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-rw-r--r--src/Blocks/BlockHandler.cpp7
-rw-r--r--src/Blocks/BlockSignPost.h (renamed from src/Blocks/BlockSign.h)53
-rw-r--r--src/Blocks/BlockWallSign.h89
-rw-r--r--src/Entities/Entity.cpp5
-rw-r--r--src/Items/ItemSign.h7
-rw-r--r--src/Mobs/Monster.cpp4
-rw-r--r--src/Mobs/Slime.cpp76
-rw-r--r--src/Mobs/Slime.h13
8 files changed, 209 insertions, 45 deletions
diff --git a/src/Blocks/BlockHandler.cpp b/src/Blocks/BlockHandler.cpp
index 97762f9bd..8ab4116f4 100644
--- a/src/Blocks/BlockHandler.cpp
+++ b/src/Blocks/BlockHandler.cpp
@@ -70,7 +70,7 @@
#include "BlockSand.h"
#include "BlockSapling.h"
#include "BlockSideways.h"
-#include "BlockSign.h"
+#include "BlockSignPost.h"
#include "BlockSlab.h"
#include "BlockSnow.h"
#include "BlockStairs.h"
@@ -81,6 +81,7 @@
#include "BlockTorch.h"
#include "BlockTrapdoor.h"
#include "BlockVine.h"
+#include "BlockWallSign.h"
#include "BlockWorkbench.h"
@@ -275,7 +276,7 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType)
case E_BLOCK_SAND: return new cBlockSandHandler (a_BlockType);
case E_BLOCK_SANDSTONE_STAIRS: return new cBlockStairsHandler (a_BlockType);
case E_BLOCK_SAPLING: return new cBlockSaplingHandler (a_BlockType);
- case E_BLOCK_SIGN_POST: return new cBlockSignHandler (a_BlockType);
+ case E_BLOCK_SIGN_POST: return new cBlockSignPostHandler (a_BlockType);
case E_BLOCK_SNOW: return new cBlockSnowHandler (a_BlockType);
case E_BLOCK_SPRUCE_WOOD_STAIRS: return new cBlockStairsHandler (a_BlockType);
case E_BLOCK_STAINED_GLASS: return new cBlockGlassHandler (a_BlockType);
@@ -297,7 +298,7 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType)
case E_BLOCK_TRIPWIRE: return new cBlockTripwireHandler (a_BlockType);
case E_BLOCK_TRIPWIRE_HOOK: return new cBlockTripwireHookHandler (a_BlockType);
case E_BLOCK_VINES: return new cBlockVineHandler (a_BlockType);
- case E_BLOCK_WALLSIGN: return new cBlockSignHandler (a_BlockType); // TODO: This needs a special handler
+ case E_BLOCK_WALLSIGN: return new cBlockWallSignHandler (a_BlockType);
case E_BLOCK_WATER: return new cBlockFluidHandler (a_BlockType);
case E_BLOCK_WOODEN_BUTTON: return new cBlockButtonHandler (a_BlockType);
case E_BLOCK_WOODEN_DOOR: return new cBlockDoorHandler (a_BlockType);
diff --git a/src/Blocks/BlockSign.h b/src/Blocks/BlockSignPost.h
index 5aa8ade3d..ee65d099a 100644
--- a/src/Blocks/BlockSign.h
+++ b/src/Blocks/BlockSignPost.h
@@ -9,21 +9,23 @@
-class cBlockSignHandler :
+class cBlockSignPostHandler :
public cBlockHandler
{
+ typedef cBlockHandler super;
+
public:
- cBlockSignHandler(BLOCKTYPE a_BlockType)
- : cBlockHandler(a_BlockType)
+ cBlockSignPostHandler(BLOCKTYPE a_BlockType) :
+ super(a_BlockType)
{
}
-
+
virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
{
a_Pickups.push_back(cItem(E_ITEM_SIGN, 1, 0));
}
-
+
virtual const char * GetStepSound(void) override
{
@@ -31,6 +33,17 @@ public:
}
+ virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override
+ {
+ if (a_RelY <= 0)
+ {
+ return false;
+ }
+
+ return (cBlockInfo::IsSolid(a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ)));
+ }
+
+
static NIBBLETYPE RotationToMetaData(double a_Rotation)
{
a_Rotation += 180 + (180 / 16); // So it's not aligned with axis
@@ -43,23 +56,6 @@ public:
return ((char)a_Rotation) % 16;
}
-
-
- static NIBBLETYPE DirectionToMetaData(eBlockFace a_Direction)
- {
- switch (a_Direction)
- {
- case 0x2: return 0x2;
- case 0x3: return 0x3;
- case 0x4: return 0x4;
- case 0x5: return 0x5;
- default:
- {
- break;
- }
- }
- return 0x2;
- }
virtual void OnPlacedByPlayer(
@@ -84,22 +80,23 @@ public:
return (a_Meta + 12) & 0x0f;
}
+
virtual NIBBLETYPE MetaMirrorXY(NIBBLETYPE a_Meta) override
{
- // Mirrors signs over the XY plane (North-South Mirroring)
+ // Mirrors signs over the XY plane (North-South Mirroring)
- // There are 16 meta values which correspond to different directions.
