diff options
-rw-r--r-- | MCServer/furnace.txt | 2 | ||||
-rw-r--r-- | src/Chunk.cpp | 74 | ||||
-rw-r--r-- | src/Chunk.h | 2 | ||||
-rw-r--r-- | src/ChunkMap.cpp | 1 | ||||
-rw-r--r-- | src/ClientHandle.cpp | 7 | ||||
-rw-r--r-- | src/ClientHandle.h | 2 | ||||
-rw-r--r-- | src/Entities/Entity.cpp | 121 | ||||
-rw-r--r-- | src/Entities/Entity.h | 10 | ||||
-rw-r--r-- | src/Entities/Player.cpp | 21 | ||||
-rw-r--r-- | src/Entities/Player.h | 10 | ||||
-rw-r--r-- | src/Protocol/Protocol.h | 2 | ||||
-rw-r--r-- | src/Protocol/Protocol125.cpp | 8 | ||||
-rw-r--r-- | src/Protocol/Protocol125.h | 2 | ||||
-rw-r--r-- | src/Protocol/Protocol16x.cpp | 4 | ||||
-rw-r--r-- | src/Protocol/Protocol16x.h | 2 | ||||
-rw-r--r-- | src/Protocol/Protocol17x.cpp | 8 | ||||
-rw-r--r-- | src/Protocol/Protocol17x.h | 2 | ||||
-rw-r--r-- | src/Protocol/ProtocolRecognizer.cpp | 4 | ||||
-rw-r--r-- | src/Protocol/ProtocolRecognizer.h | 2 | ||||
-rw-r--r-- | src/World.cpp | 9 |
20 files changed, 175 insertions, 118 deletions
diff --git a/MCServer/furnace.txt b/MCServer/furnace.txt index 1e98583ba..229a939ff 100644 --- a/MCServer/furnace.txt +++ b/MCServer/furnace.txt @@ -87,4 +87,4 @@ ! 271:1 = 200 # 1 Wooden Axe -> 10 sec ! 269:1 = 200 # 1 Wooden Shovel -> 10 sec ! 290:1 = 200 # 1 Wooden Hoe -> 10 sec -! 268:1 = 200 # 1 Wooden Sword -> 10 sec +! 268:1 = 200 # 1 Wooden Sword -> 10 sec
\ No newline at end of file diff --git a/src/Chunk.cpp b/src/Chunk.cpp index 399c8b9c7..c9e4f5411 100644 --- a/src/Chunk.cpp +++ b/src/Chunk.cpp @@ -85,7 +85,8 @@ cChunk::cChunk( m_NeighborZM(a_NeighborZM), m_NeighborZP(a_NeighborZP), m_WaterSimulatorData(a_World->GetWaterSimulator()->CreateChunkData()), - m_LavaSimulatorData (a_World->GetLavaSimulator ()->CreateChunkData()) + m_LavaSimulatorData (a_World->GetLavaSimulator ()->CreateChunkData()), + m_EntityTickIteratorData(std::make_pair(false, &m_Entities.end())) { if (a_NeighborXM != NULL) { @@ -576,26 +577,38 @@ void cChunk::Tick(float a_Dt) } // Tick all entities in this chunk (except mobs): - for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end(); ++itr) + m_EntityTickIteratorData.first = true; + for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end();) { - // Mobs are tickes inside MobTick (as we don't have to tick them if they are far away from players) + // Mobs are ticked inside cWorld::TickMobs() (as we don't have to tick them if they are far away from players) // Don't tick things queued to be removed - if ( - !((*itr)->IsMob()) && - (std::find(m_EntitiesToRemove.begin(), m_EntitiesToRemove.end(), (*itr)->GetUniqueID()) == m_EntitiesToRemove.end()) - ) + if (!((*itr)->IsMob())) { + m_EntityTickIteratorData.second = &itr; (*itr)->Tick(a_Dt, *this); + + if (itr != *m_EntityTickIteratorData.second) + { + itr = *m_EntityTickIteratorData.second; + } + else + { + ++itr; + } + continue; } + ++itr; } // for itr - m_Entitites[] + m_EntityTickIteratorData.first = false; for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end();) { - std::vector<int>::iterator itr2 = std::find(m_EntitiesToRemove.begin(), m_EntitiesToRemove.end(), (*itr)->GetUniqueID()); - if (itr2 != m_EntitiesToRemove.end()) + if ((*itr)->IsDestroyed()) // Remove all entities that were scheduled for removal: { + LOGD("Destroying entity #%i (%s)", (*itr)->GetUniqueID(), (*itr)->GetClass()); + cEntity * ToDelete = *itr; itr = m_Entities.erase(itr); - m_EntitiesToRemove.erase(itr2); + delete ToDelete; } else if ( // If any entity moved out of the chunk, move it to the neighbor: ((*itr)->GetChunkX() != m_PosX) || @@ -607,17 +620,7 @@ void cChunk::Tick(float a_Dt) } else { - if ((*itr)->IsDestroyed()) // Remove all entities that were scheduled for removal: - { - LOGD("Destroying entity #%i (%s)", (*itr)->GetUniqueID(), (*itr)->GetClass()); - cEntity * ToDelete = *itr; - itr = m_Entities.erase(itr); - delete ToDelete; - } - else - { - ++itr; - } + ++itr; } } // for itr - m_Entitites[] @@ -1860,20 +1863,7 @@ void cChunk::AddEntity(cEntity * a_Entity) MarkDirty(); } - if (std::find(m_Entities.begin(), m_Entities.end(), a_Entity) != m_Entities.end()) - { - // Not there already - std::vector<int>::iterator itr = std::find(m_EntitiesToRemove.begin(), m_EntitiesToRemove.end(), a_Entity->GetUniqueID()); - if (itr != m_EntitiesToRemove.end()) - { - m_EntitiesToRemove.erase(itr); - return; - } - else - { - ASSERT(!"Entity already present when AddEntity was called!"); - } - } + ASSERT(std::find(m_Entities.begin(), m_Entities.end(), a_Entity) == m_Entities.end()); m_Entities.push_back(a_Entity); } @@ -1884,7 +1874,14 @@ void cChunk::AddEntity(cEntity * a_Entity) void cChunk::RemoveEntity(cEntity * a_Entity) { - m_EntitiesToRemove.push_back(a_Entity->GetUniqueID()); + if (m_EntityTickIteratorData.first) + { + *m_EntityTickIteratorData.second = m_Entities.erase(*m_EntityTickIteratorData.second); + } + else + { + m_Entities.remove(a_Entity); + } // Mark as dirty if it was a server-generated entity: if (!a_Entity->IsPlayer()) @@ -1899,11 +1896,6 @@ void cChunk::RemoveEntity(cEntity * a_Entity) bool cChunk::HasEntity(int a_EntityID) { - if (std::find(m_EntitiesToRemove.begin(), m_EntitiesToRemove.end(), a_EntityID) != m_EntitiesToRemove.end()) - { - return false; // If EntitiesToRemove contains our ID, this chunk doesn't have it, as it should be removed soon - } - for (cEntityList::const_iterator itr = m_Entities.begin(), end = m_Entities.end(); itr != end; ++itr) { if ((*itr)->GetUniqueID() == a_EntityID) diff --git a/src/Chunk.h b/src/Chunk.h index 8123ac062..3046b2efe 100644 --- a/src/Chunk.h +++ b/src/Chunk.h @@ -425,7 +425,7 @@ private: // A critical section is not needed, because all chunk access is protected by its parent ChunkMap's csLayers cClientHandleList m_LoadedByClient; cEntityList m_Entities; - std::vector<int> m_EntitiesToRemove; + std::pair<bool, cEntityList::iterator *> m_EntityTickIteratorData; cBlockEntityList m_BlockEntities; /** Number of times the chunk has been requested to stay (by various cChunkStay objects); if zero, the chunk can be unloaded */ diff --git a/src/ChunkMap.cpp b/src/ChunkMap.cpp index dba6f3f41..d06b67b67 100644 --- a/src/ChunkMap.cpp +++ b/src/ChunkMap.cpp @@ -2398,6 +2398,7 @@ bool cChunkMap::ForEachChunkInRect(int a_MinChunkX, int a_MaxChunkX, int a_MinCh { for (int x = a_MinChunkX; x <= a_MaxChunkX; x++) { + LOG("Request %i %i", x, z); cChunkPtr Chunk = GetChunkNoLoad(x, ZERO_CHUNK_Y, z); if ((Chunk == NULL) || (!Chunk->IsValid())) { diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp index 256dad7da..84f096d67 100644 --- a/src/ClientHandle.cpp +++ b/src/ClientHandle.cpp @@ -1766,8 +1766,7 @@ void cClientHandle::RemoveFromWorld(void) m_Protocol->SendUnloadChunk(itr->m_ChunkX, itr->m_ChunkZ); } // for itr - Chunks[] - // StreamChunks() called in cPlayer::MoveToWorld() after new world has been set - // Meanwhile here, we set last streamed values to bogus ones so everything is resent + // Here, we set last streamed values to bogus ones so everything is resent m_LastStreamedChunkX = 0x7fffffff; m_LastStreamedChunkZ = 0x7fffffff; m_HasSentPlayerChunk = false; @@ -2367,9 +2366,9 @@ void cClientHandle::SendRemoveEntityEffect(const