoot::Get()->GetDefaultWorld()->GetNumPlayers()); + Printf(NumPlayers, "%d", cRoot::Get()->GetServer()->GetNumPlayers()); AString MaxPlayers; - Printf(MaxPlayers, "%d", cRoot::Get()->GetDefaultWorld()->GetMaxPlayers()); + Printf(MaxPlayers, "%d", cRoot::Get()->GetServer()->GetMaxPlayers()); AString ProtocolVersionNum; Printf(ProtocolVersionNum, "%d", cRoot::Get()->m_PrimaryServerVersion); @@ -775,7 +776,7 @@ void cProtocolRecognizer::HandleServerPing(void) Reply.push_back(0); Reply.append(ProtocolVersionTxt); Reply.push_back(0); - Reply.append(cRoot::Get()->GetDefaultWorld()->GetDescription()); + Reply.append(cRoot::Get()->GetServer()->GetDescription()); Reply.push_back(0); Reply.append(NumPlayers); Reply.push_back(0); diff --git a/source/Root.cpp b/source/Root.cpp index 5ec27aa0d..166932cf2 100644 --- a/source/Root.cpp +++ b/source/Root.cpp @@ -270,8 +270,9 @@ void cRoot::LoadWorlds(void) void cRoot::StartWorlds(void) { - for( WorldMap::iterator itr = m_WorldsByName.begin(); itr != m_WorldsByName.end(); ++itr ) + for (WorldMap::iterator itr = m_WorldsByName.begin(); itr != m_WorldsByName.end(); ++itr) { + itr->second->Start(); itr->second->InitializeSpawn(); } } @@ -282,9 +283,9 @@ void cRoot::StartWorlds(void) void cRoot::StopWorlds(void) { - for( WorldMap::iterator itr = m_WorldsByName.begin(); itr != m_WorldsByName.end(); ++itr ) + for (WorldMap::iterator itr = m_WorldsByName.begin(); itr != m_WorldsByName.end(); ++itr) { - itr->second->StopThreads(); + itr->second->Stop(); } } @@ -344,7 +345,7 @@ bool cRoot::ForEachWorld(cWorldListCallback & a_Callback) -void cRoot::TickWorlds(float a_Dt) +void cRoot::TickCommands(void) { // Execute any pending commands: cCommandQueue PendingCommands; @@ -356,12 +357,6 @@ void cRoot::TickWorlds(float a_Dt) { ExecuteConsoleCommand(itr->m_Command, *(itr->m_Output)); } - - // Tick the worlds: - for (WorldMap::iterator itr = m_WorldsByName.begin(); itr != m_WorldsByName.end(); ++itr) - { - itr->second->Tick(a_Dt); - } } diff --git a/source/Root.h b/source/Root.h index 1e2befcd4..262c9b0e5 100644 --- a/source/Root.h +++ b/source/Root.h @@ -85,9 +85,10 @@ public: /// Called by cAuthenticator to auth the specified user void AuthenticateUser(int a_ClientID); - - void TickWorlds(float a_Dt); + /// Executes commands queued in the command queue + void TickCommands(void); + /// Returns the number of chunks loaded int GetTotalChunkCount(void); // tolua_export diff --git a/source/Server.cpp b/source/Server.cpp index b07c65f04..0045d4808 100644 --- a/source/Server.cpp +++ b/source/Server.cpp @@ -59,18 +59,59 @@ typedef std::list< cClientHandle* > ClientList; -struct cServer::sServerState +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// cServer::cTickThread: + +cServer::cTickThread::cTickThread(cServer & a_Server) : + super("ServerTickThread"), + m_Server(a_Server) { - sServerState() - : pTickThread(NULL) - , bStopTickThread(false) - {} +} + + + + + +void cServer::cTickThread::Execute(void) +{ + cTimer Timer; + + long long msPerTick = 50; // TODO - Put this in server config file + long long LastTime = Timer.GetNowTime(); + + while (!m_ShouldTerminate) + { + long long NowTime = Timer.GetNowTime(); + float DeltaTime = (float)(NowTime-LastTime); + m_ShouldTerminate = !m_Server.Tick(DeltaTime); + long long TickTime = Timer.GetNowTime() - NowTime; + + if (TickTime < msPerTick) + { + // Stretch tick time until it's at least msPerTick + cSleep::MilliSleep((unsigned int)(msPerTick - TickTime)); + } - cThread* pTickThread; bool bStopTickThread; + LastTime = NowTime; + } +} - cEvent RestartEvent; - std::string ServerID; -}; + + + + +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// cServer: + +cServer::cServer(void) : + m_ListenThreadIPv4(*this, cSocket::IPv4, "Client"), + m_ListenThreadIPv6(*this, cSocket::IPv6, "Client"), + m_bIsConnected(false), + m_bRestarting(false), + m_RCONServer(*this), + m_TickThread(*this) +{ +} @@ -123,6 +164,9 @@ void cServer::RemoveClient(const cClientHandle * a_Client) bool cServer::InitServer(cIniFile & a_SettingsIni) { + m_Description = a_SettingsIni.GetValue ("Server", "Description", "MCServer! - In C++!").c_str(); + m_MaxPlayers = a_SettingsIni.GetValueI("Server", "MaxPlayers", 100); + if (m_bIsConnected) { LOGERROR("ERROR: Trying to initialize server while server is already running!"); @@ -164,18 +208,17 @@ bool cServer::InitServer(cIniFile & a_SettingsIni) m_bIsConnected = true; - m_pState->ServerID = "-"; + m_ServerID = "-"; if (a_SettingsIni.GetValueSetB("Authentication", "Authenticate", true)) { MTRand mtrand1; - unsigned int r1 = (mtrand1.randInt()%1147483647) + 1000000000; - unsigned int r2 = (mtrand1.randInt()%1147483647) + 1000000000; + unsigned int r1 = (mtrand1.randInt() % 1147483647) + 1000000000; + unsigned int r2 = (mtrand1.randInt() % 1147483647) + 1000000000; std::ostringstream sid; sid << std::hex << r1; sid << std::hex << r2; - std::string ServerID = sid.str(); - ServerID.resize(16, '0'); - m_pState->ServerID = ServerID; + m_ServerID = sid.str(); + m_ServerID.resize(16, '0'); } m_ClientViewDistance = a_SettingsIni.GetValueSetI("Server", "DefaultViewDistance", cClientHandle::DEFAULT_VIEW_DISTANCE); @@ -201,35 +244,6 @@ bool cServer::InitServer(cIniFile & a_SettingsIni) -cServer::cServer(void) - : m_pState(new sServerState) - , m_ListenThreadIPv4(*this, cSocket::IPv4, "Client") - , m_ListenThreadIPv6(*this, cSocket::IPv6, "Client") - , m_Millisecondsf(0) - , m_Milliseconds(0) - , m_bIsConnected(false) - , m_bRestarting(false) - , m_RCONServer(*this) -{ -} - - - - - -cServer::~cServer() -{ - // TODO: Shut down the server gracefully - m_pState->bStopTickThread = true; - delete m_pState->pTickThread; m_pState->pTickThread = NULL; - - delete m_pState; -} - - - - - void cServer::PrepareKeys(void) { // TODO: Save and load key for persistence across sessions @@ -303,15 +317,8 @@ void cServer::BroadcastChat(const AString & a_Message, const cClientHandle * a_E bool cServer::Tick(float a_Dt) { - m_Millisecondsf += a_Dt; - if (m_Millisecondsf > 1.f) - { - m_Milliseconds += (int)m_Millisecondsf; - m_Millisecondsf = m_Millisecondsf - (int)m_Millisecondsf; - } - - cRoot::Get()->TickWorlds(a_Dt); // TODO - Maybe give all worlds their own thread? - + cRoot::Get()->TickCommands(); + cClientHandleList RemoveClients; { cCSLock Lock(m_CSClients); @@ -332,8 +339,6 @@ bool cServer::Tick(float a_Dt) delete *itr; } // for itr - RemoveClients[] - cRoot::Get()->GetPluginManager()->Tick(a_Dt); - if (!m_bRestarting) { return true; @@ -341,7 +346,7 @@ bool cServer::Tick(float a_Dt) else { m_bRestarting = false; - m_pState->RestartEvent.Set(); + m_RestartEvent.Set(); return false; } } @@ -350,42 +355,8 @@ bool cServer::Tick(float a_Dt) -void ServerTickThread( void * a_Param ) -{ - LOG("ServerTickThread"); - cServer *CServerObj = (cServer*)a_Param; - - cTimer Timer; - - long long msPerTick = 50; // TODO - Put this in server config file - long long LastTime = Timer.GetNowTime(); - - bool bKeepGoing = true; - while( bKeepGoing ) - { - long long NowTime = Timer.GetNowTime(); - float DeltaTime = (float)(NowTime-LastTime); - bKeepGoing = CServerObj->Tick( DeltaTime ); - long long TickTime = Timer.GetNowTime() - NowTime; - - if( TickTime < msPerTick ) // Stretch tick time until it's at least msPerTick - { - cSleep::MilliSleep( (unsigned int)( msPerTick - TickTime ) ); - } - - LastTime = NowTime; - } - - LOG("TICK THREAD STOPPED"); -} - - - - - bool