- // These values are equated to angles on a circle; 0x08 = 180 degrees.
+ // There are 16 meta values which correspond to different directions.
+ // These values are equated to angles on a circle; 0x08 = 180 degrees.
return (a_Meta < 0x08) ? (0x08 + a_Meta) : (0x08 - a_Meta);
}
virtual NIBBLETYPE MetaMirrorYZ(NIBBLETYPE a_Meta) override
{
- // Mirrors signs over the YZ plane (East-West Mirroring)
+ // Mirrors signs over the YZ plane (East-West Mirroring)
- // There are 16 meta values which correspond to different directions.
- // These values are equated to angles on a circle; 0x10 = 360 degrees.
+ // There are 16 meta values which correspond to different directions.
+ // These values are equated to angles on a circle; 0x10 = 360 degrees.
return 0x10 - a_Meta;
}
} ;
diff --git a/src/Blocks/BlockWallSign.h b/src/Blocks/BlockWallSign.h
new file mode 100644
index 000000000..e837b315e
--- /dev/null
+++ b/src/Blocks/BlockWallSign.h
@@ -0,0 +1,89 @@
+
+#pragma once
+
+#include "BlockHandler.h"
+#include "../Entities/Player.h"
+#include "Chunk.h"
+
+
+
+
+
+class cBlockWallSignHandler :
+ public cBlockHandler
+{
+ typedef cBlockHandler super;
+
+public:
+ cBlockWallSignHandler(BLOCKTYPE a_BlockType) :
+ super(a_BlockType)
+ {
+ }
+
+
+ virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
+ {
+ a_Pickups.push_back(cItem(E_ITEM_SIGN, 1, 0));
+ }
+
+
+ virtual const char * GetStepSound(void) override
+ {
+ return "step.wood";
+ }
+
+
+ virtual void OnPlacedByPlayer(
+ cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player,
+ int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
+ int a_CursorX, int a_CursorY, int a_CursorZ,
+ BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta
+ ) override
+ {
+ a_Player->GetClientHandle()->SendEditSign(a_BlockX, a_BlockY, a_BlockZ);
+ }
+
+
+ virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override
+ {
+ int BlockX = (a_Chunk.GetPosX() * cChunkDef::Width) + a_RelX;
+ int BlockZ = (a_Chunk.GetPosZ() * cChunkDef::Width) + a_RelZ;
+ GetBlockCoordsBehindTheSign(a_Chunk.GetMeta(a_RelX, a_RelY, a_RelZ), BlockX, BlockZ);
+
+ return (cBlockInfo::IsSolid(a_ChunkInterface.GetBlock(BlockX, a_RelY, BlockZ)));
+ }
+
+
+ static void GetBlockCoordsBehindTheSign(NIBBLETYPE a_BlockMeta, int & a_BlockX, int & a_BlockZ)
+ {
+ switch (a_BlockMeta)
+ {
+ case 2: a_BlockZ++; break;
+ case 3: a_BlockZ--; break;
+ case 4: a_BlockX++; break;
+ case 5: a_BlockX--; break;
+ default: break;
+ }
+ }
+
+
+ static NIBBLETYPE DirectionToMetaData(eBlockFace a_Direction)
+ {
+ switch (a_Direction)
+ {
+ case 0x2: return 0x2;
+ case 0x3: return 0x3;
+ case 0x4: return 0x4;
+ case 0x5: return 0x5;
+ default:
+ {
+ break;
+ }
+ }
+ return 0x2;
+ }
+} ;
+
+
+
+
diff --git a/src/Entities/Entity.cpp b/src/Entities/Entity.cpp
index 28817428f..61b28ec70 100644
--- a/src/Entities/Entity.cpp
+++ b/src/Entities/Entity.cpp
@@ -1146,10 +1146,7 @@ void cEntity::SetMaxHealth(int a_MaxHealth)
m_MaxHealth = a_MaxHealth;
// Reset health, if too high:
- if (m_Health > a_MaxHealth)
- {
- m_Health = a_MaxHealth;
- }
+ m_Health = std::min(m_Health, a_MaxHealth);
}
diff --git a/src/Items/ItemSign.h b/src/Items/ItemSign.h
index 235a4fa93..0fa0fa0be 100644
--- a/src/Items/ItemSign.h
+++ b/src/Items/ItemSign.h
@@ -3,7 +3,8 @@
#include "ItemHandler.h"
#include "../World.h"
-#include "../Blocks/BlockSign.h"
+#include "../Blocks/BlockSignPost.h"
+#include "../Blocks/BlockWallSign.h"
@@ -34,12 +35,12 @@ public:
{
if (a_BlockFace == BLOCK_FACE_TOP)
{
- a_BlockMeta = cBlockSignHandler::RotationToMetaData(a_Player->GetYaw());
+ a_BlockMeta = cBlockSignPostHandler::RotationToMetaData(a_Player->GetYaw());
a_BlockType = E_BLOCK_SIGN_POST;
}
else
{
- a_BlockMeta = cBlockSignHandler::DirectionToMetaData(a_BlockFace);