cEntity & a_Entity, int a_Effec -void cClientHandle::SendRespawn(const cWorld & a_World) +void cClientHandle::SendRespawn(eDimension a_Dimension) { - m_Protocol->SendRespawn(a_World); + m_Protocol->SendRespawn(a_Dimension); } diff --git a/src/ClientHandle.h b/src/ClientHandle.h index 0d883f3af..99d10c3aa 100644 --- a/src/ClientHandle.h +++ b/src/ClientHandle.h @@ -149,7 +149,7 @@ public: void SendPlayerSpawn (const cPlayer & a_Player); void SendPluginMessage (const AString & a_Channel, const AString & a_Message); // Exported in ManualBindings.cpp void SendRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID); - void SendRespawn (const cWorld & a_World); + void SendRespawn (eDimension a_Dimension); void SendExperience (void); void SendExperienceOrb (const cExpOrb & a_ExpOrb); void SendScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode); diff --git a/src/Entities/Entity.cpp b/src/Entities/Entity.cpp index 334cf5aa7..a7b6cca27 100644 --- a/src/Entities/Entity.cpp +++ b/src/Entities/Entity.cpp @@ -1051,15 +1051,16 @@ void cEntity::DetectPortal() class cPortalChunkLoader : public cChunkStay { public: - cPortalChunkLoader(cEntity * a_Entity, Vector3i & a_PortalPos) : + cPortalChunkLoader(cEntity * a_Entity, cWorld & a_World, Vector3i & a_PortalPos) : m_Entity(a_Entity), - m_PortalPos(a_PortalPos) + m_PortalPos(a_PortalPos), + m_World(a_World) {} private: virtual bool OnAllChunksAvailable(void) override { - m_Entity->CreateExitPortal(m_PortalPos.x, m_PortalPos.y, m_PortalPos.z); + cEntity::CreateExitPortal(m_PortalPos.x, m_PortalPos.y, m_PortalPos.z, m_Entity->GetWidth(), m_Entity->GetHeight(), m_World, m_Entity->GetUniqueID()); return true; } @@ -1068,6 +1069,7 @@ void cEntity::DetectPortal() cEntity * m_Entity; Vector3i m_PortalPos; + cWorld & m_World; }; int X = POSX_TOINT, Y = POSY_TOINT, Z = POSZ_TOINT; @@ -1077,106 +1079,167 @@ void cEntity::DetectPortal() { case E_BLOCK_NETHER_PORTAL: { - if (!GetWorld()->AreNetherPortalsEnabled()) + if (!GetWorld()->AreNetherPortalsEnabled() || m_PortalCooldownData.second) { return; } + if (m_PortalCooldownData.first != 80) + { + m_PortalCooldownData.first++; + return; + } + m_PortalCooldownData.first = 0; + switch (GetWorld()->GetDimension()) { - case dimNether: MoveToWorld(GetWorld()->GetLinkedOverworldName(), cRoot::Get()->CreateAndInitializeWorld(GetWorld()->GetLinkedOverworldName())); break; + case dimNether: + { + m_PortalCooldownData.second = true; // Stop portals from working on respawn + + if (IsPlayer()) + { + ((cPlayer *)this)->GetClientHandle()->SendRespawn(dimOverworld); + } + MoveToWorld(GetWorld()->GetLinkedOverworldName(), cRoot::Get()->CreateAndInitializeWorld(GetWorld()->GetLinkedOverworldName()), false); + + return; + } case dimOverworld: { + m_PortalCooldownData.second = true; // Stop portals from working on respawn + if (IsPlayer()) { ((cPlayer *)this)->AwardAchievement(achEnterPortal); + ((cPlayer *)this)->GetClientHandle()->SendRespawn(dimNether); } - MoveToWorld(GetWorld()->GetNetherWorldName(), cRoot::Get()->CreateAndInitializeWorld(GetWorld()->GetNetherWorldName(), dimNether, GetWorld()->GetName())); + MoveToWorld(GetWorld()->GetNetherWorldName(), cRoot::Get()->CreateAndInitializeWorld(GetWorld()->GetNetherWorldName(), dimNether, GetWorld()->GetName()), false); - cChunkStay * Stay = new cPortalChunkLoader(this, Vector3i(X, Y, Z)); + cChunkStay * Stay = new cPortalChunkLoader(this, *cRoot::Get()->GetWorld(GetWorld()->GetNetherWorldName()), Vector3i(X, Y, Z)); int MinChunkX, MaxChunkX; int MinChunkZ, MaxChunkZ; cChunkDef::BlockToChunk(X - 128, Z - 128, MinChunkX, MinChunkZ); cChunkDef::BlockToChunk(X + 128, Z + 128, MaxChunkX, MaxChunkZ); - for (int OtherMinChunkX = MinChunkX; OtherMinChunkX <= MaxChunkX; ++OtherMinChunkX) + for (int ChunkX = MinChunkX; ChunkX <= MaxChunkX; ++ChunkX) { - for (int OtherMinChunkZ = MinChunkZ; OtherMinChunkZ <= MaxChunkZ; ++OtherMinChunkZ) + for (int ChunkZ = MinChunkZ; ChunkZ <= MaxChunkZ; ++ChunkZ) { - Stay->Add(OtherMinChunkX, OtherMinChunkZ); + LOG("Queue %i %i", ChunkX, ChunkZ); + Stay->Add(ChunkX, ChunkZ); } } Stay->Enable(*GetWorld()->GetChunkMap()); - break; + return; } default: break; } - break; + return; } case E_BLOCK_END_PORTAL: { - if (!GetWorld()->AreEndPortalsEnabled()) + if (!GetWorld()->AreEndPortalsEnabled() || m_PortalCooldownData.second) + { + return; + } + + if (m_PortalCooldownData.first != 80) { + m_PortalCooldownData.first++; return; } + m_PortalCooldownData.first = 0; switch (GetWorld()->GetDimension()) { case dimEnd: { - MoveToWorld(GetWorld()->GetLinkedOverworldName(), cRoot::Get()->CreateAndInitializeWorld(GetWorld()->GetLinkedOverworldName())); + m_PortalCooldownData.second = true; // Stop portals from working on respawn if (IsPlayer()) { cPlayer * Player = (cPlayer *)this; Player->TeleportToCoords(Player->GetLastBedPos().x, Player->GetLastBedPos().y, Player->GetLastBedPos().z); + Player->GetClientHandle()->SendRespawn(dimOverworld); } - break; + MoveToWorld(GetWorld()->GetLinkedOverworldName(), cRoot::Get()->CreateAndInitializeWorld(GetWorld()->GetLinkedOverworldName()), false); + + return; } case dimOverworld: { + m_PortalCooldownData.second = true; // Stop portals from working on respawn + if (IsPlayer()) { ((cPlayer *)this)->AwardAchievement(achEnterTheEnd); + ((cPlayer *)this)->GetClientHandle()->SendRespawn(dimEnd); } - MoveToWorld(GetWorld()->GetEndWorldName(), cRoot::Get()->CreateAndInitializeWorld(GetWorld()->GetEndWorldName(), dimEnd, GetWorld()->GetName())); - break; + MoveToWorld(GetWorld()->GetEndWorldName(), cRoot::Get()->CreateAndInitializeWorld(GetWorld()->GetEndWorldName(), dimEnd, GetWorld()->GetName()), false); + + return; } default: break; } + return; } default: break; } } + + // Allow portals to work again + m_PortalCooldownData.second = false; + m_PortalCooldownData.first = 0; } -void cEntity::CreateExitPortal(int a_BlockX, int a_BlockY, int a_BlockZ) +void cEntity::CreateExitPortal(int a_BlockX, int a_BlockY, int a_BlockZ, double a_EntityWidth, double a_EntityHeight, cWorld & a_World, int a_UniqueIDToTeleport) { cBlockArea Area; - Area.Read(GetWorld(), a_BlockX - 128, a_BlockX + 128, 0, 128, a_BlockZ - 128, a_BlockZ + 128); + Area.Read(&a_World, a_BlockX - 128, a_BlockX + 128, 0, 128, a_BlockZ - 128, a_BlockZ + 128); for (int x = a_BlockX - 128; x <= a_BlockX + 128; ++x) for (int y = 0; y <= 128; ++y) for (int z = a_BlockZ - 128; z <= a_BlockZ + 128; ++z) { if ( (Area.GetBlockType(x, y, z) == E_BLOCK_NETHER_PORTAL) && ( - (Area.GetBlockType(x, (int)floor(y + GetHeight()), z) == E_BLOCK_NETHER_PORTAL) || - (Area.GetBlockType(x, (int)floor(y - GetHeight()), z) == E_BLOCK_NETHER_PORTAL) + (Area.GetBlockType(x, (int)floor(y + a_EntityHeight), z) == E_BLOCK_NETHER_PORTAL) || + (Area.GetBlockType(x, (int)floor(y - a_EntityHeight), z) == E_BLOCK_NETHER_PORTAL) ) ) { - TeleportToCoords(x, y, z); + class cTeleportEntityToPortalCallback : public cEntityCallback + { + public: + cTeleportEntityToPortalCallback(int a_X, int a_Y, int a_Z) : + m_X(a_X), + m_Y(a_Y), + m_Z(a_Z) + {} + + virtual bool Item(cEntity * a_Entity) override + { + a_Entity->TeleportToCoords(m_X, m_Y, m_Z); + return