diff options
-rw-r--r-- | src/ChunkDef.h | 16 | ||||
-rw-r--r-- | src/Simulator/RedstoneSimulator.cpp | 25 | ||||
-rw-r--r-- | src/Simulator/RedstoneSimulator.h | 2 |
3 files changed, 25 insertions, 18 deletions
diff --git a/src/ChunkDef.h b/src/ChunkDef.h index d1288994c..13933e6f1 100644 --- a/src/ChunkDef.h +++ b/src/ChunkDef.h @@ -499,13 +499,14 @@ public: /// Generic template that can store any kind of data together with a triplet of 3 coords: -template <typename X> class cCoordWithData +template <typename X, typename Y> class cCoordWithData { public: int x; int y; int z; X Data; + Y SecondData; cCoordWithData(int a_X, int a_Y, int a_Z) : x(a_X), y(a_Y), z(a_Z) @@ -516,14 +517,19 @@ public: x(a_X), y(a_Y), z(a_Z), Data(a_Data) { } + + cCoordWithData(int a_X, int a_Y, int a_Z, const X & a_Data, const Y & a_SecondData) : + x(a_X), y(a_Y), z(a_Z), Data(a_Data), SecondData(a_SecondData) + { + } } ; -// Illegal in C++03: typedef std::list< cCoordWithData<X> > cCoordWithDataList<X>; -typedef cCoordWithData<int> cCoordWithInt; -typedef cCoordWithData<BLOCKTYPE> cCoordWithBlock; +typedef cCoordWithData<int, void *> cCoordWithInt; +typedef cCoordWithData<BLOCKTYPE, bool> cCoordWithBlockAndBool; + typedef std::list<cCoordWithInt> cCoordWithIntList; typedef std::vector<cCoordWithInt> cCoordWithIntVector; -typedef std::vector<cCoordWithBlock> cCoordWithBlockVector; +typedef std::vector<cCoordWithBlockAndBool> cCoordWithBlockAndBoolVector; diff --git a/src/Simulator/RedstoneSimulator.cpp b/src/Simulator/RedstoneSimulator.cpp index e361cbf49..357643ecc 100644 --- a/src/Simulator/RedstoneSimulator.cpp +++ b/src/Simulator/RedstoneSimulator.cpp @@ -9,7 +9,6 @@ #include "../Blocks/BlockTorch.h" #include "../Blocks/BlockDoor.h" #include "../Piston.h" -#include "../Tracer.h" @@ -170,7 +169,7 @@ void cRedstoneSimulator::AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChu { if (!IsAllowedBlock(Block)) { - ChunkData.erase(itr); // The new blocktype is not redstone; it must be removed from this list + itr->SecondData = true; // The new blocktype is not redstone; it must be queued to be removed from this list } else { @@ -185,7 +184,7 @@ void cRedstoneSimulator::AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChu return; } - ChunkData.push_back(cCoordWithBlock(RelX, a_BlockY, RelZ, Block)); + ChunkData.push_back(cCoordWithBlockAndBool(RelX, a_BlockY, RelZ, Block, false)); } @@ -208,8 +207,14 @@ void cRedstoneSimulator::SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, c int BaseX = a_Chunk->GetPosX() * cChunkDef::Width; int BaseZ = a_Chunk->GetPosZ() * cChunkDef::Width; - for (cRedstoneSimulatorChunkData::const_iterator dataitr = ChunkData.begin(); dataitr != ChunkData.end(); ++dataitr) + for (cRedstoneSimulatorChunkData::iterator dataitr = ChunkData.begin(); dataitr != ChunkData.end();) { + if (dataitr->SecondData) + { + dataitr = ChunkData.erase(dataitr); + continue; + } + int a_X = BaseX + dataitr->x; int a_Z = BaseZ + dataitr->z; switch (dataitr->Data) @@ -279,6 +284,7 @@ void cRedstoneSimulator::SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, c break; } } + ++dataitr; } } @@ -917,7 +923,7 @@ void cRedstoneSimulator::HandlePressurePlate(int a_BlockX, int a_BlockY, int a_B case E_BLOCK_STONE_PRESSURE_PLATE: { // MCS feature - stone pressure plates can only be triggered by players :D - cPlayer * a_Player = m_World.FindClosestPlayer(Vector3f(a_BlockX + 0.5f, (float)a_BlockY, a_BlockZ + 0.5f), 0.5f); + cPlayer * a_Player = m_World.FindClosestPlayer(Vector3f(a_BlockX + 0.5f, (float)a_BlockY, a_BlockZ + 0.5f), 0.5f, false); if (a_Player != NULL) { @@ -948,19 +954,14 @@ void cRedstoneSimulator::HandlePressurePlate(int a_BlockX, int a_BlockY, int a_B virtual bool Item(cEntity * a_Entity) override { - cTracer LineOfSight(m_World); - Vector3f EntityPos = a_Entity->GetPosition(); Vector3f BlockPos(m_X + 0.5f, (float)m_Y, m_Z + 0.5f); float Distance = (EntityPos - BlockPos).Length(); if (Distance < 0.5) { - if (!LineOfSight.Trace(BlockPos, (EntityPos - BlockPos), (int)(EntityPos - BlockPos).Length())) - { - m_Entity = a_Entity; - return true; // Break out, we only need to know for wooden plates that at least one entity is on top - } + m_Entity = a_Entity; + return true; // Break out, we only need to know for wooden plates that at least one entity is on top } return false; } diff --git a/src/Simulator/RedstoneSimulator.h b/src/Simulator/RedstoneSimulator.h index bb2efeb8a..c505b2a0f 100644 --- a/src/Simulator/RedstoneSimulator.h +++ b/src/Simulator/RedstoneSimulator.h @@ -4,7 +4,7 @@ #include "Simulator.h" /// Per-chunk data for the simulator, specified individual chunks to simulate; 'Data' is not used -typedef cCoordWithBlockVector cRedstoneSimulatorChunkData; +typedef cCoordWithBlockAndBoolVector cRedstoneSimulatorChunkData; |