+ a_BlockMeta = cBlockWallSignHandler::DirectionToMetaData(a_BlockFace);
a_BlockType = E_BLOCK_WALLSIGN;
}
return true;
diff --git a/src/Mobs/Monster.cpp b/src/Mobs/Monster.cpp
index 1369746df..e6c82a448 100644
--- a/src/Mobs/Monster.cpp
+++ b/src/Mobs/Monster.cpp
@@ -842,13 +842,13 @@ cMonster * cMonster::NewMonsterFromType(cMonster::eType a_MobType)
}
case mtSlime:
{
- toReturn = new cSlime(Random.NextInt(2) + 1);
+ toReturn = new cSlime(1 << Random.NextInt(3)); // Size 1, 2 or 4
break;
}
case mtSkeleton:
{
// TODO: Actual detection of spawning in Nether
- toReturn = new cSkeleton(Random.NextInt(1) == 0 ? false : true);
+ toReturn = new cSkeleton((Random.NextInt(1) == 0) ? false : true);
break;
}
case mtVillager:
diff --git a/src/Mobs/Slime.cpp b/src/Mobs/Slime.cpp
index 52a52bb39..b709ec664 100644
--- a/src/Mobs/Slime.cpp
+++ b/src/Mobs/Slime.cpp
@@ -2,16 +2,25 @@
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "Slime.h"
+#include "FastRandom.h"
+#include "World.h"
-/// Creates a slime of the specified size; size is 1 .. 3, with 1 being the smallest
cSlime::cSlime(int a_Size) :
- super("Slime", mtSlime, "mob.slime.attack", "mob.slime.attack", 0.6 * a_Size, 0.6 * a_Size),
+ super("Slime",
+ mtSlime,
+ Printf("mob.slime.%s", GetSizeName(a_Size).c_str()),
+ Printf("mob.slime.%s", GetSizeName(a_Size).c_str()),
+ 0.6 * a_Size,
+ 0.6 * a_Size
+ ),
m_Size(a_Size)
{
+ SetMaxHealth(a_Size * a_Size);
+ SetAttackDamage(a_Size);
}
@@ -25,7 +34,9 @@ void cSlime::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
}
- if (GetSize() == 1)
+
+ // Only slimes with the size 1 can drop slimeballs.
+ if (m_Size == 1)
{
AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_SLIMEBALL);
}
@@ -34,3 +45,62 @@ void cSlime::GetDrops(cItems & a_Drops, cEntity * a_Killer)
+
+void cSlime::Attack(float a_Dt)
+{
+ if (m_Size > 1)
+ {
+ // Only slimes larger than size 1 attack a player.
+ super::Attack(a_Dt);
+ }
+}
+
+
+
+
+
+void cSlime::KilledBy(TakeDamageInfo & a_TDI)
+{
+ if (GetHealth() > 0)
+ {
+ return;
+ }
+
+ if (m_Size != 1)
+ {
+ cFastRandom Random;
+ int SpawnAmount = 2 + Random.NextInt(3);
+
+ for (int i = 0; i < SpawnAmount; ++i)
+ {
+ double AddX = (i % 2 - 0.5) * m_Size / 4.0;
+ double AddZ = (i / 2 - 0.5) * m_Size / 4.0;
+
+ cSlime * NewSlime = new cSlime(m_Size / 2);
+ NewSlime->SetPosition(GetPosX() + AddX, GetPosY() + 0.5, GetPosZ() + AddZ);
+ NewSlime->SetYaw(Random.NextFloat(1.0f) * 360.0f);
+ m_World->SpawnMobFinalize(NewSlime);
+ }
+ }
+ super::KilledBy(a_TDI);
+}
+
+
+
+
+
+const AString cSlime::GetSizeName(int a_Size) const
+{
+ if (a_Size > 1)
+ {
+ return "big";
+ }
+ else
+ {
+ return "small";
+ }
+}
+
+
+
+
diff --git a/src/Mobs/Slime.h b/src/Mobs/Slime.h
index 782c3113f..15ae113dc 100644
--- a/src/Mobs/Slime.h
+++ b/src/Mobs/Slime.h
@@ -13,17 +13,26 @@ class cSlime :
typedef cAggressiveMonster super;
public:
- /// Creates a slime of the specified size; size is 1 .. 3, with 1 being the smallest
+ /** Creates a slime of the specified size; size can be 1, 2 or 4, with 1 is the smallest and 4 is the tallest. */
cSlime(int a_Size);
CLASS_PROTODEF(cSlime);
+ // cAggressiveMonster overrides:
virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
+ virtual void Attack(float a_Dt) override;
+ virtual void KilledBy(TakeDamageInfo & a_TDI) override;
+
int GetSize(void) const { return m_Size; }
+ /** Returns the text describing the slime's size, as used by the client's resource subsystem for sounds.
+ Returns either "big" or "small". */
+ const AString GetSizeName(int a_Size) const;
+
protected:
- /// Size of the slime, 1 .. 3, with 1 being the smallest
+ /** Size of the slime, with 1 being the smallest.
+ Vanilla uses sizes 1, 2 and 4 only. */
int m_Size;
} ;