true; + } + + private: + int m_X, m_Y, m_Z; + }; + + cTeleportEntityToPortalCallback TETPC(x, y, z); + a_World.DoWithEntityByID(a_UniqueIDToTeleport, TETPC); return; } } - int MinX = std::max(a_BlockX - (int)ceil(GetWidth()), a_BlockX - 2), MaxX = std::max(a_BlockX + (int)ceil(GetWidth()), a_BlockX + 1); - int MinY = std::max(a_BlockY - (int)ceil(GetHeight()), a_BlockY - 2), MaxY = std::max(a_BlockY + (int)ceil(GetHeight()), a_BlockY + 1); + int MinX = std::max(a_BlockX - (int)ceil(a_EntityWidth), a_BlockX - 2), MaxX = std::max(a_BlockX + (int)ceil(a_EntityWidth), a_BlockX + 1); + int MinY = std::max(a_BlockY - (int)ceil(a_EntityHeight), a_BlockY - 2), MaxY = std::max(a_BlockY + (int)ceil(a_EntityHeight), a_BlockY + 1); for (int y = MinY; y < MaxY + 1; y += MaxY - MinY) for (int x = MinX; x < MaxX + 1; ++x) { @@ -1187,15 +1250,17 @@ void cEntity::CreateExitPortal(int a_BlockX, int a_BlockY, int a_BlockZ) Area.SetBlockType(x, y, a_BlockZ, E_BLOCK_OBSIDIAN); } - Area.Write(GetWorld(), MinX, MinY, a_BlockZ); + Area.Write(&a_World, MinX, MinY, a_BlockZ); } -bool cEntity::MoveToWorld(const AString & a_WorldName, cWorld * a_World) +bool cEntity::MoveToWorld(const AString & a_WorldName, cWorld * a_World, bool a_ShouldSendRespawn) { + UNUSED(a_ShouldSendRespawn); + cWorld * World; if (a_World == NULL) { @@ -1213,6 +1278,7 @@ bool cEntity::MoveToWorld(const AString & a_WorldName, cWorld * a_World) if (GetWorld() == World) { + // Don't move to same world return false; } @@ -1220,8 +1286,7 @@ bool cEntity::MoveToWorld(const AString & a_WorldName, cWorld * a_World) GetWorld()->RemoveEntity(this); GetWorld()->BroadcastDestroyEntity(*this); - // Add to all the necessary parts of the new world - SetWorld(World); + // Queue add to new world World->AddEntity(this); return true; diff --git a/src/Entities/Entity.h b/src/Entities/Entity.h index 934e0302b..4d922aa11 100644 --- a/src/Entities/Entity.h +++ b/src/Entities/Entity.h @@ -338,7 +338,7 @@ public: virtual void OnFinishedBurning(void); /** Creates exit portal at given coordinates */ - void CreateExitPortal(int a_BlockX, int a_BlockY, int a_BlockZ); + static void CreateExitPortal(int a_BlockX, int a_BlockY, int a_BlockZ, double a_EntityWidth, double a_EntityHeight, cWorld & a_World, int a_UniqueIDToTeleport); // tolua_begin @@ -374,7 +374,7 @@ public: virtual void TeleportToCoords(double a_PosX, double a_PosY, double a_PosZ); /** Moves entity to specified world */ - virtual bool MoveToWorld(const AString & a_WorldName, cWorld * a_World = NULL); + virtual bool MoveToWorld(const AString & a_WorldName, cWorld * a_World = NULL, bool a_ShouldSendRespawn = true); // tolua_end @@ -510,6 +510,12 @@ protected: /** Air level of a mobile */ int m_AirLevel; int m_AirTickTimer; + + /** Portal delay timer and cooldown boolean + First value is to delay sending the repsawn packet (which triggers the Entering the {Dimension} screen). + Second value is to prevent a teleportation loop by ensuring we do not reenter a portal that we came out of. + */ + std::pair<unsigned short, bool> m_PortalCooldownData; private: /** Measured in degrees, [-180, +180) */ diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp index 4d6688694..a346e68cf 100644 --- a/src/Entities/Player.cpp +++ b/src/Entities/Player.cpp @@ -948,7 +948,7 @@ void cPlayer::Respawn(void) m_LifetimeTotalXp = 0; // ToDo: send score to client? How? - m_ClientHandle->SendRespawn(*GetWorld()); + m_ClientHandle->SendRespawn(GetWorld()->GetDimension()); // Extinguish the fire: StopBurning(); @@ -1570,7 +1570,7 @@ void