cServer::Start(void) { - m_pState->pTickThread = new cThread( ServerTickThread, this, "cServer::ServerTickThread" ); if (!m_ListenThreadIPv4.Start()) { return false; @@ -394,7 +365,10 @@ bool cServer::Start(void) { return false; } - m_pState->pTickThread->Start( true ); + if (!m_TickThread.Start()) + { + return false; + } return true; } @@ -497,13 +471,13 @@ void cServer::SendMessage(const AString & a_Message, cPlayer * a_Player /* = NUL -void cServer::Shutdown() +void cServer::Shutdown(void) { m_ListenThreadIPv4.Stop(); m_ListenThreadIPv6.Stop(); m_bRestarting = true; - m_pState->RestartEvent.Wait(); + m_RestartEvent.Wait(); cRoot::Get()->SaveAllChunks(); @@ -520,15 +494,6 @@ void cServer::Shutdown() -const AString & cServer::GetServerID(void) const -{ - return m_pState->ServerID; -} - - - - - void cServer::KickUser(int a_ClientID, const AString & a_Reason) { cCSLock Lock(m_CSClients); @@ -562,7 +527,7 @@ void cServer::AuthenticateUser(int a_ClientID) /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// cServer::cClientPacketThread: +// cServer::cNotifyWriteThread: cServer::cNotifyWriteThread::cNotifyWriteThread(void) : super("ClientPacketThread"), diff --git a/source/Server.h b/source/Server.h index dd7a08735..a00485fa2 100644 --- a/source/Server.h +++ b/source/Server.h @@ -37,11 +37,20 @@ class cServer // tolua_export public: // tolua_export bool InitServer(cIniFile & a_SettingsIni); - bool IsConnected(void) const { return m_bIsConnected;} // returns connection status + // tolua_begin - void BroadcastChat(const AString & a_Message, const cClientHandle * a_Exclude = NULL); // tolua_export + const AString & GetDescription(void) const {return m_Description; } - bool Tick(float a_Dt); + // Player counts: + int GetMaxPlayers(void) const {return m_MaxPlayers; } + int GetNumPlayers(void) const { return m_NumPlayers; } + void SetMaxPlayers(int a_MaxPlayers) { m_MaxPlayers = a_MaxPlayers; } + + // tolua_end + + // bool IsConnected(void) const { return m_bIsConnected;} // returns connection status + + void BroadcastChat(const AString & a_Message, const cClientHandle * a_Exclude = NULL); // tolua_export bool Start(void); @@ -53,14 +62,14 @@ public: // tolua_export /// Binds the built-in console commands with the plugin manager static void BindBuiltInConsoleCommands(void); - void Shutdown(); + void Shutdown(void); void SendMessage(const AString & a_Message, cPlayer * a_Player = NULL, bool a_bExclude = false ); // tolua_export void KickUser(int a_ClientID, const AString & a_Reason); void AuthenticateUser(int a_ClientID); // Called by cAuthenticator to auth the specified user - const AString & GetServerID(void) const; // tolua_export + const AString & GetServerID(void) const { return m_ServerID; } // tolua_export void ClientDestroying(const cClientHandle * a_Client); // Called by cClientHandle::Destroy(); stop m_SocketThreads from calling back into a_Client @@ -103,8 +112,22 @@ private: void NotifyClientWrite(const cClientHandle * a_Client); } ; - struct sServerState; - sServerState * m_pState; + /// The server tick thread takes care of the players who aren't yet spawned in a world + class cTickThread : + public cIsThread + { + typedef cIsThread super; + + public: + cTickThread(cServer & a_Server); + + protected: + cServer & m_Server; + + // cIsThread overrides: + virtual void Execute(void) override; + } ; + cNotifyWriteThread m_NotifyWriteThread; @@ -118,10 +141,6 @@ private: int m_ClientViewDistance; // The default view distance for clients; settable in Settings.ini - // Time since server was started - float m_Millisecondsf; - unsigned int m_Milliseconds; - bool m_bIsConnected; // true - connected false - not connected bool m_bRestarting; @@ -131,13 +150,24 @@ private: cRCONServer m_RCONServer; + AString m_Description; + int m_MaxPlayers; + int m_NumPlayers; + + cTickThread m_TickThread; + cEvent m_RestartEvent; + + /// The server ID used for client authentication + AString m_ServerID; + cServer(void); - ~cServer(); /// Loads, or generates, if missing, RSA keys for protocol encryption void PrepareKeys(void); + bool Tick(float a_Dt); + // cListenThread::cCallback overrides: virtual void OnConnectionAccepted(cSocket & a_Socket) override; }; // tolua_export diff --git a/source/World.cpp b/source/World.cpp index 3955b6136..341682a2a 100644 --- a/source/World.cpp +++ b/source/World.cpp @@ -1,3 +1,4 @@ + #include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "BlockID.h" @@ -128,6 +129,9 @@ protected: +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// cWorldLightingProgress: + /// A simple thread that displays the progress of world lighting in cWorld::InitializeSpawn() class cWorldLightingProgress : public cIsThread @@ -188,120 +192,60 @@ cWorld::cLock::cLock(cWorld & a_World) : /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// cWorld: +// cWorld::cTickThread: -cWorld::cWorld(const AString & a_WorldName) : - m_WorldAgeSecs(0), - m_TimeOfDaySecs(0), - m_WorldAge(0), - m_TimeOfDay(0), - m_LastTimeUpdate(0), - m_LastSpawnMonster(0), - m_RSList(0), - m_Weather(eWeather_Sunny), - m_WeatherInterval(24000) // Guaranteed 1 day of sunshine at server start :) +cWorld::cTickThread::cTickThread(cWorld & a_World) : + super(Printf("WorldTickThread: %s", a_World.GetName().c_str())), + m_World(a_World) { - LOGD("cWorld::cWorld(%s)", a_WorldName.c_str()); - m_WorldName = a_WorldName; - m_IniFileName = m_WorldName + "/world.ini"; +} - cMakeDir::MakeDir(m_WorldName.c_str()); - MTRand r1; - m_SpawnX = (double)((r1.randInt() % 1000) - 500); - m_SpawnY = cChunkDef::Height; - m_SpawnZ = (double)((r1.randInt() % 1000) - 500); - m_GameMode = eGameMode_Creative; - AString StorageSchema("Default"); - cIniFile IniFile(m_IniFileName); - IniFile.ReadFile(); - AString Dimension = IniFile.GetValueSet("General", "Dimension", "Overworld"); - m_Dimension = StringToDimension(Dimension); - switch (m_Dimension) + +void cWorld::cTickThread::Execute(void) +{ + const int ClocksPerTick = CLOCKS_PER_SEC / 20; + clock_t LastTime = clock(); + while (!m_ShouldTerminate) { - case dimNether: - case dimOverworld: - case dimEnd: + clock_t Start = clock(); + m_World.Tick((float)(LastTime - Start) / CLOCKS_PER_SEC); + clock_t Now = clock(); + if (Now - Start < ClocksPerTick) { - break; + cSleep::MilliSleep(1000 * (ClocksPerTick - (Now - Start)) / CLOCKS_PER_SEC); } - default: - { - LOGWARNING("Unknown dimension: \"%s\". Setting to Overworld", Dimension.c_str()); - m_Dimension = dimOverworld; - break; - } - } // switch (m_Dimension) - m_SpawnX = IniFile.GetValueSetF("SpawnPosition", "X", m_SpawnX); - m_SpawnY = IniFile.GetValueSetF("SpawnPosition", "Y", m_SpawnY); - m_SpawnZ = IniFile.GetValueSetF("SpawnPosition", "Z", m_SpawnZ); - StorageSchema = IniFile.GetValueSet ("Storage", "Schema", StorageSchema); - m_MaxCactusHeight = IniFile.GetValueSetI("Plants", "MaxCactusHeight", 3); - m_MaxSugarcaneHeight = IniFile.GetValueSetI("Plants", "MaxSugarcaneHeight", 3); - m_IsCactusBonemealable = IniFile.GetValueSetB("Plants", "IsCactusBonemealable", false); - m_IsCarrotsBonemealable = IniFile.GetValueSetB("Plants", "IsCarrotsBonemealable", true); - m_IsCropsBonemealable = IniFile.GetValueSetB("Plants", "IsCropsBonemealable", true); - m_IsGrassBonemealable = IniFile.GetValueSetB("Plants", "IsGrassBonemealable", true); - m_IsMelonStemBonemealable = IniFile.GetValueSetB("Plants", "IsMelonStemBonemealable", true); - m_IsMelonBonemealable = IniFile.GetValueSetB("Plants", "IsMelonBonemealable", false); - m_IsPotatoesBonemealable = IniFile.GetValueSetB("Plants", "IsPotatoesBonemealable", true); - m_IsPumpkinStemBonemealable = IniFile.GetValueSetB("Plants", "IsPumpkinStemBonemealable", true); - m_IsPumpkinBonemealable = IniFile.GetValueSetB("Plants", "IsPumpkinBonemealable", false); - m_IsSaplingBonemealable = IniFile.GetValueSetB("Plants", "IsSaplingBonemealable", true); - m_IsSugarcaneBonemealable = IniFile.GetValueSetB("Plants", "IsSugarcaneBonemealable", false); - m_bEnabledPVP = IniFile.GetValueSetB("PVP", "Enabled", true); - m_IsDeepSnowEnabled = IniFile.GetValueSetB("Physics", "DeepSnow", false); - - m_GameMode = (eGameMode)IniFile.GetValueSetI("GameMode", "GameMode", m_GameMode); - - m_Lighting.Start(this); - m_Storage.Start(this, StorageSchema); - m_Generator.Start(this, IniFile); - - m_bAnimals = true; - m_SpawnMonsterRate = 200; // 1 mob each 10 seconds - cIniFile IniFile2("settings.ini"); - if (IniFile2.ReadFile()) - { - m_bAnimals = IniFile2.GetValueB("Monsters", "AnimalsOn", true); - m_SpawnMonsterRate = (Int64)(IniFile2.GetValueF("Monsters", "AnimalSpawnInterval", 10) * 20); // Convert from secs to ticks - - // TODO: Move this into cServer instead: - SetMaxPlayers(IniFile2.GetValueI("Server", "MaxPlayers", 100)); - m_Description = IniFile2.GetValue("Server", "Description", "MCServer! - In C++!").c_str(); + LastTime = Start; } +} - m_ChunkMap = new cChunkMap(this); - - m_ChunkSender.Start(this); - m_LastSave = 0; - m_LastUnload = 0; - // preallocate some memory for ticking blocks so we don�t need to allocate that often - m_BlockTickQueue.reserve(1000); - m_BlockTickQueueCopy.reserve(1000); - // Simulators: - m_SimulatorManager = new cSimulatorManager(*this); - m_WaterSimulator = InitializeFluidSimulator(IniFile, "Water", E_BLOCK_WATER, E_BLOCK_STATIONARY_WATER); - m_LavaSimulator = InitializeFluidSimulator(IniFile, "Lava", E_BLOCK_LAVA, E_BLOCK_STATIONARY_LAVA); - m_SandSimulator = new cSandSimulator(*this, IniFile); - m_FireSimulator = new cFireSimulator(*this, IniFile); - m_RedstoneSimulator = new cRedstoneSimulator(*this); - // Water and Lava simulators get registered in InitializeFluidSimulator() - m_SimulatorManager->RegisterSimulator(m_SandSimulator, 1); - m_SimulatorManager->RegisterSimulator(m_FireSimulator, 1); - m_SimulatorManager->RegisterSimulator(m_RedstoneSimulator, 1); +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// cWorld: - // Save any changes that the defaults may have done to the ini file: - if (!IniFile.WriteFile()) - { - LOGWARNING("Could not write world config to %s", m_IniFileName.c_str()); - } +cWorld::cWorld(const AString & a_WorldName) : + m_WorldName(a_WorldName), + m_IniFileName(m_WorldName + "/world.ini"), + m_StorageSchema("Default"), + m_WorldAgeSecs(0), + m_TimeOfDaySecs(0), + m_WorldAge(0), + m_TimeOfDay(0), + m_LastTimeUpdate(0), + m_LastSpawnMonster(0), + m_RSList(0), + m_Weather(eWeather_Sunny), + m_WeatherInterval(24000), // Guaranteed 1 day of sunshine at server start :) + m_TickThread(*this) +{ + LOGD("cWorld::cWorld(\"%s\")", a_WorldName.c_str()); + + cMakeDir::MakeDir(m_WorldName.c_str()); } @@ -504,10 +448,115 @@ void cWorld::InitializeSpawn(void) -void cWorld::StopThreads(void) +void cWorld::Start(void) +{ + // TODO: Find a proper spawn location, based on the biomes (not in ocean) + m_SpawnX = (double)((m_TickRand.randInt() % 1000) - 500); + m_SpawnY = cChunkDef::Height; + m_SpawnZ = (double)((m_TickRand.randInt() % 1000) - 500); + m_GameMode = eGameMode_Creative; + + cIniFile IniFile(m_IniFileName); + if (!IniFile.ReadFile()) + { + LOGWARNING("Cannot read world settings from \"%s\", defaults will be