diff options
-rw-r--r-- | src/Generating/Prefab.cpp | 11 | ||||
-rw-r--r-- | src/Generating/Prefab.h | 4 |
2 files changed, 9 insertions, 6 deletions
diff --git a/src/Generating/Prefab.cpp b/src/Generating/Prefab.cpp index ded4f6c41..145c875a1 100644 --- a/src/Generating/Prefab.cpp +++ b/src/Generating/Prefab.cpp @@ -9,6 +9,7 @@ uses a prefabricate in a cBlockArea for drawing itself. #include "Globals.h" #include "Prefab.h" #include "../WorldStorage/SchematicFileSerializer.h" +#include "ChunkDesc.h" @@ -16,7 +17,7 @@ uses a prefabricate in a cBlockArea for drawing itself. cPrefab::cPrefab(const cPrefab::sDef & a_Def) : m_Size(a_Def.m_SizeX, a_Def.m_SizeY, a_Def.m_SizeZ), - m_HitBox(0, 0, 0, a_Def.m_SizeX, a_Def.m_SizeY, a_Def.m_SizeZ), + m_HitBox(0, 0, 0, a_Def.m_SizeX - 1, a_Def.m_SizeY - 1, a_Def.m_SizeZ - 1), m_AllowedRotations(a_Def.m_AllowedRotations), m_MergeStrategy(a_Def.m_MergeStrategy) { @@ -31,11 +32,13 @@ cPrefab::cPrefab(const cPrefab::sDef & a_Def) : -void cPrefab::Draw(cBlockArea & a_Dest, const cPlacedPiece * a_Placement) +void cPrefab::Draw(cChunkDesc & a_Dest, const cPlacedPiece * a_Placement) const { Vector3i Placement = a_Placement->GetCoords(); - Placement.Move(a_Dest.GetOrigin() * (-1)); - a_Dest.Merge(m_BlockArea, Placement, m_MergeStrategy); + int ChunkStartX = a_Dest.GetChunkX() * cChunkDef::Width; + int ChunkStartZ = a_Dest.GetChunkZ() * cChunkDef::Width; + Placement.Move(-ChunkStartX, 0, -ChunkStartZ); + a_Dest.WriteBlockArea(m_BlockArea, Placement.x, Placement.y, Placement.z, m_MergeStrategy); } diff --git a/src/Generating/Prefab.h b/src/Generating/Prefab.h index 3733166ab..ec95c909b 100644 --- a/src/Generating/Prefab.h +++ b/src/Generating/Prefab.h @@ -40,8 +40,8 @@ public: cPrefab(const sDef & a_Def); - /** Draws the prefab into the specified block area, according to the placement stored in the PlacedPiece. */ - void Draw(cBlockArea & a_Dest, const cPlacedPiece * a_Placement); + /** Draws the prefab into the specified chunk, according to the placement stored in the PlacedPiece. */ + void Draw(cChunkDesc & a_Dest, const cPlacedPiece * a_Placement) const; /** Returns true if the prefab has any connector of the specified type. */ bool HasConnectorType(int a_ConnectorType) const; |