cPlayer::TossItems(const cItems & a_Items) -bool cPlayer::MoveToWorld(const AString & a_WorldName, cWorld * a_World) +bool cPlayer::MoveToWorld(const AString & a_WorldName, cWorld * a_World, bool a_ShouldSendRespawn) { cWorld * World; if (a_World == NULL) @@ -1589,31 +1589,22 @@ bool cPlayer::MoveToWorld(const AString & a_WorldName, cWorld * a_World) if (GetWorld() == World) { + // Don't move to same world return false; } // Send the respawn packet: - if (m_ClientHandle != NULL) + if (a_ShouldSendRespawn && (m_ClientHandle != NULL)) { - m_ClientHandle->SendRespawn(*World); + m_ClientHandle->SendRespawn(World->GetDimension()); } - // Remove all links to the old world + // Remove player from old world m_World->RemovePlayer(this); - // If the dimension is different, we can send the respawn packet - // http://wiki.vg/Protocol#0x09 says "don't send if dimension is the same" as of 2013_07_02 - // Queue adding player to the new world, including all the necessary adjustments to the object World->AddPlayer(this); - if (GetWorld()->GetDimension() != World->GetDimension()) - { - GetClientHandle()->SendPlayerMoveLook(); - GetClientHandle()->SendHealth(); - GetClientHandle()->SendWholeInventory(*GetWindow()); - } - return true; } diff --git a/src/Entities/Player.h b/src/Entities/Player.h index 99a0e601c..8f319f1ae 100644 --- a/src/Entities/Player.h +++ b/src/Entities/Player.h @@ -323,14 +323,14 @@ public: virtual void Killed(cEntity * a_Victim) override; - void Respawn(void); // tolua_export + void Respawn(void); // tolua_export - void SetVisible( bool a_bVisible ); // tolua_export - bool IsVisible(void) const { return m_bVisible; } // tolua_export + void SetVisible(bool a_bVisible); // tolua_export + bool IsVisible(void) const { return m_bVisible; } // tolua_export /** Moves the player to the specified world. Returns true if successful, false on failure (world not found). */ - virtual bool MoveToWorld(const AString & a_WorldName, cWorld * a_World = NULL) override; // tolua_export + virtual bool MoveToWorld(const AString & a_WorldName, cWorld * a_World = NULL, bool a_ShouldSendRespawn = true) override; // tolua_export /** Saves all player data, such as inventory, to JSON */ bool SaveToDisk(void); @@ -339,7 +339,7 @@ public: Takes a (NULL) cWorld pointer which it will assign a value to based on either the loaded world or default world */ bool LoadFromDisk(cWorld *& a_World); - void LoadPermissionsFromDisk(void); // tolua_export + void LoadPermissionsFromDisk(void); // tolua_export const AString & GetLoadedWorldName() { return m_LoadedWorldName; } diff --git a/src/Protocol/Protocol.h b/src/Protocol/Protocol.h index c6e569919..5b69d32a0 100644 --- a/src/Protocol/Protocol.h +++ b/src/Protocol/Protocol.h @@ -100,7 +100,7 @@ public: virtual void SendPlayerSpawn (const cPlayer & a_Player) = 0; virtual void SendPluginMessage (const AString & a_Channel, const AString & a_Message) = 0; virtual void SendRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID) = 0; - virtual void SendRespawn (const cWorld & a_World) = 0; + virtual void SendRespawn (eDimension a_Dimension) = 0; virtual void SendExperience (void) = 0; virtual void SendExperienceOrb (const cExpOrb & a_ExpOrb) = 0; virtual void SendScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode) = 0; diff --git a/src/Protocol/Protocol125.cpp b/src/Protocol/Protocol125.cpp index 5796ba271..f33965cb9 100644 --- a/src/Protocol/Protocol125.cpp +++ b/src/Protocol/Protocol125.cpp @@ -833,23 +833,23 @@ void cProtocol125::SendRemoveEntityEffect(const cEntity & a_Entity, int a_Effect -void