used.", m_IniFileName.c_str()); + } + AString Dimension = IniFile.GetValueSet("General", "Dimension", "Overworld"); + m_Dimension = StringToDimension(Dimension); + switch (m_Dimension) + { + case dimNether: + case dimOverworld: + case dimEnd: + { + break; + } + default: + { + LOGWARNING("Unknown dimension: \"%s\". Setting to Overworld", Dimension.c_str()); + m_Dimension = dimOverworld; + break; + } + } // switch (m_Dimension) + m_SpawnX = IniFile.GetValueSetF("SpawnPosition", "X", m_SpawnX); + m_SpawnY = IniFile.GetValueSetF("SpawnPosition", "Y", m_SpawnY); + m_SpawnZ = IniFile.GetValueSetF("SpawnPosition", "Z", m_SpawnZ); + m_StorageSchema = IniFile.GetValueSet ("Storage", "Schema", m_StorageSchema); + m_MaxCactusHeight = IniFile.GetValueSetI("Plants", "MaxCactusHeight", 3); + m_MaxSugarcaneHeight = IniFile.GetValueSetI("Plants", "MaxSugarcaneHeight", 3); + m_IsCactusBonemealable = IniFile.GetValueSetB("Plants", "IsCactusBonemealable", false); + m_IsCarrotsBonemealable = IniFile.GetValueSetB("Plants", "IsCarrotsBonemealable", true); + m_IsCropsBonemealable = IniFile.GetValueSetB("Plants", "IsCropsBonemealable", true); + m_IsGrassBonemealable = IniFile.GetValueSetB("Plants", "IsGrassBonemealable", true); + m_IsMelonStemBonemealable = IniFile.GetValueSetB("Plants", "IsMelonStemBonemealable", true); + m_IsMelonBonemealable = IniFile.GetValueSetB("Plants", "IsMelonBonemealable", false); + m_IsPotatoesBonemealable = IniFile.GetValueSetB("Plants", "IsPotatoesBonemealable", true); + m_IsPumpkinStemBonemealable = IniFile.GetValueSetB("Plants", "IsPumpkinStemBonemealable", true); + m_IsPumpkinBonemealable = IniFile.GetValueSetB("Plants", "IsPumpkinBonemealable", false); + m_IsSaplingBonemealable = IniFile.GetValueSetB("Plants", "IsSaplingBonemealable", true); + m_IsSugarcaneBonemealable = IniFile.GetValueSetB("Plants", "IsSugarcaneBonemealable", false); + m_bEnabledPVP = IniFile.GetValueSetB("PVP", "Enabled", true); + m_IsDeepSnowEnabled = IniFile.GetValueSetB("Physics", "DeepSnow", false); + + m_GameMode = (eGameMode)IniFile.GetValueSetI("GameMode", "GameMode", m_GameMode); + + m_bAnimals = true; + m_SpawnMonsterRate = 200; // 1 mob each 10 seconds + cIniFile IniFile2("settings.ini"); + if (IniFile2.ReadFile()) + { + m_bAnimals = IniFile2.GetValueB("Monsters", "AnimalsOn", true); + m_SpawnMonsterRate = (Int64)(IniFile2.GetValueF("Monsters", "AnimalSpawnInterval", 10) * 20); // Convert from secs to ticks + + } + + m_ChunkMap = new cChunkMap(this); + + m_LastSave = 0; + m_LastUnload = 0; + + // preallocate some memory for ticking blocks so we don�t need to allocate that often + m_BlockTickQueue.reserve(1000); + m_BlockTickQueueCopy.reserve(1000); + + // Simulators: + m_SimulatorManager = new cSimulatorManager(*this); + m_WaterSimulator = InitializeFluidSimulator(IniFile, "Water", E_BLOCK_WATER, E_BLOCK_STATIONARY_WATER); + m_LavaSimulator = InitializeFluidSimulator(IniFile, "Lava", E_BLOCK_LAVA, E_BLOCK_STATIONARY_LAVA); + m_SandSimulator = new cSandSimulator(*this, IniFile); + m_FireSimulator = new cFireSimulator(*this, IniFile); + m_RedstoneSimulator = new cRedstoneSimulator(*this); + + // Water and Lava simulators get registered in InitializeFluidSimulator() + m_SimulatorManager->RegisterSimulator(m_SandSimulator, 1); + m_SimulatorManager->RegisterSimulator(m_FireSimulator, 1); + m_SimulatorManager->RegisterSimulator(m_RedstoneSimulator, 1); + + m_Lighting.Start(this); + m_Storage.Start(this, m_StorageSchema); + m_Generator.Start(this, IniFile); + m_ChunkSender.Start(this); + m_TickThread.Start(); + + // Save any changes that the defaults may have done to the ini file: + if (!IniFile.WriteFile()) + { + LOGWARNING("Could not write world config to %s", m_IniFileName.c_str()); + } + +} + + + + + +void cWorld::Stop(void) { + m_TickThread.Stop(); + m_Lighting.Stop(); m_Generator.Stop(); m_ChunkSender.Stop(); + m_Storage.Stop(); } @@ -539,6 +588,7 @@ void cWorld::Tick(float a_Dt) m_ChunkMap->Tick(a_Dt); TickQueuedBlocks(a_Dt); + TickQueuedTasks(); GetSimulatorManager()->Simulate(a_Dt); @@ -740,6 +790,27 @@ void cWorld::TickSpawnMobs(float a_Dt) +void cWorld::TickQueuedTasks(void) +{ + // Make a copy of the tasks to avoid deadlocks on accessing m_Tasks + cTasks Tasks; + { + cCSLock Lock(m_CSTasks); + std::swap(Tasks, m_Tasks); + } + + // Execute and delete each task: + for (cTasks::iterator itr = m_Tasks.begin(), end = m_Tasks.end(); itr != end; ++itr) + { + (*itr)->Run(*this); + delete *itr; + } // for itr - m_Tasks[] +} + + + + + void cWorld::WakeUpSimulators(int a_BlockX, int a_BlockY, int a_BlockZ) { return m_ChunkMap->WakeUpSimulators(a_BlockX, a_BlockY, a_BlockZ); @@ -1900,19 +1971,6 @@ void cWorld::CollectPickupsByPlayer(cPlayer * a_Player) -void cWorld::SetMaxPlayers(int iMax) -{ - m_MaxPlayers = MAX_PLAYERS; - if (iMax > 0 && iMax < MAX_PLAYERS) - { - m_MaxPlayers = iMax; - } -} - - - - - void cWorld::AddPlayer(cPlayer * a_Player) { cCSLock Lock(m_CSPlayers); @@ -2279,6 +2337,25 @@ void cWorld::SaveAllChunks(void) +void cWorld::QueueSaveAllChunks(void) +{ + QueueTask(new cWorld::cTaskSaveAllChunks); +} + + + + + +void cWorld::QueueTask(cTask * a_Task) +{ + cCSLock Lock(m_CSTasks); + m_Tasks.push_back(a_Task); +} + + + + + void cWorld::AddEntity(cEntity * a_Entity) { m_ChunkMap->AddEntity(a_Entity); @@ -2306,11 +2383,13 @@ void cWorld::RemoveEntity(cEntity * a_Entity) +/* unsigned int cWorld::GetNumPlayers(void) { cCSLock Lock(m_CSPlayers); return m_Players.size(); } +*/ @@ -2522,3 +2601,15 @@ cFluidSimulator * cWorld::InitializeFluidSimulator(cIniFile & a_IniFile, const c + +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// cWorld::cTaskSaveAllChunks: + +void cWorld::cTaskSaveAllChunks::Run(cWorld & a_World) +{ + a_World.SaveAllChunks(); +} + + + + diff --git a/source/World.h b/source/World.h index b9182e300..d84920470 100644 --- a/source/World.h +++ b/source/World.h @@ -69,6 +69,24 @@ public: public: cLock(cWorld & a_World); } ; + + /// A common ancestor for all tasks queued onto the tick thread + class cTask + { + public: + virtual void Run(cWorld & a_World) = 0; + } ; + + typedef std::vector<cTask *> cTasks; + + class cTaskSaveAllChunks : + public cTask + { + protected: + // cTask overrides: + virtual void Run(cWorld & a_World) override; + } ; + // tolua_begin @@ -204,13 +222,6 @@ public: void CollectPickupsByPlayer(cPlayer * a_Player); - // MOTD - const AString & GetDescription(void) const {return m_Description; } // FIXME: This should not be in cWorld - - // Max Players - unsigned int GetMaxPlayers(void) const {return m_MaxPlayers; } // tolua_export - void SetMaxPlayers(int iMax); // tolua_export - void AddPlayer( cPlayer* a_Player ); void RemovePlayer( cPlayer* a_Player ); @@ -223,8 +234,6 @@ public: /// Finds a player from a partial or complete player name and calls the callback - case-insensitive bool FindAndDoWithPlayer(const AString & a_PlayerNameHint, cPlayerListCallback & a_Callback); // >> EXPORTED IN MANUALBINDINGS << - unsigned int GetNumPlayers(); // tolua_export - // TODO: This interface is dangerous - rewrite to DoWithClosestPlayer(pos, sight, action) cPlayer * FindClosestPlayer(const Vector3f & a_Pos, float a_SightLimit); @@ -470,10 +479,17 @@ public: if(a_Z < 0 && a_Z % cChunkDef::Width != 0) a_ChunkZ--; } - void SaveAllChunks(void); // tolua_export + /// Saves all chunks immediately. Dangerous interface, may deadlock, use QueueSaveAllChunks() instead + void