cProtocol125::SendRespawn(const cWorld & a_World) +void cProtocol125::SendRespawn(eDimension a_Dimension) { cCSLock Lock(m_CSPacket); - if (m_LastSentDimension == a_World.GetDimension()) + if (m_LastSentDimension == a_Dimension) { // Must not send a respawn for the world with the same dimension, the client goes cuckoo if we do return; } cPlayer * Player = m_Client->GetPlayer(); WriteByte (PACKET_RESPAWN); - WriteInt ((int)(a_World.GetDimension())); + WriteInt ((int)(a_Dimension)); WriteByte (2); // TODO: Difficulty; 2 = Normal WriteChar ((char)Player->GetGameMode()); WriteShort (256); // Current world height WriteString("default"); Flush(); - m_LastSentDimension = a_World.GetDimension(); + m_LastSentDimension = a_Dimension; } diff --git a/src/Protocol/Protocol125.h b/src/Protocol/Protocol125.h index 85418f71f..dbf30a8e6 100644 --- a/src/Protocol/Protocol125.h +++ b/src/Protocol/Protocol125.h @@ -72,7 +72,7 @@ public: virtual void SendPlayerSpawn (const cPlayer & a_Player) override; virtual void SendPluginMessage (const AString & a_Channel, const AString & a_Message) override; virtual void SendRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID) override; - virtual void SendRespawn (const cWorld & a_World) override; + virtual void SendRespawn (eDimension a_Dimension) override; virtual void SendExperience (void) override; virtual void SendExperienceOrb (const cExpOrb & a_ExpOrb) override; virtual void SendScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode) override; diff --git a/src/Protocol/Protocol16x.cpp b/src/Protocol/Protocol16x.cpp index 9e0f3f852..cc675c075 100644 --- a/src/Protocol/Protocol16x.cpp +++ b/src/Protocol/Protocol16x.cpp @@ -158,10 +158,10 @@ void cProtocol161::SendPlayerMaxSpeed(void) -void cProtocol161::SendRespawn(const cWorld & a_World) +void cProtocol161::SendRespawn(eDimension a_Dimension) { // Besides sending the respawn, we need to also send the player max speed, otherwise the client reverts to super-fast - super::SendRespawn(a_World); + super::SendRespawn(a_Dimension); SendPlayerMaxSpeed(); } diff --git a/src/Protocol/Protocol16x.h b/src/Protocol/Protocol16x.h index e91dc8a1c..2d50749ec 100644 --- a/src/Protocol/Protocol16x.h +++ b/src/Protocol/Protocol16x.h @@ -42,7 +42,7 @@ protected: virtual void SendGameMode (eGameMode a_GameMode) override; virtual void SendHealth (void) override; virtual void SendPlayerMaxSpeed(void) override; - virtual void SendRespawn (const cWorld & a_World) override; + virtual void SendRespawn (eDimension a_Dimension) override; virtual void SendWindowOpen (const cWindow & a_Window) override; virtual int ParseEntityAction (void) override; diff --git a/src/Protocol/Protocol17x.cpp b/src/Protocol/Protocol17x.cpp index f5b176e54..2460a4914 100644 --- a/src/Protocol/Protocol17x.cpp +++ b/src/Protocol/Protocol17x.cpp @@ -986,9 +986,9 @@ void cProtocol172::SendRemoveEntityEffect(const cEntity & a_Entity, int a_Effect -void cProtocol172::SendRespawn(const cWorld & a_World) +void cProtocol172::SendRespawn(eDimension a_Dimension) { - if (m_LastSentDimension == a_World.GetDimension()) + if (m_LastSentDimension == a_Dimension) { // Must not send a respawn for the world with the same dimension, the client goes cuckoo if we do return; @@ -996,11 +996,11 @@ void cProtocol172::SendRespawn(const cWorld & a_World) cPacketizer Pkt(*this, 0x07); // Respawn packet cPlayer * Player = m_Client->GetPlayer(); - Pkt.WriteInt((int)a_World.GetDimension()); + Pkt.WriteInt((int)a_Dimension); Pkt.WriteByte(2); // TODO: Difficulty (set to Normal) Pkt.WriteByte((Byte)Player->GetEffectiveGameMode()); Pkt.WriteString("default"); - m_LastSentDimension = a_World.GetDimension(); + m_LastSentDimension = a_Dimension; } diff --git a/src/Protocol/Protocol17x.h b/src/Protocol/Protocol17x.h index 8be1d9211..5e3bf0e2a 100644 --- a/src/Protocol/Protocol17x.h +++ b/src/Protocol/Protocol17x.h @@ -104,7 +104,7 @@ public: virtual void SendPlayerSpawn (const cPlayer & a_Player) override; virtual void SendPluginMessage (const AString & a_Channel, const AString & a_Message) override; virtual void SendRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID) override; - virtual void SendRespawn (const cWorld & a_World) override; + virtual void SendRespawn (eDimension a_Dimension) override; virtual void SendSoundEffect (const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch) override; // a_Src coords are Block * 8 virtual void SendExperience (void) override; virtual void SendExperienceOrb (const cExpOrb & a_ExpOrb) override; diff --git a/src/Protocol/ProtocolRecognizer.cpp b/src/Protocol/ProtocolRecognizer.cpp index 35a331f43..4b9d2e97a 100644 --- a/src/Protocol/ProtocolRecognizer.cpp +++ b/src/Protocol/ProtocolRecognizer.cpp @@ -555,10 +555,10 @@ void cProtocolRecognizer::SendRemoveEntityEffect(const cEntity & a_Entity, int a -void cProtocolRecognizer::SendRespawn(const cWorld & a_World) +void cProtocolRecognizer::SendRespawn(eDimension a_Dimension) { ASSERT(m_Protocol != NULL); - m_Protocol->SendRespawn(a_World); + m_Protocol->SendRespawn(a_Dimension); } diff --git a/src/Protocol/ProtocolRecognizer.h b/src/Protocol/ProtocolRecognizer.h index 5e178447c..eb83fb0c0 100644 --- a/src/Protocol/ProtocolRecognizer.h +++ b/src/Protocol/ProtocolRecognizer.h @@ -107,7 +107,7 @@ public: virtual void SendPlayerSpawn (const cPlayer & a_Player) override; virtual void SendPluginMessage (const AString & a_Channel, const AString & a_Message) override; virtual void SendRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID) override; - virtual void SendRespawn (const cWorld & a_World) override; + virtual void SendRespawn (eDimension a_Dimension) override; virtual void SendExperience (void) override; virtual void SendExperienceOrb (const cExpOrb & a_ExpOrb) override; virtual void SendScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode) override; diff --git a/src/World.cpp b/src/World.cpp index 6904000ea..c86827080 100644 --- a/src/World.cpp +++ b/src/World.cpp @@ -2416,7 +2416,6 @@ void cWorld::AddPlayer(cPlayer * a_Player) void cWorld::RemovePlayer(cPlayer * a_Player) { - m_ChunkMap->RemoveEntity(a_Player); { cCSLock Lock(m_CSPlayersToAdd); @@ -2424,7 +2423,7 @@ void cWorld::RemovePlayer(cPlayer * a_Player) } { cCSLock Lock(m_CSPlayers); - LOGD("Removing player \"%s\" from world \"%s\".", a_Player->GetName().c_str(), m_WorldName.c_str()); + LOGD("Removing player %s from world \"%s\".", a_Player->GetName().c_str(), m_WorldName.c_str()); m_Players.remove(a_Player); } @@ -3213,7 +3212,8 @@ void cWorld::AddQueuedPlayers(void) for (cPlayerList::iterator itr = PlayersToAdd.begin(), end = PlayersToAdd.end(); itr != end; ++itr) { ASSERT(std::find(m_Players.begin(), m_Players.end(), *itr) == m_Players.end()); // Is it already in the list? HOW? - + + LOGD("Adding player %s to world \"%s\".", (*itr)->GetName().c_str(), m_WorldName.c_str()); m_Players.push_back(*itr); (*itr)->SetWorld(this); @@ -3242,6 +3242,9 @@ void cWorld::AddQueuedPlayers(void) if (Client != NULL) { Client->StreamChunks(); + Client->SendPlayerMoveLook(); + Client->SendHealth(); + Client->SendWholeInventory(*(*itr)->GetWindow()); } } // for itr - PlayersToAdd[] } |