SaveAllChunks(void); // tolua_export + + /// Queues a task to save all chunks onto the tick thread. The prefferred way of saving chunks from external sources + void QueueSaveAllChunks(void); // tolua_export + + /// Queues a task onto the tick thread. The task object will be deleted once the task is finished + void QueueTask(cTask * a_Task); /// Returns the number of chunks loaded - int GetNumChunks() const; // tolua_export + int GetNumChunks() const; // tolua_export /// Returns the number of chunks loaded and dirty, and in the lighting queue void GetChunkStats(int & a_NumValid, int & a_NumDirty, int & a_NumInLightingQueue); @@ -484,12 +500,14 @@ public: inline int GetStorageLoadQueueLength(void) { return m_Storage.GetLoadQueueLength(); } // tolua_export inline int GetStorageSaveQueueLength(void) { return m_Storage.GetSaveQueueLength(); } // tolua_export - void Tick(float a_Dt); - void InitializeSpawn(void); + /// Starts threads that belong to this world + void Start(void); + /// Stops threads that belong to this world (part of deinit) - void StopThreads(void); + void Stop(void); + void TickQueuedBlocks(float a_Dt); struct BlockTickQueueItem @@ -540,7 +558,28 @@ public: private: friend class cRoot; + + class cTickThread : + public cIsThread + { + typedef cIsThread super; + public: + cTickThread(cWorld & a_World); + + protected: + cWorld & m_World; + + // cIsThread overrides: + virtual void Execute(void) override; + } ; + + AString m_WorldName; + AString m_IniFileName; + + /// Name of the storage schema used to load and save chunks + AString m_StorageSchema; + /// The dimension of the world, used by the client to provide correct lighting scheme eDimension m_Dimension; @@ -583,8 +622,6 @@ private: cWorldStorage m_Storage; - AString m_Description; - unsigned int m_MaxPlayers; cChunkMap * m_ChunkMap; @@ -616,16 +653,26 @@ private: cChunkSender m_ChunkSender; cLightingThread m_Lighting; - - AString m_WorldName; - AString m_IniFileName; + cTickThread m_TickThread; + /// Guards the m_Tasks + cCriticalSection m_CSTasks; + + /// Tasks that have been queued onto the tick thread; guarded by m_CSTasks + cTasks m_Tasks; + + cWorld(const AString & a_WorldName); ~cWorld(); + void Tick(float a_Dt); + void TickWeather(float a_Dt); // Handles weather each tick void TickSpawnMobs(float a_Dt); // Handles mob spawning each tick + /// Executes all tasks queued onto the tick thread + void TickQueuedTasks(void); + /// Creates a new fluid simulator, loads its settings from the inifile (a_FluidName section) cFluidSimulator * InitializeFluidSimulator(cIniFile & a_IniFile, const char * a_FluidName, BLOCKTYPE a_SimulateBlock, BLOCKTYPE a_StationaryBlock); }; // tolua_export diff --git a/source/WorldStorage/WorldStorage.cpp b/source/WorldStorage/WorldStorage.cpp index 8b055b240..7ff5ae8e8 100644 --- a/source/WorldStorage/WorldStorage.cpp +++ b/source/WorldStorage/WorldStorage.cpp @@ -84,6 +84,15 @@ bool cWorldStorage::Start(cWorld * a_World, const AString & a_StorageSchemaName) +void cWorldStorage::Stop(void) +{ + WaitForFinish(); +} + + + + + void cWorldStorage::WaitForFinish(void) { LOG("Waiting for the world storage to finish saving"); diff --git a/source/WorldStorage/WorldStorage.h b/source/WorldStorage/WorldStorage.h index 064b2ffaf..bf8dbd3d5 100644 --- a/source/WorldStorage/WorldStorage.h +++ b/source/WorldStorage/WorldStorage.h @@ -75,6 +75,7 @@ public: void UnqueueSave(const cChunkCoords & a_Chunk); bool Start(cWorld * a_World, const AString & a_StorageSchemaName); // Hide the cIsThread's Start() method, we need to provide args + void Stop(void); // Hide the cIsThread's Stop() method, we need to signal the event void WaitForFinish(void); void WaitForQueuesEmpty(void); |